• Title/Summary/Keyword: equipment interface

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An Efficient Hand Gesture Recognition Method using Two-Stream 3D Convolutional Neural Network Structure (이중흐름 3차원 합성곱 신경망 구조를 이용한 효율적인 손 제스처 인식 방법)

  • Choi, Hyeon-Jong;Noh, Dae-Cheol;Kim, Tae-Young
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.6
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    • pp.66-74
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    • 2018
  • Recently, there has been active studies on hand gesture recognition to increase immersion and provide user-friendly interaction in a virtual reality environment. However, most studies require specialized sensors or equipment, or show low recognition rates. This paper proposes a hand gesture recognition method using Deep Learning technology without separate sensors or equipment other than camera to recognize static and dynamic hand gestures. First, a series of hand gesture input images are converted into high-frequency images, then each of the hand gestures RGB images and their high-frequency images is learned through the DenseNet three-dimensional Convolutional Neural Network. Experimental results on 6 static hand gestures and 9 dynamic hand gestures showed an average of 92.6% recognition rate and increased 4.6% compared to previous DenseNet. The 3D defense game was implemented to verify the results of our study, and an average speed of 30 ms of gesture recognition was found to be available as a real-time user interface for virtual reality applications.

The Digital Redundancy Design for Back-up Mode Operation of Aviation Intercom (항공용 인터콤의 백업 모드 운용을 위한 디지털 방식의 이중화 설계)

  • Jeong, Seong-jae;Cho, Kyung-hak;Kim, Dong-hyouk;Lee, Seong-woo
    • Journal of Advanced Navigation Technology
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    • v.26 no.5
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    • pp.358-364
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    • 2022
  • The Inter Communication System for avionics is in charge of processing all voice signals that internal calls between Pilot and Co-pilot, internal calls between Pilots and Crews, external calls through communication equipment such as Ultra/Very High Frequency Receiver/Transmitter(U/VHF RT), audio signal monitoring for navigation and mission equipment such as VHF Omnidirectional Range/Instrument Landing System(VOR/ILS), Tactical Air Navigation(TACAN), audio signal output for voice recording to Flight Data Recorder(FDR) and Data Transfer System(DTS), and warning/caution audio signal generate about the status and threat of aircraft. Because Inter Communication System for avionics is sensitive to noise in the case of analog audio signals, a redundant design that can protect audio signal from electromagnetic noise inside/outside of aircraft is required for the mission of pilots and crews. In this paper, Normal/Back-up operation mode and redundancy design plan based on digital method for the redundancy of the digital Inter Communication System for avionics and manufacturing, verification results are described.

Vibration Reduction Device for Directional Moving Satellite Antenna (지향성을 가지고 동작하는 위성 안테나 진동저감 장치 )

  • SeokWeon Choi;Sang-Soon Yong
    • Journal of Space Technology and Applications
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    • v.2 no.3
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    • pp.187-194
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    • 2022
  • Although the magnitude of the disturbance caused by the driving of the motor operated to secure the high-speed and precise directivity of the antenna is small, it acts as a major cause of impairing the image quality of the observation satellite, which requires precision directing performance. In order to acquire high-resolution image information through the improvement of the high-resolution observation satellite, proper vibration isolation and reduction design are required so that jitter generated when the directional antenna motor is driven is not transmitted to the main mission equipment. In this paper, the development process of the directional antenna vibration reduction device applied to real satellites and the effect of micro vibration reduction before and after application will be examined. This device was designed as a way to significantly improve the jitter problem by replacing only one gear in the directional antenna driving unit with a spring damper gear without any additional interface equipment. It was first applied and launched to a high-resolution earth observation satellite, and has been successfully operated so far.

Torque Estimation of the Human Elbow Joint using the MVS (Muscle Volume Sensor) (근 부피 센서를 이용한 인체 팔꿈치 관절의 동작 토크 추정)

  • Lee, Hee Don;Lim, Dong Hwan;Kim, Wan Soo;Han, Jung Soo;Han, Chang Soo;An, Jae Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.6
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    • pp.650-657
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    • 2013
  • This study uses a muscle activation sensor and elbow joint model to develop an estimation algorithm for human elbow joint torque for use in a human-robot interface. A modular-type MVS (Muscle Volume Sensor) and calibration algorithm are developed to measure the muscle activation signal, which is represented through the normalization of the calibrated signal of the MVS. A Hill-type model is applied to the muscle activation signal and the kinematic model of the muscle can be used to estimate the joint torques. Experiments were performed to evaluate the performance of the proposed algorithm by isotonic contraction motion using the KIN-COM$^{(R)}$ equipment at 5, 10, and 15Nm. The algorithm and its feasibility for use as a human-robot interface are verified by comparing the joint load condition and the torque estimated by the algorithm.

A Comparison of the Characteristics between Single and Double Finger Gestures for Web Browsers

  • Park, Jae-Kyu;Lim, Young-Jae;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.5
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    • pp.629-636
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    • 2012
  • Objective: The purpose of this study is to compare the characteristics of single and double finger gestures related on the web browser and to extract the appropriate finger gestures. Background: As electronic equipment emphasizes miniaturization for improving portability various interfaces are being developed as input devices. Electronic devices are made smaller, the gesture recognition technology using the touch-based interface is favored for easy editing. In addition, user focus primarily on the simplicity of intuitive interfaces which propels further research of gesture based interfaces. In particular, the fingers in these intuitive interfaces are simple and fast which are users friendly. Recently, the single and double finger gestures are becoming more popular so more applications for these gestures are being developed. However, systems and software that employ such finger gesture lack consistency in addition to having unclear standard and guideline development. Method: In order to learn the application of these gestures, we performed the sketch map method which happens to be a method for memory elicitation. In addition, we used the MIMA(Meaning in Mediated Action) method to evaluate gesture interface. Results: This study created appropriate gestures for intuitive judgment. We conducted a usability test which consisted of single and double finger gestures. The results showed that double finger gestures had less performance time faster than single finger gestures. Single finger gestures are a wide satisfaction difference between similar type and difference type. That is, single finger gestures can judge intuitively in a similar type but it is difficult to associate functions in difference type. Conclusion: This study was found that double finger gesture was effective to associate functions for web navigations. Especially, this double finger gesture could be effective on associating complex forms such as curve shaped gestures. Application: This study aimed to facilitate the design products which utilized finger and hand gestures.

Design and Implementation of Cable Data Subscriber Network Management System using Object-oriented Modeling (객체지향 모델링을 이용한 케이블 데이터 가입자 망관리 시스템의 설계 및 구현)

  • Yun, Byeong-Soo;Ha, Eun-Ju;Kim, Che-Young
    • The KIPS Transactions:PartC
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    • v.11C no.2
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    • pp.269-276
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    • 2004
  • There exist several types of distributed subscriber networks using Asymmetric Digital Subscriber Line(ADSL), Very high -bit rate Digital subscriber Line(VDSL), and Data Oner Cable Service Interface Specifications(DOCSIS). The efficient and concentrated network management of those several distributed subscribers networks and resources requires the general management information model of network, which has abstract and conceptual managed objects of the heterogeneous networks and its equipment to manage the integrated subscriber network. This paper presents the general Internet subscribers network modeling framework using RM-ODP to manage that network in the form of integrated hierarchy. This paper adopts the object-oriented development methodology with UML and designs and implements the HFC network of DOCSIS as an example of the subscriber network.

The study on Quantitative Analysis of Emotional Reaction Related with Step and Sound (스텝과 사운드의 정량적 감성반응 분석에 관한 연구)

  • Jeong, Jae-Wook
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.211-218
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    • 2005
  • As digital Information equipment is new arrival, new paradigm such as 'function exist but form don't' is needed in the field of design. Therefore, the activity of design is focused on the relationship of human and machine against visual form. For that reason, it is involved emotional factor in the relationship and studied on new field, the emotional interlace. The goal of this paper is to suggest the way of emotional interface on searching multimedia data. The main target of paper is effect sound and human's step and the main way of research is visualization after measuring and analyzing numerically similarity level among emotion-words. This paper suggests the theoretical bad(ground such as personal opinion, the character of auditory information and human's step and case studies on the emotion research. The experimental content about sound is fueled from my previous research and the main experimental content about human's step is made with regression-expression to substitute Quantification method 1 for value about stimulation. The realistic prototype to apply the research result will is suggested on the next research after studying the search environment.

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Developing Interactive Game Contents using 3D Human Pose Recognition (3차원 인체 포즈 인식을 이용한 상호작용 게임 콘텐츠 개발)

  • Choi, Yoon-Ji;Park, Jae-Wan;Song, Dae-Hyeon;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.619-628
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    • 2011
  • Normally vision-based 3D human pose recognition technology is used to method for convey human gesture in HCI(Human-Computer Interaction). 2D pose model based recognition method recognizes simple 2D human pose in particular environment. On the other hand, 3D pose model which describes 3D human body skeletal structure can recognize more complex 3D pose than 2D pose model in because it can use joint angle and shape information of body part. In this paper, we describe a development of interactive game contents using pose recognition interface that using 3D human body joint information. Our system was proposed for the purpose that users can control the game contents with body motion without any additional equipment. Poses are recognized comparing current input pose and predefined pose template which is consist of 14 human body joint 3D information. We implement the game contents with the our pose recognition system and make sure about the efficiency of our proposed system. In the future, we will improve the system that can be recognized poses in various environments robustly.

A Study on Education Software for Controling of Multi-Joint Robot (다관절 로봇 제어를 위한 교육용 소프트웨어 연구)

  • Kim, Jae-Soo;Son, Hyun-Seung;Kim, Woo-Yeol;Kim, Young-Chul
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.469-476
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    • 2008
  • To enhance the educational effect of Multi-Joint Robot have to easily develop motion through the control software. The traditional way of development technique for multi-joint robot is educated with very complicated implementation, but our motion creation tool can be possible to do the creative activity for controling robot movements with ease. This paper mentions to develop the motion creation tool for easily and quickly programming the motion control of multi-joint robot on the educational program. With this tool we easily and exactly provide the education of robot program. In this paper, our suggested tool could not only evade the traditional way of a complicated control program using programming languages but also control easier the robot than the GUI(Graphic User Interface) programming centered on the user's convenience. Additionally, the robot motion's implementation is possible applied with microprocessor experimental equipment educationally to practical use.

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Interfacial Phenomena of Lignocellulose Fiber/Thermoplastic Polymer Composites (리그노셀룰로오스 섬유/열가소성 고분자 복합재의 계면 현상)

  • Son, Jungil;Yang, Han-Seung;Kim, Hyun-Joong
    • Journal of Adhesion and Interface
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    • v.3 no.4
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    • pp.44-52
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    • 2002
  • Composite materials are created by combining two or more component to achieve desired properties which could not be obtained with the separate components. The use of reinforcing fillers, which can reduce material costs and improve certain properties, is increasing in thermoplastic polymer composites. Currently, various inorganic fillers such as talc, mica, clay, glass fiber and calcium carbonate are being incorporated into thermoplastic composites. Nevertheless, lignocellulose fibers have drawn attention due to their abundant availability, low cost and renewable nature. In recent, interest has grown in composites made from lignocellulose fiber in thermoplastic polymer matrices, particularly for low cost/high volume applications. In addition to high specific properties, lignocellulose fibers offer a number of benefits for lignocellulose fiber/thermoplastic polymer composites. These include low hardness, which minimize abrasion of the equipment during processing, relatively low density, biodegradability, and low cost on a unit-volume basis. In spite of the advantage mentioned above, the use of lignocellulose fibers in thermoplastic polymer composites has been plagued by difficulties in obtaining good dispersion and strong interfacial adhesion because lignocellulose fiber is hydrophilic and thermoplastic polymer is hydrophobic. The application of lignocellulose fibers as reinforcements in composite materials requires, just as for glass-fiber reinforced composites, a strong adhesion between the fiber and the matrix regardless of whether a traditional polymer matrix, a biodegradable polymer matrix or cement is used. Further this article gives a survey about physical and chemical treatment methods which improve the fiber matrix adhesion, their results and effects on the physical properties of composites. Coupling agents in lignocellulose fiber and polymer composites play a very important role in improving the compatibility and adhesion between polar lignocellulose fiber and non-polar polymeric matrices. In this article, we also review various kinds of coupling agent and interfacial mechanism or phenomena between lignocellulose fiber and thermoplastic polymer.

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