• Title/Summary/Keyword: eXtended Reality

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Productivity Analysis for Industrial Augmented Reality(iAR) Content Development Using an iAR Specialized Engine (산업용 증강현실 전용엔진을 이용한 산업용 증강현실 콘텐츠 개발에 대한 생산성 분석)

  • Kang, Minshik
    • Journal of Industrial Convergence
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    • v.20 no.4
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    • pp.1-6
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    • 2022
  • In recent years, many global manufacturers such as Mercedes-Benz and BMW have been using augmented reality technology to spread it to various fields such as assembly process, after-sales service, sales stores, and consumer manuals. In this study, the application status of innovation in manufacturing using industrial augmented reality was identified, and the possibility of combining existing ERP and augmented reality was analyzed based on this. In addition, it was empirically analyzed that the selection of a dedicated content development engine is the most important factor in development productivity in the development of industrial augmented reality content. The same content developed with Unity3d was redeveloped with Vuforia Studio, and as a result of comparative analysis of development man-hours by field, the development lead time was shortened by 8 times. This study proves productivity by actually developing industrial augmented reality contents, and it is a study with a difference that is difficult to implement in practice.

Proposal of a Hand Motion and Control Method Matching System for Interaction Optimized for Mixed Reality Control - Focusing on Meta Interface and Augmented Behavior (혼합현실 컨트롤에 최적화된 인터랙션을 위한 손 동작과 컨트롤 방식 Matching체계의 제안 - Augmented Behavior와 Meta Interface를 중심으로)

  • Lee, SaYa;Lee, EunJong
    • Smart Media Journal
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    • v.11 no.9
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    • pp.81-93
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    • 2022
  • In an era where non-face-to-face meetings become common, eXtended Reality(XR) is rapidly developing and filling areas that are not satisfied in online meetings based on existing photos/video method. In particular, general users are also able to easily access and use HMD-type mixed reality devices. However, the basic operations applied in HMD-type in Mixed Reality(MR) with hands as the main input tool do not have a standardized system, and each manufacturer operates in a separate response to each other's hand movements. Therefore, this study considered that a systematic hand motion matching system considering the usability and efficiency of operations performed in mixed reality was necessary, and conducted a study to clarify this. First, the basic operation performed in the MR environment and its attributes were investigated, and at the same time, the structure of the hand and the attributes of the possible hand movements were identified. Based on the identified properties, it is intended to present a system that can intuitively and efficiently match basic operation properties in the MR environment with subtle operation properties according to the structure/context of the hand.

대 공간 워크스루형 XR(eXtended Reality) 융합 교육 훈련 시스템의 주요 기술과 특성

  • Choe, Jeong-Hwan
    • Broadcasting and Media Magazine
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    • v.27 no.1
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    • pp.71-80
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    • 2022
  • 최근 가상현실 기술의 발전과 함께 다양한 산업계 및 공공기관(국방부, 소방청, 경찰청, 환경부 등)에서 가상현실 기술을 적용한 교육, 훈련 시스템 개발에 다양한 시도를 하고 있다. 이러한 영향으로 가상현실 기술이 적용된 교육, 훈련 시스템이 발전하면서 다양한 유형이 나타나게 되었는데, 특히 기본적인 가상현실 기술에 더하여 현실과 같은 UX(유저 경험)을 구현하면서 제한된 현실 공간을 기반으로 실 세계에서 구현하기 힘든 규모가 큰 재난대응 및 팀 훈련을 가상공간에서 구현 가능한 기술이 추가된 '대 공간 워크스루형 XR 융합 교육 훈련 시스템'의 유형이 제시되고 있다. '대 공간 워크스루형 XR 교육 훈련 시스템'은 필요한 교육 훈련 내용에 맞춘 시나리오에 따라 현실의 훈련 공간의 크기, 사용 디바이스 및 하드웨어의 종류, 요구되는 시스템의 기능이 달라지는 등 다양하게 특성이 요구된다. 본 기고에서는 이러한 '대 공간 워크스루형 XR 교육 훈련 시스템'의 주요 기술과 특성에 대하여 설명하고자 한다.

A study on how the main attributes of the metaverse are applied to the currently serviced metaverse platform (메타버스 주요 속성이 현재 서비스 되고 있는 메타버스 플랫폼에 얼마나 적용되고 있는지에 대한 연구)

  • Yong-Kyu Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.337-339
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    • 2023
  • 2025년 메타버스에서 주요 응용시장 전망에 의하면, 헬스케어 1,111억 달러, 제품개발 1,097억 달러, 교육 907억 달러, 프로세스 개선 848억 달러, 유통 622억 달러 규모로 성장할 것으로 예상된다. 또한, 2030년 메타버스 시장은 1조 5429억 달러 규모로 더욱 성장할 것으로 예상 된다. 시장이 커져가며 메타버스는 다양한 기관과 전문가들로부터 다양한 속성이 정의되고 있지만, 메타버스를 실질적으로 개발할 수 있는 기능을 제공하는 메타버스 플랫폼(metaverse platform)은 이러한 주요 속성이 얼마나 잘 적용되고 있는지 현 상황을 연구한다. 전 세계적으로 가장 많은 유저를 보유하고 있는 네이버 제페토와 2022년 9월 론칭하며 게임을 통한 메타버스 구현을 목표로 둔 넥슨의 메이플스토리월드에 메타버스의 주요 속성을 대입한다.

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A Study on XR Technology for Digital Twin of Smart Factory (스마트 공장의 디지털 트윈을 위한 XR기술에 관한 연구)

  • Soek-Hee Lee
    • Journal of Practical Engineering Education
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    • v.16 no.1_spc
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    • pp.1-9
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    • 2024
  • The introduction of smart factory digital twins is a concept that has already been proposed to increase productivity in the manufacturing industry through CPS(Cyber Physics System), and has been applied to specific industrial process stages or partially introduced in stages where simulation is required. However, with the recent development of the 4th Industrial Revolution technology, it is receiving attention again along with XR (Extended Reality) technology. However, because there are not many effective cases, this study analyzed the devices, equipment, and technology of the manufacturing process to build a digital twin applying digital threads and synchronized signals and information to control, remote control, and produce intelligent process automation equipment. A platform capable of analyzing information was proposed and developed. Through this, we designed and built an XR content service platform that can support artificial intelligence and developed it to enable control, remote control, and analysis of production information. A possible platform was proposed and developed. We hope that this study will be helpful in conducting research on many cases, and in the future, expanded research on increasing productivity in each part of the process and production is needed through intelligent models.

Developing an XR based Hyper-realistic Counter-Terrorism, Education, Training, and Evaluation System (확장현실(XR) 기반 초실감 대테러 교육훈련체계 구축 방안 연구)

  • Shin, Kyuyong;Lee, Sehwan
    • Convergence Security Journal
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    • v.20 no.5
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    • pp.65-74
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    • 2020
  • Recently, with the rapid development of eXtended Reality(XR) technology, the development and use of education and training systems using XR technology is increasing significantly. In particular, in areas that involve great risks and high costs such as military training and counter-terrorism training, the use of XR based simulators is preferred because they can improve training performance, reduce training costs, and minimize the risk of safety issues that may occur in actual training, by creating a training environment similar to actual training. In this paper, we propose a plan to build and evaluate an XR based hyper-realistic counter-terrorism education, training, and evaluation system to improve the ROK police's ability to respond to terrorist situations using the 5G and AR based Integrated Command and Control Platform previously developed by the Korea Military Academy. The proposed system is designed to improve counter-terrorism capabilities with virtual training for individual and team units based on hyper-realistic content and training scenarios. Futhermore, it can also be used as a on-site command and control post in connection with a simulation training site and an actual operation site.

Analysis of 3D Reconstruction Accuracy by ToF-Stereo Fusion (ToF와 스테레오 융합을 이용한 3차원 복원 데이터 정밀도 분석 기법)

  • Jung, Sukwoo;Lee, Youn-Sung;Lee, KyungTaek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.466-468
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    • 2022
  • 3D reconstruction is important issue in many applications such as Augmented Reality (AR), eXtended Reality (XR), and Metaverse. For 3D reconstruction, depth map can be acquired by stereo camera and time-of-flight (ToF) sensor. We used both sensors complementarily to improve the accuracy of 3D information of the data. First, we applied general multi-camera calibration technique which uses both color and depth information. Next, the depth map of the two sensors are fused by 3D registration and reprojection approach. The fused data is compared with the ground truth data which is reconstructed using RTC360 sensor. We used Geomagic Wrap to analysis the average RMSE of the two data. The proposed procedure was implemented and tested with real-world data.

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A Study on Innovation Resistance and Adoption Regarding a EXtended Reality Devices (확장현실 기기의 혁신저항과 수용에 관한 연구)

  • Jin, Seok
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.918-940
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    • 2021
  • In this study, the concept of eXtended Reality Devices(XR) is defined, how it is applied by industry and how it will develop in the future, and based on the expanded integrated technology acceptance theory and innovation resistance, We tried to confirm through empirical analysis how the influencing variables affect. We carry out the analysis of the hypotheses using PLS Structural Equation Modeling. According to the empirical analysis results, this study confirms that innovativeness has a significant effect on UTAUT2's acceptance variables(performance expectation, effort expectation, hedonic motivation, price value) for XR devices, and these variables affect attitudes and acceptance of XR. and the pace of change of XR has a significant effect on perceived risk, and the perceived risk perceived by consumers mediates the pace of change and innovation resistance, and has a significant effect on innovation resistance. and innovation resistance to XR devices had a significant negative effect on acceptance. This study has its meaning because it found out that it deals expansively and comprehensively with personal innovation, the UTAUT2's acceptance variables, and the effects of perceived risk factors mediating the pace of change and resistance to innovation. In addition, it suggests that in order for innovative technologies such as XR to advance to the stage of market expansion, it is important to present strategies to reduce resistance to new technologies as much as the value to be provided to consumers.

A Study on Policy Support for Emergency Relief Grant for COVID-19 through Causal Loop Analyses (인과지도 분석을 통한 코로나-19의 소상공인 정책지원 연구)

  • Suh, Kyung-Do;Choi, Jung il;Choi, Pan-Am;Jung, Jaerim
    • Journal of the Korea Convergence Society
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    • v.13 no.5
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    • pp.531-539
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    • 2022
  • The government enforced policies such as social distancing and limiting business hours to prevent the spread of COVID-19. However, the impact of the long-term COVID-19 pandemic is causing more serious difficulties for small business owners. The government intended to relieve the business management pressure for small business owners by drawing up the COVID-19 emergency disaster relief funds. The funds provided temporary support for the small business owners, but the prolonged pandemic worsened the business management difficulties. Therefore, this study will apply fixes that fail and shifting the burden archetypes from the system archetype of system thinking for the exploratory deduction of policy measures as the policy leverage to effectively enhance the recovery of small business owners. In response to the situation, emergency financial aid for small business owners and support that can enhance the self-sustaining powers are required to heighten the recovery of small business owners.