• 제목/요약/키워드: e-Learning performance

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공과대학생의 수학 기초능력에 대한 실태 조사 및 개선 방안에 관한 연구 (Study on Survey and Improvement Approaches on Basic Mathematics Ability of Engineering College Students)

  • 김종화;조성의
    • 디지털산업정보학회논문지
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    • 제9권4호
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    • pp.111-118
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    • 2013
  • Today, universities in Korea give a great effort to complement basic college scholastic ability of freshman. Maybe it could be unnecessary effort from university. However, we cannot just leave students who have poor academic performance about 10 to 30% in a university. Universities have to prepare to solve this problem. Thus government and universities investigate a lot of efforts but there is no guarantee. As a result, e-learning could be the best solution to complement poor academic performance of freshman and it also could be the best way to reduce financial burden of university. So, many universities introduce e-learning system and they also support professors to make e-learning content. We need to promote content usage and to improve overall operations. In this paper, we discuss poor academic performance problems under the current middle and high school education systems and review approaches to solve these problems. From this analysis, we propose the design of an effective e-learning system and a method of operation to complement students who achieve poor academic performance.

안드로이드에서 e-learning 구축 (Construction of e-learning in Android)

  • 신성윤;이현창;김희애;이양원;표성배
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 춘계학술대회
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    • pp.136-138
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    • 2013
  • 본 논문에서는 현재 대학에서 e-learning을 수행에 관한 전반적인 추세와 동향에 대해 알아보았다. 그리고 시스템은 스마트폰 포털, 학습관리시스템(LMS), 그리고 학습컨텐츠관리시스템(LCMS)으로 구성된 e-learning 플랫폼으로 구축하였다. 실험을 통하여 e-learning의 각각의 구성요소를 구현하였다.

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규칙유도기법을 이용한 이러닝 시스템의 재이용의도 영향요인 분석 및 예측에 관한 연구 (A study on the Analysis and Forecast of Effect Factors in e-Learning Reuse Intention Using Rule Induction Techniques)

  • 배재권;김진화;정화민
    • Journal of Information Technology Applications and Management
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    • 제17권2호
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    • pp.71-90
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    • 2010
  • Electronic learning(or e-learning) has created hype for companies, universities, and other educational institutions. It has led to the phenomenal growth in the use of web-based learning and experimentation with multimedia, video conferencing, and internet-based technologies. Many researchers are interested in the factors that affect to the performance of e-learning or e-learning services. In this sense, this study is aimed at proposing e-learning system reuse prediction models in which e-learner intention to reuse influence factors(i.e., system accessibility, system stability, information clarity, information validity, self-regulated efficacy, computer self-efficacy, perceived usefulness, perceived ease of use, flow, and parental expectation) affect e-learner intention to reuse positively. A web survey was conducted for the full members of the e-learning education institute A in Seoul, Republic of Korea, an exclusive e-learning company that provides real time video lectures via the desktop conferencing system. The web survey was conducted for 20 days from November 5, 2009, through the e-learning web site of the company A. In this study, three data mining techniques were used : the multivariate discriminant analysis, CART, and C5.0 algorithm. This study was conducted to provide the e-learning service providers, e-learning operators, and contents developers with marketing and management strategies for improving the e-learning service companies, based on the data mining analysis results.

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직접 구동형 매니퓰레이터를 위한 학습 제어기의 실시간 구현에 관한 연구 (A Study on Implementation of a Real Time Learning Controller for Direct Drive Manipulator)

  • 전종욱;안현식;임미섭;김권호;김광배;이쾌희
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1993년도 하계학술대회 논문집 A
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    • pp.369-372
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    • 1993
  • In this thesis, we consider an iterative learning controller to control the continuous trajectory of 2 links direct drive robot manipulator and process computer simulation and real-time experiment. To improve control performance, we adapt an iterative learning control algorithm, drive a sufficient condition for convergence from which is drived extended conventional control algorithm and get better performance by extended learning control algorithm than that by conventional algorithm from simulation results. Also, experimental results show that better performance is taken by extended learning algorithm.

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스마트폰 환경에서의 e-learning 플랫폼의 구축 (Construction on e-learning Platform of Smart Phone Environment)

  • 표성배
    • 한국컴퓨터정보학회논문지
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    • 제17권11호
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    • pp.125-132
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    • 2012
  • 최근 스마트 폰을 활용하여 다양한 학습 콘텐츠들이 구축되어 오고 있다. 본 논문에서는 현재 대학에서 e-learning을 수행에 관한 전반적인 추세와 동향에 대해 알아보았다. 그리고 시스템은 스마트 포털, 학습관리시스템(LMS), 그리고 학습컨텐츠관리시스템(LCMS)으로 구성된 e-learning 플랫폼으로 구축하였다. 실험을 통하여 e-learning의 각각의 구성요소를 구현하였다. 학습관리시스템은 자격취득을 위한 사용자 프로파일을 이용한 평가 시스템으로 보다 효율적으로 구현하였다.

기업 e-Learning 환경에서 학습 성과에 영향을 미치는 요인 분석 (Critical Factors Influencing Corporate e-Learning Performance)

  • 이명섭;김영렬
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 2009년도 춘계학술대회 미래 IT융합기술 및 전략
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    • pp.49-58
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    • 2009
  • 기업 교육훈련에서 교육계획과 교육생의 선발 및 교육시행까지의 일련의 과정에서 과거부터 가장 많이 변화 되어온 것이 정보시스템을 이용한 교육환경의 변화이다. 이러한 환경변화는 공급자 위주가 아닌 소비자 위주로의 학습을 통해 효과적인 학습을 하기 위함이다. 그러나 기업에서 전략적으로 추진하는 교육과정에 대해서는 아직도 피동적으로 운영이 되고 있는 것이 현실이라고 볼 수 있다. 따라서 본 연구의 목적은 교육훈련 운영문제에 대한 대안을 제시하고 효과적 운영방법을 찾고자 한다.

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비용-효익 관점의 온라인 기업교육 성과 측정 (A Cost-Benefit Approach to Measuring On-line Corporate Education Performance)

  • 최재웅;최재영
    • 디지털산업정보학회논문지
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    • 제4권2호
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    • pp.81-92
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    • 2008
  • With the increasing prevalence of e-learning courses in human resource development of Enterprise, it is important to investigate which courses are better economic performance. In this study, we proposed the framework for the cost-benefit analysis of e-learning, and attempted to identify cost and benefits factors. In order to achieve the research goal, we firstly tries to analyze the current IT adoption performance framework and e-learning staged performance model. The methodology adopted in the research was mainly that relevant materials, literatures were collected and analyzed to draw a comprehensive picture of the current situation and problems.

자기주도형 중환자간호 이러닝 프로그램 개발 및 적용 (Development and Implementation of a Self-directed Critical Care Nursing e-Learning Program)

  • 김금순;김진아;안정원
    • Perspectives in Nursing Science
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    • 제9권1호
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    • pp.51-60
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    • 2012
  • Purpose: The purpose of this study was to develop a self-directed e-learning program for ICU nurses and to evaluate how the proposed e-learning program affects the level of knowledge, nursing performance and job satisfaction of ICU nurses. Methods: The e-learning program was developed with the Computer Assisted Instruction Design Model using sources of self-efficacy which included the inactive attainment, vicarious experience, and verbal persuasion of ICU nurses. The program was evaluated by experts. Following the revision of the program, it was applied to a total of 59 ICU nurses (experimental group n=29, control group n=30) from three hospitals. Four weeks later, we measured the level of knowledge, nursing performance and job satisfaction. Results: The level of knowledge significantly improved in the experimental group (t=5.691, p<.001). Moreover, the level of nursing performance significantly increased in the areas of circulatory diagnostic test (t=2.143, p=.039), EKG (t=2.911, p=.006), aortic balloon pump (t=2.491, p=.017), and nebulizer therapy (t=2.085, p=.044). Overall, job satisfaction did not significantly increase (t=1.664, p=.105); however, job satisfaction in terms of relationships with coworkers (t=2.371, p=.023) and the needs of nursing performance (t=2.940, p=.006) were significantly increased. Conclusion: The results showed that the proposed e-learning program using sources of self-efficacy from ICU nurses was an effective learning method to increase the level of knowledge and nursing performance. The propose de-learning program would be a useful teaching tool for ICU nurses improving the quality of ICU patient care.

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기업교육 이러닝 콘텐츠의 동향과 발전 방향 (Trends and Future Directions of Corporate e-learning Contents)

  • 정효정
    • 산경연구논집
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    • 제9권2호
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    • pp.65-72
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    • 2018
  • Purpose - One of the biggest problems in the e-learning distribution process is the lack of quality content and learners' discredit in e-learning content. In order to respond to the various demands of the corporate education field appropriately, it is necessary to search for directions of new e-learning models that are out of traditional e-learning contents. The purpose of this study is to identify recent trend issues related to corporate e-learning and to suggest directions for development. Research design, data, and methodology - Based on the literature review, trend issues that should be considered important in corporate e-learning were derived. Online survey was conducted to evaluate the importance-feasibility of each issue to 13 experts on e-learning and corporate education. The contents of the questionnaire are as follows: 1) recognition of importance and feasibility of trend issues to be considered important in the future corporate education field; 2) factors to be considered in developing future e-learning contents. Results - Six trends derived from a comprehensive literature review. The most important e-learning trends for corporate education field were 'mobile learning', 'micro learning', 'blended learning', 'social learning', 'adaptive learning', 'engaged learning'. As a result of evaluating the importance and feasibility of each issue, experts point out that 'mobile learning' and 'micro learning' should be actively considered for introduction and utilization at present. In addition, 'social learning' and 'blended learning' need to be actively considered in the near future. On the other hand, experts recognized that 'adaptive learning' and 'engaged learning' need to be prepared from a long-term perspective. Conclusions - There are two main reasons for this result. First, in corporate e-learning, it is important to 1) be able to update on time, 2) the connection with the workplace is important. Second, it requires realistic verification of the expected performance of the learning model. To be considered part of the future are as follows: First, the value and effectiveness of the new e-learning type should be studied. Seconds, e-learning contents should be developed through adopting SAM or Agile methodology. Through this process, we would be able to enhance the quality in e-learning content.

e-Learning에서의 학습환경과 학습자 자기효능감이 학습 유효성에 미치는 영향 (The Influence of Learning Environment and Learners' Self-Efficacy on the Effectiveness in e-Learning)

  • 이웅규;이종기
    • Asia pacific journal of information systems
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    • 제16권1호
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    • pp.1-21
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    • 2006
  • e-Learning can be seen as not only one of Internet-based information technologies which can provide education services but also one of teaching-learning methods which can implement self-directed learning. Thus, for evaluation of e-Learning effectiveness, both information-technology-based learning environment and learners' abilities in self-learning and computer-using should be considered simultaneously. This study suggests a research model for evaluating the effectiveness of e-Learning, which is theoretically based on information systems success model, constructivism and self-efficacy. The model is composed of three parts: effectiveness, learning environment, and learners' self-efficacy. Effectiveness is a part of dependent variables: satisfaction and academic performance. Learning environment and learners' self-efficacy can be considered as two sets of explanation variables for effectiveness. The former consists of learning management system, learning contents, and interactions that are provided bye-Learning and the latter means learners' self-regulated efficacy and computer self-efficacy. We show validity of the model empirically by surveying the college students who have experienced e-Learning. In result, most of all hypotheses suggested in this model are accepted in low significant level.