• Title/Summary/Keyword: graphic design

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A Development of Conversational Program for Lathe (선반용대화형 프로그램의 개발)

  • 신동수
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1996.10a
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    • pp.15-21
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    • 1996
  • This paper describes a development of conversational program for lathe. The proposed program is a NC programming system specialized for use in machine tool controls. Its easy to use graphic interface built-in database capabilities make it an ideal way to program part on the shop floor. In order to manage effectively machining process it proposed the algorithm of tree structures for design processing. Also using interative structure it proposed the methods of conversational programming to generate automatically NC program.

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A design of a Korean automatic programming system and a graphic debugger for CNC lathe using IBM-PC (IBM-PC를 이용한 CNC 선반용 한글자동프로그래밍 시스템과 그래픽디버거의 설계)

  • 고명삼;김규식;성광제
    • 제어로봇시스템학회:학술대회논문집
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    • 1986.10a
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    • pp.414-418
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    • 1986
  • Although the use of NC machine is increasing in modern industry, unfamiliarities of the NC program syntax do not allow us to program it easily. So, automatic programming systems, such as APT, COMPACT, CL, were developed to help the uninitiated to write NC program easily. In this research, Korean Automatic Programming System for 2-axis NC lathe is developed, by which NC program is easily programmed using Korean letters. In addition, Graphic Debugger for 2-axis NC lathe is developed for debugging the NC program error and animating the cutting process. The above systems are run on the IBM-PC/XT.

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Hierarchical Animation for Simulation (시뮬레이션의 계층적 애니메이션)

  • 이미라;조대호
    • Journal of the Korea Society for Simulation
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    • v.8 no.4
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    • pp.89-107
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    • 1999
  • There are many issues in computer simulation such as verifying model code, validating models, understanding the dynamics of systems and training the personnel. The developers of simulation tool have been interested in the animation since it can help solve the problems related to the above listed issues. In practice, animation is one of the popular method for displaying the simulation output for solving these problems. Trying to display all the graphic objects representing the dynamics of the models being simulated, however, causes the distraction of focus, which results in solving the above listed problems difficult. The redundant graphic objects also Increase the computer computation overhead. This paper presents a hierarchical animation environment in which the users can have better focus on the dynamics of system components. In hierarchical animation environment the users can observe the dynamics of system by selectively choosing the hierarchical level and components with in a level of the hierarchically structured model. Especially when the model is large and complex the selection of observation level is needed. The design approach of the hierarchical animator is based on the DEVS(Discrete Event system Specification) formalism which is theoretically well grounded means of expressing modular and hierarchical models.

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Design of a knowledge-based controller for job scheduling in assembly (조립 작업에서의 생산계획 수립을 위한 지식베이스형 제어기의 설계)

  • 김성수;서기성;우광방
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10a
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    • pp.514-518
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    • 1990
  • This paper describes an experimental Knowledge-Based Control System, named KBCS, for manufacturing and assembly. The KBCS of five parts and function : data-base, knowledge acquisition, optimization, and graphic monitoring. The KBCS is utilized for a FMS which is of five machine centers and automatic assembly lines. Each machine can perform almost all manufacturing functions which some difference in efficiency. Buffers store temporarily the incoming components and the outing components. Parts arrive at assembly lines after many steps of manufacturing, and the transfer path and time are determined by procedural knowledge of control systems. Nine different incoming components are set up. The total control system is expected to perform four algorithms, timing algorithm ,sequencing algorithm, penalty algorithm, and cart algorithm. The construction of controller require basic components of manufacturing systems in which knowledges are formulated on the base of the results and the repeated simulation of KBCS with graphic monitoring system. Simulation results by KBCS are compared with those by the other rules of manufacturing.

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The Design and Implementation of Graphic User Interface on Real-Time Operating System without File System (파일시스템이 없는 실시간 운영체제에서 Graphic User Interface 설계 및 구현)

  • Kang Hui-Sung;Son Pil-Chang;Lee Won-Yong;Lee Cheol-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06a
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    • pp.277-279
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    • 2006
  • 실시간 운영체제 GUI 에서 가장 중점적인 것은 임베디드 시스템상에서 중요한 자원 중 하나인 메모리의 효율적인 관리이다. 특히 파일시스템이 없는 임베디드 시스템의 경우 GUI 를 사용하게 되면 폰트 이미지(Font Image)와 그림파일 등이 메모리상에 존재하여야 하기 때문에 메모리를 많이 차지하게 된다. 본 논문에서는 실시간 운영체제 $UbiFOS^{TM}$에서 파일시스템 모듈을 제거하고 GUI 를 설계 및 구현하였고 특히 폰트 이미지와 그림파일을 처리하는 방법과 폰트 이미지를 위한 메모리를 절약할 수 있는 메커니즘을 제안하였다.

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Development of an Interactive Graphic-Aided Decision Su, pp.rt System for Designing Inspection Plans (검사시스템 설계를 위한 컴퓨터 그래픽에 근거한 대화형 의사결정 지원시스템의 개발)

  • 신완선;조원양
    • Journal of Korean Society for Quality Management
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    • v.25 no.4
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    • pp.168-184
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    • 1997
  • The primary objective of this paper is to develop an interactive computer graphic aided decision su, pp.rt system for the design of inspection plans for complex production systems. This research first develops a computer simulator, called Simulator for Inspection Systems(SIS), in order to represent the production system as a network model. The simulator elicits fundamental information about the system from the decision maker(DM) in an interactive manner. A decision su, pp.rt system is then proposed by combining SIS and Compromise Programming. The system simulates a set of possible inspection strategies implicitly, observes all the important measurements about the inspection system, and employs the compromise programming a, pp.oach to help the DM determine the best compromising allocation of inspection effort considering his/her preferences. Finally, the performance of the proposed system is evaluated using two test cases. The pros and cons of the system are also discussed.

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A Real-Time Graphic Driving Simulator Using Virtual Reality Technique (가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터)

  • Jang, Jae-Won;Son, Kwon;Choi, Kyung-Hyun;Song, Nam-Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.7
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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Development of Off-line Simulator for Industrial Robots with Auto-teaching (자동교시기능을 갖는 산업용 로봇의 3차원 오프라인 시뮬레이터 개발)

  • 정동연;한성현
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.12
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    • pp.80-88
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    • 2003
  • We propose a new technique to design an unmaned integrating control system based-on Windows XP version off-Line Programming System which can simulate a dynamic model of robot manipulator in three dimensions graphics space in this paper. The robot with 4 and 6 axes modeled SM5 and AM1 respectively were adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed off-line program. The interface between users and the off$.$line programming system in the Windows XP's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by silicon Graphics, Inc. were utilized for three dimensions graphics.

Research on GUI(Graphic User Interaction) factors of touch phone by two dimensional emotion model for Grooming users (Grooming 사용자의 2차원 감성 모델링에 의한 터치폰의 GUI 요소에 대한 연구)

  • Kim, Ji-Hye;Hwang, Min-Cheol;Kim, Jong-Hwa;U, Jin-Cheol;Kim, Chi-Jung;Kim, Yong-U;Park, Yeong-Chung;Jeong, Gwang-Mo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.05a
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    • pp.55-58
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    • 2009
  • 본 연구는 주관적인 사용자의 감성을 객관적으로 정의하여 2차원 감성 모델에 의한 터치폰의 GUI 디자인 요소에 대한 디자인 가이드라인을 제시하고자 한다. 본 연구는 다음과 같은 단계로 연구를 진행하였다. 첫 번째 단계로 그루밍(Grooming) 사용자들의 라이프 스타일을 조사하여 Norman(2002)에 의거한 감각적, 행태적, 그리고 심볼적 세 가지 레벨의 감성요소를 추출하였다. 두 번째 단계로 Russell(1980)의 28개 감성 어휘와 세 단계 감성과의 관계성을 설문하여 감성모델을 구현하였다. 마지막으로 요인분석을 이용하여 대표 감성 어휘를 도출한 후 감성적 터치폰의 GUI(Graphic User Interaction) 디자인 요소를 제시함으로써 사용자의 감성이 반영된 인간 중심적인 제품 디자인을 위한 가이드라인을 제안한다.

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A Study of Structural Analysis for Space Frame on the World Wide Web (인터넷을 통한 스페이스 프레임 구조 해석에 관한 연구)

  • Suk, Chang-Mok;Nam, Sang-Kwan;Park, Sang-Hoon;Jung, Hwan-Mok;Kwon, Young-Hwan
    • Journal of Korean Association for Spatial Structures
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    • v.1 no.1 s.1
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    • pp.135-142
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    • 2001
  • This paper proposes structural analysis on the World Wide Web to form a part of the architectural design project. It purposes modeling space frames and a structural analysis program on the internet only by inputting basic data for forming a shape in the whole phase of space frame analysis. The analysis data is conducted by Oracle DBMS(DataBase Management System), GUI(Graphic User Internet) by Java Applet and connection with server and database by Java Servlet respectively. The result from modeling and analysis is provided as graphic and text file forms by web browsers. Programs can be executed irrespective of user's OS by using internet and highly-secured system is constructed taking advantage of Java. Of great efficiency is maintaining and recycling data as the whole is dealt by database from the beginning to the end of program.

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