• Title/Summary/Keyword: e-Learning Systems

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A Study on the Harmonizing media for E-learning service in Smart Environment (스마트 환경에서 이-러닝 서비스를 위한 학습 미디어 Harmonizing 기법 연구)

  • Kim, Svetlana;Yoon, Yong-Ik
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.10
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    • pp.137-143
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    • 2012
  • The learners using learning content through the smart devices can access to the Internet from anytime and anywhere. However, with the rapid increase of learning content on the Web, it will be time-consuming for learners to find contents they really want to and need to study. Therefore, e-learning systems should not only provide flexible content delivery, but support adaptive harmonizing fusion content. The harmonizing fusion content it is a very important in fusion e-learning service. The representative method to provide synchronization between fusion content is a provide absolute time value between of the contents. However, this method is occurs a problem transferring time delay. Also, to enter an absolute time value for the duration of the each content is several problems arise. In this paper introduces a new smart e-smart service support the harmonizing media based technology to create synchronized learning presentation.

The Analysis of e-Learning Gap among Regions in the Context of Adult Learning (성인 인적자원개발 영역에서의 지역 간 교육격차 및 e-Learning 인식 수준 연구)

  • Cho, Jae-Jeong;Lee, Sook-Young
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.265-276
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    • 2010
  • The purpose of this study was to investigate the Korean Local Government's recognition on the educational gap among regions in the filed of adult learning including vocational education and life long-learning. The study also tried to figure out the local government's recognition and infrastructure of e-Learning which is suggested as one of the solutions on the regional gap of educational opportunities and quality. This study took 12 HRD(Human Resources Development) centers funded and operated by the Korean Local Governments except Seoul and Kyong-Gi classified by the metropolitan areas in Korea. As a result, firstly it was found that the local governments had perception on the difference and gap of educational opportunities and quality among regions in the area of adult education. Especially, the perception was relatively more serious on quality than quantity. Secondly, the result showed the large gap among regions on the area of opening educational and training programs, the quality of teachers and tutors, the effectiveness and outcomes of educational programs. Thirdly, they perceived more serious educational gap on face-to-face classes rather than e-Learning in the context of educational methodology. It also revealed that the local governments had relatively better foundations on physical systems than other infrastructures and resources such as human-ware, culture-ware and soft-ware(contents, programs etc.). It was recommended to consider these findings in developing and implementing future educational policies to solve the problem of regional gap on education.

A Design of Collaborative Learning Module in Learning Management System Based on Blended Learning (블렌디드 러닝 기반의 학습관리시스템에서 협력학습 지원 모듈 설계 방안)

  • Ku, jin-hee;Choi, won-sik;Lee, kyu-nyo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.732-737
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    • 2008
  • As e-learning is recognized in new education form, Learning Management System that manage general activity of learning to maximize effect of education is being developed actively. Usually, Learning Management System includes course registration and learning as well as learner's learning recording and tracking, evaluation in online. But, most systems is lacking a tool that learners can collaborate with companion learners, and planning learning and set valuation basis as leading. In this paper, we can expect effective collaborative learning activities because can make debate and team project smooth by suggesting collaborative learning module that can drive voluntary participation such as group formation, learning plan, mutually estimation as leading to learner in Learning Management System of blended learning base that support online and offline environment both.

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Applying Game Data Elements to SCORM Data Model (게임 데이터 요소의SCORM 데이터 모델에의 적용 방안)

  • Choi, Yong Suk
    • The Journal of Korean Association of Computer Education
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    • v.10 no.2
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    • pp.65-75
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    • 2007
  • SCORM is an implementation reference model and also a de-facto standard technology designed for developing e-learning contents and systems effectively. For recent years, as many researchers have been more interested than ever in game based learning, ADL as a SCORM developer, has initiated a basic research on game based learning. However, the game based learning research of ADL has been performed conceptually as well as separately from SCORM so that it lacks in efforts for developing a game based learning SCORM content by incorporating concrete game data into SCORM data model. In this paper, we first present a method for applying game data elements to SCORM data Model, and then illustrate a game based learning SCORM content developed by our method.

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TEACHING ASTRONOMY - USING HYBRID TEXTBOOKS TO COMBAT ACADEMIC E-CHEATING

  • MONTGOMERY, M.M.
    • Publications of The Korean Astronomical Society
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    • v.30 no.2
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    • pp.737-739
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    • 2015
  • To accommodate today's higher education student, fewer textbooks are printed and more are becoming digital. Keeping with the modern era, hybrid versions of textbooks have all end-of-chapter assessment content moved to digital learning systems such as MindTap$^{TM}$ by Cengage $Learning^{(R)}$. In this work, we introduce new pedagogical strategies to combat academic e-cheating, specifically cheating on assessments given in online astronomy courses. The strategies we present in this work are employed in Horizons: Exploring the Universe, Hybrid, 13th Edition, and Universe, Hybrid, 8th Edition, by Seeds, Backman, and Montgomery.

The Design and Implementation of a Platform Analyzer Model for Supporting Multi-platform Environment (다중 플랫폼 환경을 지원하기 위한 플랫폼 분석기 모델 설계 및 구현)

  • Chang, Byoung-Chol;Jung, Ho-Young;Lee, Yoon-Soo;Kim, Han-Il;Cha, Jae-Hyuk
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.225-233
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    • 2008
  • Rapid advancement information and communication technologies has introduced various dimension of e-Learning environment such as u-learning(ubiquitous learning), m-learning(mobile learning) and t-learning(television learning). These technologies enabled learners to access learning contents through variety of devices with more flexibility and consistency. In order to implement learning through these multiple environments, basically it is necessary to acquire and process the platform information that contains properties and status of the web-accessing devices. In this study, we introduce the design and implementation of a Platform Analyzer Model which is essential for learning systems that support multi-platform environment. We also present a Interactive DTV-Centered multi-platform learning environment framework using PC, PDA or Mobile phone. Finally, we will discuss the possibility of the multi-platform learning environment with sample scenario and contents.

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Intelligent Agent System by Self Organizing Neural Network

  • Cho, Young-Im
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1468-1473
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    • 2005
  • In this paper, I proposed the INTelligent Agent System by Kohonen's Self Organizing Neural Network (INTAS). INTAS creates each user's profile from the information. Based on it, learning community grouping suitable to each individual is automatically executed by using unsupervised learning algorithm. In INTAS, grouping and learning are automatically performed on real time by multiagents, regardless of the number of learners. A new framework has been proposed to generate multiagents, and it is a feature that efficient multiagents can be executed by proposing a new negotiation mode between multiagents..

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A Suggestion of New e-Learning Implementation Model in Ubiquitous Environment (유비쿼터스 환경에서의 새로운 e-러닝 구축 모델)

  • Woo Jae-Kyoung;Kim Doh-Hyeong;Jung Jung-Hoi;Kim Yeong-Real
    • Journal of Korea Society of Industrial Information Systems
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    • v.9 no.3
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    • pp.80-88
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    • 2004
  • 본 논문은 기존에 선행 연구된 연구 자료를 비교${\cdot}$분석하여 e-러닝 환경 변화에 따른 현재 e-러닝의 문제점을 분석해보고 유비쿼터스 환경에서의 차세대 e-러닝의 방향에 대해 연구하였다. 특히 유비쿼터스 환경에서의 e-러닝에 대한 구축모델을 제안하여 앞으로의 e-러닝 발전 방향에 대해 살펴보았다. 우리나라의 경우에서처럼 인터넷 인프라 환경이 잘 갖춰져 있어 사교육비를 절감하고, 소외계층에 대한 생산성 향상에 크게 기여할 수 있는 e-러닝은 아직 태동단계라 축적된 정보가 많지 않지만, 무궁무진한 성장잠재력을 갖고 있으며, 앞으로도 끊임없이 연구되어야 할 부분이기도 하다. 본 논문에서 e-러닝의 현 상황의 문제점을 지적해보고, 유비쿼터스 환경에서의 구축모델을 제안함으로써 e-러닝의 앞으로 나아가야할 방향과 전망을 연구해보았다. 본 논문에서는 특히 향후 도래할 유비쿼터스 컴퓨팅 환경에서의 e-러닝을 접목함으로써 새로운 교육의 패러다임으로 이동되는 e-러닝의 활용 방안을 연구하여 앞으로 e-러닝의 나아가야할 방향을 연구하고자 하였다.

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A Study on the Design of Cyber lecture Component (가상강의 Component 설계에 관한 연구)

  • 강정배;김선경
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.11a
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    • pp.171-177
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    • 2002
  • E-Learning is a modem main teaching method starting from the concept of remote education. This research is aimed for proposing cyber education library system, and designing a cyber education component that becomes a basis for e-Learning system. Cyber education library is a storage system of cyber lectures that can supply high quality data to the needed developers. Cyber education component consists of 5 categories and those are text, voice, image, animation, and flash. By using this system, the developers can save the necessary time and effort in education development. This system also helps students. The students can access various lecture data on a given subject and select the best fit for them.

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