• Title/Summary/Keyword: genre paintings

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Interpreting the Urban Forest in the Genre Paintings of Joseon Dynasty (조선시대 풍속화에 나타난 도시숲의 현대적 해석)

  • Ahn, Myung June;Pae, Jeong-Hann
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.11 no.6
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    • pp.11-25
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    • 2008
  • In broad agreement on the need for forests in the city, researches on the urban forest are being actively carried out. Nonetheless, since these researches focus on functional usage within living spaces, finding methods for creation of urban forests and technical solutions have remained chief issues as a consequence. This paper, which attempts to historically examine the properties of the urban forest within living space, has the characteristics of researching basic angles for approaching the creation of contemporary urban forests. For this purpose Joseon Dynasty genre paintings, which represent living conditions of Joseon era, have been decided as theme of the paper. Particularly the focus was limited to genre paintings depicting trees, giving phenomenal observations. As a result, some remarkable characteristics emerged as functional urban forest, symbolic urban forest, topological urban forest, and appreciative urban forest. Urban forest within living space mainly appear as functional, showing an even distribution in small numbers rather than gathering in large groups. The following can be inferred regarding this and related to the setting up of the scope of, and creating of, contemporary urban forest : First, from the viewpoint of urban forest creation there is a need to study more subdivided and refined types of the urban forest and to actually realize these types. Second, from the viewpoint of urban forest usage, one needs to approach existing forests, ranging from small-scale including invididual trees, to mid-, large-, and super scale, as urban forests. In this, a network of major trees, and thereby a matrix of all trees formed by that network, will be formed. Third, from the viewpoint of urban forest improvement, approaches need to be based on planting trees in even distribution across the whole city.

A Study on the Late 19th century Children's Costumes and Games of Genre Paintings by Jungeun Kim (19세기말 풍속화가 기산 김준근이 그린 삽화 속 어린이 놀이문화와 복식에 관한 연구)

  • Choi, Eunjoo
    • Fashion & Textile Research Journal
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    • v.18 no.3
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    • pp.289-300
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    • 2016
  • This study surveys children's costumes and games from the 11 Genre paintings by Junkeun Kim in the book "Korean Games(Stewart Culin 1858-1929)". The character of the general dress-costumes, games and the culture of life from the late $19^{th}$ century in genre painting of Junkeun Kim are as follows. The study results on the games are as follow. The boy's games are kite-flying, spinning tops, playing shuttlecock with the feet, blindman's buff, yut("Four-Stick Game"). Girl's games are seesaw with board, blindman's buff, marbles. Combined games are mount shoulder, sledge, tightrope walking for men with boy. The strengthen one's body type were seesaw with board, tightrope walking, the compete score type were playing shuttlecock with the feet, marbles and the multi complex type were yut("Four-Stick Game"), kite-flying. Through genre painting in the $19^{th}$ century we know a boy's 'Jeogori 'and 'Ba-ji' were similar to a modern man's and boy's 'Hanbok' with a traditional method of wearing. We believe that the originality of a traditional costume was an unchangeable characteristic. Girl's 'Jeogori' and 'Chi-ma' changed in length and width, and method of wearing; however, the basic shape did not change. The analysis for artist's genre painting which was ordered by a foreigner and the late of $19^{th}$ century's children's costume and game of life culture is useful to match the counters and show how to wear a modern Korean costume used to understand the 'Hanbok' and establish a costume of life.

A Study on the Textile Design in Contem- porary Fashion -through the printing of the 1920s paintings- (현대 패션에 나타난 TEXTILE DESIGN 연구 -회화를 활용한 PRINTING을 중심으로-)

  • 금기숙
    • Journal of the Korean Society of Costume
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    • v.21
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    • pp.113-128
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    • 1993
  • The textile designs expressed in contempor-ary fashion are studied in this paper. The dec-orative paintings have been encouraged to be-ing adapted in textile designs for apparel as a motif of the surface design to promote the ar-tistic atmosphere in it. Adopting paintings in textile design through the method of printing is valid to improve the fashion in several reasons as follow : First the printed paintings on the fabrics could be possible to contribute individuality and creativity to the fashion im-proving the quality of textile design and the taste of the consumer as well, Second the limitted types of the clothing construction for preparing the proper space to reveal a paintings is needed on the costume The simple clothing types of loose from the body or fitted to the body are easy to adopt and to recreat the paintings on the apparel. Third the paintings which have been favored in use for the textile design are mostly derived from the abstract arts rather than re-alistic paintings for its decorative traits. Fourth a proposal to adapt the other genre of the art could be encouraged to enrich the field of textile and fashion design. Fifth aquisition of the individuality and the creativity in fashion design to differenciate in international market could be obtained through the adaption of Korean paintings which is ap-preciated with Korean sentiment and mind. This would be one of the essential and advis-able ways for designers to solve the problems which have been consistently pusuing in the area of Korean industrial design to find the Korean design model.

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A Study on Ordinary Costume For Woman in the Late Chosun Period-Focused on Shilhak Scholars' Viewpoints on Costumes and Costumes in genre paintings- (조선후기 여자 일상복의 변천에 관한 연구-실학자의 복식관과 풍속사를 중심으로-)

  • 양숙향;김용서
    • Journal of the Korean Society of Costume
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    • v.39
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    • pp.167-179
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    • 1998
  • The objective of this study is to examine the costumes of the period covered in the writings of Shilhak (practical science) scholars and to research the history of costumes and their characteristics by examining how they are worn in genre paintings which are said to describe the actual life of the period. This should be studied in order to correctly establish the history of costumes. To begin with, through the writings of the representative Shilhak scholars who are thought to have affected the changes in ordinary costumes for woman, this study examined how ordinary woman of the period looked in their costumes and how they regarded various costumes they had. Then, how their viewpoints of costumes influenced ordinary costumes was investigated. Not only relics, but what was commonly worn, as they appeared in the genre paintings that contain information about daily living of that period, were researched chronologically. The results of this study showed that the change in ordinary costumes for woman in the late Chosun period was affected by Shilhak scholars who had ideologies of Shilsakusi (use of positive methods in studying), Yiyonghusaeng (the promotion of commerce and industry and the development of techonologies), and Ky ngsech'iyong (pursuit of stability in a rural economy). Moreover, after those changes there were many more changes. However, the criticism of costumes of that time and the will of revolution affected some time, costumes changed directly. The forms of the costumes had been changed in a variety of ways following the tendencies of the times, but the origin of today's hanbok (Korean traditional dress) had already been fixed in the late Choson period. Yet, today's hanbok are for special occasions, not worn as ordinary clothing. Thus, there are several reasons why the hanbok is not suitable for daily life. One of the reasons is that Korean could not cope with the western costumes indepen-dently imported during Japanese occupation in the last period of the Choson Dynasty and con-tinuing the Japanese Colony. Thus, only a part of the ordinary costume of the late Choson period has remained until now.

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Child-Rearing Practices and Activities of Children Depicted in Traditional Paintings of the Chosun Period (조선시대 회화에 묘사된 아동의 양육과 생활)

  • Choi, Kee Young;Lee, Choung Mee
    • Korean Journal of Child Studies
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    • v.23 no.1
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    • pp.105-119
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    • 2002
  • This study of child-rearing practices and daily activities of children during the Chosun dynasty was conducted through analysis of 91 traditional paintings of the period. Genre, figure, folk, and landscape paintings were included in the analysis. Findings were that child-rearing was strongly focused on the family. Generally, the mother was shown as the primary caregiver of the child. Grandmother, father, and grandfather also played a role in raising the child. The daily activities of the children consisted of helping with household chores, assisting the elderly, doing small jobs, studying, playing, performing for family members, and participating in family rituals and community events. Differences in child-rearing methods and contents of daily activities varied by gender and socio-economic status.

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A Study on the Late 19th Century Basic Costumes and Games based on Genre Paintings by Kisan Junkeun Kim - Referred from the book 「Korean Games」 - (기산 김준근 풍속화에 나타난 19세기말 일반복식과 놀이문화에 관한 연구 - 「한국의 놀이」 삽화를 중심으로 -)

  • Choi, Eunjoo
    • Fashion & Textile Research Journal
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    • v.14 no.5
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    • pp.766-777
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    • 2012
  • The 13 genre paintings by Junkeun Kim in the book "Korean Games(by Stewart Culin 1858~1929)" were used to study the late $19^{th}$ century's basic costumes and Games style in Korea. The people who appear in the paintings are 26 adult males, 2 minor males, 2 adult females and 3 kisaengs. Typical men wore 'Jeogori' which had various colors and white linings with a reached hip line, and knotted with a 'go-rum' on the right side. They also wore, white colored 'Baji' with colorful sash that were knot below knee or ankle together with 'Hang-jun' or 'Daenim'. They wore 'Beoseon'. Some men wore 'Po' whose colors were blue, green, indigo, white. The general women wore 'Jeogori' in deep green and light pink, indigo, green, red, and they matched with colors for 'Kit' and, 'Go-rum', 'Kut-dong' and its 'Go-rum' was short and narrow. It was so fit and short with narrow sleeve. It had 'Dunggun-kit'(round head collar) with white 'Dong-jung' and so it fit at neck. They wore 'Chi-ma' whose color was red, light green, or light indigo. It contrasted with 'Jeogori'. The width of 'Chi-ma' was big enough. Then white inner slacks came out under the skirt. Traditional Korean games can be classified according to age and gender. Then the games can be further classified into three categories : men's games, women's games, and games for all. The games for adult are an archery practice, hunting, shovel work with a karae, making a bow, drawing Jongkung-chart, Korean chess, playing paduk, and the Korean card game. A swing is a game for women. Games for both men and women are dice play, and domino game. Games for both adult and minor males are sledge, and tightrope walking. Through genre paintings in the $19^{th}$ century, I reached a conclusion that basic costumes are similar to 'Hanbok' at the present time and the method of wearing them has not changed much. It appears that the originality of traditional costumes has been maintained.

Aesthetic Characteristics of Face in the Late Joseon-dynasty's Beauty Paintings (조선후기 미인화에 표현된 얼굴의 미적 특성)

  • Lee, Hyun-Ok;Ku, Yang-Suk
    • Fashion & Textile Research Journal
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    • v.14 no.6
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    • pp.918-927
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    • 2012
  • This study identified the aesthetic characteristics of the face description in late Joseon Dynasty beauty paintings. A total of 24 beauty paintings were selected as representative of the late Joseon Dynasty genre of painting works. The paintings were analyzed by the shape, color, and physiognomy of beauty trends from the components of women's faces expressed in the works of artists. The results of this study showed that the shape of the face components expressed a round, curved and thin line. Colors were expressed through Obang-sack (a traditional Korean color). Also the physiognomy of the late Joseon Dynasty's women was soft, wise, economical and brilliant. A round-forehead meant that economical and virtuous housekeeper, thin crescent shaped eyebrows denoted women of wisdom and excellent sensitivity. Single long thin eyelids and implied a women of longevity. A round curved nose were eager tobe a wise mother and a good wife. Small concave lips were desired eagerly by gentle and intelligent women. A curve face implied a subjective women of insight and good memory. In conclusion, the late Joseon Dynasty beauty paintings expressed a traditional Korean beauty face and a modern baby face. The data are useful for the aesthetic standards of modern through meaning of Korean traditional beauty.

A Study on the Women's Hair Style & Costume in Late Chosun Dynasty Appeared in Shin Yoon Bok' Genre Paintings (신윤복 풍속화에 나타난 조선 후기 여성 두발양식과 복식문화에 관한 연구)

  • Jung, Ju-Im
    • Journal of the Korean Society of Fashion and Beauty
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    • v.5 no.3
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    • pp.92-98
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    • 2007
  • This study analyzes the women's hair style and costume in late Chosun Dynasty appeared in Shin Yoon Bok' genre painting. Conclusions are as follows; First, in case of woman costume, the Jergori was short and the Chima was too long. The trend of simplified clothes on upper body and abundant clothes on lower body appeared. In addition, as 'geodulchima' became popular, women came to of en show an erotic beauty by exposing their underwear below chima. Second, in the women's hair style appeared in Shin Yoon Bok' genre painting, a unmarried woman did the braids and a feme covert did 'Ungeon Meori' and 'Tremeori'(a swept-back hair with the chignon) regardless of status. We can imagine the women's hair styles of a higher class who imitated those of 'Kie-sangs' through the features of Kie-sangs who were illustrated by Shin yoon bok.

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A Study on the Classification Model of Minhwa Genre Based on Deep Learning (딥러닝 기반 민화 장르 분류 모델 연구)

  • Yoon, Soorim;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1524-1534
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    • 2022
  • This study proposes the classification model of Minhwa genre based on object detection of deep learning. To detect unique Korean traditional objects in Minhwa, we construct custom datasets by labeling images using object keywords in Minhwa DB. We train YOLOv5 models with custom datasets, and classify images using predicted object labels result, the output of model training. The algorithm consists of two classification steps: 1) according to the painting technique and 2) genre of Minhwa. Through classifying paintings using this algorithm on the Internet, it is expected that the correct information of Minhwa can be built and provided to users forward.

A Study of an AI-Based Content Source Data Generation Model using Folk Paintings and Genre Paintings (민화와 풍속화를 이용한 AI 기반의 콘텐츠 원천 데이터 생성 모델의 연구)

  • Yang, Seokhwan;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.5
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    • pp.736-743
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    • 2021
  • Due to COVID-19, the non-face-to-face content market is growing rapidly. However, most of the non-face-to-face content such as webtoons and web novels are produced based on the traditional culture of other countries, not Korean traditional culture. The biggest cause of this situation is the lack of reference materials for creating based on Korean traditional culture. Therefore, the need for materials on traditional Korean culture that can be used for content creation is emerging. In this paper, we propose a generation model of source data based on traditional folk paintings through the fusion of traditional Korean folk paintings and AI technology. The proposed model secures basic data based on folk tales, analyzes the style and characteristics of folk tales, and converts historical backgrounds and various stories related to folk tales into data. In addition, using the built data, various new stories are created based on AI technology. The proposed model is highly utilized in that it provides a foundation for new creation based on Korean traditional folk painting and AI technology.