• 제목/요약/키워드: e-Learning process

검색결과 469건 처리시간 0.022초

대학교육에서의 CHANGE 플립러닝(Flipped Learning) 수업모형 개발 -교육방법및교육공학교과를 중심으로- (The Development of CHANGE Flipped Learning Instructional Model in Higher Education - base on the 'educational method and technology')

  • 정주영
    • 수산해양교육연구
    • /
    • 제28권6호
    • /
    • pp.1834-1847
    • /
    • 2016
  • Main objectives of the this study are: to develop a model of "Flipped Leaning" that is designed to enhance self-directed learning, learning motivation and self-control, and to verify its effectiveness-in higher education. The verification process initially concentrated on the feasibility study of the model with a thorough literature review and case analyses; then, its general and practical applicability were tested with a field study. As a result, first, the CHANGE Class Model, specifically designed for effective and efficient "Flipped Learning", was developed. It is thus named for the stages that the learning process takes place in the model-i.e., (1) Check ${\rightarrow}$ (2) Ask ${\rightarrow}$ (3) Notice ${\rightarrow}$ (4) Group presentation ${\rightarrow}$ (5) Evaluation, and it emphasizes the dynamic, questions centered (i.e. back and forth between the students and the instructor as well as between the students) learning process. Second, the Model was instrumental in enhancing self-directed learning, learning motivation and self-control; thus, as a result, it significantly improved the effectiveness, the level of concentration and the attractiveness of the learning process. The value of this study lies in pointing to a clear plan to allow a student in higher learning to set-up a self-directed learning plan, to be able to control it while being continuously motivated to complete it.

A Proposed Framework for Evaluating the Return on Investment of E-Learning Programs at Saudi Universities

  • Hanaa Yamani
    • International Journal of Computer Science & Network Security
    • /
    • 제23권2호
    • /
    • pp.39-46
    • /
    • 2023
  • The purpose of this study is to introduce a proposed Framework for Evaluating the Return on Investment (ROI) of E-Learning Programs at Saudi Universities. To achieve this goal, the descriptive analysis methodology is used to analyze the literature review about e-learning and its evaluation from different viewpoints, especially from the ROI-related perspective. As well as the literature reviews related to ROI and the methods of calculating it inside society institutes. This study suggests a conceptual framework for evaluating the ROI of E-Learning Programs at Saudi Universities. This framework is based on the merging process among the analyze, design, develop, implement, and evaluate (ADDIE) model for designing e-learning programs, which gives detailed procedures for executing the program, several evaluating models for e-learning, and the Kirkpatrick model for evaluating the ROI of e-learning. It consists of seven stages (analysis, calculating the costs, design, development, implementation, calculation of the benefits, and calculation of the final ROI).

e-Learning QA 표준화 전략에 관한 연구 (A Study on the Standardization Strategy for e-Learning Quality Assurance)

  • 한태인;김광명
    • 디지털융복합연구
    • /
    • 제3권2호
    • /
    • pp.143-157
    • /
    • 2005
  • Many papers point out that the e-Learning is one of the most important industries, and the effect on other industries can be more powerful than any other business. Therefore, we think about social, cultural, industrial and technological effect of the e-Learning in order to enlarge industry scale as well as educational performances. In many cases of developed countries, various kinds of study have been performed for the e-Learning quality assurance because quality of the e-learning should operate on effective and efficient learning and continuous market development of education industries. The e-Learning quality assurance has import function not only for learning contents reusability like a SCORM and metadata but also for learning system, solution and service operation, so activities for the quality assurance should consider of cultural and tactical approach when it is applied in the e-learning business. In this paper, we present the concept, domain and purpose of the e-Learning quality assurance. Furthermore, this paper proposes the process and methodology in order to make the quality assurance standard model which is consist of 6 phase such as Environment Research, Needs Analysis, Framework, Metrics, Development and Implementation, Evaluation and Feedback through the analysis and comparison of pre-studied worldwide quality control, management and assurance documents.

  • PDF

5E 순환학습이 초등학생의 과학 학업 성취도와 탐구 능력 및 과학적 태도에 미치는 효과 (Effects of 5E Learning-Cycle Model on Science Academic Achievements, Science Process Skill and Scientific Attitude of Elementary School Students)

  • 동효관;송미영;신영준
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제29권4호
    • /
    • pp.567-575
    • /
    • 2010
  • The purpose of this study is to investigate the effectiveness of academic achievements, science process skill and scientific attitude. The subjects of this study were 68 fourth-grade elementary school students who were 33 students for the 5E learning cycle instruction and 35 students for traditional instruction. The control group was taught with traditional teaching method, while the experimental group was taught 'the change to the volume of material due to heat' unit of 4th grade with the developed learning cycle model. The results were as fellows: First, the learning cycle instruction is more effective for understanding of a concept related to the change to the volume of material due to heat. Second, the learning cycle model seems more effective for the expansion of both scientific inquiry ability and scientific attitude.

  • PDF

Development of an Elaborated Project-Based Learning Model for the Scientifically Gifted

  • KIM, Hyekyung;CHOI, Seungkyu
    • Educational Technology International
    • /
    • 제11권1호
    • /
    • pp.171-192
    • /
    • 2010
  • This study was to investigate the elaborated project based learning model for scientifically gifted in the context of R & E project learning. It is important for the scientifically gifted to provide the appropriate learning environments instead of general learning model for the gifted. Although R & E project learning model is effective, the model has the limitations of managing the course for the scientifically gifted. To improve R & E learning model, the elaborated project based learning model was suggested with integration of both project based learning model and goal based scenario. The elaborated project-based learning model was comprised with 'basic learning process', 'elaboration through inquiry', and 'presentation and reflection'. To measure the satisfaction, eighty scientifically gifted students participated in the class. The result shows that learners were satisfied with the elaborated project-based learning up to 90%, and teachers were satisfied with this model up to 77%.

문항교정난이도를 이용한 컴포넌트 기한의 자기 주도적 E-Learning 시스템 (Component based Self-Directed E-Learning System using Item Revision Difficulty)

  • 정화영
    • 인터넷정보학회논문지
    • /
    • 제7권6호
    • /
    • pp.131-141
    • /
    • 2006
  • 많은 연구에서 E-Learning 시스템에서 학습효과를 높이기 위하여 문항난이도가 적용되었다. 그러나 보다 정확한 난이도 산출을 위해서는 문항교정난이도가 고려되어야 한다. 또한 학습자가 스스로 학습을 계획하고 진행하는 자기 주도적 학습과정이 지원되어야 한다. 따라서 본 연구에서는 문항교정난이도를 이용한 자기 주도적 E-Learning 시스템을 개발하였다. 또한 시스템 개발의 효율성을 위하여 컴포넌트 기반 개발방법으로 구현 및 합성하였다. 본 연구의 적용결과 보다 정확한 문항교정난이도를 학습자에게 지원할 수 있었고, 컴포넌트를 기반으로 합성된 자기 주도적 E-Learning 시스템이 효과적으로 운용됨을 보였다.

  • PDF

e-Learning 도입에 따른 호텔 HR 담당자들의 역할변화에 관한 현상학적 연구 (Phenomenological study on influence of e-Learning in the role change of HR staff in hotels)

  • 김민선;문윤지
    • 한국정보통신학회:학술대회논문집
    • /
    • 한국정보통신학회 2013년도 추계학술대회
    • /
    • pp.581-584
    • /
    • 2013
  • e-Learning은 기술기반학습으로 정보통신 기술을 활용하여 지식을 획득하는 과정이다. 이 과정에서 기업교육 담당자의 역할 또한 새로운 변화를 요구받고 있으며, 기업교육 현장에서 e-Learning 팀장이나 교육담당자 등을 포함한 e-Learning을 담당하고 있는 기업의 HR 담당자들 또한 e-Learning에 의한 변화를 심하게 겪고 있다. 그 이유는 기업 특성과 관련하여 내부적으로 HR 담당자의 교육 훈련에 대한 경험축적은 e-Learning 도입 및 활용에 도움을 주기 때문이며, 수많은 커리큘럼이 mass customization화 되어 있기 때문에 이를 명확하게 선정하여 정의하는 것이 HR 담당자들의 몫이기 때문이다. 본 연구는 이러한 인식을 토대로 하여 호텔업에서의 e-Learning 도입과 활용이 호텔의 HR 담당자에게 어떠한 영향을 미치며, 그들 자신의 역할에 어떠한 변화를 가져오는가에 대해 해석학적 현상학(hermeneutic phenomenology)을 채택하여 살펴보고자 하였다.

  • PDF

e-러닝 기반 경영과학 강의방식에 관한 사례연구 (Case Study: e-Learning for Management Sciences Course)

  • 엄명용;김태웅
    • 경영과학
    • /
    • 제26권3호
    • /
    • pp.37-54
    • /
    • 2009
  • E-learning is a networked phenomenon allowing for instant revisions and distribution, and goes beyond training and instruction to the delivery of information and tools to improve performance. The proponents of e-learning emphasizes that students learn more effectively when they interact and are involved with other students participating in similar endeavors. The paper outlines the process of development and design of e-learning based Management Sciences course, with the aim of ensuring widespread use, in undergraduate business program. Experiences in introducing students to e-learning course are reported. Feedback from students has been very positive but also indicates the need for ongoing support and direction. In addition, a survey was used to identify the determinants of students' academic performance of Management Science, and PLS based model is developed to analyze the results. Statistical results concerning the hypothesized model are provided.

컴포넌트 기반 개발을 이용한 LCMS 기반의 e-Learning 시스템 개발 (Developing LCMS-Based e-Learning System utilizing Component-Based Development)

  • 최상균
    • 한국전자거래학회지
    • /
    • 제9권1호
    • /
    • pp.61-81
    • /
    • 2004
  • 학습 컨텐츠 관리 시스템(Learning Contents Management System)은 컨텐츠 관리와 학습자들의 학습과정 관리를 한데 묶어 융통성 있게 활용할 수 있도록 도와주는 시스템이다. e-Learning은 웹 (Web)을 포함하는 전자적 기반을 이용해서 제공되는 모든 교육 체제들을 포함한다. 기존의 e-Learning 시스템은 웹을 기반으로 하여 컨텐츠를 제공하는 단순한 정보 시스템의 구축으로 학습자 및 교수자에게 융통성 없는 시스템이었다. e-Learning 시스템의 핵심은 LCMS를 기반으로 하여 충실하게 작성된 강의 컨텐츠를 기반으로 교수자 및 학습자의 공간대가 형성되는 원격 교육이어야 한다. 본 논문은 컴포넌트 기반 소프트웨어 개발 방법 (Component-Based Software Development)을 이용하여 재사용 가능한 컴포넌트 모듈을 만들고 이를 이용하여 e-Learning 시스템을 구축한다. 그리고 새로운 컨텐츠 묶음을 생성하고, 학습 객체(Learning Object)를 통한 학습 코스를 개발할 수 있도록 한다. 또한 SCORM 표준을 준수하여 강의 컨텐츠를 설계하고 작성하여 학습자에 제공한다. 학습자에 게는 자신의 역량을 관리하는 프로파일을 만들고, 개인의 역량 수준을 측정하고 평가하여 학습자의 역량 수준별로 필요역량을 개발할 수 있는 역량개발 수립을 구축하는 프로토타입을 만들고, 이를 교육 훈련과 연계하는 시스템으로 구축한다.

  • PDF

Educational Paradigm Shift from E-Learning to Mobile Learning Toward Ubiquitous Learning

  • Gelogo, Yvette;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제4권1호
    • /
    • pp.8-12
    • /
    • 2012
  • The purpose of this study is to review the possible effect of the learning paradigm shift from traditional method to ubiquitous learning. What are the societal issues that need to be address in order to design a new pedagogical platform trending from e-learning to m-learning and now the u-learning? That without the proper study of how learning environment may affect the learning process of an individual will lead to poor quality of education. This new era of learning environment offer a big opportunity for "anytime, anywhere" learning. Thus, Lifelong learning is at hand of everyone. Maximizing the benefit of new trend will be a great help and addressing the limitations will lead to quality education.