• 제목/요약/키워드: expressive features

검색결과 86건 처리시간 0.025초

감정 온톨로지의 구축을 위한 구성요소 분석 (Component Analysis for Constructing an Emotion Ontology)

  • 윤애선;권혁철
    • 인지과학
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    • 제21권1호
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    • pp.157-175
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    • 2010
  • 의사소통에서 대화자 간 감정의 이해는 메시지의 내용만큼이나 중요하다. 비언어적 요소에 의해 감정에 관한 더 많은 정보가 전달되고 있기는 하지만, 텍스트에도 화자의 감정을 나타내는 언어적 표지가 다양하고 풍부하게 녹아들어 있다. 본 연구의 목적은 인간언어공학에 활용할 수 있는 감정 온톨로지를 구축할 수 있도록 그 구성요소를 분석하는 데 있다. 텍스트 기반 감정 처리 분야의 선행 연구가 감정을 분류하고, 각 감정의 서술적 어휘 목록을 작성하고, 이를 텍스트에서 검색함으로써, 추출된 감정의 정확도가 높지 않았다. 이에 비해, 본 연구에서 제안하는 감정 온톨로지는 다음과 같은 장점이 있다. 첫째, 감정 표현의 범주를 기술 대상과 방식에 따라 6개 범주로 분류하고, 이들 간 상호 대응관계를 설정함으로써, 멀티모달 환경에 적용할 수 있다. 둘째, 세분화된 감정을 분류할 수 있되, 감정 간 차별성을 가질 수 있도록 24개의 감정 명세를 선별하고, 더 섬세하게 감정을 분류할 수 있는 속성으로 강도와 극성을 설정하였다. 셋째, 텍스트에 나타난 감정 표현을 명시적으로 구분할 수 있도록, 경험자 기술 대상과 방식 언어적 자질에 관한 속성을 도입하였다. 넷째, 본 연구의 감정분류는 Plutchik의 분류와 호환성을 갖고 있으며, 언어적 요소의 기술에서 국제표준의 태그세트를 수용함으로써, 다국어 처리에 활용을 극대화할 수 있도록 고려했다.

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약체X염색체 증후군과 자폐증과의 연관 (Fragile X Syndrome and it's Association with Autism)

  • 양문봉
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제3권1호
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    • pp.147-157
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    • 1992
  • 약체X염색체 증후군은 최근에 발견된 X염색체와 관련된 정신박약의 일종으로서 현재 뇌의 발달과의 연관성에 대해 집중적으로 활발히 연구되고 있는 증후군이다. 인간의 세포내에는 보통 46 개의 염색체가 있으며 그 중에서 성을 구별짓는 염색체는 X와 Y이다. 남성은 X, Y를 소유하고 있으며 여성은 두개의 X를 소유하고 있다. 그러나 많은 연구 결과에 의하면 약체 X염색체중 환자의 경우에 X염색체의 가장자리 부분이 수축되어서 쉽게 갈라지거나 손상입기쉬워서 그 중상을 약체염색체증이라 명명하였다. 특히 남성에게 두드러지게 나타나는데 그 이유는 성을 구별짓는 염색체가 X, Y 이므로 하나의 X염색체가 손상되었을 경우에 이를 보충할 수 없지만 여성 의 경우에는 또다른 X염색체가 보충할 수 있는 가능성이 높으므로 남성이 여성보다 더 많은 분포를 나타낸다. 역사적으로 고찰할 때 어느 한나라에서 집중적으로 연구된 것이 아니고 세계 각국(특히 유럽지역과 호주)의 공동의 노력으로 이와같은 최신 정보와 연구 결과를 탄생시킬 수 있었다. 임상적 신체적 특징으로는 비대 고환과 비대 귓바퀴가 두드러지게 관찰되고 있으며 언어적 특성으로는 표현 언어 능력부족, 인지 능력지체, 제한된 단어 사용, 그리고 의미없는 반향어를 사용한다. 또한 수많은 부적응 행동을 보이기 때문에 자폐증과의 관련 여부에 대한 연구가 활발히 이루어지고 있을 뿐만 아니라 밀접한 연관성을 뒷받침하는 연구 결과들이 계속적으로 속출하고 있다. 치료 방법으로는 실험실 연구 결과에 의해 엽산의 투여가 효과적임이 주목되고 있으며 또한 생화학적 연구가 활발해 짐에 따라 더 많은 치료 방안이 소개될 것이 기대되어 진다. 약체염색체증은 정신박약 중에서 다운씨병 다음으로 많이 분포 되어 있기 때문에 모든 정신 장애아에게 약체X 염색체 검사를 실시하는 것을 이 저널은 크게 추천하고 있다.

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A Preliminary Study of the Application of Prototyping Tools for Design Education Plans; Focusing on Open Source Microcontroller Boards

  • Nam, Wonsuk
    • International Journal of Advanced Culture Technology
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    • 제6권2호
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    • pp.107-116
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    • 2018
  • In the past, design has been recognized as a means to determine colors, shapes, and functions Recently, however, it has been accepted in a wider sense, namely designing the entire service, including product and user experience design. In this way, in addition to creativity and expressive power that designers have as their main competence, according to the expansion of this design object, designers are required to have comprehensive abilities in related fields and accompanying technical professional abilities. If designing as a technology application as a direction toward this situation, design education can be carried out by approaching technology as a method of expression or design subject. It can also be an effective alternative towards improving the understanding of technology. Meanwhile, many small microcontroller board products with advanced functions and multi-functional specialized programming integrated development environments (IDEs) are becoming widespread due to their open source, low cost, and scalable features. However, students in the design department who lack the basic knowledge of science and engineering have difficulties learning, which requires considerable time and is required for practical use. From this point of view, we have made advancements in the technical understanding of design education by conducting fundamental research to the effectiveness of microcontroller-based prototyping tools as means of expression. We also conducted basic education of microcontroller boards for a certain period of time on students who majored in design in conjunction with the basic survey and investigated the obstacle factors using a questionnaire. Through these surveys, we have confirmed the necessity of designing microcontroller boards of low difficulty, which simplify the coding process that can act as a barrier in difficulty for design students to apply smoothly in design education. In addition, we intend to carry out a basic study on the guideline of microcontroller design for design education and composition of education programs.

한국 중년 남성의 젊음 추구와 유행 스타일 변화 (Ageless Trend and the Fashionable Style of Korean Middle-Aged Men)

  • 이나현;하지수
    • 한국의류학회지
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    • 제39권5호
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    • pp.745-754
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    • 2015
  • This study analyzed Korean middle-aged men's fashionable styles according to ageless trends as their representative characteristic and deriving their special features from men's magazines. Literature and case studies were conducted together. The research findings are as follows. First, it showed uniformity, conformity, passive clothing selection and consumption in 1990s as characteristics of middle-aged men's wear by period. However, clothing became an expressive way to pursue individuality and an ageless trend gradually, and middle-aged men positioned themselves as subjects of a consumer market for men's wear after 2010 through active clothing selection and consumption. Second, along with a trend change preferring a comfortable and active to formal atmosphere, it showed that casual style became diversified and segmented gradually in Korean middle-aged men's ageless trend and fashionable style. Third, as for formative characteristic changes in middle-aged men's fashionable style by period, it contained a slim silhouette, bright and splendid colors and patterns, increase of light, active and functional materials, generalization of casual items and pursuit of individuality by various mix & match styles. Fourth, in Korean men's ageless trend and changing fashionable style, four kinds of special characteristics were derived that included a change of the traditional clothing symbolism, weakened conformity & pursuit of personality, obscured boundaries between age and wearing style, and active embracing of a trend.

졸헌(拙軒) 조택승(曺澤承)(1841-1907) 초상화(肖像畵) 고찰(考察) (Consideration of Jolheon Jo Taek-seung(拙軒 曺澤承, 1841-1907)'s portrait)

  • 이은하
    • 한국한의학연구원논문집
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    • 제18권3호
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    • pp.31-38
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    • 2012
  • Jo Taek-seung(曺澤承, 1841-1907), who devoted himself to medical science mostly living in Haenam, and his son Jo Byeong-hu(曺秉侯, 1869-?) are significant in the history of Korean oriental medicine. The medical science of Jo Taek-seung appointed as Jusa(主事) of Hyeminwon(惠民院) in 1902 was handed down to his only son Jo Byeong-hu, who succeeded to his father's medicine and polished up the medicine, and recorded the results "Sanghangyeongheombangyochwal(傷寒經驗方要撮)" in 1933. Jo Taek-seung's portrait has been handed down to Jo Taek-seung's descendents' house in Munane-ri, Haeman. Not only does Jo Taek-seung's portraits well present the features of portrait mode of Joseon Dynasty period in the 19th century in their front view, exposure of two hands, expressive mode, background articles, etc, but also praises, poems, etc. giving information on manufacture intent, etc. to give prominence to the authors recorded by Jo Taek-seung, time of manufacture and position of medical official appears in one screen. In this paper, through disaster-removing poetic sentence showed in Jo Taek-seun'sg portraits, it was found that the author of the portrait is Choi Byeong-uk who worked mostly staying in Seoul and the present portrait was the one re-painted in 1907 by revising the portrait painted in 1894 when Jo Taek-seung was 54 years old, after Jo Taek-seung died. With regard to revised portion, presuming through records on the picture and comparative analysis of mode with portraits of doctors in the 20th century, it seems that the clothing of Confucian scholars in the first version was revised into the clothing of medical officials showing the position of Jo Taek-seung who took office as Jusa of Hyeminwon at the time of re-painting the portrait. Jo Taek-seung's portrait not only becomes important materials in the oriental medicine and historical world in the aspect of manufacture process, mode, etc. of Korean portraits including an aspect of medical official's portraits, but has significant meaning from the aspect of fine art history or clothing history.

관객 참여형 디지털 퍼포먼스를 위한 ARS 서버 응용 시스템의 구현과 활용 (Development and Uses of the ARS Server Application System for the Interactive Digital Performance)

  • 손동관;김도형;안종윤;임창영
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 2부
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    • pp.103-108
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    • 2008
  • 예술은 실험과 도전의 연속이다. 예술가들은 여전히 시공간의 의미를 강구하고 새로운 개념을 구현하기 위한 미래적인 방법을 모색하고 있다. 인터랙티브 퍼포먼스 Interactive Performance 에서는 그것을 가능케 하기 위해 반드시 최신의 기술들만 활용될 필요는 없으며, 다른 용도로 사용되었던 기술을 수정하고 적용함으로써 더욱 목적에 부합하는 효과를 얻을 수 있을 뿐 아니라, 예술가의 제작 과정 및 관객 참여 형태의 난이도를 감소시킬 수 있다. 본 논문에서는 기존에 자동응답, 전화설문 등에 주로 사용되었던 ARS 서버를 활용하여 동시에 다수의 관객이 참여하여 실시간으로 공연장악 구성 요소를 제어하는 시스템을 제안하고자 한다. 본 시스템은 문화기술대학원의 'UbiPlay 워크샵 및 세미나'에서 개인 휴대 단말기-휴대폰, PDA 등-를 활용한 실시간 참여 시스템으로 처음 구상되었으며, 2007년 6월말부터 7월까지, 고양문화재단에서 주관한 공연 디지털 퍼포먼스 '신타지아'에 이용되었다.

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개념미술 관점의 패션 타이포그래피 (Fashion Typography from a Conceptual Art Perspective)

  • 박수진
    • 한국융합학회논문지
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    • 제11권1호
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    • pp.109-117
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    • 2020
  • 본 연구의 목적은 최근 패션에서 사용하는 타이포그래피 표현을 개념 미술의 관점에서 분석하고 의미를 밝히는 것이다. 이를 위해 연구의 주요 개념인 타이포그래피와 개념 미술을 이론적으로 고찰하고 개념 미술의 표현 특징인 레디메이드(ready-made), 자료 형식(documentation), 개입(intervention), 언어를 분석의 틀로 패션 타이포그래피에 적용하였다. 결과 레디메이드는 타 브랜드의 시각적 정체성을 차용하거나 변형하는 방식으로 나타나며 자료 형식은 제품에 동어 반복적 혹은 모순적 텍스트를 병치하는 방식으로 활용된다. 개입은 맥락적으로 무관한 브랜드의 시각 아이덴티티를 차용할 때 더욱 복잡한 층위의 의미를 발생시키며 나타난다. 언어는 환경, 윤리적 소비, 젠더 문제 등 동시대의 사회적 이슈에 대한 발언의 도구로 사용된다. 본 연구를 통해 패션 디자인에서 타이포그래피는 효과적인 마케팅 수단이자 사회적 발언의 매체가 될 수 있으며 흥미로운 시각 표현 방식이자 새로운 의미를 발생시킬 수 있는 가능성으로 확대될 수 있음을 확인할 수 있었다.

패션에 활용된 디지털 그라피티의 특성과 표현방법 (A Study on the Characteristics of Digital Graffiti and Expression in Fashion)

  • 김태희;유영선
    • 복식
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    • 제65권8호
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    • pp.50-63
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    • 2015
  • The purpose of this study is to explore the potential of digital graffiti as a new creative tool in fashion through analysis of its expressive features and methods merged in fashion. The results from the analysis of fashion cases using digital graffiti may be summarized as follows. First, 'Mixing of Materials and Non-materials' matched immaterial lights and images with physical clothing materials and space, effectively expressing imaginary spheres that were not expressible with the existing materials. Second, 'Fantastic Storytelling' expressed theme such as 'Sun', 'UFO', 'Science Fiction Film', 'Fantasy Fairy Tale', and 'Universe' through lasers, lights, augmented reality and LED graffiti. Third, 'Convergence with Human and Digital Media' accentuated the active participation of spectators thereby causing human and digital media to interact with each other. Designer's ideas and unexpected responses of spectators realized various digital graffiti effects, which came across by sheer chance. Fourth, 'Utilizing of Site-Specificity' met with the best results when the digital graffiti was expressed in context of a place or location where fashion performance is taking place. Fifth, ' Playfulness by Consumer Participation' intended to induce voluntary participation from consumers by providing the fashion digital graffiti as play tools, and created new fashion digital graffiti or altered existing stereotypes, thereby invoking new visual and tactile experiences. Likewise, today's digital graffiti are emerging in various fields, and the trend of fashion-digital graffiti integration has already created interesting works.

Aesthetic Characteristics of Glocalism in Flight Attendants' Uniform Design

  • Kim, Ji U;Kim, Jang Hyeon;Kim, Young Sam
    • 한국의류산업학회지
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    • 제17권1호
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    • pp.42-52
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    • 2015
  • This study considers the expressive types of 'Glocalism' trends and its inherent aesthetic characteristics through the analysis of flight attendants' uniform design. The following is the conclusions regarding the glocalism trend according to the analysis of airline uniform design that reflect it. First, the design approach was developed appropriating the whole or parts of traditional attire and applying decorative items in terms of a formal aspect. Secondly, the colors of the airline's homeland symbols or natural environment were used while, thirdly, the fabrics represent glocalism by employing folk elements of the region and patterns of nature for a uniform design. Induced from these design analyses, the aesthetic characteristics of airline uniforms reflecting glocalism are traditionality, naturality, and compromisability. To begin with, traditionality is what is realized in interpreting the historical aesthetics in a contemporary perspective, contributing in inspiring the historical value of the homeland and contributing to the establishment of identity by applying forms and colors of traditional garments with folk patterns on a uniform design. In addition, naturality means the reorganization of unprocessed pure nature, expressing the image of nature through colors taken from the natural environment or motifs of the regional plants. Finally, combining general sensibilities with diverse cultural features, compromisability is realized as a modern design which combines a standardized uniform with the aesthetic components of the local environment and traditional garments.

창의성 증진을 위한 국내놀이터 공간특성 및 개선방안 연구 (The Spatial Characteristics of Playgrounds Supporting Children's Creativity)

  • 윤여란;문정민
    • 한국실내디자인학회논문집
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    • 제25권4호
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    • pp.90-97
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    • 2016
  • As the paradigm which emphasizes nurturing creative elites is introduced, more attention has been paid to children playing and their creativity. This change means that the importance of creativity is emphasized in the education of children, and furthermore, playgrounds which focus on creativity and imagination are needed. Therefore, this study examines the spatial characteristics of playgrounds for children and suggested strategies to improve them. There are five spatial characteristics of a creative playground: aesthetics, being eco-friendly, exploration, challenging and variable. Through the five characteristics, playgrounds were analysed based on ten expressive elements and the results are summarized: Creative playgrounds for children should have an attractive design with sculptural elements which stimulate children to be excited through associable shapes and abstract colors. Second, shelter type structures and a flexible flow design are needed so that children can feel free and be encouraged to explore in diverse ways. Third, as playgrounds for children provide spaces for rest in addition to play, organic facilities and eco-friendly materials for the rest space should to be used. Fourth, as childhood is a period when emotional, cognitive and physical development are achieved, organic geographical features and atypical facilities should be provided so that children can acquire extensive skills and join in physical activities. Finally, creative playgrounds for children should have mobile or variable facilities which consider the characteristics of children who want to do diverse activities and play different games. This study analysed playgrounds for children and suggested strategies to improve them. For successful design and use of creative playgrounds, it is suggested that intensive research on them and consultation with experts should be considered.