• Title/Summary/Keyword: environment-oriented

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A Course Scheduling Multi-module System based on Web using Algorithm for Analysis of Weakness (취약성 분석 알고리즘을 이용한 웹기반 코스 스케줄링 멀티 모듈 시스템)

  • 이문호;김태석;김봉기
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.290-297
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    • 2002
  • The appearance of web technology has accelerated the role of the application of multimedia technology, computer communication technology and multimedia application contents. Recently WBI model which is based on web has been proposed in the part of the new activity model of teaching-teaming. How to learn and evaluate is required to consider individual learner's learning level. And it is recognized that the needs of the efficient and automated education agents in the web-based instruction is increased But many education systems that had been studied recently did not service fluently the courses which learners had been wanting and could not provide the way for the learners to study the learning weakness which is observed in the continuous feedback of the course. In this paper we propose design of multi-module system for course scheduling of learner-oriented using weakness analysis algorithm. First proposed system monitors learner's behaviors constantly, evaluates them, and calculates his accomplishment and weakness. From this weakness the multi-agent prepares the learner a suitable course environment to strengthen his weakness. Then the learner achieves an active and complete teaming from the repeated and suitable course.

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A Web-Based Multimedia Dictionary System Supporting Media Synchronization (미디어 동기화를 지원하는 웹기반 멀티미디어 전자사전 시스템)

  • Choi, Yong-Jun;Hwang, Do-Sam
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1145-1161
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    • 2004
  • The purpose of this research is to establish a method for the construction of a multimedia electronic dictionary system by integrating the media data available from linguistic resources on the Internet. As the result of this study, existing text-oriented electronic dictionary systems can be developed into multimedia lexical systems with greater efficiency and effectiveness. A method is proposed to integrate the media data of linguistic resources on the Internet by a web browser. In the proposed method, a web browser carries out all the work related to integration of media data, and it does not need a dedicated server system. The system constructed by our web browser environment integrates text, image, and voice sources, and also can produce moving pictures. Each media is associated with the meaning of data so that the data integration and movement may be specified in the associations. SMIL documents are generated by analyzing the meaning of each data unit and they are executed in a web browser. The proposed system can be operated without a dedicated server system. And also, the system saves storage space by sharing the each media data distributed on the Internet, and makes it easier to update data.

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Design and Analysis of Data-oriented Information System for Interconnected IT Convergence Devices (정보통신 융합기기 연계를 고려한 데이터 중심의 정보시스템 모델의 설계 및 분석)

  • Oh, Chang-Ik;Jeong, Jongpil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.5
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    • pp.2406-2414
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    • 2013
  • The data-driven IT project model has been improved by adding processes such as analysis/design of data structure and channels of data collection/distribution, application of data standard and securing the flexibility in IT convergence devices data configuration on existing informatization project procedure driven by HW and SW function. This model focused on the evaluation of improvement effect which warrants data flexibility of IT convergence device. IT convergence device was divided into sensor and reactor and a situation when new information system is additionally linked to these devices was assumed. The system improvement complexity and index on network environment were estimated and they were compared to existing method.

Efficient Point-to-Multipoint ABR Flow Control Algorithm based on Congestion Depth (폭주 정도의 측정을 통한 효율적인 점대 다중점 ABR 흐름 제어)

  • Chung, Hye-Ryoun;Chung, Tai-Myoung
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.9
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    • pp.3002-3010
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    • 2000
  • ATM forum defined several ATM oriented services such as ABR, VBR, CBR, UBR, and others. Among them, ABR service is considered as one of the most appropriate ones in the LAN environment. ABR controls network traffic by using RM cells according to ATM forum standard. In particular, the point-to-multipoint ABR service in general uses consolidation algorithms to solve feedback implosion at the branch point. Consolidation algorithms alleviate propagation delay and network congestion problem: thus, the efficiency of consolidation algorithm is closely related to the network performance. In this paper, we describe the limitation of existing consolidation algorithms based on thorough analysis, and then propose an algorithm that performs better than the existing algorithms. We show that the proposed algorithm improves network performance through a parametric simulation, In our simulation the performance measure is the cell rate which is controlled by exploiting the congestion depth. We also found that the proposed algorithm not only improves efficiency of network, but also eliminates the consolidation noise.

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A Study on the Cyber Museum Organization System for Intangible Cultural Properties I - Focused on the Information system and classification code anger - (무형문화재를 위한 사이버뮤지엄 구성체계에 관한 연구 I - 정보체계 및 분류코드화를 중심으로 -)

  • 한영호;장중식;정용섭;황복득
    • Korean Institute of Interior Design Journal
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    • no.38
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    • pp.266-273
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    • 2003
  • The culture is a product of the century, and so a worldwide-recognized cultural legacy is like an incorporeal property owned by a country. It is a new legacy created In new environment conditions among countries. The meaning of this study is to give wider publicity to our intangible cultural properties through active database research. There are a significant number of museums that manage tangible cultural properties at a national level, but we can find that most stay very superficial in the aspects of database protection, classification system, and demonstration method. This is a critical physical factor that makes it difficult to create an information-oriented management system, or to manage intangible cultural properties as incorporeal entities. The preservation of tangible cultural properties may be a more proper approach of handing down valuable national characteristics to posterity In that they can show those characteristics more readily. Unlike tangible cultural properties, the preservation of intangible cultural properties requires a different approach and process. They are treated as a category of human cultural assets because of their incorporeity and formlessness. Since those intangible cultural properties to be preserved and quantified at a national level, it is an important consideration in the study on cultural properties. The objectives of this study are to present the intangible products by making the best use of the information society's merits; rediscover human elements constituting those products; ultimately help promote our cultural succession and development by databasing such human elements.

Factors and Directions of the Change of the Apparel Retail Structure in Korea (Part I) (우리나라 의류상품 소매유통구조의 변화요인과 방향 (제1보))

  • Ko, Sun-Young;Rhee, Eun-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.11 s.158
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    • pp.1495-1506
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    • 2006
  • The purposes of this study are to investigate the formation and the change of apparel retail structure historically with the viewpoint that the retail structure is affected by the process of economic development. This study was done by literature research method and the result of this study is the following. The tailor and seamstress shops, the first clothing shops in Korea, were replaced by ready-made shops, because mass production system which had developed with the industrialization of Korea increased the advantage of economy of scale compared to handicrafts individual one. After that, the production system of apparel industry had been efficient continuously, while retail system had not. The retailing of famous brand apparel conducted by exclusive franchise store caused supplier oriented markets where the opinion and the desire of consumers were not reflected. While the retailing of the unknown brand apparel handled by small retail stores were inefficient. As the apparel industry matured in 1990s, various types of new stores appeared such as specialty stores, discount stores, TV home shopping, internet shopping, outlet malls, and big fashion stores in Dongdeamoon. These new stores have features of seeking profits in mass merchandising. As these large retail stores grow, the apparel retail structure of Korea is changing from a fragmented market to a vertically integrated one. This change is shown by the decrease of stores per inhabitants. With the change of environment, the apparel retail system which has lagged behind comparatively is expected to develop into more efficient system based on the large capital investment which raise the advantage of economy of scale.

A Study on the Computer Graphics Education in Network Environment (네트워크를 활용한 컴퓨터그래픽스교육에 관한 연구)

  • 김소영;임창영
    • Archives of design research
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    • v.11 no.3
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    • pp.79-88
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    • 1998
  • This research was carried out with emphasis on merits of computers as an education medum. Network technologies make collaboration as easy as they work in the same space. It is generally considered that education should be done with adequate contents and effective methods. But, the methods used in computer graphics education are not different from others, and this fact makes a low efficiency. To improve the education environments, design education program is developed. This is designed on the basis of LAN, and partially on the web. The library where design materials for study are stored and the gallery where design works done by students are exhibited are modules that utilize web technologies. Communication between students will become easy by using whiteboard and feedback from various kinds of user will be done by uploading design works on the web. But the program can be used only in the computer oriented subjects now, so further study should be carried out to broaden the scope of design education.

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A Study on the Modelling Interface in Design With an emphasis on linear perspective and CAD programs (디자인의 모델링 인터페이스 투시도법과 CAD 프로그램을 중심으로)

  • Park, Hae-Cheon;Lim, Chang-Young
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.203-218
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    • 2007
  • Does CAD technology have a possibility to promote new logics of design thinking and form-creation? Starting with such a question, this study inquires into soical constructions of linear perspective and CAD programs. Using a concept of the modelling interface as an analytical frame, this study discusses; 1) a historical process in which the linear perspective, as a drawing-oriented modelling interface, had permeated its geometrical principles into the artificial environment and justified them in a dimension of the aesthetic discourse, 2) technological contexts in which computer-based modelling interfaces such CAD programs were developed and separated from the tradition of the linear perspective, with the introduction of new kinds of modelling algorithms and graphic user interfaces.

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Study on the Development of Public Bench Design for Campus

  • Lee, Young-Choon
    • Journal of the Korea Furniture Society
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    • v.20 no.6
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    • pp.566-574
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    • 2009
  • Recent tendency in modern society for urban design and public space forming it recommended diversity of studies and design development, for the interest in urban design is increasing. In particular, street furniture being one of the important components to construct public space has been researched and developed in aspects of formative and emotional style, broken from the old way of the function-oriented purpose. It could be said that this results from the desire of human pursuing a well-off life, the new value standard regarding design and the life styles in mode. The new development of street furniture could be a creating the value-added source potentially being able to raise community, identity of nation and international competitiveness, beyond the primary purpose, namely the improvement of surrounding environment, and therefore the most of countries in the world are concentrating their life and death on development of design in reality. For this investigation the concept of city design, the basic content analysis of the street furniture and also the contents in the related sectors were reported. In order to develop the bench design, one of the representative items of the street furniture furthermore it was proceeded that basic process for the design like data searching for the object place and the existing case studies. On the basis of this the series of the design development processes such as idea sketch, computer rendering and drawing work were described step by step. The aim of this study is therefore to contribute in compiling the development processes of bench design as a new shape into a data and in utilizing it as a design case study and research material in the related sectors.

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Attention Behavior to Mobile Content: Focusing on Exposure and Involvement of Pikicast Content (모바일 콘텐츠에 대한 주목 행동: 피키캐스트 콘텐츠의 노출과 관여 행동을 중심으로)

  • Kim, Eun-Mee;Park, Hyun-Ah;Ihm, Jeniffer So-Young
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.12-21
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    • 2017
  • In this study, we divided attention to mobile contents into two dimensions (i.e., exposure and involvement), and explored the characteristics of and the relationship between the attention behaviors, using contents data from Pikicast. First, this study investigated the relationship between exposure and involvement in order to examine whether double-jeopardy effects appear in mobile contents as well. In addition, we examined how different attention behaviors differ according to platform and subject attributes(i.e., soft and hard). As a result, we found that there was a positive correlation between exposure and involvement in mobile platforms. Also, we found that the attention behaviors, especially sharing behaviors, were different in each platform. In terms of subject attributes, the attention indices such as the number of comments and sharing, which were immediate responses, were related to the soft content, whereas the attention indices such as the consumption time and the complete-read rate were related to the hard content requiring cognitive effort.This study is meaningful to understand the essence of the attention behavior in the mobile environment from a content - oriented perspective rather than the most existing research with a user - centered perspective.