• Title/Summary/Keyword: e-Learning Systems

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A Study On Structural Relationships Among Academic Achievement Variables for Smart Learning Performance (스마트 러닝 학습성과 향상을 위한 학습 동기 전략 요인들 간의 구조적 관계 연구)

  • Kim, Bum-Nyun;Kim, Yeong-Real
    • Journal of Korea Society of Industrial Information Systems
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    • v.23 no.2
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    • pp.53-61
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    • 2018
  • Flow is an optimal psychological state that people experience when engaged in an activity that is both appropriately challenging to one's skill level, often resulting in immersion and concentrated focus on a task. Through the study model, we found that Flow can result in deep learning and high levels of learning performance.

The Influence of Learning Performance on the Characteristics of Information System and User's Self-Regulated Characteristics in the e-Learning (e-Learning에서 정보시스템 특성과 사용자의 자기조절특성이 학습 성과에 미치는 영향)

  • Lee, Dong-Man;Ahn, Hyun-Sook;Choo, Sung-Yoon
    • The Journal of Information Systems
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    • v.17 no.1
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    • pp.83-111
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    • 2008
  • The purpose of this study is to identify which factors are important for learning performance and the moderating effects of self-regulated factors such as elaboration and organization between users characteristic(perceived usefulness, preparatory education, internet experience) and learning performance. To Accomplish these research purpose, this study performed a survey and 173 response were used for statistical analysis. The results of this study are as follows: First, 7 factors(ease of use, interactivity, accuracy, media richness, perceived usefulness, preparatory education, internet experience) had significant impacts on learning performance whereas reliability did not. Second, the moderating effects of self-regulated factors showed that Elaboration of self-regulated factors can be considered as a significant moderating variable between 2 factors(perceived usefulness, internet experience) and teaming performance.

Compiler technology training through a virtual e-learning content programming language (가상 컴파일러 기술을 통한 실습 형 프로그래밍언어 e-learning 콘텐츠)

  • Lee, Ho-Jin;Kang, Hee-Su;Youn, Jun-Su;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.867-870
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    • 2014
  • Currently a number of universities and other educational institutions in the e-learning education system being implemented. Also that there is a demand. However, existing e-learning system has many problems. First, the theory of how the university -centered education and training institutions to adopt e-learning system has become the biggest obstacle. In addition, students can not engage the problem of a one-way lecture. In this paper, the theory -oriented and practice to overcome the one-way river systems programming language will develop e-learning content. Using socket communication and multi-threaded server-side Web browser on the client side through the compiler without installing a separate application installation and environmental learning environment can be unrestricted. Hands- content programming language allows the learner to direct the client-side source code in a web browser by entering the lecture is leading the way. For learners to enter the source code compiled to run on the server side, the compiler provides the learner results. Hands- because the future e-learning content development in e-learning systems will be a major contribution to.

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An e-Learning System using a Combined Multimedia Content (혼합형 멀티미디어 콘텐트를 활용한 e-러닝 시스템)

  • Na, Yun-Ji;Ko, Il-Seok;Cho, Dong-Uk;Yoon, Chui-Yung
    • The KIPS Transactions:PartA
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    • v.11A no.5
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    • pp.407-412
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    • 2004
  • The e-learning system uses multimedia content for efficiency of a education and learner's convenience. With the web based e-learning, various multimedia services are difficult on account of physical factors such as network state and system performance. Also on the off line based e-learning, we have defects an insufficiency of interactions among learners and instructors, and an insufficiency of an adaptation about the latest information. In this study, we designed a multi-tier e-learning system using hybrid multimedia method, The proposed system can provide interaction and adaptability such as web based systems, and it can provide various multimedia content such as off line based systems. In experiments results, we know the proposed system improved users' convenience and an adaptability about the latest information, and interactions among learners and instructors when compare with existing e-learning system.

The Effects of Web Based Distance Learning upon Learning Achievement: The Moderating Effects of System Interactions (웹 기반 원격교육의 학업성취에 미치는 영향: 시스템 상호작용의 조절효과 관점에서)

  • Kim, In-Jai;Park, Wee-Joan;Go, Wan-Young;Lee, Yeon-Jung
    • The Journal of Information Systems
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    • v.18 no.2
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    • pp.111-126
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    • 2009
  • A high-speed Internet has brought a rapid spread of Web Based Distance Learning(WBDL). Even though the WBDL was considered a new methodology to overcome the limitation of a traditional education, it evolves not as alternatives but as strategic augmenting tools for a traditional face-to-face education. The WBDL systems accommodate diverse services such as e-Learning, e-Mentoring, and Blended Learning in order to give satisfactions to learners and increase the learning effectiveness. This study suggested the WBDL system's and learner's characteristics as two major affecting factors, in which two independent variables were respectively selected. A mediating effect of learning motivation between the independent variables and learning achievement was empirically tested. The interactions between the WBDL sysrem and learners were also tested on the view points of the moderating effects between the learning motivation and the learning achievement. The results showed that the mediating effects of learning motivation and the moderating effects of the system interactions were statistically significant.

The Factor Analysis on e-Learning Strategies of Elementary School Students (초등학생의 e-러닝 학습전략 요인 분석)

  • Suh, Soon-Shik;Cho, Na-Young;Suh, Won-Seok
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.423-432
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    • 2009
  • This study aims to analyze strategy, one of the predictor variables that have influence on the effectiveness of learning in e-learning environment and to define the factors of e-learning strategies of elementary school students. Preceding studies on face-to-face strategy and e-learning strategy, and existing face-to-face and e-learning strategy test sheets were analyzed. Questions are developed based on the results to make clear the area of leaning strategies used by elementary school students in e-learning environment and to analyze the e-learning strategies of elementary school students. The results from this study are, the e-learning strategies of elementary school students are shown in five areas including strategy for learning activity, strategy for learning attitude, resource use strategy, planning strategy, and overload management strategy. It was found that five strategy areas have explanatory power in the order of strategy for learning activity, strategy for learning attitude, resource use strategy, planning strategy, and overload management strategy.

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Open Software Learning Management System support SCORM (SCORM 지원 공개 소프트웨어 학습 관리 시스템)

  • Baek Yeong-Tae;Lee Se-Hoon
    • KSCI Review
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    • v.14 no.1
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    • pp.185-196
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    • 2006
  • IIn this paper, we developed e-Leaning system based on open source software. We selected the Moodle that after compared the open source learning management systems. Moodle is APM(Apache, PHP, MySQL) based learning management system(LMS) support SCORM(Sharable Content Object Reference Model), a software package designed to help educators create quality online courses. One of the main advantages of Moodle over other systems is a strong grounding in social constructionist pedagogy. Also we integrated Moodle and legacy systems such as streaming service, webhard service, and short message service. Therefore this research showed that open source based e-Learning system include learning management system is stable and possible.

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Leveraging Big Data for Spark Deep Learning to Predict Rating

  • Mishra, Monika;Kang, Mingoo;Woo, Jongwook
    • Journal of Internet Computing and Services
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    • v.21 no.6
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    • pp.33-39
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    • 2020
  • The paper is to build recommendation systems leveraging Deep Learning and Big Data platform, Spark to predict item ratings of the Amazon e-commerce site. Recommendation system in e-commerce has become extremely popular in recent years and it is very important for both customers and sellers in daily life. It means providing the users with products and services they are interested in. Therecommendation systems need users' previous shopping activities and digital footprints to make best recommendation purpose for next item shopping. We developed the recommendation models in Amazon AWS Cloud services to predict the users' ratings for the items with the massive data set of Amazon customer reviews. We also present Big Data architecture to afford the large scale data set for storing and computation. And, we adopted deep learning for machine learning community as it is known that it has higher accuracy for the massive data set. In the end, a comparative conclusion in terms of the accuracy as well as the performance is illustrated with the Deep Learning architecture with Spark ML and the traditional Big Data architecture, Spark ML alone.

FOREX Web-Based Trading Platform with E-Learning Features

  • Yong, Yoke Leng;Lieu, Shang Qin;Ngo, David;Lee, Yunli
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.271-278
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    • 2017
  • There has been an influx of traders and researchers eager to gain a better understanding of the market due to the rapid growth of the FOREX market. Traders with varying degree of experience are also often inundated with information, analysis methods as well as trading rules when making a trading decision on buying/selling a currency exchange pair. Thus, this paper reviews the current computational tools and analysis methods used within the FOREX trading community and proposes the development of a web-based trading platform with e-learning features to support beginners. Novice traders could also benefit from the use of the proposed e-learning trading platform as it helps them gain valuable knowledge and navigate the FOREX market in real-time. Even experienced traders would find it useful as the platform could be used for actual trading and acts as a reference point to understand the reasoning behind the certain technical analysis implementation that are still unclear to them.

Design Concept of e-Learning System based on Cybernetics

  • Matsumoto, Tsutomu;Ohtsuka, Hirofumi;Shimada, Yasuyuki;Kawaji, Shigeyasu
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2424-2429
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    • 2003
  • The importance of e-Learning, which supports to study anywhere and anytime, has been pointed out for improving education. There have been various research papers on e-Learning system for educations. Most of literatures have focused on guiding the student or measuring understanding their level etc. Design method of e-Learning system has not been discussed based on structure and analysis of the class. In this paper, scheme of the class is proposed by analyzing and structuring class, then design method of e-Learning system is discussed based on it.

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