• Title/Summary/Keyword: graphic design

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우리 나라 사적지 환경해설 현황과 방문객들의 인식에 관한 연구

  • 김인호;안동만
    • Hwankyungkyoyuk
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    • v.10 no.2
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    • pp.191-212
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    • 1997
  • The environmental interpretation in historic sites will be considered as an important management strategy for improving the understanding of users of natural and cultural resources which surround them. The purpose of this study was to survey on the status and visitor's awareness of environmental interpretation in historic sites. This study was carried out through the review of literature, the questionnaire to 487 visitors who visited 14 historic sites including palace, royal tomb, and others(Kyongbok Palace, Changdok Palace, Changgyong Palace, Toksu Palace, Unhyon Palace, Donggunung, Soonung, Honinung, Sonjongnung, Yongnung, Chongmyo shrine, Sajik Park, Suwon Castle, Namhan Mountain Castle) at October 26th, 27th in 1996, the field survey of 14 historic sites, and the interview. The results derived from this study were as follows; First, the environmental interpretation of the historic sites that were carried out this research were mainly the signs, interpretive publications, but Changdok Palace(the Secret Garden)have been only implemented the environmental interpretation by guide. Generally, the techniques of environmental interpretation in historic sites were not various, and environmental interpretation for visitor were not implemented effectively. Second, from the questionnaire analysis, visitors who visited 14 historic sites were not concerned with signs being used as typical environmental interpretation media in historic sites, but they were satisfied with the accessibility and location of signs relatively. Also they were more satisfied with the number, graphic, and color of signs than the others. Third, according to the results of satisfaction analysis through re-grouping question item about signs, visitors were the most satisfied with the accessibility of signs, but were not the most satisfied with the design of signs. There were significantly different to the satisfaction about the design and management of signs and comprehensive satisfaction of signs by age group. This results suggested that new environmental interpretation media should be planned and designed in consideration of desire and need by age group. Fourth, it was studied that visitors had not experience of various environmental interpretation. and most visitors agreed to the necessity of introducing diverse environmental interpretation and improving environmental interpretation.

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The Present and Future of Avata Fashion Market - The Strategic of Avata Fashion Marketing- (아바타 패션시장의 현재와 미래 -아바타 시장 패션 마케팅의 전략적 접근-)

  • 송영주
    • Journal of the Korea Fashion and Costume Design Association
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    • v.5 no.1
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    • pp.47-57
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    • 2003
  • Today there are increasing number of internet users. Internet is wide use of banking, shopping, school and studding. Also, internet is used in everyday living and its use is getting larger. Korea has the one of the most use of internet in the world. Most of houses have computer with internet, and there are alot of PC rooms in the streets. anyone can enjoy the internet anytime anywhere. Now, in internet there are group formed by community purpose. The 'dot com' companies was not making much of profit from their goods. However, they came out with an idea "avata" Soon, the avata became a hit and its known for its success. Avata is used for E-mail, name card, post stamp, and chatting. Also, Avata is very popular among chatting service, icon chatting, and 3D graphic chatting. Avata represent the user himself in internet and computer created imaginary space, and it connects between imaginary space and reality, also it exist between real name and nick name. Past years, the internet users were satisfied with their nick name, however resent year users wants to express them more. For the result the "Avata" is created to fulfill the need to express user themselves. There are three different ways to see how Korean react to fashion industry. first, Korea's land structure makes the density of population high, the transmission of information is very fast. Next, collectively is high among Koreans. Finally wide use to internet made the transmission of the fashion information much faster. The User wants to keep up with the fashion at the sametime they want to express themselves, and "avata" is the one that fulfill their needs. New technology and the desire to express themselves made the new term "avata industry". which was never existed before. In addition, the internet markets have potential power. Although, it is in start stage of avata industry. However, the experts say that its possibility of its development is not predictable. In conclusion, watch the development of a situation to analyze the avata industry and develop new avata fashion market.

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Implementation of 3D mobile game using radiosity model and AI algorithm (Radiosity model과 AI 알고리즘을 이용한 모바일 게임 구현)

  • Kim, Seongdong;Chin, Seonga;Cho, Teresa
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.7-16
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    • 2017
  • The 3D game graphic technology has become an important factor in the contents field with the game contents development. In particular, game character technology provides a realistic technique and visual pleasure, as well as an intermediate step in the immersion of the game in which the game might create an optical illusion that enables the player to enjoy heroic adventure in the game. The high expression level of characters in 3D games is a key factor in the development process, with details and carefulness of the character setting work [3]. In this paper, we propose a character representative technique applied to mobile games using mathematical model of radiosity energy, spectral radiance model, and ray tracing model method using 3D unity game engine with sensible AI algorithm for game implementation. As a practical application to the game contents, it was found that the projection of the surface in the rendering process and the game simulation might change according to the lighting condition of the game content environment, so that the high quality of game characters was simulated.

Design and Applications of Graphics Interface on Personal Computer (개인용 컴퓨터상의 그래픽스 인터페이스 설계와 응용)

  • Kim, Jin-Han;Kyung, Chong-Min
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.1
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    • pp.113-121
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    • 1989
  • A software interface called CGI-K including device driver routines and graphics primitives for the grphic board "K" was designed, implemented in the Design Automation Laboratory of KAIST and installed on IBM PC/AT, using assembly and C language supported by TMS 34010 grphics processor. Several algorithms generating the graphics primitives such as box, circle, pie chord are proposed. The drawing speed of CGI-K on the graphic board K was found out to be three to ten times faster than that of the EGA for several examples. A 2-D graphics editor called GRIM (graphics input and modification) and a 3-dimensional graphics renderer called IPCHE which can draw 3-D objects were developed as two major application programs running on CGI-K. The graphics primitives supported in GRIM include polygon, box, circle, and ace. The IPCHE receives a 3-D objects data file and displays the 3-D object on the screen with hidden surface removal, shading, and perspective scaling.

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Design of a Low Power High Speed Conditional Select Adder/Subtracter for Next Generation ASIC Library (차세대 ASIC 라이브러리를 위한 고속 저전력 조건 선택 덧셈기/뺄셈기의 설계)

  • Cho, Ki-Seon;Song, Min-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.11
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    • pp.59-66
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    • 2000
  • As multimedia applications become popular, computers increasingly require high-speed DSP for 3-DIM computer graphic. In this Paper, a Macro-cell Library of conditional select adder/subtracter is proposed for DSP within high speed and low power consumption. Using, this design method, we are able to obtain an auto generation of the adder or(and) subtracter from 8-bit to 64-bit. The proposed adder/subtracter has been fabricated with a 0.25${\mu}m$, single-poly, five-metal, N-well CMOS technology. From the experimental results, delay time is 3.43ns, and the power consumption is 42.8${\mu}w$/MHz at the input frequency of 50MHz, at 2.5V single power supply, in case of the 32-bit adder/subtracter.

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Development of VR Monitoring System for Gas Plant (가상현실을 이용한 가스플랜트의 VR Monitoring System 개발)

  • Seo, Myeong-Won;Jo, Gi-Yong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.5
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    • pp.788-796
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    • 2001
  • VR(Virtual reality) technologies have given engineers the ability to design, test, and evaluate engineering systems in a virtual environment. The virtual plant is the highlight of the application of the VR technology to plant engineering. Plant design, maintenance, control, management, operation are integrated in the virtual plant. The VR monitoring system including the concept of the virtual plant is developed to replace a current control room that has number of gages and warning lamps in two-dimensional panels which shows the operating status of a plant. The operating status of the plant is displayed in the VR monitoring system through the realistic computer graphics. Sophisticated, realistic and prompt control becomes possible. The VR monitoring system consists of advanced visualization, walk-through simulation and navigation. In the virtual environment, a user can navigate and interact with each component of a plant. In addition, the user can access the information by just clicking interesting component. The VR monitoring system is operated with various modules, such as (1) virtual plant constructed with Graphic Management System (GMS), (2) Touch & Tell System, and (3) Equipment DB System of Part. In order to confirm the usefulness of the VR monitoring system, a pilot gas plant which is currently being used for plant operator training is taken as application. The end of the paper gives an outlook on the future work and a brief conclusion.

Analysis of Steel/composite Cylinder by GUI Program (GUI를 이용한 특수강/복합재 이중구조 후육실린더 해석)

  • Kim, Chi-Wan;Kim, Wie-Dae
    • Composites Research
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    • v.25 no.4
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    • pp.126-132
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    • 2012
  • It is useful to have a quick analysis program in early design process for feasibility studies of composite cylinder because it takes long time and is not cost effective by commercial programs. In this paper, a GUI program is developed to calculate the stress distribution in a fast manner with the properties, the orientation angle and the stacking sequence of composite material using LabVIEW. The stress distributions of an autofrettaged cylinder and a composite cylinder with internal pressure are compared with the results by MSC Nastran/patran. The stress distribution of steel/composite cylinder is compared with the values of existing studies, and is proved. Furthermore, by calculating the stress distribution of an autofrettaged steel/composite cylinder, the stress distribution is estimated, and the program will be useful in an early design phase for feasibility studies.

컴퓨터 Animation의 임펙트(Impact)한 표현의 사례에 관한 연구(Softimage 3D Animation을 중심으로)

  • 김정반;김관음
    • Archives of design research
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    • v.21
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    • pp.173-182
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    • 1997
  • Technology represented by computers has made a ne w word, communication technology, and now we are at the time of opening New-Media, Multimedia, which sou nd a little unfamiliar. As the use of computers in produ cing movies, games and advertising commercial films in creases, very realistic and various transmission of infor mation is possible. This study has a purpose to suggest some possibilitie s by using softimage 3D Animation operated in the wor kstation which has an excellent function in producing co mputer animation Frist of all, I grasped the contents of light and textur e for an effective expression, the characteristics and ere ation methods of Motion Module which is the base of S oftimage 3D, and suggested general using plan through some examples of impact expression in computer animat ion to plan more lively production of computer artists, a nd produce quality products by grasping the adaptability and merits and demerits of the technique

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A Study on Progressive Working of Electric Product by the using of Fuzzy Set Theory (퍼지 셋 이론을 이용한 전기제품의 프로그레시브 가공에 관한 연구)

  • Kim, J. H;Kim, Y. M.;Kim, Chul;Choi, J. C.
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.1
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    • pp.79-92
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    • 2002
  • This paper describes a research work of developing computer-aided design of a product with bending and piercing for progressive working. An approach to the system for progressive working is based on the knowledge-based rules. Knowledge for the system is formulated from plasticity theories, experimental results and the empirical knowledge of field experts. The system has been written in AutoLISP on the AutoCAD with a personal computer and is composed of four main modules, which are input and shape treatment, flat pattern layout, strip layout and die layout modules. The system is designed by considering several factors, such as bending sequences by fuzzy set theory, complexities of blank geometry, punch profiles, and the availability of a press equipment. Strip layout drawing generated in the strip layout module is presented in 3-D graphic farms, including bending sequences and piercing processes with punch profiles divided into for external area. The die layout module carries out die design for each process obtained from the results of the strip layout. Results obtained using the modules enable the manufacturer for progressive working of electric products to be more efficient in this field.

Establishing Automated Mapping/Facilities Management System Using PC-CAD (PC용 CAD를 이용한 단지기반시설 정보화)

  • 이규석;안승만;탁형렬
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.15 no.2
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    • pp.141-148
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    • 1997
  • Continuous development of Personal Computer(PC) combined with the decrease of price and the expansion of operating system in PC like Windows 95, and Windows N/T makes it possible for the user to consider PC-bas-ed Automated Happing/Facilities Management (AM/FM) system. Therefore, the purpose of this study is to establish a PC-based data automation system of pipe infrastructures-water, sewer, and drainage-and road in Korea Land Corporation. In order to achieve this goal, relevant literature survey was done first. Secondly, the study site was determined by discussion with Korea Land Institute. Thirdly, PC-based CAD software for AM/FM in the world market were surveyed, and AutoCAD Map was selected because KLC had been using hundreds of AutoCAD copies already. After that user needs assessment was done to visit on-site office, local branch office, and the corresponding city office for the system design and database design. After the graphic data were digitized and the attribute data were entered into the batabase, the data automation system was established, and tested for application. Finally, the guidelines and problems for PC-based data automation in AM/FM was discussed.

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