• 제목/요약/키워드: force feedback control

검색결과 417건 처리시간 0.029초

3D 프린팅 방식 유연 촉각센서의 접촉력 측정 알고리즘 개발 (Development of Contact Force Measurement Algorithm for a 3D Printing-type Flexible Tactile Sensor)

  • 정경화;이주경;이석;이경창
    • 제어로봇시스템학회논문지
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    • 제21권6호
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    • pp.583-588
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    • 2015
  • Flexible tactile sensors can provide valuable feedback to intelligent robots regarding the environment around them. This is especially important when robots such as, service robots share a workspace with humans. This paper presents a contact force measurement algorithm of a flexible tactile sensor. This sensor is manufactured by a direct-writing technique, which is one 3D printing method, using multi-walled carbon nano-tubes. An analog signal processing circuit has been designed and implemented to reduce noise contained in the sensor output. In addition, a digital version of the Butterworth filter was implemented by software running on a microcontroller. Through various experiments, characteristics of the sensor system have been identified. Based on three traits, an algorithm to detect the contact and measure the contact force has been developed. The entire system showed a promising prospect to detect the contact over a large and curved area.

연마로봇의 교시기반 제어에 의한 성능개선 (Performance Improvement based on the Teaching Control for Sweeping Robot)

  • 진태석
    • 한국정보통신학회논문지
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    • 제18권7호
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    • pp.1525-1530
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    • 2014
  • 본 논문은 산업용 로봇을 위한 힘 피드백 제어 기반의 연마면의 보정과 작업자의 감각을 기반으로 한 정확한 연마면 작업을 대체하기 위한 교시방법을 적용한 연마 결과를 제시하였다. 교시방법은 연마작업의 위치, 경로, 반응에 대한 정밀도 개선을 위해서 연마로봇에 적용하였다. 힘 센서 기반의 교시방법에 의해 연마가 가능한 선박용 연마로봇을 제시하였고, 힘 센서에 의한 교시방법을 연마로봇에 적용하여 실험한 결과를 제시함으로써 그 유효성을 검증하였다. 또한, 로봇교시 포인터의 수를 줄이기 위하여 가공면의 특이점들만을 이용하여 곡면 가공이 가능하도록 로봇 궤적을 생성하는 방안을 제시하여 실험결과를 제시하였다.

Overview of Human Adaptive Mechatronics and Assist-control to Enhance Human's Proficiency

  • Suzuki, Satoshi;Furuta, Katsuhisa;Harashima, Fumio
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.1759-1764
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    • 2005
  • Human Adaptive Mechatronics(HAM) is a new concept which was proposed in our university's research project sponsored by Japanese Ministry of Education, Sports, Culture, Science and Technology(MEXT), and is defined as "intelligent mechanical systems that adapt themselves to the user's skill under various environments, assist to improve the user's skill, and assist the human-machine system to achieve best performance". In this paper, the concept and key-items of HAM are mentioned. And the control strategy to realize a HAM human-machine system is explained in the case of physical-interface system, i.e. haptic system. The proposed assist-control of a force-feedback type haptic system includes online estimation of a operator's control characteristics, and a `force assist' function implemented as a change in the support ratio according to the identified skill level. We developed a HAM-haptic device test system, executed evaluation experiments with this apparatus, and analyzed the measured data. It was confirmed that the operator's skill could be estimated and that operator's performance was enhanced by the assist-control.

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초음파 센서를 이용한 트레드밀의 자동속도 제어시스템 (An Automatic Speed Control System of a Treadmill with Ultrasonic Sensors)

  • 마누룽 오라리우스;윤정원
    • 제어로봇시스템학회논문지
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    • 제17권5호
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    • pp.505-511
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    • 2011
  • In this paper, we have developed an automatic velocity control system of a small-sized commercial treadmill (belt length of 1.2 m and width of 0.5 m) which is widely used at home and health centers. The control objective is to automatically adjust the treadmill velocity so that the subject's position is maintained within the track when the subject walks at a variable velocity. The subject's position with respect to a reference point is measured by a low-cost sonar sensor located on the back of the subject. Based on an encoder sensor measurement at the treadmill motor, a state feedback control algorithm with Kalman filter was implemented to determine the velocity of the treadmill. In order to reduce the unnatural inertia force felt by the subject, a predefined acceleration limit was applied, which generated smooth velocity trajectories. The experimental results demonstrate the effectiveness of the proposed method in providing successful velocity changes in response to variable velocity walking without causing significant inertia force to the subject. In the pilot study with three subjects, users could change their walking velocity easily and naturally with small deviations during slow, medium, and fast walking. The proposed automatic velocity control algorithm can potentially be applied to any locomotion interface in an economical way without having to use sophisticated and expensive sensors and larger treadmills.

회전운동 제어시스템을 위한 고성능 추적제어기의 설계 (High-Performance Tracking Controller Design for Rotary Motion Control System)

  • 김영덕;박수현;류성현;송철기;이호성
    • 한국기계가공학회지
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    • 제20권11호
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    • pp.43-51
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    • 2021
  • A robust tracking controller design was developed for a rotary motion control system. The friction force versus the angular velocity was measured and modeled as a combination of linear and nonlinear components. By adding a model-based friction compensator to a nominal proportional-integral-derivative controller, it was possible to build a simulated control system model that agreed well with the experimental results. A zero-phase error tracking controller was selected as the feedforward tracking controller and implemented based on the estimated closed-loop transfer function. To provide robustness against external disturbances and modeling uncertainties, a disturbance observer was added in the position feedback loop. The performance improvement of the overall tracking controller structure was verified through simulations and experiments.

QFT를 이용한 전기유압 하이브리드 부하 시뮬레이터의 능동 힘제어 (Active Force Control of Electro-Hydraulic Hybrid Load Simulator using Quantitative Feedback Theory)

  • 윤주현;안경관;딩쾅청;조우근
    • 한국정밀공학회지
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    • 제26권2호
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    • pp.45-53
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    • 2009
  • Today, reduction of $CO_2$ exhaustion gas for global-warming prevention becomes important issues in all industrial fields. Hydraulic systems have been widely used in industrial applications due to high power density and so on. However hydraulic pump is always being operated by engine or electric motor in the conventional hydraulic system. Therefore most of the conventional hydraulic system is not efficient system. Recently, an electro-hydraulic hybrid system, which combines electric and hydraulic technology in a compact unit, can be adapted to a wide variety of force, speed and torque requirements. In the electro-hydraulic hybrid system, hydraulic pump is operated by electric motor only when hydraulic power is needed. Therefore the electro-hydraulic system can reduce the energy consumption drastically when compared to the conventional hydraulic systems. This paper presents a new kind of hydraulic load simulator which is composed of electro-hydraulic hybrid system. Disturbances in the real working condition make the control performance decrease or go bad. QFT controller is designed to eliminate or reduce the disturbance and improve the control performance of the electro-hydraulic load simulator. Experimental results show that the proposed controller is verified to apply for electro-hydraulic hybrid system with varied external disturbances.

주거 환경 적용을 위한 Slotless 선형 동기전동기의 위치 피드백 제어에 따른 구동 특성 개선 (Driving Characteristics Improvement according to the Position Feedback Control of Slotless Linear Synchronous Motor for Living Application)

  • 조경필;김용재
    • 한국전자통신학회논문지
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    • 제8권2호
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    • pp.285-290
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    • 2013
  • Slotless 선형 동기 전동기(Linear Synchronous Motor)는 가동자의 구조가 간단하고 1차측 철심의 슬롯을 제거하여 갭 중의 자기에너지를 균일화해 추력 변동을 억제할 수 있는 장점을 가지고 있다. 또한 고효율로 구동이 가능하고 제어성이 타 선형 전동기에 비해 뛰어나 반송장치의 적용이 확대 되고 있는 실정이다. 하지만 주거 환경 분야의 적용은 미흡한 실정이다. 따라서 본 논문에서는 Slotless 선형 동기 전동기의 주거 환경 분야 적용을 위해 위치 피드백 제어에 따른 구동 특성을 고찰하고 속도 진동의 최소화와 안정된 응답 특성을 얻기 위해 부하 탑재와 가속도를 변화시켜 위치 피드백 제어를 비교함으로써 제어기의 유용함을 입증한다.

Effects of Visual Cue Deprivation Balance Training with Head Control on Balance Function and Fall Index in Older People

  • Kim, Seung-Kyu;Lee, Do-Youn;Nam, Seung-Min
    • The Journal of Korean Physical Therapy
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    • 제34권5호
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    • pp.212-217
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    • 2022
  • Purpose: This study sought to investigate the effects of visual cue deprivation balance training by applying head control feedback to the balance function and the fall index in older people. Methods: The study was conducted on 26 older people at the S Hospital in Gyeongsansi. The patients were randomly divided into the experimental groupI (EGI, n=9), the experimental groupII (EGII, n=9), and the control group (CG, n=8). The three groups were trained for 30 minutes three times a week for four weeks. To assess the patients' static balance function, their limits of stability (LOS) was measured using the BioRescue system, (RM Ingenierie, France), composed of a pressure platform that can measure force in diverse ways, a computer, and a monitor. The dynamic balance function was measured using the Berg Balance Scale (BBS). Also, the fall index was measured to evaluate the risk of falling. A paired t-test was performed to compare pre- and post-training performance within the groups. One-way ANOVA was performed for comparing the three groups. A post hoc least significant difference (LSD) test was also performed. Results: The results of the LOS showed a significant difference after training in the EGI and EGII groups (p<0.05). As a result of the difference between the three groups, there was a significant difference after training (p<0.05). The results of the BBS showed a significant difference after training in the EGI group (p<0.05). As a result of the difference between the three groups, there was a significant difference after training (p<0.05). Conclusion: Visual cue deprivation balance training applying head control feedback is effective in improving the dynamic balance function in older people. It is also necessary to constantly maintain the head orientation by feedback and to properly control the head movement.

Virtual Reality Game Modeling for a Haptic Jacket

  • Bae, Hee-Jung;Jang, Byung-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.882-885
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    • 2003
  • In this paper, we describe a haptic jacket and wheel as a haptic interface to enhance VR game realism. Building upon the VR game system using this devices, our haptic interface technique allows the user to intuitive interact on game contents, and then to sense the game event properties such as walking, attacking, driving and fire in a natural way. In addition, we extended the initial haptic model to support haptic decoration and dynamic interactions due to the added game event in a real time display. An application example presented here is a VR Dino-Attack game. This game supports interactions among dynamic and our intuitive haptic interface. Modeling physic interactions involves precise collision detection, real-time force computation, and high control-loop bandwidth.

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불확실한 환경에서 두 팔 로봇을 이용한 능동적 조립 방법 (Active assembly Method Using a Two-Arm Robot System in Highly Uncertain Environment)

  • 정성엽;강경대;이두용
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.73-73
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    • 2000
  • Assembly is usually performed by one robot and fixtures. This type of assembly system has Low flexibility in terms of variety of parts and part-presentation that the system can handle. This paper addresses assembly without fixtures using two-manipulator robot. An active method using force feedback is proposed for the peg-in-hole assembly in highly uncertain environment. Assembly states are described by extended contact relations. Qualitative templates for events are easily derived from the token vector of the Petrinet model. The states are recognized through identification of the events using two 6-d.o.f force/moment sensors. The proposed method is verified and evaluated through experiments with round peg- in-hole assembly.

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