• 제목/요약/키워드: e-Learning process

검색결과 469건 처리시간 0.023초

A SCORM-based e-Learning Process Control Model and Its Modeling System

  • Kim, Hyun-Ah;Lee, Eun-Jung;Chun, Jun-Chul;Kim, Kwang-Hoon Pio
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권11호
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    • pp.2121-2142
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    • 2011
  • In this paper, we propose an e-Learning process control model that aims to graphically describe and automatically generate the manifest of sequencing prerequisites in packaging SCORM's content aggregation models. In specifying the e-Learning activity sequencing, SCORM provides the concept of sequencing prerequisites to be manifested on each e-Learning activity of the corresponding tree-structured content organization model. However, the course developer is required to completely understand the SCORM's complicated sequencing prerequisites and other extensions. So, it is necessary to achieve an efficient way of packaging for the e-Learning content organization models. The e-Learning process control model proposed in this paper ought to be an impeccable solution for this problem. Consequently, this paper aims to realize a new concept of process-driven e-Learning content aggregating approach supporting the e-Learning process control model and to implement its e-Learning process modeling system graphically describing and automatically generating the SCORM's sequencing prerequisites. Eventually, the proposed model becomes a theoretical basis for implementing a SCORM-based e-Learning process management system satisfying the SCORM's sequencing prerequisite specifications. We strongly believe that the e-Learning process control model and its modeling system achieve convenient packaging in SCORM's content organization models and in implementing an e-Learning management system as well.

e-Learning 콘텐츠 개발을 위한 성찰적 협력작업시스템 개발 (Development of a Reflective Collaborative Work System for e-Learning Contents Development)

  • 조은순;김인숙
    • 한국콘텐츠학회논문지
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    • 제6권3호
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    • pp.108-115
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    • 2006
  • e-Learning콘텐츠는 여러 가지 데이터들로 조합된 멀티미디어 데이터로 구성되며, 일정 기간 동안 전문가들이 모여 복잡한 절차를 거쳐 개발하게 된다. 따라서 e-Learning 콘텐츠를 개발하기 위해서는 교육과정의 기획자, 내용전문가, 교수설계자, 나레이터, 웹 디자이너, 웹 프로그래머, 플래셔, 일러스트레이터 등 다양한 작업 그룹 구성원들과 함께 협력작업이 이루어져야 한다. e-Learning콘텐츠 개발에서 중요한 것은 협력작업을 통한 최종 결과물 뿐만 아니라 참여자의 전문성 개발을 통한 품질확보이다. 이러한 전문성은 개념적 기술적 지식의 체계적 축적만으로 개발되는 것이 아니라 진행되고 있는 활동과정과 결과에 대해 지속적으로 숙고하는 과정을 통해 만들어진다. 따라서 참여자들의 전문성 개발을 통해 e-Learning 콘텐츠의 질적 향상을 도모하기 위해서는 공동작업의 진행과정을 모니터링하고 평가함으로써 결과물이 지속적으로 발전할 수 있도록 지원할 필요가 있다. 본 논문에서는 e-Learning콘텐츠 개발 프로젝트 수행에서 중요한 협력작업과 함께 참여자의 전문성 개발은 물론 e-Learning콘텐츠의 질적 향상을 위해 콘텐츠 개발 관련 당사자의 성찰적 학습과정을 지원하기 위한 성찰적 협력작업시스템을 제시하였다. 본 논문에서 제안한 시스템은 크게 업무 프로세스 지원, 개인작업과 협력작업 지원, 협력적 성찰 지원의 네 가지 지원 도구로 구성되어 있다.

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유통산업 인력 역량강화를 위한 이러닝 콘텐츠 정보공개 항목에 관한 연구 (A Study on e-learning Contents Opening Information for Distribution Industry Labor Competence)

  • 김용
    • 유통과학연구
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    • 제15권8호
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    • pp.65-73
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    • 2017
  • Purpose - Although e-learning has this advantage, currently many organizations have failed to recognize the necessity for basic e-learning educational training. It follows that practitioners working in the above organizations face the difficulty of having to find educational training processes of boosting their capabilities by themselves, rather than being able to utilize the educational training processes offered by e-learning. So of their own accord, learners have considered the necessity of information relating to being able to choose between high quality educational training processes. The purpose of this study is to propose opening e-learning content information for enabling an efficient choice of learning processes related to e-learning. Research design, data, and methodology - To pinpoint the items of e-learning content information, the study was initiated according to the following process. First, information relating to e-learning content (offered on e-learning websites) was researched. Second, based on the items of information which emerged from the research, selection and validity verification took place with 5 e-learning specialists as the subjects. Third, the opinions of adult learners at K University were collated relating to the items of information which emerged from the research. Results - The e-learning content information was comprised of 16 items in order to improve the choosing process for learner's e-learning contents. The analysis results showed that when learners were choosing e-learning processes, the most highly considered item was 'mobile support' (4.35). Following this (in order) were 'tuition fees' (4.30), 'certificate issuing' (4.23), and 'awareness of educational institution' (4.18). The least considered items were 'recruiting learners' (3.01) and 'tutor support' (3.18). Conclusions - The 16 items of e-learning content information in this study, were deemed to be helpful to learners in providing them with a choice of desirable e-learning process when this process was offered to them. Following this, there is a need for service institutions offering e-learning processes to make public the information suggested by this study. Research into educational methods additionally points to a necessity for not only e-learning forms, but also offline educational methods and a combination of blended learning to be offered and run parallel to e-learning.

Framework of micro level e-Learning quality dimensions

  • Cho, Eun-Soon
    • International Journal of Contents
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    • 제5권2호
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    • pp.1-5
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    • 2009
  • This study was to analyze important dimensions and its factors of micro level of e-learning determining the quality of e-learning. E-learning dimensions and their factors were identified and developed from the analytical review of related researches. From literature review and survey as well as expert interview, six categories of e-learning identified from this study were: 1) curriculum content, 2) usability, 3) instructional design, 4) evaluation -both process and results, 5) management, and 6) refinement and improvement. A total of thirty-seven factors determining the quality of the e-learning six categories were identified. The rank order and contribution rates for each categories and factors were calculated to explain how importantly they contribute to the quality of e-learning. Also three dimensions such as controlling the e-learning quality, e-learning fundamental dimension e-learning process dimension, and e-learning product dimension, were explained. This study suggests a useful guidance for e-learning quality and evaluation framework for better results.

기업교육을 위한 인터넷 원격훈련 학습과정 모니터링 연구 (Learning Process Monitoring of e-Learning for Corporate Education)

  • 김도헌;정효정
    • 산경연구논집
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    • 제9권8호
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    • pp.35-40
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    • 2018
  • Purpose - The purpose of this study is to conduct a monitoring study on the learning process of e-learning contents. This study has two research objectives. First, by conducting monitoring research on the learning process, we aim to explore the implications for content development that reflects future student needs. Second, we want to collect empirical basic data on the estimation of appropriate amount of learning. Research design, data, and methodology - This study is a case study of learner's learning process in e-learning. After completion of the study, an in-depth interview was made after conducting a test to measure the total amount of cognitive load and the level of engagement that occurred during the learning process. The tool used to measure cognitive load is NASA-TLX, a subjective cognitive load measurement method. In the monitoring process, we observe external phenomena such as page movement and mouse movement path, and identify cognitive activities such as Think-Aloud technique. Results - In the total of three research subjects, the two courses showed excess learning time compared to the learning time, and one course showed less learning time than the learning time. This gives the following implications for content development. First, it is necessary to consider the importance of selecting the target and contents level according to the level of the subject. Second, it is necessary to design the learner participation activity that meets the learning goal level and to calculate the appropriate time accordingly. Third, it is necessary to design appropriate learning support strategy according to the learning task. This should be considered in designing lessons. Fourth, it is necessary to revitalize contents design centered on learning activities such as simulation. Conclusions - The implications of the examination system are as follows. First, it can be confirmed that there is difficulty in calculating the amount of learning centered on learning time and securing objective objectivity. Second, it can be seen that there are various variables affecting the actual learning time in addition to the content amount. Third, there is a need for reviewing the system of examination of learning amount centered on 'learning time'.

기업교육 이러닝 콘텐츠의 동향과 발전 방향 (Trends and Future Directions of Corporate e-learning Contents)

  • 정효정
    • 산경연구논집
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    • 제9권2호
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    • pp.65-72
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    • 2018
  • Purpose - One of the biggest problems in the e-learning distribution process is the lack of quality content and learners' discredit in e-learning content. In order to respond to the various demands of the corporate education field appropriately, it is necessary to search for directions of new e-learning models that are out of traditional e-learning contents. The purpose of this study is to identify recent trend issues related to corporate e-learning and to suggest directions for development. Research design, data, and methodology - Based on the literature review, trend issues that should be considered important in corporate e-learning were derived. Online survey was conducted to evaluate the importance-feasibility of each issue to 13 experts on e-learning and corporate education. The contents of the questionnaire are as follows: 1) recognition of importance and feasibility of trend issues to be considered important in the future corporate education field; 2) factors to be considered in developing future e-learning contents. Results - Six trends derived from a comprehensive literature review. The most important e-learning trends for corporate education field were 'mobile learning', 'micro learning', 'blended learning', 'social learning', 'adaptive learning', 'engaged learning'. As a result of evaluating the importance and feasibility of each issue, experts point out that 'mobile learning' and 'micro learning' should be actively considered for introduction and utilization at present. In addition, 'social learning' and 'blended learning' need to be actively considered in the near future. On the other hand, experts recognized that 'adaptive learning' and 'engaged learning' need to be prepared from a long-term perspective. Conclusions - There are two main reasons for this result. First, in corporate e-learning, it is important to 1) be able to update on time, 2) the connection with the workplace is important. Second, it requires realistic verification of the expected performance of the learning model. To be considered part of the future are as follows: First, the value and effectiveness of the new e-learning type should be studied. Seconds, e-learning contents should be developed through adopting SAM or Agile methodology. Through this process, we would be able to enhance the quality in e-learning content.

지식경영과 e러닝 통합의 성공요인에 대한 연구 - LG전자 사례를 중심으로 - (Critical Success Factors for Integration of Knowledge Management and e-Learning from LG Electronics Company's Experiences)

  • 김효근;정미숙;안동윤
    • 지식경영연구
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    • 제6권1호
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    • pp.105-122
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    • 2005
  • The LG Electronics case shows the process whereby an organization evolves as a learning organization through the integration of e-learning and knowledge management. In other words, it shows the process whereby e-learning is recognized as an important means of solving a problem concerning actual worksite operations, as it became one of the daily activities in the organization. In terms of organizational learning, this process points to the fact that e-learning is emerging as the fastest and most effective means of transferring the internally shared value of a company. Recently, advanced corporations and organizations have been endeavoring to boost their internal and external customer satisfaction and customer loyalty, paving the way for changes in their organizational cultures, and establishing learning organizations through e-learning. Therefore, from an advanced viewpoint, e-learning within a company is not a simple system of transferring educational contents, but is a knowledge portal concept connected with knowledge management. To achieve this end, the organization is required to undergo changes that is, it should make the acquisition of learning possible through e-learning and a knowledge management system (KMS) in order to improve corporate performance. Since LG Electronics is utilizing e-learning as a strategic means to change the paradigm of corporate education, and, in particular, is attempting to integrate this with knowledge management, insights that will facilitate the understanding of the core success factors in and challenges to the integration of knowledge management and e-learning can be obtained through this case.

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한국과 중국의 이러닝 만족도에 관한 비교연구 (A Comparative Study on e-Learning Satisfaction between Korea and China)

  • 배재홍;신호영
    • 디지털융복합연구
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    • 제18권1호
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    • pp.369-377
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    • 2020
  • 본 연구의 목적은 한국과 중국의 이러닝 품질과 학습자의 이용동기가 이러닝 만족도에 미치는 영향력을 밝히는데 있다. 또한 두 국가 간 학습자들의 만족도에 영향을 미치는 요인을 비교 분석해 봄으로서 효과적인 이러닝 활용 방안을 제시하고자 하였다. 본 연구는 경상북도에 소재한 Y대학과 K대학의 한국인 대학생과 중국 허난성에 소재한 A대학의 중국인 대학생을 대상으로 설문조사를 실시하였다. 그 결과 한국인 대학생은 학습시간, 학습공간, 학습과정, 유용성 그리고 이러닝 정보 품질, 서비스 품질이 이러닝 만족도에 영향을 미치는 것으로 나타났다. 중국인 대학생은 학습시간, 학습과정 그리고 이러닝 시스템 품질, 정보 품질, 서비스 품질이 이러닝 만족도에 영향을 미치는 것으로 나타났다. 그 중 서비스 품질은 두 국가 모두 이러닝 만족도에 영향을 미치는 중요한 요인으로 나타났지만, 요인별 평균 점수는 매우 낮게 나타났다. 향후 서비스 품질을 개선할 방안에 대해서 논의하였다.

e-Learning 이용자 특성과 만족에 관한 연구

  • 문태현
    • 정보학연구
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    • 제6권3호
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    • pp.137-150
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    • 2003
  • e-Learning 시장은 급속도로 성장할 잠재력을 가지고 있는 반면 이와 관련한 정책적 제도는 아직까지 미흡한 실정이다. e-Learning 서비스를 이용하는 소비자들은 상대적으로 저연령의 특징을 가지고 있으며, 기존 사교육인 학원 등과 병행하여 이용되고 있고, 지출비용은 평균 4만원 정도로 나타났다. e-Learning 이용경험자들은 비교적 만족하고 있으나 계약 및 해약과정, 이용요금 분야에서는 상대적으로 만족 수준이 낮았다. 특히, e-Learning을 이용함에 있어서 소비자의 과거 피해경험 여부가 소비자의 만족도에 상당한 영향을 주고 있는 것으로 분석되어 e-Learning 사업자들의 소비자보호가 상당히 중요한 요인으로 대두되고 있음을 보여 주었다.

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이러닝 학습자들의 이용의도에 관한 종단적 연구 (Longitudinal Study on the Intention to Use of e-Learning Learners)

  • 배재홍;신호영
    • 한국융합학회논문지
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    • 제10권10호
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    • pp.215-222
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    • 2019
  • 본 연구는 종단적 자료를 기반으로 이러닝 학습경험 전과 후의 이러닝 이용의도에 영향을 미치는 요인들을 비교하여 대학생들의 인식 변화를 알아보기 위해 경상북도에 소재한 Y대학과 K대학의 대학생을 대상으로 연구조사를 실시하였다. 그 결과, 첫째 학습시간의 편의성과 학습과정의 용이성, 이러닝 유용성은 학습경험과 관계없이 이러닝 이용의도에 영향을 미치는 것으로 나타났다. 둘째, 학습공간의 편의성은 학습경험 전과 후의 인식에 차이가 있었으며, 이러닝 학습을 경험한 후 이용의도에 영향을 미치는 것으로 나타났다. 셋째, 실제 이러닝 학습을 경험한 대학생들은 학습과정의 용이성이 이용의도에 가장 많은 영향을 미치는 것으로 나타났다. 본 연구의 결과는 효과적인 이러닝 활성화 방향과 이러닝 학습자들에 대한 종단적 연구의 기초자료를 제공할 수 있을 것으로 생각된다.