• 제목/요약/키워드: embedded robot

Search Result 284, Processing Time 0.025 seconds

Study of composite structure design and manufacturing for compliant legged robot (유연다리로봇 복합구조 설계 및 제작 기술 연구)

  • Choi, Rock-Hyun;Kang, Yoo-Na;Aulia, Widya;Lee, Gyoung-Jae;Lee, Dong-Ha;Kwon, Oh-Seok;Moon, Sang-Jun
    • 한국태양에너지학회:학술대회논문집
    • /
    • 2012.03a
    • /
    • pp.410-413
    • /
    • 2012
  • A traditional fabrication method is very difficult to make small robots using embedded sensors, actuators and connectors. Fortunately, Shape Deposition Manufacturing can provide an alternative method, and it has many benefits. Firstly, the weight of robot can be lighter, as it can be consisted of composite materials. Secondly, SDM can make simple robot structures because this approach does not need to use connectors and fasteners. Lastly, SDM gives stiffness and flexibility at the specific parts. Therefore, in this paper, we present a design of 3 segment legs organized by SDM, what the SDM approach is, and compare SDM method with 3 segment prototype legs which uses a traditional approach and made by DGIST.

  • PDF

Design and implementation of a low-speed wireless protocol for robot control (로봇 제어용 저속 무선 프로토콜의 설계 및 구현)

  • Lee, Tae-Hee;Cho, Sang
    • The KIPS Transactions:PartC
    • /
    • v.11C no.1
    • /
    • pp.135-140
    • /
    • 2004
  • WLAH and WPAN technique are proposed as a home networking protocol in order to solve the problem of wireless communications and the bandwith extension. but, it is difficult to embed those technique to the home appliance devices because of economical efficiency and difficulty of standardization like a Bluetooth technique. In this paper, we suggEest a low-speed wireless protocol for wireless MODEM to control multiple devices. And we assure that this protocol not only maintain a accuracy and a characteristic of control information, but it is also suitable to a processor having low-processing ability and a processor embedded In the home appliance device through implementation of robot system and stable performance.

Design of PM Motor Drive Course and DSP Based Robot Traction System Laboratory

  • Yousfi, Driss;Belkouch, Said;Ouahman, Abdellah Ait;Grenier, Damien;Dehez, Bruno;Richard, Eric
    • Journal of Power Electronics
    • /
    • v.10 no.6
    • /
    • pp.647-659
    • /
    • 2010
  • This paper presents a part of North Africa/Europe collaboration results in education to develop project-oriented courses in power electronics and motor drive field. The course aims to teach Permanent Magnet motor drives close to a real world project of significant size and depth so as to be motivational, namely mobile robot project. Particular skills, student will acquire, are those relative to the detailed design and implementation of PM motor controllers in DSP based rapid prototyping environment. Simulation work is completed using graphical modeling tools in Simulink/Plecs, while real-time implementation is achieved by means of eZdspF2812 board and Simulink/TI C2000 Embedded Target tools. This flexible development environment fit the robot traction system very well and provides exactly the functionality necessary for an efficient PM motor drives teaching as demonstrated by a set of simulation and experiments.

Energy-Efficient DNN Processor on Embedded Systems for Spontaneous Human-Robot Interaction

  • Kim, Changhyeon;Yoo, Hoi-Jun
    • Journal of Semiconductor Engineering
    • /
    • v.2 no.2
    • /
    • pp.130-135
    • /
    • 2021
  • Recently, deep neural networks (DNNs) are actively used for action control so that an autonomous system, such as the robot, can perform human-like behaviors and operations. Unlike recognition tasks, the real-time operation is essential in action control, and it is too slow to use remote learning on a server communicating through a network. New learning techniques, such as reinforcement learning (RL), are needed to determine and select the correct robot behavior locally. In this paper, we propose an energy-efficient DNN processor with a LUT-based processing engine and near-zero skipper. A CNN-based facial emotion recognition and an RNN-based emotional dialogue generation model is integrated for natural HRI system and tested with the proposed processor. It supports 1b to 16b variable weight bit precision with and 57.6% and 28.5% lower energy consumption than conventional MAC arithmetic units for 1b and 16b weight precision. Also, the near-zero skipper reduces 36% of MAC operation and consumes 28% lower energy consumption for facial emotion recognition tasks. Implemented in 65nm CMOS process, the proposed processor occupies 1784×1784 um2 areas and dissipates 0.28 mW and 34.4 mW at 1fps and 30fps facial emotion recognition tasks.

Model Based Control System Design of Two Wheeled Inverted Pendulum Robot (이륜 도립진자 로봇의 모델 기반 제어 시스템 설계)

  • Ku, Dae-Kwan;Ji, Jun-Keun;Cha, Guee-Soo
    • The Transactions of the Korean Institute of Power Electronics
    • /
    • v.16 no.2
    • /
    • pp.162-172
    • /
    • 2011
  • This paper proposes embedded System of two wheeled inverted pendulum robot designed by model based design method, using MATLAB/SIMULINK and LEGO NXT Mindstorms. At first, stability and performance of controller is verified through modeling and simulation. After that direct conversion from simulation model to C code is carried and effectiveness of controller is experimentally verified. Two wheeled inverted pendulum robot has basic function about autonomous balancing control using principle of inverted pedulum and it is also possible to arrive at destination. In this paper, state feedback controller designed by quadratic optimal control method is used. And quadratic optimal control uses state feedback control gain K to minimize performance index function J. Because it is easy to find gain, this control method can be used in the controller of two wheeled inverted pendulum robot. This proposed robot system is experimentally verified with following performances - balancing control, disturbance rejection, remote control, line following and obstacle avoidance.

Contents Development of IrobiQ on School Violence Prevention Program for Young Children (지능형 로봇 아이로비큐(IrobiQ)를 활용한 학교폭력 예방 프로그램 개발)

  • Hyun, Eunja;Lee, Hawon;Yeon, Hyemin
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.9
    • /
    • pp.455-466
    • /
    • 2013
  • The purpose of this study was to develop a school violence prevention program "Modujikimi" for young children to be embedded in IrobiQ, the teacher assistive robot. The themes of this program consisted of basic character education, bullying prevention education and sexual violence prevention education. The activity types included large group, individual and small group activities, free choice activities, and finally parents' education, which included poems, fairy tales, music, art, sharing stories. Finally, the multi modal functions of the robot were employed: image on the screen, TTS (Text To Speech), touch function, recognition of sound and recording system. The robot content was demonstrated to thirty early childhood educators whose acceptability of the content was measured using questionnaires. And also the content was applied to children in daycare center. As a result, majority of them responded positively in acceptability. The results of this study suggest that the further research is needed to improve two-way interactivity of teacher assistive robot.

An Implementation of the path-finding algorithm for TurtleBot 2 based on low-cost embedded hardware

  • Ingabire, Onesphore;Kim, Minyoung;Lee, Jaeung;Jang, Jong-wook
    • International Journal of Advanced Culture Technology
    • /
    • v.7 no.4
    • /
    • pp.313-320
    • /
    • 2019
  • Nowadays, as the availability of tiny, low-cost microcomputer increases at a high level, mobile robots are experiencing remarkable enhancements in hardware design, software performance, and connectivity advancements. In order to control Turtlebot 2, several algorithms have been developed using the Robot Operating System(ROS). However, ROS requires to be run on a high-cost computer which increases the hardware cost and the power consumption to the robot. Therefore, design an algorithm based on low-cost hardware is the most innovative way to reduce the unnecessary costs of the hardware, to increase the performance, and to decrease the power consumed by the computer on the robot. In this paper, we present a path-finding algorithm for TurtleBot 2 based on low-cost hardware. We implemented the algorithm using Raspberry pi, Windows 10 IoT core, and RPLIDAR A2. Firstly, we used Raspberry pi as the alternative to the computer employed to handle ROS and to control the robot. Raspberry pi has the advantages of reducing the hardware cost and the energy consumed by the computer on the robot. Secondly, using RPLIDAR A2 and Windows 10 IoT core which is running on Raspberry pi, we implemented the path-finding algorithm which allows TurtleBot 2 to navigate from the starting point to the destination using the map of the area. In addition, we used C# and Universal Windows Platform to implement the proposed algorithm.

The teleautonomous control of an integrated FRHC-PUMA telerobot control system

  • Lee, Jin-S.;Kan, Edwin-P.
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1990.10b
    • /
    • pp.974-979
    • /
    • 1990
  • The system discussed in this paper is an integrated stand-alone system with the full functional capabilities required of a telerobot system. It is complete with a force-reflecting 6-DOF hand controller, driving a PUMA 560 or 762 robot, with an integrated force-torque sensing wrist sensor and servo-driven parallel jaw gripper. A mix of custom and standard electronics, distributed computers and microprocessors, with embedded and downloadable software, have been integrated into the system, giving rise to a powerful and flexible teleautonomous control system.

  • PDF

Young Children's User Experience on Dramatic Activities Relying on Robot Projector Based Augmented Reality (증강현실기술과 로봇을 적용한 동극활동유형에 대한 유아의 사용자 경험)

  • Hyun, Eunja;Yeon, Hyemin;Choi, Kyoung
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.4
    • /
    • pp.469-480
    • /
    • 2013
  • The purpose of this study is to investigate young children's user experience on three types of dramatic activity: traditional dramatic activities, dramatic activities relying on robot projector based augmented reality and creative dramatic activities relying on robot projector based augmented reality. Participants were 20 five-year-old children attending D kindergarten, in Seoul, Korea. They read 3 picture books, then did 3 types of dramatic activities in order. Participants were divided into 3 groups in each activity then they took a role as actors and audiences in order. After all dramatic activities had been done, participants had been interviewed regarding to user experience. The findings of this study are as follows; First, the most interesting dramatic activity for young children was creative dramatic activities relying on robot projector based augmented reality. On the other hand, the least interesting activity was traditional dramatic activities. Second, They answered it the easiest one for them the dramatic activities relying on robot projector based augmented reality, whereas the hardest one was the creative dramatic activities relying on robot projector based augmented reality. Thirdly, all the participants answered that it was not hard for them to use the technology embedded in dramatic activities relying on robot projector based augmented reality. They acknowledged the effects of augmented reality technology and the role of robot as well. The result of this study would suggest the feasibility of new technology promoting young children's digital literacy.

The Design And Implementation of Robot Training Kit for Java Programming Learning (Java 프로그래밍 학습을 위한 로봇 트레이닝키트의 설계 및 구현)

  • Baek, Jeong-Hyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.18 no.10
    • /
    • pp.97-107
    • /
    • 2013
  • The latest programming paradigm has been mostly geared toward object-oriented programming and visual programming based on the object-oriented programming. However, object-oriented programming has a more difficult and complicated concept compared with that of existing structural programming technique; thus it has been very difficult to educate students in the IT-related department. This study designed and implemented a Java robot training kit in which the Java virtual machine is built so that it may enhance the desire and motivation of students for learning the object-oriented programming using the training kit which is possible to attach various input and output devices and to control a robot. The developed Java robot training kit is able to communicate with a computer through the USB interface, and it also enables learners to manufacture a robot for education and to practice applied programming because there is a general purpose input and output port inside the kit, through which diverse input and output devices, DC motor, and servo motor can be operated. Accordingly, facing the IT fusion era, the wall between the academic circles and the major becomes lower and the need for introducing education about creative engineering object-oriented programming language is emerging. At this point, the Java robot training kit developed in this study is expected to make a great commitment in this regard.