• 제목/요약/키워드: graphic design

검색결과 1,167건 처리시간 0.026초

Computer-aided design of control loop diagrams

  • Matsunaga, Kiyoshi;Shinoda, Takuya
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1987년도 한국자동제어학술회의논문집(한일합동학술편); 한국과학기술대학, 충남; 16-17 Oct. 1987
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    • pp.807-811
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    • 1987
  • This paper describes the application of CAD/CAM systems to the sales and order entry/engineering stages as well as the design of control systems. Large quantities of drawings are required, and the use of graphic CAD systems can result in considerable savings. Some applications of CAD to system engineering/system generation are described.

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PLI를 이용한 OLED 드라이버 IC의 기능 검증 방법 (Functional verification method of OLED driver IC using PLI)

  • 김정학;김석윤
    • 대한전자공학회논문지SD
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    • 제44권6호
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    • pp.83-88
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    • 2007
  • 본 논문에서는 유기발광다이오드 구동 IC의 기능을 검증하기 위하여 PLI(Programing Language Interface)를 이용한 검증방법을 제안한다. 기능 검증을 하기 위하여 HDL(Hardware Description Language) 시뮬레이터와 PLI, GUI(Graphic User Interface) 환경의 이미지 뷰어를 이용한다. 본 논문에서 제안하는 유기발광다이오드 구동 IC의 기능 검증 방법을 이용 할 경우 종래의 기능 검증 방법을 이용 할 때 보다 40배의 실행 시간 이득을 얻을 수 있다. 제안한 방법을 이용할 경우 디스플레이 구동 IC의 설계 단계에서 기능 검증을 효율적으로 할 수 있을 것이다.

이동 단말기용 사용자 인터페이스 시뮬레이터 구현 (An Implementation of User Interface Simulator dedicated to a Mobile Terminal)

  • 이효상;허혜선;홍윤식
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 하계종합학술대회 논문집
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    • pp.1049-1052
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    • 1999
  • We present a use. interface(UI) simulator for developing a mobile phone. This simulator consists of 3 major modules: Graphic Tool Editor, User Interface Software(UI), and Network Command Processor(NCP). The Graphic Tool Editor can design a virtual mobile terminal. The NCP sends a command to the phone and then receives its status from the phone after completion of the command. We can add or modify lots of features easily to the phone using the UI module. These modules can interact each other by sharing the common area in the memory. By doing so, these modules can exchange their status and data to operate in real-time. We have designed and tested a virtual prototyping phone for the LGP 3200 manufactured by LGIC by using the simulator. Through a series of experiment, we have believed that our virtual prototyping interactive simulator can do shorten its development and testing cycle by applying it in the early design phase.

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3D 그래픽 프로세서 검증을 위한 래스터라이저 설계 (A Design on Rasterizer for the verification in a 3D Graphic Processor)

  • 이미경;장영조
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2009년도 추계학술대회
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    • pp.639-642
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    • 2009
  • 고차원적인 멀티미디어 컨텐츠를 처리하는 그래픽 가속기를 설계함에 있어서 쉽고 정확한 하드웨어 검증 환경과 임베디드 장치에서의 성능 평가가 필요하다. 이를 해결하기 위해 시뮬레이션파형 분석을 통한 검증이 아니라 실제 연산된 그래픽 이미지를 확인할 수 있는 소프트웨어 래스터라이저를 설계하였다. 설계한 래스터라이저는 윈도우 기반의 환경에서 C언어를 이용하여 래스터화 각 단계 별로 함수로 구현하고 정점 데이터를 입력하여 결과를 검증하였다.

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Domestic Production Process of Early Korean Broadcast CG Equipment

  • Nah, So-Mi
    • Journal of Multimedia Information System
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    • 제8권4호
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    • pp.285-294
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    • 2021
  • The development process of domestic CG (Computer Graphics) needs to be studied by classifying the technical part and the design part. This paper analyzes how early domestic broadcast equipment evolved and focused on what went through the development process. Domestic broadcasting companies have introduced and used overseas equipment and have begun to develop their own technology. The development process of the early domestic production technology of broadcasting stations was classified into Character Generator, On-line Real-Time Graphic and Sport Coder. It was found that the orientation of broadcasting technology was conclusively focused on visualization, with socio-cultural factors acting along with the evolution of hardware and software. This research is meaningful in reorganizing the history of the development process of domestic CG technology in the early days through previous research (primary verification), newspaper articles and news coverage (secondary verification). This paper looks at what is missing by regaining the past of CG, and argues that with the advent of new technologies today, we must develop through appropriate division of roles and collaboration between engineers and designers.

용접판 구조물의 설계를 위한 Feature 기반 모델링 시스템 (A Feature Based Modeling System for the Design of Welded Plate Construction)

  • 김동원;양성모;최진섭
    • 한국정밀공학회지
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    • 제10권4호
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    • pp.30-41
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    • 1993
  • Developed in this paper is a feature based modeling system for the design of welded plat construction(WPC) which is composed of flat or bended plates represented as reference plane with a constant thickness. First, the necessity and the characteristics of the modeing system for WPC as compared with the assembly of mechanical parts are investigated. Secondly, feature library for the assembly of WPC is shown which contains several types of features like joint feature, groove feature, material feature, and precision feature. Thirdly, the assembly procedures are presented which mainly consist of both the assembly transformation and the correct assembly checking. Fourthly, weld lines of the assembled WPC are defined so that those can be used in the process planning or the manufacturing stage. Finally, a prototype by a geometric modeling software Pro/Engineer, a graphic software GL(Graphic Library), and C language on a CAD workstation IRIS.

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형상압연 공정설계의 자동화에 관한 연구 (A Study on the Automation of the Pass Schedule Design in Shape Rolling)

  • 문호근;전만수;이진현;이성우
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 1995년도 추계학술대회논문집
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    • pp.7-15
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    • 1995
  • An application-oriented approach to automatic pass schedule design in shape rolling was presented in this paper. The design approach and its related program are composed of several modules for input data, graphic display, data processing, calculation of design information, drawing of detailed pass shapes, database management and finite element analysis for design verification. The developed program was applied to automatic pass schedule design for a square-to-round bar shape rolling.

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평면조형 교육과정에서 컴퓨터 그래픽의 활용 (A Use of Computer Graphics in Education of the Creating in Two-Dimentional Space)

  • 김훈
    • 디자인학연구
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    • 제11권2호
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    • pp.229-239
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    • 1998
  • 본 연구는 기존 평면조형의 교육과정에서 컴퓨터그래픽을 이용한 조형의 기술적인 측면과 더불어 컴퓨터그래픽이 가진 특성에 적합한 조형표현을 추구하고 표현할 수 있는 평면조형 기초적 교육내용의 개발을 목적으로 한다. 본 연구에서는 다양한 표현매체에 관련된 조형의 개념을 시대에 적합하게 정리하고, 글 개념을 중심으로 컴퓨터그래픽의 활용 가능성과 적용범위를 명확하게 하여 컴퓨터그래픽을 조형 표현의 한 수단으로서 이해하는 동시에 기존 조형표현의 한계를 넓힐 수 있는 가능성을 추구하는데 그 목적이 있다. 이를 위해 평면조형 교육에 있어 컴퓨터 그래픽과 관련된 범위 내에서 평면조형의 교육계획시안을 제시하고자 한다.

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Digital Watermarking for Copyright Protection of 3-D CAD Design Drawing Based on Vector Data Using Digital Watermarking

  • Kwon, Ki-Ryong;Lee, Suk-Hwan;Park, Seung-Seob;Jeong, Tai-Il
    • 한국멀티미디어학회논문지
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    • 제9권12호
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    • pp.1596-1606
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    • 2006
  • There has been more increased the development of 3D technique since many 3D contents of 3D graphic model, 3D mobile/computer game, and 3D CAD have been serviced in Web or industry fields. Therefore, the watermarking system is more required to protect the copyright for 3D contents. Currently there has been researched about the watermarking for 3D graphic model of mesh or NURBS. However, watermarking technique based on CAD design drawing leaves something to be desired yet. This paper proposed the watermarking technique for 3D CAD design drawing using Line and Arc components. After drawing out Line and Arc components from designed drawing, we embed the watermark into both the length of Line component and the radius of Arc component. Experimental results verified that the proposed algorithm satisfies the transparency about watermarked drawing and also has the robustness against several attacks by using public CAD tool.

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