• Title/Summary/Keyword: elements of character

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Study on AI-based content reproduction system using movie contents (영화를 이용한 AI 기반 콘텐츠 재생산 시스템 연구)

  • Yang, Seokhwan;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.336-343
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    • 2021
  • AI technology is spreading not only to industrial fields, but also to culture, art, and content fields. In this paper, we proposed a system based on AI technology that can automate the process of reproducing contents using characters for movie contents. After creating the basic appearance of the character by using the StyleGAN2 model from the video extracted from the movie contents, analyzing the character's personality and propensity using the extracted dialogue data, it was determined from the contemplative appearance based on the yin-yang and five elements to the character's propensity. Accordingly, the external characteristics are reflected in the character. Using the OpenPose model, a character's motion is created, and the finally generated data is integrated to reproduce the content. It is expected that many movie contents can be reproduced through the study of the proposed system.

A Study on the Characteristics of Landscape cognition and Image in Deagu City (대도시 경관인지 및 이미지 특성에 관한 연구 -대구시를 중심으로-)

  • Lee, Jung
    • Journal of Environmental Science International
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    • v.11 no.4
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    • pp.271-279
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    • 2002
  • The purpose of this study is to focus on the townscape of Daegu based on the urban characteristics of the landscape cognition and images captured by citizens. The analysis was performed by the data obtained from questionnaires and interviews. This study methods were deals the cognition characteristics, landmark landscape, visual preference landscape, image and satisfaction. The results are summarized as follows: 1. The orders of cognition landscapes were estimated Apple> Weather> Texture> Mt.Palgong> Daegu Tower> Pretty Girl> Mt. Apsan> Dalsung Park> Conservative> Dongsung Road, etc. That is constructed Nonphysical elements(62.0%) and Physical elements(38.0%) 2. The orders of representative landscape(Landmark) in city were estimated Mt.Palgong> Daegu Tower> Gat Rock> Mt.Apsan> Dalsung Park, etc. As a whole middle and old people(over 30gen) preferenced as a history landscape or natural landscape, but youth people(10-20gen) preferenced as visible and interesting artifical places. 3. While the positive attitudes for the image of city were traditional(3.30), intimacy(3.58), and rest(2.90), the negative attitudes were unnewly(2.34), closing(2.37) and narrow(2.40). Also total satisfaction for that was estimated 5.51. 4. Psychological factors, related to the satisfaction of the image of city were composed of four factors, individuality character, pleasure character, amenity character, formation character. And the presumption formula of satisfaction was: Satisfaction = 5.477 + 0.752(Individuality) + 0.470(Pleasure) + 0.413(Amenity) + 0.241(Formation).

A HANGEUL Character Input Output Terminal Controlled by Microprocessor (마이크로.프로세서를 이용한 한글문자 입출력시스템)

  • ;富永英義
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.15 no.2
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    • pp.8-14
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    • 1978
  • This paper discusses topics, which can be considered to generate a HANGEUL character pattern with general micro-processor.: A character must be composed by combining the input elements at their proper sizes and positions based on algorithm proposed here.

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A Study on the Modern Adaptation of Traditional Thatched Roof House -Special Reference to Interior Elements of Restaurants and Cafes- (전통 초가의 현대적 적용 사례에 관한 연구 -식음료 판매 공간의 실내구성요소를 중심으로-)

  • 오혜경
    • Journal of the Korean Home Economics Association
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    • v.38 no.11
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    • pp.137-149
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    • 2000
  • The Purpose of this study was to investigate actual condition about the modem adaptation of interior elements(floor, wall, ceiling, door & window) in traditional thatched roof house. The examined objects were interior space of 36 restaurants and cafes in Seoul and Kyung-Ki Do area. 1. Floor: Jang-pan was mostly alternated with linoleum which huts Jang-pan pattem. Wumul-maru was adapted from the original and Jang-maru was alternated with wood or linolium which has western state Jang-maru pattern. Mud was adapted from the original or alternated with slate stone or rough finish cement. 2. Wall: Rice proper was alternated with rice paper book witch has chinese character, paper for parcels or modem wall paper. Plaster-white paint or white handy coat. Mud-mud color paint or bamboo stick witch located in the mud wall orginal. Log-half cut log. Wooden board-without cross bar or irregular form. 3. Ceiling: Yondung-Chongang was mostly adapted from the original and Banja-Chonjang was alternated with rice paper book which has Chinese character or modem wall paper. 4. Door and Window: Ttisal-mun and Panjang-mun were adapted from the original. Wan and A’character door and window were simplified character itself.

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2009 Revised Home Economics Curriculum in Relation to the Character Education (2009 개정 교육과정에 따른 가정과 교육과정과 인성교육과의 관련성)

  • Lee, Yon Suk;Chae, Jung Hyun;Yoo, Tae Myung;Wang, Seok Soon;Lee, Eun Hee;Kim, Hanui;Choi, Minji
    • Journal of Korean Home Economics Education Association
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    • v.25 no.2
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    • pp.21-47
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    • 2013
  • The purpose of this study is to examine the previous literature in home economics and contents and achievement standards of 2009 revised curruculum in relation to character education. To achieve this purpose 1) the literature review in human development and family, self-management and consumption life, food, clothing, and housing life area is critically discussed in relation to character education, and 2) curriculum contents and achievement standards are analysed in relation to the six pillars(trustworthiness, respect, responsibility, fairness, caring, and citizenship) of character education proposed by Josephson Institute. The results of analysis are verified by five experts in home economics content areas. Specific results of relation between home economics contents/achievement standards and six elements of character education are as follows. Human development and family area is most closely related with all elements of character education among other content areas. In Self-management and consumption life areas, self-management sub-area is very closely related with responsibility element; and consumption life sub-area is very closely related with citizenship element. In food area, health diet and eating sub-area is very closely related with trustworthiness, respect, and responsibility elements; and eco-frendly diet and food sub-area is very closely related with all six elements. In clothing area, clothing and self-expression sub-area is very closely related with trustworthiness, caring, and citizenship elements; and eco-friendly clothing and clothing reform sub-area is very closely related with responsibility, caring, and citizenship elements. In hosing area, housing and living environment sub-area is very closely related with responsibility and caring elements; and sustainable living and decorating living space sub-area is very closed related with trustworthiness, fairness, and citizenship elements.

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On the Effect of Character Traits of Employees of Consulting Firms on Job Satisfaction Through Self-leadership and Self-efficacy (컨설팅 기업 조직원의 성격 특성이 셀프리더쉽과 자기효능감을 통해 직무만족에 미치는 영향)

  • Ryu, Inchul;Hwang, Changyu;Lee, Daekun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.3
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    • pp.167-183
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    • 2017
  • The objective of this paper is to investigate the effect of character traits of employees of consulting firm on job satisfaction through self-leadership and self-efficacy. The proposed model is based on big5 model of Coasta and McCrae(1992). To validate the proposed model, structural equation model is analyzed with the valid 140 questionnaires collected from Seoul and nearby cities by using Smart PLS 3.0. The results are as follows. First, extraversion has a positive effect on self-leadership, not on self-efficacy. Second, agreeableness has a positive effect on self-leadership, not on self-efficacy. Third, conscientiousness has a positive effect on both self-leadership and self-efficacy. Fourth, emotional stability does not have a positive effect on both self-leadership and self-efficacy. Fifth, openness to experience has a positive effect on both self-leadership and self-efficacy. Sixth, self-leadership has a positive effect on self-efficacy. Seventh, self-leadership has a positive effect on job satisfaction. Last, self-efficacy has a positive effect on job satisfaction. This research proves that, while the character of employees generally forms the meaningful relationship with self-leadership and self-efficacy, in some entries of Big 5 character elements it has still produced the different results with the previous researches, which betrays that the relationship between one's character and self-leadership and self-efficacy can differ according to the characteristic of jobs. It requires further study to prove how each of Big 5 elements differently effects on self-leadership and self-efficacy according to diverse characteristic of jobs.

A Game Character's Ability Value Generation Method using Genetic Algorithm (유전 알고리즘을 활용한 게임 캐릭터 능력치 생성 방식)

  • No, Hae-Sun;Rhee, Dae-Woong
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.83-98
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    • 2018
  • The growth of a game character is represented by the addition and subtraction of the status value. The status factors are variously defined and used depending on the kind of games. In this paper, we propose how character 's status elements are defined and used. We also propose a method for assigning a status value when generating a character considering growth. This method is designed using genetic algorithms to link the growth of a character with an element of time and to generate a character with the appropriate status value according to the change of time. The proposed method is verified through experiments based on time variation.

A Study on the Strategy of Character Marketing Based Marketing PR (Marketing PR을 응용한 캐릭터마케팅전략 연구)

  • 임창윤
    • Archives of design research
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    • v.16 no.4
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    • pp.59-68
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    • 2003
  • Character industry which introduces marketing techniques into cultural level and recreational tendency owned by man and which develops them to industrial aspects is not simple sale of goods, but knowledge-intensive industry which asks consumers intangible symbolic elements. In other words, it is a field of soft business which concretizes and maximizes ideas, goods and services which can satisfy pleasure and recreational tendency internal to human mind. For Korean character industry, forms or expressions proper to character not only have weak character, meaning or values as goods from the stage at which they are developed, but the absence of strategies about media by which to develop these or integrative character marketing strategies and tactics makes a ripple effect of character or strategies of merchandising it relatively inferior compared to the advanced countries in character such as the United States, Japan, England and so on. 1 want to contribute to developing Korean character industry to the levels of developed countries by applying the strategies and tactics of MPR, the strategic marketing method which worldwide famous enterprises or brands are positively utilizing in the condition of the lad(Eng study on character marketing with character as the subject, to character marketing strategies by which they can be grafted directly into fields of character business.

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Sensibility Estimation Analysis about Treatment Circumstance of Children with Autism (자폐성 장애아동 치료환경에 대한 감성평가분석)

  • Cho, Myoung-Min;Jung, A-Young;Kong, Soon-Ku
    • Korean Institute of Interior Design Journal
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    • v.23 no.5
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    • pp.86-95
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    • 2014
  • This study verified a hypothesis "treatment circumstance that considers character of children with autism has an effect on emotion stability", and I set the final aim to suggest emotional design elements according to treatment program and also to construct basic data about study of treatment circumstance of children with autism. So I conduct a survey of teachers of nine centers for the disabled about "satisfaction about treatment circumstance, importance of design elements of treatment circumstance that increase children's with autism stability, sensibility estimation about treatment circumstance" and committed statistical analysis. As the results, emotional design elements that have to be improved are the wall finishing material, the color of the wall, and the artificial lighting. The color of the wall has an effect on importance of treatment circumstance and emotional design elements influence 47% to satisfaction of treatment circumstance. It get the positive result about the hypothesis "treatment circumstance that considers character of children with autism has an effect on emotion stability".

Verification and Analysis of the Influence of Hangul Stroke Elements by Character Size for Font Similarity (글꼴 유사도 판단을 위한 한글 형태소의 글자 크기별 영향력 검증 및 분석)

  • Yoon, Ji-Ae;Song, Yoo-Jeong;Jeon, Ja-Yeon;Ahn, Byung-Hak;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1059-1068
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    • 2022
  • Recently, research using image-based deep learning is being conducted to determine similar fonts or recommend fonts. In order to increase the accuracy in judging the similarity of Hangul fonts, a previous study was conducted to calculate the similarity according to the combination of stroke elements. In this study, we tried to solve this problem by designing an integrated model that reflects the weights for each stroke element. By comparing the results of the user's font similarity calculation conducted in the previous study and the weighted model, it was confirmed that there was no difference in the ranking of the influence of the stroke elements. However, as a result of comparison by letter sizes, it was confirmed that there was a difference in the ranking of the influence of stroke elements. Accordingly, we proposed a weighted model set separately for each font size.