• Title/Summary/Keyword: express emotion

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Emotion Based Gesture Animation Generation Mobile System (감정 기반 모바일 손제스쳐 애니메이션 제작 시스템)

  • Lee, Jung-Suk;Byun, Hae-Won
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.129-134
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    • 2009
  • Recently, percentage of people who use SMS service is increasing. However, it is difficult to express own complicated emotion with text and emoticon of exited SMS service. This paper focuses on that point and practical uses character animation to express emotion and nuance correctly, funny. Also this paper suggests emotion based gesture animation generation system that use character's facial expression and gesture to delivery emotion excitably and clearly than only speaking. Michel[1] investigated interview movies of a person whose gesturing style they wish to animate and suggested gesture generation graph for stylized gesture animation. In this paper, we make focus to analyze and abstracted emotional gestures of Disney animation characters and did 3D modeling of these emotional gestures expanding Michel[1]'s research. To express emotion of person, suggests a emotion gesture generation graph that reflects emotion flow graph express emotion flow for probability. We investigated user reaction for research the propriety of suggested system and alternation propriety.

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Visualizing Emotions with an Artificial Emotion Model Based on Psychology -Focused on Characters in Hamlet- (심리학 기반 인공감정모델을 이용한 감정의 시각화 -햄릿의 등장인물을 중심으로-)

  • Ham, Jun-Seok;Ryeo, Ji-Hye;Ko, Il-Ju
    • Science of Emotion and Sensibility
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    • v.11 no.4
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    • pp.541-552
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    • 2008
  • We cannot express emotions correctly with only speech because it is hard to estimate the kind, size, amount of emotions. Hamlet who is a protagonist in 'Hamlet' of Shakespeare has emotions which cannot be expressed within only speech because he is in various dramatic situations. So we supposed an artificial emotion, instead of expressing emotion with speech, expressing and visualizing current emotions with color and location. And we visualized emotions of characters in 'Hamlet' with the artificial emotion. We designed the artificial emotion to four steps considering peculiarities of emotion. First, the artificial emotion analyzes inputted emotional stimulus as relationship between causes and effects and analyzes its kinds and amounts. Second, we suppose Emotion Graph Unit to express generating, maintaining, decaying of analyzed one emotional stimuli which is outputted by first step, according to characteristic. Third, using Emotion Graph Unit, we suppose Emotion Graph that expresses continual same emotional stimulus. And we make Emotion Graph at each emotions, managing generation and decay of emotion individually. Last, we suppose Emotion Field can express current combined value of Emotion Graph according to co-relation of various emotions, and visualize current emotion by a color and a location in Emotion Field. We adjusted the artificial emotion to the play 'Hamlet' to test and visualize changes of emotion of Hamlet and his mother, Gertrude.

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Children's Emotion Recognition, Emotion Expression, and Social Interactions According to Attachment Styles (애착 유형에 따른 아동의 정서인식, 정서표현 및 상호작용)

  • Choi, Eun-Sil;Bost, Kelly
    • Korean Journal of Child Studies
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    • v.33 no.2
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    • pp.55-68
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    • 2012
  • The goals of this study were to examine how children's recognition of various emotions, emotion expression, and social interactions among their peers differed according to their attachment styles. A total of 65 three to five years old children completed both attachment story-stem doll plays and a standard emotion recognition task. Trained observers documented children's valence of emotion expression and social interactions among their peers in the classroom. Consistent with attachment theory, children who were categorized as secure in the doll play were more likely to express positive emotions than children who were categorized as avoidant in the doll play. Children who were categorized as avoidant in the doll play were more likely to express neutral emotions among their peers than children who were categorized as secure and anxious in the doll play. The findings of this study contribute to the general attachment literature by documenting how attachment security plays a crucial role in having positive emotions in ordinary situations. It does so by also demonstrating how different attachment styles are associated with children's qualitatively different patterns of emotion processing, especially in terms of their expression of emotions.

The study of Emotion Traits in Sasang Constitution by Several Mood scale (정서 관련 척도를 이용한 사상체질의 감정 특성 요인 연구)

  • Kim, Woo-Chul;Kim, Kyeong-Su;Kim, Kyeong-Ok
    • Journal of Oriental Neuropsychiatry
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    • v.22 no.4
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    • pp.63-75
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    • 2011
  • Objectives : One's mind is turned over by environment and personal relationship. This Emotion is called Chiljung in Oriental Medicine. Sasang Constitution is sorted each Emotion by Nature & Emotion(性情). So, this study aimed at figuring out the relations on Sasang Constitution, and emotion traits of oriental medicine students by EEQ and CISS(as named Mood scale). Methods : 199 students of Dongshin university oriental medicine were tested by Questionnaire for Sasang Constitution ClassificationII(QSCCII) and Mood scale. In this study is used 156 students' data, except 43 students' one for research. 156 students are classified four groups by QSCCII. The degree of emotion was determined by Mood scale. These data ware analyzed by frequency, t-test, ANOVA, Multiple comparison, Correlation, Regression with SPSS windows 15.0. Results : 1. Soeumin has high score on EEQ more than Soyangin. 2. Sasang constitution make no difference on CISS, except emotion-oriented coping in not classify group. 3. It has influence on Emotional express by Sasang constotution that Task-oriented coping, EEQ and CISS. Conclusions : Sasang constitution has significant difference on Emotional express.

Emotional Intelligence in Children's Textbooks of the Chosun Dynasty (조선시대 아동용 교재들 속에 나타난 정서지능)

  • Woo, Nam Hee
    • Korean Journal of Child Studies
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    • v.20 no.1
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    • pp.3-14
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    • 1999
  • Seven textbooks for children used in homes and schools (sudangs) of the Chosun dynasty were examined to investigate how they taught emotional intelligence in traditional Korean society. The contents of the books were analyzed according to the 4 abilities of emotional intelligence described by Salovey and Mayer (1966): (1) perception, appraisal, and expression of emotion, (2) emotion's facilitation of thinking, (3) understanding and analyzing emotions, and (4) regulation of emotion to promote emotional and intellectual growth. The analysis showed that most of the books valued emotional intelligence and taught children how they perceive, appraise, and express emotions. The emotional ability to facilitate thinking was also emphasized, whereas the ability to understand and analyze emotions was seldom mentioned. It was also found that the regulation of emotion was emphasized; that is, children were educated to control and depress their emotions rather than to express them naturally.

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A study on Emotion Structure of Online Game Character (온라인 게임 내 캐릭터의 정서구조 연구)

  • Park, Yiseul;Ko, Ilju;Park, Junhyoung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.3
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    • pp.167-179
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    • 2016
  • Online games, by a massive influx of many players, it has diverse situations in which emotion is generated. Emotion plays an important role that helps players to interact and immerse in game. In the previous games, simple structures are used to express emotion. By increasing the user's needs of emotion in the game, it is necessary to structure a various type of emotion. In this paper, the game components were classified as background, object, and character in order to analyze emotion structurally in game. We defined how to use the rule of emotion, and applied to League of legend, Cyphers and World of Warcraft which belong to the AOS genre. The AOS game is well-suited for analyzing emotion structure, because a various emotional changes and situations can arise in the game. Through this paper, it was discovered similarities emotion to be used in online games. It is expected to generalize the emotion in the game by analyzing the emotional structure of more games in future.

Emotional Expression System Based on Dynamic Emotion Space (동적 감성 공간에 기반한 감성 표현 시스템)

  • Sim Kwee-Bo;Byun Kwang-Sub;Park Chang-Hyun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.1
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    • pp.18-23
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    • 2005
  • It is difficult to define and classify human emotion. These vague human emotion appear not in single emotion, but in combination of various emotion. And among them, a remarkable emotion is expressed. This paper proposes a emotional expression algorithm using dynamic emotion space, which give facial expression in similar with vague human emotion. While existing avatar express several predefined emotions from database, our emotion expression system can give unlimited various facial expression by expressing emotion based on dynamically changed emotion space. In order to see whether our system practically give complex and various human expression, we perform real implementation and experiment and verify the efficacy of emotional expression system based on dynamic emotion space.

Inference Ability Based Emotion Recognition From Speech (추론 능력에 기반한 음성으로부터의 감성 인식)

  • Park, Chang-Hyun;Sim, Kwee-Bo
    • Proceedings of the KIEE Conference
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    • 2004.05a
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    • pp.123-125
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    • 2004
  • Recently, we are getting to interest in a user friendly machine. The emotion is one of most important conditions to be familiar with people. The machine uses sound or image to express or recognize the emotion. This paper deals with the method of recognizing emotion from the sound. The most important emotional component of sound is a tone. Also, the inference ability of a brain takes part in the emotion recognition. This paper finds empirically the emotional components from the speech and experiment on the emotion recognition. This paper also proposes the recognition method using these emotional components and the transition probability.

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Behavior Decision Model Based on Emotion and Dynamic Personality

  • Yu, Chan-Woo;Choi, Jin-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.101-106
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    • 2005
  • In this paper, we propose a behavior decision model for a robot, which is based on artificial emotion, various motivations and dynamic personality. Our goal is making a robot which can express its emotion human-like way. To achieve this goal, we applied several emotion and personality theories in psychology. Especially, we introduced the concept of dynamic personality model for a robot. Drawing on this concept, we could make a behavior decision model so that the emotion expression of the robot has adaptability to various environments through interactions between human and the robot.

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A Study of Emotional Dimension that takes into account the Characteristics of the Arousal axis (각성 축의 특성을 고려한 감정차원에 관한 연구)

  • Han, Eui-Hwan;Cha, Hyung-Tai
    • Science of Emotion and Sensibility
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    • v.17 no.3
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    • pp.57-64
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    • 2014
  • In this paper, we verify the relation between elements (active and inactive) of Russell's emotional dimension ("A Circumplex Model") to propose a new representing method. Russell's emotional dimension expresses emotional words (happy, joy, sad, nervous, etc.) as a point on the two dimensions (Arousal and Valence). It is most commonly used in many filed such as Science of Emotion & Sensibility, Human-Computer Interaction (HCI), and Psychology etc. But other researchers have insisted that Russell's emotional dimension have to be modified because of its inherent problems. Such problems included the possibility of mixed feelings, the difference of emotion and sensibility, and the difference of Arousal axis and Valence axis. Therefore, we verify relationship of A Circumplex Model's elements (active and inactive) and find how to people express their Arousal feelings using survey. We finally propose new method to express emotion in Russell's emotional dimension. Using this method, we can solve Russell's problems and compensate other researches.