• Title/Summary/Keyword: education contents

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Emotional reading education to improve the character of of Pre-Education Teachers (예비유아교사의 인성 증진을 위한 감성독서교육)

  • Kim, Sung Won;Yun, Mi Seung
    • Journal of the International Relations & Interdisciplinary Education
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    • v.1 no.2
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    • pp.68-79
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    • 2021
  • This study tried to analyze the case of character education class using reading for pre-primary early childhood teachers. To this end, the criteria for character education were established based on literature research, and a list of books appropriate for it was selected, and then applied to practice. The goal of character education class using reading for pre-school teachers is to cultivate the character that an early childhood teacher should have and to develop the ability to apply character education program through reading to young children. This study selected books based on the contents of personality virtues after taking a course on the concept and theory of personality contents for college students who are taking the 'personality and emotional reading' course in their major. Therefore, this study is meaningful in that it presents contents that can be practiced in connection with the family as a personality education program that can be applied not only to pre-primary teachers, but also to early childhood teachers and young children.

Development and Application Effect of Entrepreneurship Education Program for Teachers (창업 교육 역량 강화 프로그램 개발 및 적용 효과)

  • Baek, MinJung;Kang, Kyoung-Kyoon;Yoon, Eunjin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.532-540
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    • 2018
  • The purpose of this study is to develop a training program for teachers to improve their entrepreneurial education competency for teenager entrepreneurship education. In order to achieve this objective, the training program was developed through a literature review and input from professionals. In addition, to verify field appropriateness of the entrepreneurship program for teachers, teachers participated in the program and a satisfaction survey was conducted. Results of this study are as follows. First, this study developed teaching contents and methods for entrepreneurship education which included 4 hours of online education and 26 hours of off-line education, for a total of 30 hours. Second, for verifying the applicability to schools and its effects, the satisfaction of training was examined using 88 teachers that participated in the entrepreneurship education program. Results found the satisfaction level was rated 4.58 for the curriculum suitability and 4.67 for the effectiveness of class contents, indicating that teachers were very satisfied with the training program and contents.

Development of VR-Based Safety Education Content for Sailors (VR 기반 선원 안전교육용 콘텐츠 개발)

  • Kim, Ji-Yoon;Oh, Jin-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.12
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    • pp.1898-1907
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    • 2022
  • Every year, many shipping companies provide seaman safety education programs periodically to reduce ocean-traffic accidents. However, undertaking the regular safety training for seaman has been difficult because of litimation of space and time. Recently, VR technolgy is received attentions to overcome previous problems. It can provide users educational interactions between a user and virtual environment and fulfill sustainable teaching. In this paper, VR-based safety education content for sailors has been developed, and it includes four programs. Also, survey was conducted with four questionnaires such as immersiveness, easy to experience, satisfaction of education contents, comparative evaluation between traditional education program and VR education contents. As the result, immersiveness questionnaire could be gain 53.83% positive assessment, and easy to experience could be gain 65.38% positive assessment, and satisfaction could be gain 69.23% positive assessment. Lastly, comparative evaluation between traditional education program and VR education contents could be gain about 46% positive and 34% neutral assessments.

Korean Education Contents Improvement Directions through K-drama (드라마 활용을 통한 한국어교육콘텐츠 개선방향)

  • Lee, Il-Soo;Chu, Chin-Oh
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.45-55
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    • 2015
  • The Korean wave contents such as Korean TV dramas and K-pop are sweeping over foreign countries. This Korean wave has improved positive national brand image and also brought up interest across Korean culture. Due to expansion of Korean wave, some Korean education contents started to be made by using Korean wave contents. These kinds of Korean educational online contents induce interest in studying Korean by using Korean wave contents. Furthermore, people can indirectly experience Korean culture. so we need to come up with more effective application plan. However, contents which has produced currently still have insufficient part. Based on that, current state of Korean education online contents by using Korean wave contents will analyze into especially a series of 'Pit-A-Pat Korean' from Nuri-Sejong school need to be proposed a review of the limitations and improvement conclusion in this paper. The K-drama produced by effectively utilizing the planning and the Korean educational content. This will reveal to the culture and traditions of Korea, as well as a simple information transfer. So we expect to be a valuable activity that is responsible for a stem to improve the country's image as one item K-culture itself.

A Study on Method for Learning Effectiveness Evaluation of e-learning Contents in Elementary School (초등학교 이러닝 콘텐츠의 학습 유효성 평가 방법에 관한 연구)

  • Cha, Seung-Hee;Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.9 no.2
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    • pp.309-318
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    • 2005
  • e-learning has been recently introduced in all educational domains and it has expanded rapidly in educational field. Blended learning, which has emerged with e-learning nowadays, is an exact example of a new paradigm. It has not only educational effects of traditional classroom learning, but it also has effects of e-learning which provides learner-centered classroom environment and removes barriers of time and space. This study looked into several e-learning contents evaluation criteria that were already studied, And arranged with the evaluation question item that can evaluate learning effectiveness of e-learning contents in elementary school through a questionnaire executed in elementary school teachers. And it used this evaluation question item and the study accomplishment results of an education ruler, and applied to learning effectiveness evaluation of e-learning contents. This paper will give future directions and assessment criteria of e-learning. Moreover, this thesis will provide theoretical and practical materials for developing e-learning contents to improve quality of blended learning.

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Trends and Future Directions of Corporate e-learning Contents (기업교육 이러닝 콘텐츠의 동향과 발전 방향)

  • Jung, Hyojung
    • The Journal of Industrial Distribution & Business
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    • v.9 no.2
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    • pp.65-72
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    • 2018
  • Purpose - One of the biggest problems in the e-learning distribution process is the lack of quality content and learners' discredit in e-learning content. In order to respond to the various demands of the corporate education field appropriately, it is necessary to search for directions of new e-learning models that are out of traditional e-learning contents. The purpose of this study is to identify recent trend issues related to corporate e-learning and to suggest directions for development. Research design, data, and methodology - Based on the literature review, trend issues that should be considered important in corporate e-learning were derived. Online survey was conducted to evaluate the importance-feasibility of each issue to 13 experts on e-learning and corporate education. The contents of the questionnaire are as follows: 1) recognition of importance and feasibility of trend issues to be considered important in the future corporate education field; 2) factors to be considered in developing future e-learning contents. Results - Six trends derived from a comprehensive literature review. The most important e-learning trends for corporate education field were 'mobile learning', 'micro learning', 'blended learning', 'social learning', 'adaptive learning', 'engaged learning'. As a result of evaluating the importance and feasibility of each issue, experts point out that 'mobile learning' and 'micro learning' should be actively considered for introduction and utilization at present. In addition, 'social learning' and 'blended learning' need to be actively considered in the near future. On the other hand, experts recognized that 'adaptive learning' and 'engaged learning' need to be prepared from a long-term perspective. Conclusions - There are two main reasons for this result. First, in corporate e-learning, it is important to 1) be able to update on time, 2) the connection with the workplace is important. Second, it requires realistic verification of the expected performance of the learning model. To be considered part of the future are as follows: First, the value and effectiveness of the new e-learning type should be studied. Seconds, e-learning contents should be developed through adopting SAM or Agile methodology. Through this process, we would be able to enhance the quality in e-learning content.

Analysis of Home Economics Textbooks for Middle School (중학교 가정 교과서 분석 연구(III))

  • Kyung, Yoon-In
    • Journal of Korean Home Economics Education Association
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    • v.9 no.1
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    • pp.133-143
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    • 1997
  • The purposes of the study is to see as to how much of changes has occurred in the newly revised Home Economics Textbooks required by the 6th Curriculum as compared to those by the former the 5th Curriculum, and to seek future policy directions which can be improved even better, if any, for further revision. To implement this proposal, the study employs 8 different textbooks published in 1997 geared for the 6th Curriculum for data base. The components of the contents divides into two major parts. The first part falls into a category of holistic analysis of the textbooks, which gives a general perspective of the changes in the textbook revised. It includes those areas of changes in the total number of pages, cover page, illustrations, table of contents, appendices, unit cover, introductory remarks, summary and evaluation, etc. It also covers the information on authors of textbook. The latter part consists of several specific areas of major changes occurred in the textbooks for the 6th Curriculum. It covers such areas of changes in the composition of category and its weight, laboratory experiences, and illustrations and tables. To conclude the study, among many findings, two major points are of great importance to mention here. First, the new textbooks have adopted more of varieties in physical appearances and contents per se as to the older ones. And yet, there still found a weakness in numbers of authors participated to a full reflection of contents variety. In addition, the background of authors reflected on an unrealistic idealism which lacks the on-site information provided by the school teachers. Second, the strict regulations created by the Ministry of Education for developing textbook found restricting the authors creativity and thus contents variety of textbooks. Those restricting factors include letter type and size, coloring, paper quality, and volume size.

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Developing 3D Simulation Contents for Understanding of Light and Shadow (빛과 그림자 개념 이해를 돕는 3차원 시뮬레이션 콘텐츠 개발 및 적용)

  • Lee, Ji Won;Yoon, Hayoung;Kim, Jung Bog
    • Journal of Science Education
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    • v.38 no.3
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    • pp.703-717
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    • 2014
  • In physics, metal simulation is an important mechanism to understand and create concepts. If students have difficulty in mental simulation, understanding the concept of physics also gets difficult. By providing guide for spatial manipulation to students, 3D simulation contents can help them understand the concept of physics. In this study, the 3D simulation contents developed to help understanding the concept of light going straight and shadow is applied to 20 college students. The results, Hake gain is 0.93, showing high level of understanding about the class. In addition, through mental simulation, students predict the phenomenon well about the new context. This is shown that students' understanding of concept through 3D simulation contents are carried out well.

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A Comparison Study on Curriculum Contents between FAO Technical Guidelines and Korean Fisheries Management (FAO 수산 가이드라인과 국내 수산경영학 교과와 내용 구성의 비교 연구)

  • Lee, Dong-Ho
    • The Journal of Fisheries Business Administration
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    • v.47 no.3
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    • pp.93-110
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    • 2016
  • Most of the changes that make paradigm shift have been involved international level problems related to environment, resource and structure problems in these days. Resolving those common issues the United Nations Food and Agriculture Organization(UN FAO) has played most important role in fisheries with publishing the series of the technical guidelines for responsible fisheries papers. The guidelines for responsible fisheries have introduced for applying the concept of sustainable development with considering overall changes in fisheries domains. And also have objectives that establishing the discipline of fisheries worlds. Although these papers are remarkable, there is still few research or education contents of them in Korea. Fisheries business administration is a kind of social science that influenced by environmental, social changes so called paradigm shift. So one of the most important thing that has the education of sustainable development is accommodation or adaptation of them with grasping the phenomenon continuously. The aims of this study are exploring the FAO's the technical guidelines for responsible fisheries documents and contents of college's fisheries business administration and finding out the overall systematic topics and themes of fisheries business administration education. The result of this study shows that the contents of fisheries business administration did not including the concept of responsible fisheries even were out of date in using statistical data. And there is some missing issues that including fisheries policy, resource management, and related law should be enhanced. This study suggests the framework of fisheries business administration with comparing analysis on FAO's document and college's course of study in Korea. The proposed framework of major topics of fisheries business administration that still needed to be improved should be a milestone of understanding and debating the core factors of fisheries business administration education and research.

Designing and Exploring the Possibility Science Contents based on Augmented Reality for Students with Intellectual Disability (지적장애 학생을 위한 증강현실 과학교육 콘텐츠구현 및 적용 가능성 탐색)

  • Kim, Jung-Soo;Lee, Tae-Su
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.720-733
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    • 2016
  • Using various types of educational media plays an important role in educating students with disabilities. In recent years, augmented reality has emerged as an important technology that can increase the effectiveness of special education programs. This study developed augmented reality contents focusing on the theme 'Weather and Life' in the 'Na' unit of the Basic Special School Curriculum, and explored the possibility of applying the contents to the science education. The contents design instructions and educational programs for this study were developed based on a focus-group interview conducted with five special school teachers and two developers. To explore the possibility of applying the augmented reality contents, a usability evaluation was conducted with 23 special school teachers and 18 students with intellectual disability. The results showed that the augmented reality contents had a high level of usability as the special school teachers received 4.73 and the students with intellectual disability received 4.75 out of 5. As a result of this study, we can draw a conclusion that there is a high possibility of applying augmented reality contents to science education for students with intellectual disability.