• Title/Summary/Keyword: future Internet

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Service Platform Technology of Wagering Contents Collaboration of N Screens (N 스크린 간의 웨이저링 콘텐츠 협업 서비스 플랫폼 기술)

  • Hong, YoHoon;Lee, Dongwoo;Kim, Daehyun
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.137-142
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    • 2017
  • In this paper, we propose proposed mobile wagering platform technology, where the buying lottery contents registered in secure storage through lottery technology can be used as a common experience in smartphones, smart pads, and PCs, etc. Currently, many people are producing and consuming various types of contents in bulk, and it is expected that real-time contents and old contents coexist as IoT(Internet of Things) technology is commonly deployed in the future. Therefore, we need to develop a differentiated service that can compete with global services in lottery contents authoring and collaboration systems to create new markets. Accordingly, we implemented an wagering service platform to occupy cloud markets with high quality lottery contents produced through collaboration.

Knowledge Evolution based Machine-Tool in M2M Environment-Analysis of Ping Agent Based on FIPA-OS and Design of Dialogue Agent Module (M2M환경에서의 지식진화형 지능공작기계-FIPA-OS를 사용하는 Ping Agent 분석 및 Dialogue Agent 모듈설계)

  • Kim, Dong-Hun;Song, Jun-Yeop
    • 연구논문집
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    • s.34
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    • pp.113-119
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    • 2004
  • Recently, the conventional concept of a machine-tool in manufacturing systems is changing from the target of integration to the autonomous manufacturing device based on a knowledge evolution. Subsequently, a machine-tool has been the subject of a cooperation through an advanced environment where an open architecture controller, high speed network and internet technology are contained In the future, a machine-tool will be more improved in the form of a knowledge evolution based device. In order to develop the knowledge evolution based machine-tool, this paper proposes the structure of knowledge evolution and the scheme of a dialogue agent among agent-based modules such as a sensory module, a dialogue module, and an expert system. The dialogue agent has a role of interfacing with another machine for cooperation. To design of the dialogue agent module in M2M(Machine To Machine)environment, FIPA-OS and ping agent based on FIPA-OS are analyzed in this study. Through this, it is expected that the dialogue agent module can be more efficiently designed and the knowledge evolution based machine-tool can be hereafter more easily implemented.

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The Development of the Prototype for Electronic Journal (전자저널 개발모형에 관한 연구)

  • 정준민
    • Journal of the Korean Society for information Management
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    • v.18 no.3
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    • pp.203-218
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    • 2001
  • The prototype of electronic journal is proposed on the notion of functional properties of internet or web. Additionally, the methodology for the friendly relationship between print oriented journal and electronic one is also suggested. The electronic journal is consisted of 6 menus, administration area, community service, what\`s up & current papers. category service, searching and extend retrieval service. And the electronic journal is designed not only on the succession of the attributes of printed journal, but also on tole emphasis of its electrical properties. But at the end of document, it is mentioned that in the near future all the information service related media or mechanisms will be synthesized and uniquely evolved on the succession of those properties.

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INTRODUCTION OF THE SIMC PROJECT

  • Chae, Gee-Ju;Cho, Seong-Ik;Park, Jong-Hyun;Jo, Kwan-Bok
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.356-359
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    • 2006
  • The high prices and lack of information for satellite images prevent researchers from studying remote sensing and most non-professional people can't have the simple and easy solutions for the manipulation of satellite images. 'Satellite Imagery Information Management Center'(SIMC) project which is promoted by ETRI (Electronics and Telecommunications Research Institute) from 2002 to 2005 in Korea have the purpose to provide the satellite images freely to the public domain and the solutions for the above mentioned problems. Our project have the following five systems; Data Acquisition System, Data Preservation System, Integrated Solution System, Technology Development System, Operation Plan System. Data Acquisition System collects the satellite images such as LANDSAT, IKONOS, etc. Data Preservation System consists of database which registers the diverse satellite images. Integrated Solution System gives the user of public domain for the web service which search, order and transfer the satellite images. Technology Development System has the many processing technologies for the satellite images. Finally, the Operation Plan system has the role to plan the future of our SIMC project. In this paper, we will give the result of SIMC Project for each five systems during the fast four years from 2002 to 2005.

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Effective R&D investment strategy using real options (실물 옵션 이론을 활용한 효과적인 R&D 투자 전략)

  • ;Wonsoon Hong
    • Proceedings of the Technology Innovation Conference
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    • 2001.06a
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    • pp.117-130
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    • 2001
  • R&D is the core competence of an enterprise. Furthermore, R&D requires huge capital investment and has very risky characteristics. Therefore, to be successful in R&D process, several approaches of engineering economics are used prior to decision-making. Until now, typical approaches of engineering economics such as NPV(net present value) or DCF(Discounted cash flow) have been used. But, they cannot properly capture managerial flexibility to adapt and revise later decisions in response to unexpected market development. In a constantly changing and always uncertain marketplace, managerial operation flexibility and strategic adaptability have become vital in order to successfully capitalize on favorable future investment opportunities and limit losses from adverse market development. For the alternatives of conventional static decision-making approaches, new concept of using real options is introduced. Real option theory is based on financial option's characteristics and checks every revision interval whether situation have changed favorable to decision maker or not. In advantageous situation, the decision maker has only to go on. In contrast, with unfavorable situation, he abandons the investment immediately. In this aspect, real option model is more suitable in very uncertain and dynamic business environment in that it can provide the opportunity to cope with flexibility. This paper suggests efficient and effective R&D investment strategy by using real options model. In addition, this paper compares financial options and real options.

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The Meaning of Economic Activity of Middle-aged Men using Big Data

  • Sim, Yu Jeong;Lim, Ahn-Na
    • International journal of advanced smart convergence
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    • v.9 no.3
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    • pp.176-182
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    • 2020
  • In this paper, to analyze the meaning of middle-aged men's economic activities, TEXTOM was used to analyze them. The data collection period is set from 2017 to 2019. Among the collected data, 100 refined words were converted into a matrix in which the degree of social connection was calculated, and the keyword network analysis was performed again with the NetDraw program. According to the study, middle-aged men put more meaning on their current work and family than their future retirement. Also, the related word commonly included in the top five for all three years was 'work'. Related words commonly included in the top 10 were 'old age', 'family', and 'work', and in 2018 and 2019, 'health' was included in the top 10. As a result of this, the middle-aged men living in the modern age are the generation who keep their families through economic activities and are increasingly interested in health and prepare for retirement. Therefore, policy support for stable economic activities is needed to improve the quality of life for middle-aged men. It is necessary to extend the retirement age, expand jobs and provide effective vocational training so that it can handle its role as the head of a family. In addition, measures should be taken to reduce the wage gap between highly skilled and low-skilled workers.

A Transaction Model That Supports Virtual Universities (가상대학을 지원하기 위한 트랙젝션 모형)

  • Jun, Woo-Chun;Hong, Suk-Ki
    • Journal of The Korean Association of Information Education
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    • v.2 no.2
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    • pp.174-182
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    • 1998
  • Recent advances in technologies such as internet have led to the emergence of virtual universities. However, existing technologies have many problems to be applied on virtual university implementation. Especially, existing transaction models are not appropriate to support virtual universities. In this paper, we present a transaction model to support virtual universities. First, we discuss general virtual university environments. After that, we introduce transaction model requirements for virtual universities. Those requirements include on-line processing, flexibility on transaction length, unpredictability, interactivity and parallelism. Then, we present a transaction model reflecting those requirements, and transaction processing techniques. Finally, we discuss future research issues based on our transaction model and processing techniques.

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A Study on the Effect of Critical Factors on Consumer Satisfaction of Online Game Users (온라인게임 이용자들의 만족도에 영향을 미치는 주요 요인에 관한 연구)

  • Kim, Jeong Yeol
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.163-171
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    • 2012
  • Many previous researches in the area of online games have been carried out about internet addiction by psychologist and about the development of related technologies by scientists. There are a few studies about the consumer satisfaction from the online business model. The purpose of this study is to examine the causal relationship between critical factors and consumer satisfaction of online game users. This study model used five themes(interactivity, enjoyment, challenge, feedback, design) in order to identify the effect of critical factors on consumer satisfaction. The result of this study identified that interactivity, enjoyment, challenge have a significant effect on consumer satisfaction of online game users. Future areas for studying on the Effect of Critical Factors on Consumer Satisfaction of Online Game Users are continuously discussed.

A Method of Recommending Buy Points Based on Price Patterns (가격패턴에 기반한 구매시점의 추천 방법)

  • Jang, Eun-Sill;Lee, Yong-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.11-20
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    • 2007
  • Even though much research has been performed to recommend favorite items to the buyers in the internet shopping mall, to the best of our knowledge. it is hard to find previous research on the recommendation of buy points. In this paper, we propose a method which can be used to recommend buy points of an item to the buyers. To do this, a database containing normalized price patterns is constructed from the archive of past prices. Then, the future price pattern is retrieved from the database based on the similarity. Here, regression analysis is used to find and analyze the elements that affect the price. We also present performance results showing that the proposed method can be useful for shopping malls.

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Converting Interfaces on Application-specific Network-on-chip

  • Han, Kyuseung;Lee, Jae-Jin;Lee, Woojoo
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.17 no.4
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    • pp.505-513
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    • 2017
  • As mobile systems are performing various functionality in the IoT (Internet of Things) era, network-on-chip (NoC) plays a pivotal role to support communication between the tens and in the future potentially hundreds of interacting modules in system-on-chips (SoCs). Owing to intensive research efforts more than a decade, NoCs are now widely adopted in various SoC designs. Especially, studies on application-specific NoCs (ASNoCs) that consider the heterogeneous nature of modern SoCs contribute a significant share to use of NoCs in actual SoCs, i.e., ASNoC connects non-uniform processing units, memory, and other intellectual properties (IPs) using flexible router positions and communication paths. Although it is not difficult to find the prior works on ASNoC synthesis and optimization, little research has addressed the issues how to convert different protocols and data widths to make a NoC compatible with various IPs. Thus, in this paper, we address important issues on ASNoC implementation to support and convert multiple interfaces. Based on the in-depth discussions, we finally introduce our FPGA-proven full-custom ASNoC.