• 제목/요약/키워드: educational method

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대학(大學) 마스터플렌 형성(形成)의 시대적(時代的) 변천(變遷)에 관한 연구(硏究) - 정책(政策) 및 조직(組織)의 마스터플렌 형성(形成)에 미치는 영향(影響)에 관하여 - (Form of Master Plan according to the Change of the Times - An Influence of Educational Policy and Managing Organization -)

  • 민창기
    • 교육시설
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    • 제9권1호
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    • pp.27-36
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    • 2002
  • This paper is to evaluate the campus master plan, which is influenced by Korean educational policy and managing organization, with respect to land use and block plans of buildings. It uses a case study method to periodically know specific details to form a master plan. It is found, at first, that design method of master plan was influenced by some educational policies and managing organization of ministry of education. Secondly, design methods have been changed according to the change of the times. Any master plan was not formulated until the 1960s. Seoul National University formed a master plan adopting radiated sector pattern for land use and a block plan in the early years of the 1970s. Chungnam National University used a squared space style with a trouble of the learned from the SNU design methods in the year 1974. A concept of axis according to topography] in Andong National University and environmental preservation in Yiosu National University was used in the 1980s. Korean Athletic Educational University used a transportation model for facilitating efficiency to use university land and making pedestrian convenient by classification with fast and slow walker's way.

부모와 유치원교사의 어린이 감염예방 및 교육요구도 조사 (Survey of Parents and Kindergarten Teachers on their Educational Needs Regarding the Prevention of Infectious Diseases in Children)

  • 김동희;박정하
    • 보건의료산업학회지
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    • 제10권4호
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    • pp.213-223
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    • 2016
  • Objectives : This study was conducted to examine the educational status and needs of both parents and kindergarten teachers pertaining to the prevention of infectious diseaes in children. Methods : The participants were 280 parents and 147 kindergarten teachers. Data were collected from August 21, 2013 to December 30, 2014. Results : Only 16.7% of parents had educational experience with infectious diseases. The source of their education was broadcast media and their preferred educational method was the internet. Parents reported that the childhood infection about which they should be educated were influenza (30.4%) followed by hand-foot-and-mouth disease (13.9%), food poisoning (6.4%), and so on. About 27.2% of kindergarten teachers had received an education about infectious diseases, and the major source of their education was refresher training. The teachers' preferred educational method was the internet. The teachers wanted to be educated about influenza (22.4%), hand-foot-and-mouth disease (20.4%), food poisoning (20.4%) and so on. Conclusions : Educational programs should be developed and applied to children, parents and kindergarten teachers based on consideration of their educational needs.

포스트코로나 시대 메타버스 기독교교육 플랫폼 (The metaverse christian educational platform in post-Corona era)

  • 이선영;김난예
    • 기독교교육논총
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    • 제71권
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    • pp.341-370
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    • 2022
  • 코로나19가 엔데믹으로 전환되고 거리두기가 해제되고, 사람들은 이전과는 다른 새로운 문화와 생활 패턴에 익숙해지고 있다. 세상은 이제 급변하는 트렌드에 적응하고 있지만, 기독교교육은 이러한 변화에 대응하지 못하며 위기를 겪고 있다. 따라서 이제는 새로운 기독교교육 방법이 필요하다. 본 연구는 이러한 위기를 겪고 있는 기독교교육의 대안으로 기독교인들이 새로운 시대를 잘 이끌어나갈 수 있는 새로운 기독교교육 방법을 제시하는 데에 목적이 있다. 또한 포스트코로나 시대에 각광을 받고 있는 메타버스와 플랫폼을 기독교교육에 접목시켜서, 구체적이고 실제적인 기독교교육의 방법인 메타버스 기독교교육 플랫폼을 제시하였다. 여기에서 기독교교육 플랫폼은 기독교교육이 효율적이면서 원활하게 이루어질 수 있는 시스템과 공간 및 제반 자료를 의미한다. 메타버스 기독교교육 플랫폼은 플랫폼 내의 수요와 공급 활성화를 위해 플랫폼의 규모에 따라 4단계로 구성하였고 1단계는 가정교육 플랫폼, 2단계는 공동체교육 플랫폼, 3단계는 지역연합교육 플랫폼, 4단계는 교육선교 플랫폼이다. 마지막 4단계 교육선교 플랫폼은 현시대에 급격하게 확대되고 있는 메타버스를 교육선교의 방법으로 활용하였다. 메타버스 내의 가상공간을 활용하여 소형 교회와 저개발 국가의 다음세대들에게 교육 플랫폼 내의 교육 콘텐츠와 교육 자료, 비대면 교사, 가상 커뮤니티, 실시간 교육 방송 등을 제공하는 방법으로 교육선교를 구체화하였다는 것에 의의가 있다.

An Instructional Method for Mobile Technology-Enhanced Collaborative Problem Solving in a Complex Engineering Course

  • LEE, Youngmin
    • Educational Technology International
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    • 제6권2호
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    • pp.69-85
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    • 2005
  • The purpose of the article is to address a new instructional approach to a complex engineering course. We design a novel instructional method that combines mobile technology, simulation program, collaborative teamwork, problem-solving process, and a variety of evaluation techniques. We suggested five instructional principles that might be required to change the fundamental educational process by which learning is done. The proposed instructional method is expected to aspire for new perspectives on complex learning environment. Nevertheless we solely began by the research on the development of students' complex problem-solving performance in a complex engineering course, the new instructional method in the article can promote the adoption of new instructional methods and strategies across different knowledge domains. In addition, the instructional method can provide a valuable bridge to acquisition and transfer of problem solving, motivation, and meaning learning.

프랜차이즈 교육기관과 교육콘텐츠의 특성이 교육전이에 미치는 영향 (Effects of the Characteristics of Franchise Educational Institution and Contents on the Educational Transition)

  • 성은경;김문명;서민교
    • 한국프랜차이즈경영연구
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    • 제10권4호
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    • pp.43-52
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    • 2019
  • Purpose: As a research on the effects of the characteristics of franchise educational institution and contents on the educational transition, commitment, and recommendation intention, this study aimed to suggest the basic data that could be used for the performance of educational training of franchise headquarters, and also to suggest an empirical research helpful for the development of actual educational system and the operation of curriculum for franchise educational institutions. Research design, data, and methodology: This study selected the trainees who recently completed the training in a franchise educational institution as the samples. The survey was conducted for 20 days from October 1st to October 20th 2018, targeting total 230 people, and total 207 questionnaires were collected (Missing value 23). To verify the validity of the measurement tool used for this study, this study reviewed the factor loading of each factor by conducting the confirmatory factor analysis(CFA), and then verified the average variance extracted(AVE) and the composite construct reliability(CCR). Lastly, the structural equation model(SEM) was verified based on the research hypotheses and research model. The SPSS Win Ver. 20.0 & AMOS 20.0 were used for every analysis of this study. Results: The results of this study could be summarized as follows. First, the reputation and interaction of the characteristics of franchise educational institution had significantly positive(+) effects on the educational transition. Second, all the sub - variables of educational contents such as job relevance, education method, and instructors' professionalism had positive(+) effects on the educational transition while the educational transition had positive effects on the organizational commitment, career commitment, and job commitment. Lastly, the organizational commitment and job commitment had positive(+) effects on the recommendation intention. Thus, the trainees with higher organizational commitment and job commitment in a franchise educational institution, showed higher intention to recommend the educational institution to others. Conclusions: The results of this study imply that the franchise educational institutions could increase the actual performance of education such as educational transition, commitment, and recommendation intention by increasing interactions within educational institutions and also designing effective educational contents, so that the trainees could highly perceive the educational transition of education.

열린 수학 학습을 위한 게임의 교육적 활용 가능성 탐색 (An exploratory study of the Educational Simulation Games for open mathematic learning)

  • 김나영
    • 대한수학교육학회지:수학교육학연구
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    • 제8권1호
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    • pp.327-350
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    • 1998
  • The purpose of this study is to examine the applicability of educational games to open mathematic learning and consideration to the position of educational games in mathmatical education as powerful technology. For these purposes, previous literatures about games are reviewed. The concept of simulation games are defined and explore the characteristics of games includings game structure and process. And some typical educational games - Israel games, ORDA - are introduced. The main focus of the deliberation and survey of previous literatures is educational games as meaningful learning medium of mathematics and other subjuct matters. Especially educational games take a meaningful role for an implication of applicability of games especially for higher order thinking skills like problem solving, decision making, and creativity. To realize this alternative learning method of mathematics, first of all the attituce of teachers are have to change and accumulate field studies.

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교육시설(敎育施設) 분야(分野)의 연구영역(硏究領域)에 관한 제언(提言) (A Proposal on Dertermining Research Field of Educational Facilities)

  • 이호진
    • 교육시설
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    • 제1권1호
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    • pp.41-48
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    • 1994
  • To provide a better educational environment for education, sufficient research in the educational facilities should be carried out. Therefore, the purpose of this study is to establish a direction in research field of educational facilities. To achieve this aim, the purpose of education and the purpose of educational facilities for its sufficiency is established, and through the investigation on the composition realm of educational facilities, the direction of related study field and realm of study is shown. The results are shown as table 12 and table 13, of which the research direction is concerned with table 12, and the model of method is concerned with table 13.

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