• Title/Summary/Keyword: experience contents

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Analysis of Intertextuality Cases in Games and Animations through "Pix" (를 통한 게임과 애니메이션의 상호텍스트 사례분석)

  • Gwak, E-Sac
    • Journal of Korea Game Society
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    • v.14 no.2
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    • pp.45-54
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    • 2014
  • With the spread of game platforms fueled by the development of smartphones, such classic games as and have been transplanted in smartphone and visual media. Which stirred an issue among gamers because classic games were the materials used. However, there is a lot of room for improvement because it developed from a different viewpoint from the experiences of gamers in many cases. Based on the judgment that the reasons why the experiences of gamers were not reproduced in visual media lay in intertextuality between games and visual media, this study analyzed "Pixels" as a case of good intertexts. The analysis results of intertextuality in the game show that it applied quotation, summary, mending, and satirical travesty to the elements only known to gamers in addition to a simple arrangement of representations and parody, thus succeeding in reproducing the experiences of gamers. It also took into account popular appeal with a fresh direction not familiar to non-gamers.

A Study on User Performance Level according to Presence or Frequency of Providing Leaderboard in the Game (게임 중 Leaderboard 제공 유무 및 빈도에 따른 사용자 수행수준에 대한 연구)

  • Seo, Su-Jong;Jeong, Ji-Yeon;Kim, Eun-Kyoung;Han, Ye-Jin;Choi, Jong In;Kim, Jong-Hyun;Lee, Jung;Kim, Sun-Jeong
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.67-76
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    • 2018
  • The interaction between users and games is an important factor in game development. In this paper, we consider Leaderboard UI in shooting game and study user's performance level according to presence or frequency of providing Leaderboard UI. For this research, we developed a third person shooting game and conducted experiments for 80 college students. The results of the experiments were analyzed using statistical significance using the T-test method. Finally, in order to improve user's performance level, we conclude that the user's gaming experience is a bigger factor than the presence or frequency of providing Leaderboard, causing a significant difference.

An Analysis of Vegetation Status in an Urban Natural Park -Focus on Seoo Royal Tomb-

  • Kang, Hyun-Kyoung;Bang, Kwang-Ja;Kim, Hyun
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.1
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    • pp.13-25
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    • 2001
  • Recently there have been increasing demands and desire for the urban open space due to urban development or environmental deterioration. Urban natural parks in Seoul provide citizens with comfortable open space and thus play an important role as learning spaces to experience nature and understand the environment. Accordingly, this study aims to analyze existing vegetation and provide basic data for the conservation and management plans of urban natural parks and education programs. The contents of the study encompass natural environment such as topography, altitude, slope and aspect and botanical ecosystem including the structure of plant communities and tree growth. According to the result of topography analysis, the overall altitude was not high but the slope was relative steep. Vegetation of Seoo Royal Tomb, a urban natural park has been classified into 12 types, and they include; Quercus acutissima community(lowland type), Quercus acutissima community(valley type), quercus variabilis community, Quercus mongolica community, Castanea crenata community, Capinus laxiflora community, Pinus densiflora community(lowland type), Pinus densiflora community(slope type), Robinia pseudo-acacia community, Populos$\times$albaglandulosa community, Pinus rigida community, and Pinus koraiensis community. Based on the survey and analysis results, we have classified the study area into conservation, buffer, and utilization zones for the effective management. This study provides basic data to support the establishment of master plans for urban natural parks by analyzing vegetation conditions at Seoo Royal Tomb, an urban natural park, Based on the results presented in the study, consistent monitoring work needs to be conducted, and elaborate management plans also should be prepared.

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Clustering-Based Recommendation Using Users' Preference (사용자 선호도를 사용한 군집 기반 추천 시스템)

  • Kim, Younghyun;Shin, Won-Yong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.277-284
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    • 2017
  • In a flood of information, most users will want to get a proper recommendation. If a recommender system fails to give appropriate contents, then quality of experience (QoE) will be drastically decreased. In this paper, we propose a recommender system based on the intra-cluster users' item preference for improving recommendation accuracy indices such as precision, recall, and F1 score. To this end, first, users are divided into several clusters based on the actual rating data and Pearson correlation coefficient (PCC). Afterwards, we give each item an advantage/disadvantage according to the preference tendency by users within the same cluster. Specifically, an item will be received an advantage/disadvantage when the item which has been averagely rated by other users within the same cluster is above/below a predefined threshold. The proposed algorithm shows a statistically significant performance improvement over the item-based collaborative filtering algorithm with no clustering in terms of recommendation accuracy indices such as precision, recall, and F1 score.

The Strategy and the Tactics for Online Searching (온라인 검색(檢索)에 있어서 검색전략(檢索戰略)과 전술(戰術))

  • Lee, Hyyj-Je
    • Journal of Information Management
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    • v.26 no.1
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    • pp.80-98
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    • 1995
  • Search strategies is a means to make an efficient search. Among several studies of search strategy, Bates' $\ulcorner$Search Tactics$\lrcorner$ has been often cited and introduced, but their studies have been superficial. In this paper, the contents of Bates' $\ulcorner$Search Tactics$\lrcorner$ are examined in detail, and we try to represent the actual online search process based upon Bates' $\ulcorner$Search Tactics$\lrcorner$. The following three kinds of survey are made in order to clarify which and how tactics are used: (1) Interview with 7 searchers who belong to different types of organizations, and use different kinds of databases (2) Analysis of some online search records. (3) Analysis of written applications for a newspaper database during one year. In conclusion, Bates' tactics falls into categories and new several tactics which often used are added. The following five factors affect online search activities, search strategy, and search tactics. (1) the difficulty of search requests (2) the kinds of databases (3) the charging policy for each online search (4) the presence of the user during the search (5) the searcher' online experience In the limited condition, typical tactics are suggested, but in order to generalize the pattern of using tactics, further investigation is necessary.

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Analysis of the Quantity and Quality of the Contents of Junior High School Mathematics Curriculum and Textbooks (중학교 수학 교육과정 및 교과서 내용의 양과 난이도 수준 분석)

  • 박경미
    • Journal of Educational Research in Mathematics
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    • v.10 no.1
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    • pp.35-55
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    • 2000
  • There seems to be a public consensus that the content of Korean mathematics textbooks is extensive and of a high level of difficulty. However, such judgment is the result of a generalization based on individual experience or on the results from comparisons of the international levels of achievement. Therefore, a more objective and stricter approach to the determination of the quantity and level of difficulty of mathematics content is necessary. For this purpose, this study has compared the content of Koreas 6th and 7th junior high school curriculums, and the Korean mathematics curriculum to textbooks of the United States, which has a considerable influence on the making of Korean mathematics textbooks. First of all, a comparison of Koreas 6th and 7th junior high school mathematics curriculums showed a slight reduction in the total quantity of content, as more content was deleted than was added in the 7th curriculum. However, given the fact that the number of hours of mathematics classes has been reduced, the reduction in content cannot be regarded as anything more than a simple reflection of the reduction in hours, proving that the 7th curriculum has not met its revision objective of reducing the content by 30%. Meanwhile, the comparison of the United States junior high school mathematics textbooks to Korea's 7th curriculum showed that the 7th grade content in the United States was much broader, encompassing content which in Korea ranged from the 2nd grade of elementary school to the 2nd year of junior high school. Therefore, on the surface, it may appear that the overall level of content in the American mathematics textbook is lower than that of the Korean. However, there are several cafes, such as statistics and probability, where certain content was more difficult and introduced at an earlier grade in the United States than in Korea. In fact, it can be said that Korea students tend to find content of the mathematics textbooks to be harder than they actually are because they are delivered as a mere aggregate of algorithms, with little consideration to its application in their everyday lives. In this respect, there is much room for improvement on the mathematics textbooks of Korea.

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Comparison of the Nutrition Knowledge, food Habits and Life Styles of Obese Children and Normal Children in Elementary School in Kyeong-gi Province (경기지역 일부 초등학교 비만아 및 정상아의 영양지식, 식사 및 생활 습관의 비교)

  • 박현옥;김은경;지경아;곽동경
    • Korean Journal of Community Nutrition
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    • v.5 no.4
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    • pp.586-597
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    • 2000
  • The nutrition knowledge and food attitude of obese children were assessed and compared with their normal children counterparts to provide information for nutrition education programs. One hundred forty six obese children and 92 normal children from the fourth to sixth grade in Bucheon and Anyang elementary schools of Kyeong-gi Province were selected for the study. A multiple choice questionnaire, including 12 items of general nutrition knowledge and 13 items of weight control, were used to test the nutrition knowledge of children. The results of this study are as follows : 1) 57.5% of male and 40.9% of female obese children had experience with weight control, but the rate of correct answers on the nutrition knowledge test ranged from 53% to 58%, which does not show any significant difference between the two groups. The rate of correct answers on items conrerning 'general nutrition knowledge' and 'nutrition knowledge for weight control' did not show any significant difference among the two groups. 2) Obese male students showed a higher rate of correct answers(59.2%) on items of 'the proper food selection for obese children', compared with their counterparts and also obese female students showed a higher rate of correct answers(88.6%) on 'physical exercise', compared with their counterparts. 3) The rate of correct answers on nutrition knowledge of 'basic food groups', 'the functions of iron and vitamins', 'the concept of energy', and 'the principle of weight change' were lower than 40%. 4) The obese children frequently did not have breakfast, overate during lunch in many cases, and had low recognition on knowledge that was necessary to weight control. 5) Only 30.9% and 22.7% of male and female obese children replied that they would participate in weight control programs. However, 53.6% of males and 68.2% of females did not show any concern in participating the programs. From these results, it was suggested that it is necessary to motivate the obese to participate in weight-control program. When developing nutrition education programs for the obese, the contents of the questions that showed a low correct answering rates should be emphasized.

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A Study on the Evaluating Model to Analyze the Type of Digital Storytelling in Web Museums (웹 뮤지엄에서 디지털 스토리텔링 유형분석을 위한 평가모형 개발 및 적용 연구)

  • Kim, Mi-Re;Park, Soo-Jin
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.301-312
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    • 2006
  • The advancement of IT technology and the distribution of PC makes a change on the web contents expressions and user's experiments. The advanced web environment makes virtual web museum. We anticipate that demand of virtual web museum is likely to increase. However, most of studies on web museum are case studies about visual expression or graphic interface of virtual space. This paper will be considered about the functions of digital storytelling on web museum and try to develop an self-evaluation model which can evaluate the value of digital storytelling on web museum. The ultimate goal of this study is to verify the validity of the model to evaluate new storytelling of web museum and to classify the digital storytelling based on the evaluated results, with a view to presenting the direction of development by type. The results of this study may provide a reference of applying digital storytelling into web museum and also it can be a checklist for developing the user experience for navigating a web museum.

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A study on the awareness of oral health behavior and oral health education for a middle schools and high schools in Busan, Gyeongnam province (부산·경남 일부 중고등학생의 구강보건행동 및 구강보건교육경험 인지도에 관한 연구)

  • Jang, Kyeung-Ae
    • Journal of Korean society of Dental Hygiene
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    • v.8 no.1
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    • pp.107-118
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    • 2008
  • The purpose of this study was to transfer the knowledge of oral health care and to improve the oral health after the effective education of oral health behavior. The survey is conducted for 484 middle and high school students in Busan and Gyeongnam province about the oral health behavior, the cause and the preventive of oral diseases and oral health education experience by the self-answering method. The date was analysed using the SPSS 13.0 program. The obtained result were as follows. 1. 38.8% students in middle school have been to the dentist within one year and the reason is the dental care that is to 61.7% in the case of the high school students. 2. For the daily toothbrushing frequency. above 3 times is highest to 57.9% in middle school students and 2 times 59.9% in high school students. 3. 45.9% and 45.0% students in middle and high school have the regular dental check-ups to prevent the dental caries and periodontal disease with greatest portion. 4. 35.7% respondents had experienced oral health education. 48% of them got the education from the dental clinics. 82.2% of the education method is a theory and the contents is toothbrushing method with 58.7% portion. 5. 86% respondents of middle school students answered that regular oral health education is necessary and 78.1% students are willing to participate in the oral health education. The results of this study propose that the regular dental check-ups for middle and high school students enable them have early medical treatment and protection against oral disease. Also for the effective oral health education, those program and various media should be developed systematically to enhance the students' motive for oral health.

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Popular Song's Lyrics as Tourism Language: Focusing on Exoticism (관광언어로서 대중가요 노랫말 : 이국성을 중심으로)

  • Yang, Soung-hoon;Choi, Mun-yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.6
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    • pp.3778-3786
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    • 2015
  • This paper aimed to explore the possible popular song's linkage to tourism promotion material. Especially focusing on the lyrics of Korean popular song, which explicitly containing exoticism in title or lyrics in early and mid of 20 centuries, this research verified how authors represented the one of Dann's language of tourism thesis: strangeness perspective in tourism and language of differentiation. Result suggested that song writers, as of their imaginary by-product or personal experience, present exoticism in lyrics of song in various ways: exaggerating, creating, stereo-typing exotic place. Fulfilling the Dann's idea, songs elaborately delivered familiar words, conspicuously by personifying place, allocating young ladies and mentioning origin or hometown. The research was efforts to find the origin of entertainment contents savvy-tourism promotion and also traced potential tourist's collective imagination toward potential overseas tourism destination.