• Title/Summary/Keyword: future Internet

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What are the Conflicts Covered on YouTube?: Topic Modeling of Conflict-related YouTube Contents (유튜브에서 다루어지는 갈등은 무엇인가?: 갈등 관련 유튜브 콘텐츠에 대한 토픽모델링)

  • Yon-Soo, Lim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.23-28
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    • 2023
  • This study aims to examine the characteristics of YouTube space, focusing on YouTube contents related to conflict. From 2012 to 2022, conflict-related contents posted on YouTube was collected and the major topics and characteristics were identified through topic modeling analysis. The results reveal that YouTube contents related to conflict consisted mainly of news reports on social structural conflicts and broadcast programs dealing with family conflicts. These results make us worry that YouTube space will function as a means of generating profits for existing broadcasting contents rather than expecting that it can be used as the public sphere for conflict-related issues. It is time for in-depth discussions on how our society will use YouTube in the future.

Analysis of learning flow and learning satisfaction according to the non-face-to-face class operation method

  • You-Jung, Kim;Su-Jin, Won;Eun-Young, Choi
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.195-202
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    • 2023
  • This study is a comparative survey study conducted to explore the differences in learners' learning flow and learning satisfaction according to the non-face-to-face class operation methods implemented at universities. After implementing different class management methods for the same subject taught by the same instructor non-face-to-face for 15 weeks, each learning flow and learning satisfaction were compared and analyzed, and the collected data were analyzed with IBM SPSS 21.0. As a result of the study, learning flow was high in the order of lectures using real-time ZOOM and recorded lectures using self-studio(3.41±0.91, 3.28±1.01), and learning satisfaction was high in the order of lectures using real-time ZOOM and lectures using the automatic recording system of classes(3.40±0.80, 3.30±0.74). The item with the lowest score was the PPT audio recording lecture in both areas of learning flow and learning satisfaction(2.72±1.04, 1.73±1.04). Considering that system errors such as sound in the smart lecture environment operated for the first time in this study affected the research results, it is suggested that future research should be conducted by supplementing the corresponding part.

The Effect of Service Quality of Convenience Stores on Customer Loyalty Through the Emotional Response of Customers - Focusing on GS Convenience Stores-

  • Yeong-Ae, Ku
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.40-55
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    • 2023
  • Currently, convenience stores, which are naturally located within a 1-minute walk, are easily accessible, so customers can easily purchase the items they need, and now they are indispensable places for people. In line with modern society that focuses on buying and selling goods quickly and easily, such as 'convenience' and 'quickness', convenience stores also have been changing by marketing such as home-delivery service and storage of fresh products, not just simply selling goods. In addition, by utilizing application software, we can use everything with one smartphone that we use a lot, in order to provide reservation delivery, pickup, and subscription services. In this study, we conducted experiments focusing on the factors of convenience store service quality and users using convenience stores, and examined how these experiments affect behavioral intentions of customers through their emotional responses. As a result, it was confirmed that empathy had a positive (+) effect on the pleasure of customers, and reliability had a negative (-) effect on arousal. In addition, it was found that empathy had a positive (+) effect on arousal, and responsiveness and empathy had a positive (+) effect on dominance. Finally, it was found that pleasure and dominance had a positive (+) effect on the loyalty of customers. In this study, we intend to provide basic data on existing or future convenience stores.

A Study on the Regulatory Standards and Rationale of OTT Adoption (OTT 도입의 규제 기준과 근거에 대한 연구)

  • Kim, Hee-Kyung;Do, Joonho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.141-148
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    • 2022
  • New services such as OTT have appeared, and the value chain of the media industry has formed a complex terrain, and new problems have arisen in terms of fair competition between operators and user protection. However, the problem of introducing OTT under the existing law that classifies services by physical characteristics and technical elements of the network has been criticized in terms of hindering industrial activation due to excessive regulation. The introduction of the new regulatory system has been delayed for a long time despite the dissatisfaction of stakeholders and attempts to legislate

Verification of Effectiveness and Satisfaction Survey for the Korean Computer-based Cognitive Rehabilitation Programs(CoTras)

  • Chae, Soo-Gyung
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.230-242
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    • 2022
  • The purpose of this study was to verify the effectiveness of the computerized cognitive rehabilitation program in which areas and to suggest effective ways to utilize the program in the future, being conducted for 20 college students. We lasted this study from May 3 to 23, 2021. As a result of analyzing the groups using the Computer-based Cognitive Rehabilitation Program (CoTras), in terms of the difference in accuracy for the case of visual perception group B was statistically significantly improved than group C(p<0.05). In the case of attention, memory, and orientation, there was no significant difference between groups(p>0.05). In the case of reaction time difference, there was no significant difference between groups in visual perception, concentration, memory, and orientation(p>0.05). And in order to improve attention and visual perception, it is recommended to conduct the program three times with a duration of 20 minutes, and in order to improve orientation and memory, it can be said that it is helpful to conduct one experiment for at least 30 minutes rather than conducting short and frequent experiments. Through this study, we found that it is effective to apply different times according to each area to improve cognitive function. In other words, depending on the purpose of which cognitive function is to be improved, the duration of the program should be applied differently.

On the Supplementary Study on DSM-Based Interface Requirements through Analysis of the Operation Scenario of the Urban Subway Logistics System

  • Hwang, Sunwoo;Kim, Joouk;Park, Jaemin;Lee, Sangmin;Kim, Youngmin
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.152-161
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    • 2022
  • Recently, it is recognized as a high-cost and inefficient logistics system that increases traffic congestion and environmental problems due to an increase in traffic volume due to the activation of the online market. In order to solve inefficient problems such as unavoidable traffic congestion and environmental problems caused by the increase in traffic volume, it is necessary to develop a freight transport system technology using the existing urban railway infrastructure and freight-only urban railway. The urban subway logistics system is a logistics system that requires a combination of various technologies to solve the nationwide demand for urban logistics and road traffic problems. This paper recognized the existing traffic congestion and environmental pollution of road traffic as problems, and supplemented the contact point requirements presented above by identifying the sub-systems constituting the target system and supplementary points for each part-level contact point. In this study, as a complex system operated for one purpose by grafting various technologies, a plan is required to secure the reliability and safety of operation from various viewpoints. The results of this study can contribute to the initial configuration and basic data to solve the interface bottleneck of the urban subway logistics system to be promoted in the future.

Best Practices on Validation and Extraction of Object oriented Designs with Code Visualization Tool-chain (코드 가시화 툴체인 기반 UML 설계 추출 및 검증 사례)

  • Lee, Won-Young;Kim, Robert YoungChul
    • Journal of Internet Computing and Services
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    • v.23 no.2
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    • pp.79-86
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    • 2022
  • This paper focuses on realizing design improvement and high quality through visualization of reverse engineering-based software. As new technologies and complex software emerge in various areas of the fourth industry in the future, software verification with both stability and reliability is becoming an issue. We propose a reverse engineering-based UML design extraction and visualization for high-quality software ranging from simple computational software to machine learning-based data-oriented software. Through this study, it is expected to improve software quality through design improvement by checking the accuracy of the target design and identifying the code complexity.

Emotion-aware Task Scheduling for Autonomous Vehicles in Software-defined Edge Networks

  • Sun, Mengmeng;Zhang, Lianming;Mei, Jing;Dong, Pingping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.11
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    • pp.3523-3543
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    • 2022
  • Autonomous vehicles are gradually being regarded as the mainstream trend of future development of the automobile industry. Autonomous driving networks generate many intensive and delay-sensitive computing tasks. The storage space, computing power, and battery capacity of autonomous vehicle terminals cannot meet the resource requirements of the tasks. In this paper, we focus on the task scheduling problem of autonomous driving in software-defined edge networks. By analyzing the intensive and delay-sensitive computing tasks of autonomous vehicles, we propose an emotion model that is related to task urgency and changes with execution time and propose an optimal base station (BS) task scheduling (OBSTS) algorithm. Task sentiment is an important factor that changes with the length of time that computing tasks with different urgency levels remain in the queue. The algorithm uses task sentiment as a performance indicator to measure task scheduling. Experimental results show that the OBSTS algorithm can more effectively meet the intensive and delay-sensitive requirements of vehicle terminals for network resources and improve user service experience.

A Sufferage offloading tasks method for multiple edge servers

  • Zhang, Tao;Cao, Mingfeng;Hao, Yongsheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.11
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    • pp.3603-3618
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    • 2022
  • The offloading method is important when there are multiple mobile nodes and multiple edge servers. In the environment, those mobile nodes connect with edge servers with different bandwidths, thus taking different time and energy for offloading tasks. Considering the system load of edge servers and the attributes (the number of instructions, the size of files, deadlines, and so on) of tasks, the energy-aware offloading problem becomes difficult under our mobile edge environment (MCE). Most of the past work mainly offloads tasks by judging where the job consumes less energy. But sometimes, one task needs more energy because the preferred edge servers have been overloaded. Those methods always do not pay attention to the influence of the scheduling on the future tasks. In this paper, first, we try to execute the job locally when the job costs a lower energy consumption executed on the MD. We suppose that every task is submitted to the mobile server which has the highest bandwidth efficiency. Bandwidth efficiency is defined by the sending ratio, the receiving ratio, and their related power consumption. We sort the task in the descending order of the ratio between the energy consumption executed on the mobile server node and on the MD. Then, we give a "suffrage" definition for the energy consumption executed on different mobile servers for offloading tasks. The task selects the mobile server with the largest suffrage. Simulations show that our method reduces the execution time and the related energy consumption, while keeping a lower value in the number of uncompleted tasks.

A New Flash TPR-tree for Indexing Moving Objects with Frequent Updates

  • Lim, Seong-Chae
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.95-104
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    • 2022
  • A TPR-tree is a well-known indexing structure that is developed to answer queries about the current or future time locations of moving objects. For the purpose of space efficiency, the TPR-tree employs the notion of VBR (velocity bounding rectangle)so that a regionalrectangle presents varying positions of a group of moving objects. Since the rectangle computed from a VBR always encloses the possible maximum range of an indexed object group, a search process only has to follow VBR-based rectangles overlapped with a given query range, while searching toward candidate leaf nodes. Although the TPR-tree index shows up its space efficiency, it easily suffers from the problem of dead space that results from fast and constant expansions of VBR-based rectangles. Against this, the TPR-tree index is enforced to update leaf nodes for reducing dead spaces within them. Such an update-prone feature of the TPR-tree becomes more problematic when the tree is saved in flash storage. This is because flash storage has very expensive update costs. To solve this problem, we propose a new Bloom filter based caching scheme that is useful for reducing updates in a flash TPR-tree. Since the proposed scheme can efficiently control the frequency of updates on a leaf node, it can offer good performance for indexing moving objects in modern flash storage.