• Title/Summary/Keyword: editing algorithm

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News Video Editing System (뉴스비디오 편집시스템)

  • 고경철;이양원
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.421-425
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    • 2000
  • The efficient researching of the News Video is require the development of video processing and editing technology to extract meaningful information from the Video data. The advanced information nations are researching the Video Editing System and recently they are concerned to research the perfect practical system. This paper represents the System that can extract and edit the meaningful information from the Video Data by the User demand through the Scene change detection and Editing system by the automatic/ passive classification and this system represents more efficient scene change detection algorithm which was selected by the user.

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An Optimal Video Editing Method using Frame Information Pre-Processing (프레임 정보 전처리를 활용한 최적 영상 편집 방법)

  • Lee, Jun-Pyo;Cho, Chul-Young;Lee, Jong-Soon;Kim, Tae-Yeong;Kwon, Cheol-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.7
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    • pp.27-32
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    • 2010
  • We can cut and paste portions of MPEG coded bitstream efficiently to rearrange the audio and video sequences using our proposed method. The proposed method decodes the MPEG stream within just only one GOP(Group of Picture), edits the decoded video frames, and encodes it back to a MPEG stream. In this method, precise editing is possible. A pre-processing step is specially designed to provide easy cut and paste processing. In the pre-processing step for editing MPEG streams, the detail information is extracted. In addition, video quality is not degraded after the proposed editing process is applied. Consequently, the experimental results show significant improvements compared with traditional algorithms for video editing method in terms of the efficiency and exactness.

A Study on an Inductive Motion Edit Methodology using a Uniform Posture Map (균등 자세 지도를 이용한 귀납적 동작 편집 기법에 관한 연구)

  • 이범로;정진현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.2C
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    • pp.162-171
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    • 2003
  • It is difficult to reuse the captured motion data, because the data has a difficulty in editing it. In this paper, a uniform posture mar (UPM) algorithm, one of unsupervised learning neural network is proposed to edit the captured motion data. Because it needs much less computational cost than other motion editing algorithms, it is adequate to apply in teal-time applications. The UPM algorithm prevents from generating an unreal posture in learning phase. It not only makes more realistic motion curves, but also contributes to making more natural motions. Above of all, it complements the weakness of the existing algorithm where the calculation quantity increases in proportion to increase the number of restricted condition to solve the problems of high order articulated body. In this paper, it is shown two applications as a visible the application instance of UPM algorithm. One is a motion transition editing system, the other is a inductive inverse kinematics system. This method could be applied to produce 3D character animation based on key frame method, 3D game, and virtual reality, etc.

Mesh Editing Using the Motion Feature Vectors (운동 특성 벡터에 기반한 메쉬 에디팅 기법)

  • Lee, Soon-Young;Kim, Chang-Su;Lee, Sang-Uk
    • Journal of Broadcast Engineering
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    • v.13 no.2
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    • pp.214-221
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    • 2008
  • In this paper, we proposed a new mesh editing algorithm based on the motion between two sample meshes. First, the motion vectors are defined as the derivation vector of the corresponding vertices on the sample meshes. Then, the motion feature vectors are extracted between the motion vectors. The motion feature vectors represent the similarity of the vertex motion in a local mesh surface. When a mesh structure is forced by an external motion of anchor vertices, the deformed mesh geometry is obtained by minimizing the cost function with preserving the motion feature vectors. Simulation results demonstrated that the proposed algorithm yields visually pleasing editing results.

Memory-saving Real-time Collaborative Editing System using Valid-Time Operational Transformation (유효시간 운영변환을 이용한 메모리 절약형 실시간 협업 편집 시스템)

  • Kwon, Oh-Seok;Kim, Young-Bong;Kwon, Oh-Jun;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.232-241
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    • 2018
  • Operational Transformation (OT) algorithms for real-time collaborative editing systems are becoming increasingly important due to the increased demand for collaborative data processing. The operational transformation algorithm is a technique for real-time concurrency control and consistency maintenance with non-locking technique, and many studies have been conducted to overcome three issues of convergence, causality-prevention, and intention-prevention. However, previous work has the disadvantage of wasting memory by storing all operations that occurred during an edit operation in the history buffer to solve this problem. Therefore, we propose a memory-saving real-time collaborative editing system that maintains a constant memory space and concurrency control through a method of applying the valid-time to each user-generated operation in order to reduce memory waste. This system prevents long-term memory occupation of client-generated operations, thus it reduces the space and time complexity even with low-rate of collaboration work, so that the performance degradation avoids.

Pattern Data Extraction and Generation Algorithm for A Computer Controlled Pattern Sewing Machine (컴퓨터 제어 패턴 재봉기를 위한 패턴 데이타 추출 및 생성 알고리즘)

  • Yun, Sung-yong;Baik, Sang-hyun;Kim, Il-hwan
    • Journal of Industrial Technology
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    • v.19
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    • pp.179-187
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    • 1999
  • The computer pattern sewing machine is an automatic sewing machine that is controlled by an input pattern. Even a novice can run this machine for various tasks fast and reliably such as sewing a button, a belt ring and an airbag, etc. The pattern processing software, which is the main software of this machine, is for editing and modifying pattern data by online teaching or off-line editing, setting up parameters, and calculate a moving distance of working area on the x-y axes. In this paper we propose an algorithm to generate pattern data for sewing by simplifying image data. The pattern data are composed of outline data like dot, line, circle, arc, curve, etc. We need converting this data into sewing data which involve sewing parameter, moving distance of working are an the x-y axes, thread, spindle speed.

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A Study on Verification and Editing of NC Part-program (NC파트프로그램의 검증 및 오류 수정에 관한 연구)

  • 김찬봉;박세형;양민양
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.17 no.5
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    • pp.1074-1083
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    • 1993
  • NC simulation has been used to replace the test cutting of NC machining. Although it can reduce the NC part programming effort, it still has a problem. If any error is found during the simulation, then the part has to be reprogrammed and it is time consumming. This paper presents a method for verifying and editing the NC code after the post-processing without going back to the part programming stage. A data structure and an algorithm to verify and edit the NC code interactively with the aid of graphics is introduced. Z-map method is used for the shaded image display and cross-sectional view display of the macined parts. The method was implemented in a IBM/PC-386 with MS-Windows software, and the multi-window function of the of the MS-Windows is used for the simultaneous editing and verification.

CUBE Filtering of Multibeam Echo Sounder Data (다중 빔 음향측심 자료의 CUBE 필터링)

  • Kim, Joo-Youn;Lee, Gwang-Soo;Kim, Dae-Choul;Seo, Young-Kyo;Yi, Hi-Il
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.44 no.3
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    • pp.308-317
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    • 2011
  • A MBES (multibeam echo sounder) survey around Yokji Island, Korea, was conducted to find an effective method for removing error data. Two post-processing software programs, PDS2000 (RESON) and HIPS (CARIS), were used to remove the error data using an interactive editing method and the CUBE algorithm filter. The post-processing with the PDS2000 and HIPS programs, using the interactive editing method, took 120 and 168 hours, respectively, and there was little difference in the seafloor images. The processing time of the PDS2000 and HIPS programs using the CUBE algorithm filter was 36 and 60 hours, respectively. Nevertheless, there was little difference in the seafloor images because of differences in the factor parameters in each of the post-processing programs. Therefore, post-processing using CUBE filtering can save time in data processing and provide consistent results, excluding the subjective decisions of the operator. This method is more effective than other methods for rejecting erroneous multibeam echo sounder data.

Prediction of KOSPI using Data Editing Techniques and Case-based Reasoning (자료편집기법과 사례기반추론을 이용한 한국종합주가지수 예측)

  • Kim, Kyoung-Jae
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.287-295
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    • 2007
  • This paper proposes a novel data editing techniques with genetic algorithm (GA) in case-based reasoning (CBR) for the prediction of Korea Stock Price Index (KOSPI). CBR has been widely used in various areas because of its convenience and strength in compelax problem solving. Nonetheless, compared to other machine teaming techniques, CBR has been criticized because of its low prediction accuracy. Generally, in order to obtain successful results from CBR, effective retrieval of useful prior cases for the given problem is essential. However. designing a good matching and retrieval mechanism for CBR system is still a controversial research issue. In this paper, the GA optimizes simultaneously feature weights and a selection task for relevant instances for achieving good matching and retrieval in a CBR system. This study applies the proposed model to stock market analysis. Experimental results show that the GA approach is a promising method for data editing in CBR.

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Multi-axial Vibration Test on MAST System with Field Data (국내도로 주행 시험을 통한 6축 진동시험 방법에 관한 연구)

  • Kim, Chan-Jung;Bae, Chul-Yong;Lee, Bang-Hyun;Kwon, Seong-Jin;Na, Byung-Chul
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.16 no.7 s.112
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    • pp.704-711
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    • 2006
  • Vibration test on MAST(multi axial simulation table) system has several advantage over one-axial vibration test that could simulate 6-DOF, 3-axial translation and 3-axial moment, at the same time. Since field vibration motion can be fully represented with 6-DOF, multi-axial vibration test on vehicle component is widely conducted in technical leading companies to make sure its fatigue performance in vibration environment. On the way to fulfill the process, editing technique of obtained field data is key issue to success a reliable vibration testing with MAST system. Since the original signals are not only too large to fulfill it directly, but all of the measured data is not guarantee its convergency on generating its driving files, editing technique of the original signals are highly required to make some events that should meet the equal fatigue damage on the target component In this paper, key technique on editing a field data feasible for MAST system is described based on energy method in vibration fatigue. To explain its technique explicitly, author first introduced a process on field data acquisition of two vehicle component and then, representing events are produced to keep up with the editing strategy about a energy method. In the final chapter, a time information regarding a vibration test on MAST system is derived from the energy data which is critical information to perform a vibration test.