• Title/Summary/Keyword: environment-oriented

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Improvement of Pattern Oriented Software Architecture Design Approach with Empirical Design of USN Middleware (USN 미들웨어 설계사례를 통한 패턴지향 아키텍처 설계방법의 개선)

  • Kung, Sang-Hwan
    • The Journal of the Korea Contents Association
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    • v.7 no.11
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    • pp.1-8
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    • 2007
  • The Sensor Network enables many distributed systems to be unmanned and automated by using of diverse sensors as well as wireless communication technologies. One of major enabling technologies for the sensor network is the USN middleware which plays the role of collecting and analyzing of measurements of sensors and controlling of the environments. The paper deals with the fungus cultivating environment based on Sensor Networks. Especially, we focus on the design of USN middleware for the embedded system, and explain how to design software architecture in terms of architectural patterns. In this design process, the improvement of methodology for pattern-oriented architecture design is proposed and the quality attributes for the architecture design is newly classified and suggested for the reference of software architecture design.

Influence of Self-Regulatory Resource and Self-Regulatory Modes on Fashion Product Purchase Intention (소비자의 자아조절자원과 자기조절모드가 패션제품의 구매의도에 미치는 영향)

  • Baek, So Ra;Hwang, Sun Jin
    • Human Ecology Research
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    • v.53 no.5
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    • pp.543-556
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    • 2015
  • This study examined the influence of self-regulatory resource depletion and self-regulatory modes on fashion product purchase intention. Initial research design dealt with differences of the resource depletion effect according to self-regulatory modes. The study used a 2 (self-regulatory resource depletion: depletion/non-depletion) ${\times}$ 2 (regulatory mode: assessment mode/locomotion mode) between-subjects factorial design. Second, the research design empirically analyzed the influence of self-regulatory resource depletion and self-regulatory mode on the fashion product purchase intention by each product group divided by type and involvement of fashion product. The subjects for the initial research were 255 university students in Seoul, Gyeonggi, and Daejeon. The subjects for the second research were 873 university students in Seoul and Daejeon. Collected data were analyzed with SPSS statistical package with reliability analysis, t -test, analysis of variance (ANOVA), and analysis of covariance (ANCOVA). The results were as follows. First, assessment-oriented consumers showed low purchase intentions about fashion products when self-regulatory resources were exhausted than when self-regulatory resource were not exhausted. Locomotion-oriented consumers, indicated no differences in purchase intention about fashion products regardless of self-regulatory resource depletion. Second, influences on purchase intention by self-regulatory resource depletion and self-regulatory mode were different according to the fashion product group. The results of this study implied that strategies should be differentiated when establishing a fashion industry marketing strategy according to the self-regulatory resource depletion and self-regulatory mode of consumers.

Food and Beverage Marketing Mix in The Hotels (관광호텔 식음료상품 마케팅믹스에 관한 연구)

  • 하경희
    • Culinary science and hospitality research
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    • v.5 no.1
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    • pp.175-204
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    • 1999
  • Today, the hotel industry in a whole are facing serious problems with a number of reasons. To overcome this situation, Customer-Oriented Marketing is considered to be a solution for the hotel F & B management, due to the potential of F & B department. The main purpose of this study was to present the Food and Beverage Marketing Mix Strategies suitable for the market characteristics. To achieve the purpose of this study, theoretical and empirical approaches were used. In review of theoritical background, basic concepts and characteristics of hotel F & B, hotel F & B marketing environment, and hotel F & B marketing mix were studied. Based on the theoritical studies and previous studies, F & B marketing mix sub-components were chosen. In this research, F & B 5P's and 1I marketing mix are discussed, they are Product, Price, Promotion, People, Physical evidence and Image. Through the survey, a number of important segment markets are emerged, which lead to essential segment markets ; business, conference and leisure market. F & B marketing mix strategies as follows. First, for the physical evidence mix, to build up the position as deluxe hotels, it is necessary to matte an investment in technical and decorative components. Second, for the people mix, to assure the service quality, the education and training programs for employee are required. Third, for the image mix, to ensure the image of hotel brand strength, the consideration for public area layout, restaurant and bar ambience, and green policy are required. Fourth, for the product and price mix, to differentiate the F & B, it is necessary to offer thorned and ethnic cuisine, and signature restaurants. Fifth, for the promotion mix, to attract more cumstomers, creative and various promotion activities, and long-term investment in customer-oriented marketing are required. There were some limitations in this study. That is, most of hotels don't operate the concrete and effective F & B marketing, have difficulty in getting data base for F & B customer. Despite their limitations, this study add some values to hotel F & B management in that it introduce the service marketing mix strategies to hotel F & B marketing.

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A Porposal for Innovative App Developing Tool (혁신적인 앱 개발도구에 대한 제안)

  • Chang, Younghyun
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.3
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    • pp.41-44
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    • 2016
  • In development environment focused on computers, the ideas of app developring tool have been presented in terms of improved software productivity. Historically, for smart applications, app developing tools have not yet effectively developed or initiated locally or internationally. Therefore, developer have difficulty in studying developing process due to the difficulties of text based language. The basic concept of a new innovative App development tool, App Developing Tool, which has been proposed in this study and enables to apply on-site requirements to smart phones, is to develop Apps on the level using easy-to-learn Word or Excel in a computer. App developing tool is developed process focus instead of program focus by introducing SOA(Service-oriented Architecture) to develop reasonably reusable service units. Since service-oriented architecture allows reusing by service unit when there are changes in a specific process or service, it is possible to provide a new function by replacing the service instead of developing a new program.

Developement of a Object Oriented Based Meta Modeling Design Framework Using XML (XML을 이용한 객체지향 메타 모델링 기반 설계 프레임워크)

  • Chu, Min-Sik;Choi, Dong-Hoon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.33 no.4
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    • pp.7-16
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    • 2005
  • Computer applications for engineering design evolve rapidly. Many design frameworks were developed by the simulation based systems so that organizations could achieve significant benefits due to cost reduction in designing. However, today’s transient design issue requires being adaptable to more complicated and atypical problems. In this paper the Multidisciplinary Language Runtime (MLR) design framework is developed. The MLR provides flexible and extensible interface between analysis modules and numerical analysis codes. It also supports Meta Modeling, Meta Variable, and XML script for atypical design formulation. By applying object-oriented design scheme to implement abstractions of the key components required for iterative systems analyses, the MLR provides flexible and extensible problem-solving environment.

Understanding and expertise in outdoor education and education-oriented (야외교육의 전문성 이해와 교육적 지향)

  • Yi, Joo-Wook;Yun, Dae-Hyun
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.607-615
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    • 2014
  • Outdoor education emphasizes diverse experiences from the internal growth which is expected from the learners, to the ecological and environmental experiences. It is also the needs of this time and reflected in the education system of Korea. However the goal of outdoor education is not well defined and philosophical efforts to clarify it is also not enough. In this respect, we tried to define the goal and investigated professionalism of outdoor education. Specifically, we investigated the professionalism of teachers and instructors of physical education. The goal was investigated in two areas 1) holistic experience and problem solving skill and 2) aiming self-reflective practitioner. The idea was that educators must not aim simple educational efficiencies but have to become self-reflective practitioners through everyday life. The conclusions of this study are firstly, a safety manual is required to avoid possible injuries and to give first aid in an unfortunate occasion, secondly, an education program is required to train outdoor professionals and lastly, outdoor education should not remain in the boundary of formal education but should be included in non-formal education.

Design and Implementation of a Scalable Framework for Parallel Program Performance Visualization (병렬 프로그램 성능가시화를 위한 확장성 있는 프레임워크 설계 및 구현)

  • Moon, Sang-Su;Moon, Young-Shik;Kim, Jung-Sun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.2
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    • pp.109-120
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    • 2001
  • In this paper, we propose the design and implementation of a portable, extensible, and efficient performance visualization framework for high performance parallel program development. The framework adopts a layered architecture:consists of three independent layers instrumentation layer, trace interface layer and visualization layer. The instrumentation layer was constructed as an ECL which captures generated events, and the EDL/JPAL constitutes the trace interface layer to provide problem-oriented interfaces between visualization layer and instrumentation layer. Finally, the visualization layer was designed as plug-and-play style for easy elimination, addition and composition of various filters, views and view groups, The proposed performance visualization framework is expected to be used as an independent performance debugging and analysis tool and as a core component in an integrated parallel programming environment.

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Multi-reserved Words Supporting System for Object-Oriented Educational Programming Language "Dolittle" (객체지향형 교육용프로그래밍언어 두리틀의 다중 예약어 지원 체계)

  • Choe, Hae-Sim;Kwon, Dae-Yong;Kim, Hyung-Shin;Yeum, Yong-Cheul;Yoo, Seoung-Wook;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.8 no.2
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    • pp.23-32
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    • 2005
  • Educational Programming Language (EPL) should be learner-friendly and easy to use. Dolittle, an object-oriented educational programming language (EPL), offers programming environment which can be programmed in Korean(Hangul). However, since some Dolittle commands are not appropriate to elementary and middle school students, it shows limitations for learners to express programming process. In this paper, we developed a set of 1:n multi-reserved words which are able to program with Korean linguistic characteristics as well as considering learners' differences, preferences, and applicable areas. The conclusion in the paper showed that programming with this 1:n multi-reserved words helped learners concentrate on problem solving regardless of the reserved words.

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A Study on the Effect of the Fit between the Type of Business Process Change and Organizational Culture on the Business Process Change Success (조직문화와 BPC 유형의 적합도가 BPC성공에 미치는 영향에 관한 연구)

  • Kang, Hee-Joo;Jeong, Seung-Ryul;Ahn, Hyun-Chul
    • The Journal of Information Systems
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    • v.20 no.4
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    • pp.49-72
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    • 2011
  • Business Process Change(BPC) is regarded as a salient factor to improve an organizations' efficiency in the current fast-changing business environment. Despite the tremendous popularity and great potential, the field of BPC adoption is littered with remarkable failures. Consequently, there have been many studies that have tried to identify the environmental factors that lead to successful BPC. However, most of them have not considered the effect of the interaction between the environmental factors on BPC success. According to Klempa(1995), the fit between environmental factors of a company may have the impact on its BPC success. Under this background, this paper empirically examines the effects of the fit between the type of BPC and the organization's culture on the success of BPC. Organization's cultures, organizational learning, as well as knowledge sharing are the dominant causes that have impact on the innovation characters of organization. Whether an organization has safety-oriented homogeneous culture or it has the change-oriented heterogeneous culture may have impact on its implementation of BPC. Also the implementation of BPC may be affected by whether the organization adopts the improvement project which accompanies only small changes or it adopts the innovation project which leads to critical changes. Thus, we analyzed the effect of the fit between the organization's culture and its BPC type on BPC success by using the survey data collected from the companies that have adopted BPC. The findings presented in this paper show that the organization having heterogeneous culture practicing innovation project and the organization having homogeneous culture practicing the improvement project resulted in the excellent BPC success.

A Study on Public Design Project Management Process In Terms of Design Management (디자인경영 측면에서 본 공공디자인사업 관리프로세스에 관한 연구)

  • Park, Su-Kyoung;Moon, Jeong-Min
    • Korean Institute of Interior Design Journal
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    • v.21 no.6
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    • pp.71-78
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    • 2012
  • These days, design has been used a very useful means to achieve differentiated urban images and establish the identity of a city, and as an effort to specialize local industries through design, public design projects are competing one another. However, the projects have considerable negative effects because of diverse reasons such as unorganized procedures. For continuous and organized projects which meet demands of the interested persons of public design, reasonable design management should be introduced with a use of design as a strategic means of management Therefore, this study examined the concepts of design management and its meaning in space and analysed cases of implementing components for management of public design projects. It searched for the factors of design management indicating design-oriented management and presented a strategy model which complements design-oriented management. The results of the study are presented as follows: First, strategic implementing components needed for a space design management process were obtained. A design recognition process aimed at what space aims at and needed to identify active components such as physical and indigenous environment. A design inquiry process included problem solution considering characteristics of multi-dimensional space active components, design development considering behavioral functions of humans, checklists needed to complete design and necessary components to institutionalize design. For definition of project space, guideline projects of public design should be progressed in the same context as urban design, and developmental directions of public design needed design inquiry in terms of space to create various experiences in space.

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