• Title/Summary/Keyword: future Internet

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Cellular IP and RSVP based on IPv6 (IPv6 기반의 셀룰러 IP와 RSVP)

  • 박승균;오영환
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.12C
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    • pp.1245-1250
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    • 2002
  • For recent years, the environment of use on internet has been changed from the wired internet access to the wireless internet access increasingly, and the use of real time application data has been increased. Therefore the research and evolution of wireless network for providing of user's mobility and QoS at the same time must be essential. IETF already proposed Mobile IPv6 for providing mobility and RSVP for QoS through resource reservation. These future are expected to be used not only wired network but also wireless network. But there are not yet proposed the integration and efficient interworking of two mechanism. For the solution of problem on efficient interworking issue, for instance signaling overhead and reservation delay increasing due to often handoff, this paper first proposed to use of IETF Cellular IP based on Mobile IPv6 for wireless network model with fast mobility and a improved RSVP mechanism using the flow label field in IPv6 header.

NDN Contents Verification Scheme for Efficient XaaS Implementation (효과적인 XaaS 구현을 위한 NDN 데이터 인증 기술)

  • Kim, DaeYoub
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.4
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    • pp.692-699
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    • 2015
  • Evarything as a Service (XaaS) is a software, platform, infra distribution method which provide users with necessary modules, not entire modules, as a service. To efficiently and securely operate services such as XaaS, it is needed to solve various Internet problems like network congestion, weak security and so on. Future Internet technologies are provided to solve such problems. Specially, named data networking architecture (NDN) proposes that network nodes cache transmitted data, and then they send the cached data if receiving request messages for the cached data. So NDN can efficiently diffuse excessive request messages transmitted toward original contents providers. However, when receiving contents through NDN, receivers can not confirm the practical providers because the practical providers can be different from original contents providers. Hence, it is requested for receivers to verify the received contents and such a verification process can cause service delay of XaaS. In this paper, we improve a content verification scheme of NDN to enhance the performance of services such as XaaS.

Design of Smart Digital Door Lock System Using Heterogeneous Communication (이종 통신을 이용한 스마트 디지털 도어락 시스템 설계)

  • Han, Yong-Sik;Cho, Hyun-Chul;Park, Jin-Tae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.1
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    • pp.45-52
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    • 2018
  • In this paper, we propose smart digital door lock system using heterogeneous communication. This system has efficient function using RF communication and Internet communication, and realizes access and real image of the passengers by combining camera control technology to secure original competitiveness with existing products. It uses the Internet of things and receive images to and from your smart-phone. And senses human behavior. In the simulated results, the image transmission rate of 90 % or more and the time required to transmit 10,000 images have an average transmission speed of 3 seconds. It is expected to secure competitiveness to increase the security of door lock in the future by enabling minimum security and fire monitoring service in real time.

A Study on the Cyber Education Center for Asynchronous Distance Education (비동기 원격교육을 위한 사이버 종합교육센터에 관한 연구)

  • 정재영;김석수
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.4
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    • pp.120-125
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    • 1999
  • This paper is a study on the cyber education center, OpenEdu, developing on internet. The conventional cyber university is allowed for ID user only, but OpenEdu is opened all internet user for open education and it has a various content. free of charge and high quality. Also. in this system, we support the various 500 contents, other efficiently services and it is a self-learning(asynchronous) distance education application(HTML, PDF. Front Page) on cyber-space using the information super highway It will make the cyber education center from new paradigm of distance education. The purpose of OPenEdu provides a async. distance education service, free of charge to obtain many various contents on internet. The future study is enhanced user interface and upgraded content quality.

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Design and Implementation of Cattle Behavior Detection System based on Internet of Things (사물 인터넷 기반 소 행동 특성 관찰 시스템 설계 및 구현)

  • Lee, Ha-Woon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.6
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    • pp.1159-1166
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    • 2017
  • Cattle behavior detection system based on Internet of Things is designed and implemented by using gyroscope and acceleration sensor, Arduino pro-mini and bluetooth module. The implemented system measures cattle's moving and the measured data are transmitted to smart phone by bluetooth module. They are displayed by 2-dimensional graph on the smart phone and the number of cattle's step are calculated from the graph. The detected and gathered data from the system are analyzed by the proposed algorithm to decide which cows are in the estrus or not, and the proposed system can be used to increase the success rate of artificial insemination in normal estrus by detecting cow's behaviors such as the number of steps and jumping. In this paper, the implemented cattle behavior detecting system are strapped on cattle's leg and it measures cattle behaviors for determining that a cattle is estrus or not by the proposed algorithm. In the future research, the system which lengthens communication distance and increases the number of cattle under the test will be considered and also the measured data will be database for cattle research.

A Study on the Convergence of CATV Networks for Ultra High Speed Internet Service (초고속 인터넷 서비스를 위한 CATV 망의 융복합 연구)

  • Park, Yong-Seo
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.219-224
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    • 2015
  • The broadcasting communications service will accelerate its development with the convergence of broadcasting media and internet service. In the field of CATV network related technology, only those service providers will be able to survive in future, and they can combine available services in the most effective and economical way. This research aims to explain the CATV status of Korea and China and its technology trends. It also analyzes CMC(Cable Modem Concentrator) technology, suggested as one of the high-speed internet technology. CMC technology has the advantages of enhancing the transmission speed while using the existing basic structure of HFC network and expanding service area by adding amplifiers within CMC. The distance between coaxial cables is getting shorter with more concentrated areas in large cities in Korea. However, in China, the demand for long distance transmission service is increasing. CMC technology satisfies both short and long distance service subscribers without any geographical limitations. With these advantages, CMC technology is expected to generate lots of economic benefits if applied for the CATV network in the area of China, Middle East, and Southeast Asia.

Research on the Impact of interactive Digital Signage Advertising on Consumption Tendency (Interactive Digital Signage에 광고의 마케팅이 소비 경향에 대한 연구)

  • Yang, Bo
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.411-417
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    • 2020
  • In this study, the Interactive advertising in the Outdoor Interactive Digital Signage is taken as the research object, and the effect of the advertising in the Outdoor Interactive Digital Signage compared to the traditional advertising on consumer propensity is studied. Based on the research methods of literature data and case analysis, we first researched and analyzed the impact of the development of the Internet and artificial intelligence on Interactive Digital Signage advertising, combined with consumer trends and habits, according to the characteristics of Interactive Digital Signage advertising, and '199IT-Internet data Based on the data in the Resource Library, and using an example analysis method, three reasons for the impact of Interactive digital signage advertisements on consumer spending tendencies are proposed. The purpose is to provide reference for future companies to use Interactive digital signage for ad placement and help companies. Increase product sales to increase product value and customer trust in the brand.

Evaluation of Ubiquitous High Blood-Pressure Demonstration in Sungnam (성남시 유비쿼터스 고혈압 관리에 대한 평가)

  • Lee, Won-Jae;Kim, Hye-Jung;Lee, Jae-Eun
    • Korean Journal of Health Education and Promotion
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    • v.25 no.1
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    • pp.13-23
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    • 2008
  • Objective: The current study was to test if the developed sphygmomanometer was working well and blood pressure information could be collected and monitored systematically through the internet. We tested if the sphygmomanometer and services for blood pressure controlled high blood pressure significantly and the ubiquitous monitoring could be used further. Methods: Kyungwon University, KT Co., Gil Medical Center, LIG Nex1 Co., and Sujeong Health Center conducted an ubiquitous high blood control project in Sujeong-gu, Sungnam, Korea from Mar. 5 to May 16. We developed and applied sphygmomanometer. We distributed the devices to 27 high blood pressure patients. The blood pressures of the residents were monitored through the internet when they measured blood pressures in their homes. A nurse monitored and consulted their blood pressures in the monitoring center in Kyungwon University during the demonstration period. The consultant called them and consulted on their blood pressures in few seconds they used the sphygmomanometers. For the significance of change in blood pressure, we tested statistically with Generalized Additive Model(GAM) and Multi-level Analysis. Results: Both GAM and Multi-level Analysis showed that the blood pressures of persons with ubiquitous blood pressure management decreased significantly as time passed. Conclusions: The internet monitoring and services are considered to be promising because most of the participants were satisfied especially because somebody was caring their health. The decrease of blood pressures was significant by GAM and Multi-level Analysis. Thus, we can apply ubiquitous blood pressure management to health promotion projects.

Related Factors on Computer Game Addiction, Health Perception and Health Promoting Behaviors in Elementary School Students (초등학생 컴퓨터 게임중독, 건강지각 및 건강증진 행동 관련요인 분석)

  • Jang, Young-Nam;Lee, Moo-Sik;Hong, Jee-Young;Hwang, Hae-Jung
    • Korean Journal of Health Education and Promotion
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    • v.26 no.3
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    • pp.63-74
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    • 2009
  • This study was aimed to assess the degree of addiction on computer games and find factors related to game addiction, health perception and health promoting behavior in elementary school students. A study subjects were 814 students in 5th and 6th grades at 4 elementary schools in a city and a county. The items in questionnaire was consisted of general characteristics, circumstances and habits related to utilization of computer and internet game playing, and degree of addiction, health perception and health promoting behavior. We analyzed data using chi-square test, t-test, ANOVA, and multiple regression analysis. In multiple regression analysis, addictiveness on internet game was significantly related to type of computer utilization, frequency and duration of internet game playing, gender, after-school activities, grade points, economical status, and location of computer in a house. Health perception was significantly related to addiction points, gender, residential area, and grade points. And health promoting behavior was significantly related to addiction points, grade level, grade points, and health perception points. Since health promoting behaviors of children in elementary school are in the way of making, their degree of addiction to computer games can greatly influence their attitude towards health and their future life pattern as adults. Therefore an educational prevention program including counselling on game addiction should be devised. And researches will be needed for developing the Korean standard for measuring degree of addiction and a prevention program for peer group's game addiction.

Congestion Control for Burst Loss Reduction in Labeled OBS Network (Labeled OBS 망에서의 버스트 손실 감소를 위한 혼잡 제어)

  • Park Jonghun;Yoo Myungsik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6B
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    • pp.331-337
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    • 2005
  • The optical Internet is considered as a feasible solution for transporting huge amount of traffic volume in the future Internet. Among optical switching technology for the optical Internet, OBS becomes one of the most promoting solution. Recently, a lebeled OBS(LOBS) architecture is considered for an efficient control on OBS network. Given that a data burst may contain few thousands of IP packets, a single loss of data burst results in a serious throughput degradation in LOBS network. In this paper, we improve the performance of LOBS network by introducing the burst congestion control mechanism. More specifically, the OBS router at the network core detects the network congestion by measuring the loss probability of burst control packet. The OBS router at the network edge reduces the burst generation according to the network condition repored by the OBS router at the network core. Through the simulations, it is shown that the proposed congestion control mechanism can reduce the burst loss probability and improve the LOBS network throughput.