• 제목/요약/키워드: gothic genre

검색결과 3건 처리시간 0.015초

Language of the Gothic Woman:Jane Campion's The Piano

  • Choi, Eun-Jin
    • International Journal of Contents
    • /
    • 제7권3호
    • /
    • pp.60-64
    • /
    • 2011
  • Jane Campion's is a well-known film for a number of reasons, such as for being an Oscar winner, for having been helmed by an emerging director from New Zealand, and for having the reputation of being a feminist film. In this paper, the first scene of was chosen to examine the heroine Ada's language in terms of the gothic genre. Ada is a dumb woman who lives in the era of man's language. She represents the women's social position in the Victorian era but has her own and unique language for communicating with the outside world. The first scene of introduces Ada's own language, using her fingers. Her fingers speak for her all the time instead of her mouth, and there is someone who can understand what she wants to say when all others cannot. How the film depicts Ada's language and how the first scene well summarizes the film's core are examined herein.

코울리지의 「크리스터벨」 -'여성적 글쓰기' (Coleridge's "Christabel" as l'écriture féminine)

  • 선희정
    • 영어영문학
    • /
    • 제56권2호
    • /
    • pp.329-356
    • /
    • 2010
  • Coleridge's fame as a poet rests on the achievement of the mystery poems, "The Anceint Mariner," "Kubla Khan," and "Christabel." Coleridge's achievement in "Christabel" goes far beyond what previous critics have imagined. Coleridge is one of a handful of great writers who are included as representatives of androgyny. Throughout his life, Coleridge was accustomed to point out feminine qualities within himself. "Christabel" exemplifies the kind of writing contemporary feminist theories call l'écriture féminine. L'écriture féminine is not necessarily the creation of women but may rather be the works of those who refuse to identify with the father and the laws of paternal discourse. "Christabel" becomes Coleridge's most daring symbolic story. "Christabel" appears in its full significance as a vehicle for some profound insights into the dynamics of relationships between men and women, fathers and daughters. Through her deformity, Geraldine is actually the casualty of her father's hatred of women, and is the embodiment of all its anti-virtual aspects. The poem shows no bitterness against women, only compassion and remorse. Coleridge is sympathetically presenting Christabel's suffering as a woman at the hands of an overmastering man. Also, "Christabel" demonstrates woman power as well. In fact, the one person whose tales have any real effect within this narrative is the ambiguous Geraldine. Geraldine excels at story-telling, at making words act for her. Perhaps, despite the appearance of the surface, in which men hold all the cards, it is in fact women, or the feminine, so necessary to procreation and creativity, who hold sway here. This apparent dominion of the feminine derives at least partly from Coleridge's use of the conventions of that feminine genre, the Gothic romance. L'écriture féminine is a concept defined by its divergence from a dominant cultural norm. One may speculate that the fragmentary state of "Christabel" and "Kubla Khan" is in fact congruent with this mode of writing. If these poems imply a theoretical écriture féminine, they are by definition "incomplete," for completeness is a standard of patriarchal language and culture. More perplexing even than the other "mystery poems," "Christabel" is the true fragment of the three.

공포게임의 서사적 요소로서의 공간 분석 (An analysis of the Space as a Narrative Element in the Horror Game)

  • 이영수
    • 한국콘텐츠학회논문지
    • /
    • 제11권6호
    • /
    • pp.116-126
    • /
    • 2011
  • 본 논문에서는 공포게임을 사용자에게 공포의 반응을 일으키는 것으로 최소의 목적을 달성하는 게임의 장르로 규정하고, 기존의 실험적 연구의 한계를 넘어 무엇이 사용자에게 공포의 반응을 일으키는 요소인지 연구하기 위해 서사 요소를 분석하였다. 서사 요소의 분석은 공포게임 안에 어떠한 문법이 작동하는가를 밝힘으로서 내용적 요소를 볼 수 있다는 점에 그 의의를 갖는다. 본 논문에서는 게임 이전에 공포라는 장르를 형성하게 한 고딕 호러 소설 장르로부터 공포의 요소들을 분리하여 이 서사적 요소들이 실제 공포게임에서 어떠한 방식으로 변용되어 나타나는가를 보았다. 이를 위해 코나미 사의 <사일런트 힐> 시리즈를 주요 대상으로 삼아, 게임적 특성인 공간과 서사요소가 어떻게 변용되는가를 분석하였다. 이 연구가 향후 공포게임이라는 특수한 장르의 게임뿐 아니라 게임 안에서의 공간과 서사 요소 간의 관계를 밝히는데 도움이 될 것으로 기대한다.