• Title/Summary/Keyword: e-Learning Field

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An Analysis on Application Status of Standard Contract on the e-Learning Content Development Project in Era of Convergence (융합시대의 이러닝 콘텐츠 개발용역의 표준계약서 적용 실태 분석)

  • Lee, Joo-Yeoun;Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.11-18
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    • 2015
  • After entering a convergence era, South Korea Government has enacted and announced the Standard Contract on the e-Learning Content Development Project, a year and eight months has passed. Nevertheless, there has been continued still the unjust and unreasonable contract practices issues raised by project owner in the e-Learning industry. This study investigated application status of the Standard Contract via FGI and questionnaires and suggested its improvement alternative. This study analyzed that the Standard Contract has not taken root at all in ordering of the e-Learning content development project and not reaped the effect. This study presented alternatives such as mandatory application of the Standard Contract, education and outreach, introduction of the monitoring system, certification system implementation, granting of additional points in the evaluation of agencies and CEO and etc. to that standard contract is settled as the government's intentions and objectives in the e-Learning industry field.

The Development of CHANGE Flipped Learning Instructional Model in Higher Education - base on the 'educational method and technology' (대학교육에서의 CHANGE 플립러닝(Flipped Learning) 수업모형 개발 -교육방법및교육공학교과를 중심으로-)

  • JUNG, Ju-Young
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.6
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    • pp.1834-1847
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    • 2016
  • Main objectives of the this study are: to develop a model of "Flipped Leaning" that is designed to enhance self-directed learning, learning motivation and self-control, and to verify its effectiveness-in higher education. The verification process initially concentrated on the feasibility study of the model with a thorough literature review and case analyses; then, its general and practical applicability were tested with a field study. As a result, first, the CHANGE Class Model, specifically designed for effective and efficient "Flipped Learning", was developed. It is thus named for the stages that the learning process takes place in the model-i.e., (1) Check ${\rightarrow}$ (2) Ask ${\rightarrow}$ (3) Notice ${\rightarrow}$ (4) Group presentation ${\rightarrow}$ (5) Evaluation, and it emphasizes the dynamic, questions centered (i.e. back and forth between the students and the instructor as well as between the students) learning process. Second, the Model was instrumental in enhancing self-directed learning, learning motivation and self-control; thus, as a result, it significantly improved the effectiveness, the level of concentration and the attractiveness of the learning process. The value of this study lies in pointing to a clear plan to allow a student in higher learning to set-up a self-directed learning plan, to be able to control it while being continuously motivated to complete it.

The E-Learning for Practice Training Using Augmented Reality in the College Education (증강현실을 이용한 대학 e-Learning 실습교육)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
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    • s.40
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    • pp.443-476
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    • 2015
  • The university e-learning classes give a major focused on practical training in the art and design field are opened such as theory classes. The cyber universities that fully gives on-line classes even open as theory classes. They speak about difficulty and limitation of operating cyber class with practice. So, many of them organize off-line special lecture at the classroom in weekend. In the reason of studying that has the constraints of time and space, the student wastage rates in cyber universities are going higher. This research focused on giving an efficient e-learning practice environment in college e-learning courses, and operated scholastic achievement test between the augmented reality(AR) based practice education and the existing classroom based practice education. The subjects of study were totally 84 people who are the freshmen of the design department in the two-year diploma course college. They were divided 3 groups which one was treated AR based practice e-learning and two others groups were existing classroom based practice. Each of the group took the same treated lecture during 7 weeks. The first of the outcome was the AR based practice e-learning was more effective than existing classroom based practice on the side of scholastic achievement. The second, the AR based practice e-learning aroused increasing in the interest in class on the side of attribute factors. The third, the AR based practice e-learning group made higher level of studying immersion than others. In consideration of this experiment was processed in the regular college academic course, the finding by this research shows AR based major practice e-learning is an alternative lecturing strategy what can be supplemented existing classroom based academic teaching methods.

Design and development of SCORM based e-Learning contents about Mathematics for the KERIS' Cyber Home Education System (KERIS의 사이버가정학습 시스템에 적합한 SCORM기반 수학과 e-Learning 컨텐츠 설계 및 개발)

  • Lee Hye-Gyung;Kim Hyang-Sook
    • Communications of Mathematical Education
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    • v.20 no.3 s.27
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    • pp.425-441
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    • 2006
  • Entering upon 21th, the internet which bring the digital era, are changing the paradigm of education and cultivating creative and challenging person, which is the core of competitive power in knowledge-information society, is more emphasized than ever. To meet the needs of the present times, it has been concentrating its effort to improve learning-environment using e-Learning in the field of teaching. E-schoolbooks that were introduced recently by way of showing an example are representative case of this intention. Though many e-learning contents are being developed, the more speedily a society grow, the shorter the life of contents are. Moreover, the contents developed are impossible to use directly for tele-education system, so standard types adjusted for various kind of system are showing up. Among them the leading standard type is SCORM(Sharable Content Object Reference Medel) made in ADL(Advanced Distributed Learning) Corporation. The KERIS' Cyber Home Education System adopted this and is using it. So, in this study, we set the goal at designing and developing an e-learning contents and an experiment-focused mathematics that suit the KERIS' Cyber Home Education System on the basis of SCORM.

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Animated Game-Based Learning of Data Structures In Professional Education

  • Waseemullah, Waseemullah;Kazi, Abdul Karim;Hyder, Muhammad Faraz;Basit, Faraz Abdul
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.1-6
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    • 2022
  • Teaching and learning are one of the major issues during this pandemic (COVID-19). Since the pandemic started, there are many changes in teaching and learning styles as everything related to studies started online. Game-Based Learning has got remarkable importance in the educational system and pedagogy as an effective way of increasing student inspiration and engagement. In this field, most of the work has been carried out in digital games. This research uses an Animated Game-Based Learning design in enhancing student engagement and perception of learning. In teaching Computer Science (CS) concepts in higher education, to enhance the pedagogy activities in CS concepts, more specifically the concepts of "Data Structures (DS)" i.e., Array, Stack, and Queue concepts are focused. This study aims to observe the difference in students' learning with the use of different learning methods i.e., the traditional learning (TL) method and the Animated Game-Based Learning (AGBL) Method. The experimental results show that learning DS concepts has been improved by the AGBL method as compared to the TL method.

The Effect of Gesture during the e-Learning Class on Cross-cultural Learners

  • Shin, Sanggyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.313-316
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    • 2018
  • In this paper, the authors reflect on how a lecturer's cross-cultural gestures affect learners from across cultures online and in the field teaching sessions for improving the service when to build an e-Learning system. The study extends to survey the way learners feel about cultural differences during a presentation from the research based on sociolinguistics research. Before starting a full-scale research, a preliminary study has been conducted to base the initial experiment, and analysis these result for main research.

3D Knowledge Retrieval for e-Learning Construction (이러닝 구축을 위한 3D 지식 검색)

  • Kim, Gui-Jung;Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.63-69
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    • 2010
  • This research does focus on supporting all of formal, or informal learning at real time. From industry or education field, learning training is according to worker's current situation or business context. And according to worker's current situation, or business flow, 3D immersion knowledge visualization is effective in the individual ability and the learning progress For this, workers listen to compound knowledge coaching advices at real time. Therefore we developed the realistic 3D based knowledge retrieval method to identify and retrieve multidimensional relation easily.

The Effect of the Determinants of Distance-Learning on the Effectiveness of Education (E-learning의 결정요인이 학습효과에 미치는 영향)

  • Son, Dal-Ho;Kim, Hyun-Ju
    • Information Systems Review
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    • v.10 no.2
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    • pp.49-70
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    • 2008
  • The increase in demand for e-learning has created a need to explore the implications of the emerging paradigm shift on the learning environment. To utilize information technology to improve learning processes, the pedagogical assumptions underlying the design of information technology for educational purposes must be understood. However, little theoretical development or empirical research has examined the learning effectiveness in web-based distance learning. In this regard, the primary purpose of this study is to investigate which factors of E-learning influence the effectiveness of education and expectation. Based on the prior studies of the education and business training field, research model and research hypotheses were developed. Factors studied in this paper were student characteristics, system environment and teacher characteristics. The result showed that the student characteristics has the significant effect on the effectiveness of education and expectation. However, the system characteristics and the teacher characteristics have the partial significant effects. This result is partially due to the subject characteristics of this study, because the subjects of this study are the students and they have already the experiences in IT and e-learning.

E-Learning Content Search Support System Design for Self-Directed Learning (자기주도학습을 위한 이러닝 콘텐츠 검색 지원 시스템 설계)

  • Yong, Sung-Jung;Kim, Yu-Doo;Moon, Il-Young
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.73-83
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    • 2020
  • Recently, the importance of self-directed learning has emerged in the fields of public education, private education, lifelong education, and vocational training education, in which learners can actively cope with knowledge in an infusion-oriented way. However, there are various theoretical knowledge such as concepts and strategies for self-directed learning, but the situation is insufficient for a system where learners can easily receive content in the academic field they want, depending on the actual self-directed learning operation plan or learning area. Therefore, since it is important to provide various learning content in this paper, we utilize text mining techniques to obtain appropriate information and refine and categorize the meaning. On-line, they want to study a system that provides a variety of content in the academic field that learners are trying to acquire.

Study on Activation Strategy of Education System through the Case of Railroad e-Learning Inside And Outside of Korea (국내외 철도 e-learning 현황조사를 통한 교육시스템 개선방안 연구)

  • Lee, Tai-Sik;Park, Kyung-Soon;Park, Eun-Soo
    • Proceedings of the KSR Conference
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    • 2006.11b
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    • pp.1146-1151
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    • 2006
  • The railway industry came at specialization of railway, high speedization and internationalization age recently. For this national railway technology competitive power of improve and need human strength training through special and expansive railway education that can meet in change. Also, request about professional manpower of other wide field by internationalization beside existing railway major person, pointed end anger is judged to be increased. Will present education system improvement way that can grope activation of education for specialization and internationalization of railway human strength through research of railway e-learning education in this research.

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