• Title/Summary/Keyword: elements of character

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Female Images Portrayed in Advertisements for Mass-Produced Women's Clothing in the 1980s Korea (1980년대 한국 여성 기성복 광고에 표현된 여성의 이미지)

  • Shin, Hye-Young;Kim, Min-Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.5
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    • pp.831-843
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    • 2010
  • This paper examines the advertisements for mass-produced women's clothing, which appeared in the 1980s issues of the fashion magazine Wolganmeot. This study explores the communicative aspect of fashion advertisements of the 1980s as a platform for complex and dynamic interactions between fashion brands, female consumers, and the rapidly changing social, cultural, and economic conditions of the period. The research focuses on advertisements in the formal and character casual categories that targeted young, urban, and career-seeking women. Based on the analysis of the visual and textual elements of the advertisements from a pragmatics perspective, this paper concludes that fashion brands sought to highlight an 'intelligent', 'urban', and 'individualistic' image of women. It also proposes that the prevalence of assertive and straightforward textual elements, copies, indicates the efforts of fashion brands to stabilize and reinforce the advertising messages in the fast-evolving landscapes of the fashion industry and changing consumption habits.

A Study on Characteristics of Mural in The Restaurant and Its Correlation with Interior Space (음식점에 적용된 벽화의 특성 및 실내공간과의 상관성에 관한 연구)

  • Oh, Hye-Kyung;Hong, Mi-Sun
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.229-237
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    • 2006
  • The purpose of this study was to find out the characteristics of murals in the restaurant and its correlation with interior space. A field survey has been done by visiting 9 Western food restaurants and 9 Oriental food restaurants. Detail recording of mural content has been made and photographs of wall painting have been taken. The survey results are as follows; Firstly, majority of murals were painting technique on the wall directly with paint. Secondly, main theme of mural in the Western food restaurant are flower and plant whereas that of Oriental food restaurant are customs of each country and letter characters. Thirdly, the theme of mural has correlation with food served in the restaurant and the theme represents major character of the restaurant. Fourthly, there were analogy among the interior space elements such as finishing materials and colors. Only exception was murals in the Western food restaurant which shows contrast in its form with interior space. Fifthly, the physical and visual weight of mural was significant in most of cases. Even if the painting is not physically large and is not visually noticeable, it plays an important role in image formation.

A Study of Classical Makeup of the Korean Age by Using Language Visualization (언어 시각화를 통한 한국의 시대별 고전화장 연구)

  • Barng, Kee-Jung
    • Journal of Fashion Business
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    • v.22 no.1
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    • pp.114-123
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    • 2018
  • The purpose of this study is to investigate the visual elements for effectively conveying the make-up method of the Korean history. We will do basic research on language visualization through visual poetry by using a make-up method as a visual expression element. Our research methods consisted of a related literature research, an internet search, and case study methods. The make-up methods of Korean classical make-up through visual poetry consisted of a through literature review. First, make-up methods, cosmetics, jewelry, and hair styles are shown in the classic make-up style of each age. Second, classical make-up visual poetry shows the identity, gender, and character depictions. Third, there were many visual metaphors about the hair types, figures, and hair among the classical make-up methods of each age. I think that this topic is worth researching as an appropriate medium to increase attractiveness. This research is with visual expression elements of the Korea make-up method. This study analyzed the Korean traditional make-up method that expresses and reinterprets visual metaphors. The results of this study can be applied for basic research.

Research of popular success factors of game content

  • Liu, Miaoyihai;Chung, Jeanhun
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.83-87
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    • 2022
  • Genshin Impact is an open-world action role-playing game launched by miHoYo in 2020 and has been released on multiple platforms. Due to the excellent character design, it has received widespread attention once it was released, and it has been ranked in the top 10 best-selling lists in several countries after a few weeks of launch. This article will first analyze the map design of the game's open world, and what elements are used on the game map to allow players to immerse themselves in it. Then, in the gameplay of the game, a rich and varied combat system is formed by using the relationship between the elements to restrain each other.There is also a card drawing system added to it, which makes the acquisition of characters full of randomness and allows more players to participate in it. It is concluded that the novel design and rich and varied play methods have made the game Genshin Impact high in popularity, occupying the forefront of the app download list for a long time.

Development of Design Identity for Service Robot (로봇의 디자인 아이덴티티 개발)

  • Kim, Hyun-Jeong;Kim, Jae-Wook;Oh, Hyo-Jung;Kim, Myung-Suk
    • The Journal of Korea Robotics Society
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    • v.4 no.2
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    • pp.81-87
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    • 2009
  • As expanding of service robots into the human life, the needs of robots are increased. The experts group forecasted that the robot market would grow rapidly in a short time, robot companies should compete with others for prior occupation in a market. In this research, we proposed a framework of robot identity design based on building methods of product identity and developed a case study. Identity is one of the strategies to distinguish from competitors through managing image united. It is possible to apply this identity approach on robot area, which was used for making image of companies, brands, and products. In general, identity has visual, invisual features, which can be classified into three elements; Robot Philosophy, Functional Affordance, Family Look. Robot philosophy means the vision or philosophy of a company through robot development, functional affordance is a character or role to serve and family look includes visual design elements like as shape, color, material, graphic, behavior etc. We suggest that this guide will be applied to build identity of following series of a model, models of same service group and all models of a company or commercial space.

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Extract of design concepts for the application of 'Korean characteristics' to Architectural Interior Design (실내건축공간에 '한국성' 적용을 위한 디자인개념 추출)

  • Yoo Young-Heui
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.44-51
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    • 2005
  • This study focuses 'Korean characteristics' in architectural interior design. In this study, some Korean characteristics was extracted by analysing traditional Korean spaces and as well as by considering the architectural interior spaces which are designed with Korean character since 1970. This paper started with differenciating the elements and principles that consist of space, and then classified the elements into 8 categories such as Spatial system, Enclosure system, Circulation system, Material system, Furnishing system, Light, Color, Context which are analysing frames. As a conclusion, the concepts of Korean characteristics are extracted and suggested as design concept with Korean characteristics by analysing the contents of each category. These concepts were presented with simple diagrams and supporting cases were also presented in this paper. The design concepts of 'Korean characteristics' are classified in the 25 concepts: Holonic composition, Transitional space, Hierarchy by floor level, Gradation of privacy, Changeability, Various central yards, Space with opened edges, Gray space, Continuity of space, Translucent wall, Folding-lifting wall, Skeleton, Abstract facet, Path as a message, Mild light, Multii-layered vista, Fluidity, framed scenery, Serial view, Interpenetrating Space, Harmony with nature, Organic interrelationship, Complementary Dual Structure, Temporal change of space, Hierarchical order.

A Study on the MARC Format for Authorities (전거용 MARC 포맷에 관한 연구)

  • Oh Dong-Geun
    • Journal of the Korean Society for Library and Information Science
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    • v.30 no.1
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    • pp.3-18
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    • 1996
  • This article analyzes the record structure, content designation, and the content of UNIMARC, USMARC, and KORMARC formats for authorities, through the comparative investigation, Structure and content designation are almost same with those of the bibliographic formats, being based on those of ISO 2709. The data fields of USMARC and KORMARC are divided into blocks based on the traditional authority card formats, and those of UNIMARC are divided into functional blocks based on the GARE. Record contents of the formers in the fixed-length fields include more elements on the selectioa status and scope of the heading, and those related to the series. And those of the later include more elements for the international exchange. Based on the analysis of the variable fields, it is recommended that KORMARC should include an additional subfield, say $(\blacktriangledown\;j)$ for the processing of the Hanja(Chinese character) data and add the separate classification fields for series.

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The single crystal growth of various colored cubic zirconia for jewelry (다양한 색의 보석용 큐빅 지르코니아 단결정 성장)

  • Nam, Kyung-Ju
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.17 no.6
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    • pp.272-276
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    • 2007
  • The various colored cubic zirconia single crystals for jewelry were grown by skull melting method of excellent productivity. The cubic zirconia is similar to the character of diamond, which has high refractive index, large dispersion and high hardness. It is possible that the development of new colored cubic zirconia by doping 3d-transition elements or 4f-rare earth elements. The colored cubic zirconia is representative of synthetic gemstone which was grown up by mixing one or over two materials among $Pr_6O_{11},\;TiO_2,\;MnO_2\;and\;Er_2O_3$ as coloring agent. Subsequent heat treatment improves the quality of color and uniformity. This study is aimed the color reappearance of cubic zirconia such as natural peridot, smoky-quartz and red-tourmaline.

A Study on Enhancing Subject Access to Fiction Focused on Symbol and Motif (소설 주제 접근체계의 확장 연구 - 상징과 모티프를 중심으로 -)

  • Kim, Na-Reum;Kim, Tae-Soo
    • Journal of the Korean Society for information Management
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    • v.23 no.4 s.62
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    • pp.69-87
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    • 2006
  • The access to literary works, including fictions, has focused on descriptive elements, and the subject access has been confined to denotative elements such as the subject matter, name of character and geographical name, etc, which appear in the work. This practice will not lead to the essence of subject of fiction, and does not reflect the demand of users for the subject who pursue aesthetic experience. In this study, concepts of symbol and motif and their possibility to be used as subject access point are considered to enhance a subject access scheme. In addition, this study tries to build the scheme of symbol and motif by using the glossary as the source of information. The composed schemes are applied to 20th century Korean fictions and its usability and limits are discussed.

A Study of the organization BOM for the next generation train system (차세대 전동차 BOM구성 방안연구)

  • Park, Soo-Choong;Kim, Young-Gyu;Lee, Seong-Gwon;Lee, Han-Min
    • Proceedings of the KSR Conference
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    • 2008.11b
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    • pp.1999-2004
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    • 2008
  • This study is about to constructing BOM for managing and integrating information, which is drawing, technical data, attribution, design, ordering, cost, weight, process, service, etc. based on train's system, elements, substructure, assembly, components, parts during whole train's lifetime of the next generation. The BOM is the mostly basic structure information as hierarchical data what are parts consisted specific products. The BOM was utilized as essential elements for collectively managing through informing all of the business activity from ordering to supplying. The BOM in railroad is consist of two parts. One is Engineering BOM for design, the other is Production BOM for production, which are utilized in development calculating the quantity of materials. Also the Maintenance BOM is applied to suppling parts and managing malfunction in railroad corporation like the Seoul Metro. There are many kind of BOMs, because of the special character for each step. Therefore We have need to develop BOM which is able to integrate drawing, technical data for helping good circulation between RAMS applied maintenance using database and helpful know-how for development and production. Also the BOM of the next generation must be consisted regard to whole life-cycle.

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