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Enhancing Retrieval Performance for Hierarchical Compact Binary Tree (계층형 집약 이진 트리의 검색 성능 개선)

  • Kim, Sung Wan
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.345-353
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    • 2019
  • Several studies have been proposed to improve storage space efficiency by expressing binary trie data structure as a linear binary bit string. Compact binary tree approach generated using one binary trie increases the key search time significantly as the binary bit string becomes very long as the size of the input key set increases. In order to reduce the key search range, a hierarchical compact binary tree technique that hierarchically expresses several small binary compact trees has been proposed. The search time increases proportionally with the number and length of binary bit streams. In this paper, we generate several binary compact trees represented by full binary tries hierarchically. The search performance is improved by allowing a path for the binary bit string corresponding to the search range to be determined through simple numeric conversion. Through the performance evaluation using the worst time and space complexity calculation, the proposed method showed the highest performance for retrieval and key insertion or deletion. In terms of space usage, the proposed method requires about 67% ~ 68% of space compared to the existing methods, showing the best space efficiency.

A Study on the Development of Game Platform in Web 3.0: Focused on P2E, C2E Models (웹 3.0에서의 메타버스 플랫폼 발전 방향에 대한 연구: P2E, C2E 모델을 중심으로)

  • Hyo Won Moon;Seon Bin Lim;Hee Dong Yang
    • Journal of Information Technology Services
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    • v.22 no.1
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    • pp.75-93
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    • 2023
  • The game industry has grown not only by combining them with various technologies also introducing new types of business models such as P2P, F2P, and P2W. Furthermore, games which implemented X2E model with blockchain technology are recently in the spotlight of the public attention. As domestic game companies have also prospect the blockchain games feasible, they are seeking ways to expand their global market share by strengthening the X2E model. Hence, by carrying this new business model out, it is expected to diversify their global revenue stream, which was previously confined to Asia region. This study analyzed the case of companies that have implemented the P2E and C2E models in order to suggest the direction of development for the game platform in Web 3.0 era. The cases of P2E game platform, which constitute of Axie Infinity and Mir 4, encompass the compensation structure, the stabilization mechanism of the in-game token economy, and future strategies regarding blockchain gaming. Likewise, the platform structure, business model, and future growth potential was discussed in terms of C2E scheme, focusing on the ZEPETO and Roblox cases. Based on the above case analysis, this study attempted to provide information on the current limitations and development directions of the P2E and C2E platforms. The current limitations in legal and industrial aspects should be addressed to facilitate the blooming of blockchain and P2E game industry. In addition, the necessity of not only social support also improvement on the technology and social stigma of full-time creators is ought to be emphasized in an effort to encourage the development of C2E platforms.

An Embedded Text Index System for Mass Flash Memory (대용량 플래시 메모리를 위한 임베디드 텍스트 인덱스 시스템)

  • Yun, Sang-Hun;Cho, Haeng-Rae
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.6
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    • pp.1-10
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    • 2009
  • Flash memory has the advantages of nonvolatile, low power consumption, light weight, and high endurance. This enables the flash memory to be utilized as a storage of mobile computing device such as PMP(Portable Multimedia Player). Potable device with a mass flash memory can store various multimedia data such as video, audio, or image. Typical index systems for mobile computer are inefficient to search a form of text like lyric or title. In this paper, we propose a new text index system, named EMTEX(Embedded Text Index). EMTEX has the following salient features. First, it uses a compression algorithm for embedded system. Second, if a new insert or delete operation is executed on the base table. EMTEX updates the text index immediately. Third, EMTEX considers the characteristics of flash memory to design insert, delete, and rebuild operations on the text index. Finally, EMTEX is executed as an upper layer of DBMS. Therefore, it is independent of the underlying DBMS. We evaluate the performance of EMTEX. The Experiment results show that EMTEX can outperform th conventional index systems such as Oracle Text and FT3.

A Study of Curriculum on Vocational High School under Analysis e-Business Demand Education (e-Business Demand Education 분석에 따른 전문계고 Curriculum 연구)

  • An, Jae-Min;Park, Dea-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.8
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    • pp.73-80
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    • 2009
  • It is difficult that expertise human supply and demand for industry requires by imbalance of industry necessity human and profession organs of education's Skill Mismatch. Industry can prove productivity though reeducate school graduation person in spot and master correct technology in industry special quality. This paper is research that accommodate Demand Education that industry requires and make out full text caution Curriculum Specializing Vocational High School in e-Business field. Analysis e-Business industrial classification and occupational classification. Analysis knowledge and technological level that require in industry about e-Business education and investigate and analyze the demand. Base industry, Support industry, Apply e-Business Curriculum that is examined by practical use industry to learning, Do to estimate satisfaction about Demand Education Curriculum of industry and confirm Success special quality with research and investigation and application wave. Suggested for e-Business Curriculum's basis model in this paper and school subject Curriculum. Wish to contribute in nation development through productivity elevation through e-Business education of industry request.

A study with respect to the home networking security Technology based on SIP (SIP기반 홈네트워킹 보안 기술에 관한 연구)

  • Ham, Yoeng-Ock;Shin, Young-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.12
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    • pp.169-180
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    • 2009
  • Generally home networks are based on wired network and wireless network. This makes customers be capable of using electric home appliances and full-duplex multimedia services and controlling the machines without any restrictions of place or time. Now that the scope of home security is being extended, the home networks can be formed with not only personal computer but also home automation, electric home appliances, and etc. But this causes many of attacks of invasion and damages. Therefore in this paper we suggest the SSIP(Secure Session Initiate protocol) model for solving those problems. The SSIP model is able to provide an efficient authentication and reduce the time of session re-establishment and set-up by adding ability of SIP authentication to Cluster-to-Cluster environment performed on home gateway.

A Comparative study of the effect of optical illusion design in Magazine Advertisement (잡지광고에서 착시 디자인의 효과에 대한 비교 연구)

  • Li, Baitong;Kim, Chul-soo
    • Journal of the Korea Convergence Society
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    • v.13 no.1
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    • pp.215-228
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    • 2022
  • This paper aims to summarize and analyze the optical illusion designs in magazine advertisements. By giving questionnaires that compare print advertisements using the optical illusion design method and traditional print magazine advertisements without adopting the method, the paper performs a quantitative analysis of technical statistics along with a factor analysis of reliability and exploration using IBM SPSS 27.0. when designing through visual illusion expression methods, you can design from the perspective of visual impact and how the information contained in the product is expressed. While making full use of the characteristics of visual illusion, appropriate use of the combination of visual language and overall structure to maximize the brand The effectiveness of information transmission.

The Learning Satisfaction in Corporate E-learning based on Self-Directed Learning and Self-Determination (자기결정성과 자기주도학습에 의한 기업 이러닝이 학습 만족도에 미치는 영향)

  • Namgung, Seungeun;Kim, Sunggun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.18 no.1
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    • pp.125-138
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    • 2022
  • Companies want organizational members who take e-learning courses to enjoy the advantages of transcending time and space that e-learning has, but also want what they have learned to help the organization, the work they perform, or their future careers. In addition, while enjoying the effect of reducing education costs compared to offline education through e-learning, it is expected that executives and employees will apply the knowledge and skills learned to the field and perform tasks to achieve results. As COVID-19 continues, many education programs that have been conducted offline at corporate sites have been converted to e-learning, with a larger number of e-learning operations than in the past. This study was conducted based on the perception that learners' learning satisfaction is important for the successful operation of e-learning education, and that learners' own self-directed learning ability and self-determination are important as well as corporate efforts. As a result of the study, hypotheses 1-1, 1-2, 1-3-1, and 1-3-2 that the better the self-determination (autonomy, competence, full-time support, and peer support) is, the higher the learning satisfaction will be. Both Hypothesis 2-1 and Hypothesis 2-2 were adopted that the better self-directed learning (subjectivity, execution ability) is, the higher the learning satisfaction will increase. In conclusion, it is necessary to properly introduce the concepts of self-determination and self-directed learning in corporate education while operating with the corporate education system.

A Case Study on Artificial Intelligence Education for Non-Computer Programming Students in Universities (대학에서 비전공자 대상 인공지능 교육의 사례 연구)

  • Lee, Youngseok
    • Journal of Convergence for Information Technology
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    • v.12 no.2
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    • pp.157-162
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    • 2022
  • In a society full of knowledge and information, digital literacy and artificial intelligence (AI) education that can utilize AI technology is needed to solve numerous everyday problems based on computational thinking. In this study, data-centered AI education was conducted while teaching computer programming to non-computer programming students at universities, and the correlation between major factors related to academic performance was analyzed in addition to student satisfaction surveys. The results indicated that there was a strong correlation between grades and problem-solving ability-based tasks, and learning satisfaction. Multiple regression analysis also showed a significant effect on grades (F=225.859, p<0.001), and student satisfaction was high. The non-computer programming students were also able to understand the importance of data and the concept of AI models, focusing on specific examples of project types, and confirmed that they could use AI smoothly in their fields of interest. If further cases of AI education are explored and students' AI education is activated, it will be possible to suggest its direction that can collaborate with experts through interest in AI technology.

Measurement of nuclear fuel assembly's bow from visual inspection's video record

  • Dusan Plasienka;Jaroslav Knotek;Marcin Kopec;Martina Mala;Jan Blazek
    • Nuclear Engineering and Technology
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    • v.55 no.4
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    • pp.1485-1494
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    • 2023
  • The bow of the nuclear fuel assembly is a well-known phenomenon. One of the vital criteria during the history of nuclear fuel development has been fuel assembly's mechanical stability. Once present, the fuel assembly bow can lead to safety issues like excessive water gap and power redistribution or even incomplete rod insertion (IRI). The extensive bow can result in assembly handling and loading problems. This is why the fuel assembly's bow is one of the most often controlled geometrical factors during periodic fuel inspections for VVER when compared e.g. to on-site fuel rod gap measurements or other instrumental measurements performed on-site. Our proposed screening method uses existing video records for fuel inspection. We establish video frames normalization and aggregation for the purposes of bow measurement. The whole process is done by digital image processing algorithms which analyze rotations of video frames, extract angles whose source is the fuel set torsion, and reconstruct torsion schema. This approach provides results comparable to the commonly utilized method. We tested this new approach in real operation on 19 fuel assemblies with different campaign numbers and designs, where the average deviation from other methods was less than 2 % on average. Due to the fact, that the method has not yet been validated during full scale measurements of the fuel inspection, the preliminary results stand for that we recommend this method as a complementary part of standard bow measurement procedures to increase measurement robustness, lower time consumption and preserve or increase accuracy. After completed validation it is expected that the proposed method allows standalone fuel assembly bow measurements.

Morphology Representation using STT API in Rasbian OS (Rasbian OS에서 STT API를 활용한 형태소 표현에 대한 연구)

  • Woo, Park-jin;Im, Je-Sun;Lee, Sung-jin;Moon, Sang-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.373-375
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    • 2021
  • In the case of Korean, the possibility of development is lower than that of English if tagging is done through the word tokenization like English. Although the form of tokenizing the corpus by separating it into morpheme units via KoNLPy is represented as a graph database, full separation of voice files and verification of practicality is required when converting the module from graph database to corpus. In this paper, morphology representation using STT API is shown in Raspberry Pi. The voice file converted to Corpus is analyzed to KoNLPy and tagged. The analyzed results are represented by graph databases and can be divided into tokens divided by morpheme, and it is judged that data mining extraction with specific purpose is possible by determining practicality and degree of separation.

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