• Title/Summary/Keyword: gathering

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Automatic Fuzzy Rule Generation by Simulating Human Knowledge Gathering Process (사람의 지식 축정과정 모사를 통한 자동 퍼지규칙의 생성)

  • 정성훈
    • Journal of the Korean Institute of Intelligent Systems
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    • v.5 no.4
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    • pp.12-17
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    • 1995
  • Fuzzy rules, developed by experts thus far, may be often inconsistent and incomplete. This paper proposes a new methodology for automatic generation of fuzzy rules which are nearly complete and not inconsistent. This is accomplished by simulating a knowledge gathering process of humans from control experiences. This method is simpler and more efficient than existing ones. It is shown through simulation that our method even generates better rules than those generated by experts, under fine tuned parameters.

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The Development of Driving Algorithm for an Unmanned Vehicle with Multiple-GPS's (다중 GPS를 이용한 무인자동차의 주행 알고리즘 개발)

  • Moon, Hee-Chang;Son, Young-Jin;Kim, Jung-Ha
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.1
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    • pp.27-35
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    • 2008
  • A navigation system is one of the important components of an unmanned ground vehicle (UGV). A GPS receiver collects data signals transmitted by (Earth orbiting) satellites. However, these data signals may contain many errors resulting misinformation and depending on one's position (environment), reception may be impossible. The proposed self-driven algorithm uses three low-cost GPS in order to minimize errors of existing inexpensive single GPS's driving algorithm. By using reliable final data, which is analyzed and combined from each of three GPS's received data signals, gathering a vehicle's steering performance information and its current pin-point position is improved even with error containing signals or from a place where signal gathering is impossible. The purpose of this thesis is to explain navigation system algorithm using multiple GPS and compass sensor and prove the algorithm through experiments.

D1-MACA based Two-Class Pattern Classifier (D1-MACA 기반의 두 클래스 패턴 분류기)

  • Hwang, Yoon-Hee;Choi, Un-Sook;Cho, Sung-Jin
    • The Journal of the Korea institute of electronic communication sciences
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    • v.3 no.4
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    • pp.254-259
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    • 2008
  • Two with the shunt which classifies with the class which is divided D1-MCA(Depth 1 Multiple Attractor Cellular Automata) proposes pattern gathering which comes to give from this dissertation. This time attractor valence 2 makes become with the method will be able to minimize the memory quantity the condition of pattern gathering will be able to compose D1-MACA analyzes classification crossroad bitterly the method which composes D1-MACA the concept of subspace and uses composes efficiently.

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A Study on the Expression of Interior Architecture Space by Cognitive Concept (인지적 공간개념에 의한 실내건축공간의 표현에 관한 연구)

  • 이상호;김태환
    • Korean Institute of Interior Design Journal
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    • no.23
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    • pp.132-138
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    • 2000
  • Architecture should deviate from euclidean ideas of abstract space while helping to accommodate individual perceptions and experiences of a given space. Concepts for making space should be cognitively processed. The process of gathering information from the environment represents a new spatial concept as expressed in the cognitive structural relationship between the environment and the individual as the subject of architecture. Additionally, the cognitive experience of space is primarily perceived visually, and visual perception is the basis for information-gathering and decision-making. Therefore architecture should be excluded from the conceptual focus on the existing space design rules, being expressed instead in experimental architectural spaces connected to subjective human experience. While some research has been done on this topic regarding architecture, further study is required in the area of interior design. This study proposes the possibility of composing effective living space through an investigation of cognitive space concept theory and expression elements, and includes a case study of Interior architectural spatial analysis.

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A Study for the Design of Cyber Shopping Mall Using Internet Survey (인터넷 설문조사를 활용한 사이버 쇼핑몰 디자인에 관한 연구)

  • Kim, Gwang-Yong;Kim, Gi-Soo
    • Asia pacific journal of information systems
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    • v.9 no.2
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    • pp.133-150
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    • 1999
  • With the increase of using internet in business, the gathering of customer information with real time process is emphasized more and more. This paper summarized the several characteristics of internet survey as a tool of gathering information of customer, and did empirical test for the effect of the design of cyber shopping mall on the customer's buying decision using internet survey. The survey result shows that the customer's buying decision in cyber shopping mall is affected by design factors such as multimedia and consistent framework of homepage. The survey also shows that as the intention of using cyber shopping mall is high, the more preference for navigation aid, and as the internet experience is long, the less preference for the animation and too much using of graphics.

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A study on the function of Gae-Hap-Chu (開闔樞) (개합추(開闔樞) 기능에 관한 연구(硏究))

  • Cho, Yong-Ju;Kim, Jin-Ju
    • Korean Journal of Acupuncture
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    • v.25 no.1
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    • pp.19-37
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    • 2008
  • The aim of this study was to understand the function & the character of meridians through the theory of Gae-Hap-Chu (開闔樞). Methods : First, We researched the meaning of Gae-Hap-Chu from Internal Classic (內經). Then, We investigated the theory of Gae-Hap-Chu (開闔樞) comparing with the principle of Oriental studies. The last, we considered the function & the character of Gae-Hap-Chu (開闔樞). Results & Conclusions : Gae-Hap-Chu represents distributing-gathering-controlling of meridians and suggests the place of meridians acting. Gae-Hap-Chu is true to the principle of Sam-Jae (三才原理) and interrelationship of Jang-Bu organ (臟腑相關) is also true to the study of Sang-Su (象數學). Descending & ascending meridians make a interrelationship of Jang-Bu organ individually. The function of gathering & distributing is expanded on Yang meridians. Heart & Gallbladder Meridians control Hap (闔) and Kidney& Triple Energizer meridians control Gae (開).

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A Study on the Recycling Process of Disused Agricultural Machinery (폐기농기계 회수처리 및 재활용 기술에 관한 연구)

  • Lee J. S.;Lee J. S.
    • Journal of Biosystems Engineering
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    • v.29 no.6 s.107
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    • pp.544-552
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    • 2004
  • This study was conducted to suggest the efficient gathering and recycling method of disused agricultural machinery in rural environment. In order to suggest this methods, the keeping means, maintenance, disused period and kinds of agricultural machinery were investigated. The results obtained in this study were as follows : The disused agricultural machinery have been leaved on the vacant lot of a farmhouse and an around field for $2\~5\;years$. The leaving reason of the disused agricultural machinery was low interesting and gathering price for the disused agricultural machinery. The present situation for recycling method was using as a scrap iron, however to increase recycling percent the disassembling process has to divide as using and parts concretely. And the design of agricultural machinery was considered the easiness of a disassemble and assemble the agricultural machinery. To manage and supply efficiently for the second-hand parts of agricultural machinery need to the establishment of circulation information center and internet site for the parts.

Study of Mash-up Gathering Disaster Information based on Twitter (트위터의 재난정보 자동 추출 매시업 연구)

  • Seo, Tae-Woong;Kim, Chang-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.515-516
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    • 2011
  • We proposal social network service available for disaster and include crowd-soucing in order to improve using only for notification information. Therefore, We design new mash-up which is gathering disaster information from twitter. The mash-up has differences with current systems, because it does not use application software for acquisition disaster information.

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Predictions of Evacuation Times Influenced by Gathering Patterns inside the Training ship (실습선 승조원의 선내 군집 유형에 따른 대피시간 예측)

  • Hwang, Kwang-Il;Dodworth, Kieran
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2009.10a
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    • pp.48-49
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    • 2009
  • This study predicts and compares the evacuation times of a training ship, which is easily influenced by gathering patterns of crews' onboard life style. As the results, the evacuation times of the high density, like meal time, take 1.5 times longer than the low density, like normal time. And it is also evaluated that the evacuation times of high density affected by evacuation speeds show 4 times higher than the low density.

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A Study on how to Create Diversity in Deck Building Games : Focused on 'Magic The Gathering Arena' (덱 빌딩 게임에서 다양성을 만드는 방법에 관한 연구 : '매직: 더 개더링 아레나'를 중심으로)

  • Kim, Jung-Sun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.463-466
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    • 2020
  • TCG는 Trading Card Game의 약자로 수집과 게임을 목적으로 디자인된 카드게임을 일컫는다. TCG는 1993년 미국의 수학자인 리처드 가필드(Richard Garfield)가 만든 '매직: 더 개더링'(Magic: The Gathering)을 시작으로 '스펠파이어'(Spellfire), '일루미나티'(Illuminati)와 같은 다양한 게임으로 이어지며 하나의 독자적인 장르로 자리매김하게 되었다. TCG는 전략적 게임 디자인을 통한 독자적 장르의 재미도 가지고 있지만, 수집 요소가 가진 장점으로 인해 많은 타 장르 게임에서 혼합되어 사용되고 있다. 본 논문에서는 최초의 TCG인 '매직: 더 개더링'의 분석을 통해 다양한 덱을 만들어내는 방법에 대해 연구하고 나아가 타 장르 활용 방안에 대하여 제시하고자 한다.

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