• 제목/요약/키워드: e-Learning 컨텐츠

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The Effect of the Determinants of Distance-Learning on the Effectiveness of Education (E-learning의 결정요인이 학습효과에 미치는 영향)

  • Son, Dal-Ho;Kim, Hyun-Ju
    • Information Systems Review
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    • v.10 no.2
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    • pp.49-70
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    • 2008
  • The increase in demand for e-learning has created a need to explore the implications of the emerging paradigm shift on the learning environment. To utilize information technology to improve learning processes, the pedagogical assumptions underlying the design of information technology for educational purposes must be understood. However, little theoretical development or empirical research has examined the learning effectiveness in web-based distance learning. In this regard, the primary purpose of this study is to investigate which factors of E-learning influence the effectiveness of education and expectation. Based on the prior studies of the education and business training field, research model and research hypotheses were developed. Factors studied in this paper were student characteristics, system environment and teacher characteristics. The result showed that the student characteristics has the significant effect on the effectiveness of education and expectation. However, the system characteristics and the teacher characteristics have the partial significant effects. This result is partially due to the subject characteristics of this study, because the subjects of this study are the students and they have already the experiences in IT and e-learning.

A Design of Metadata Management System for Multimedia Learning Objects (멀티미디어 학습객체를 위한 메타데이터 관리 시스템의 설계)

  • Park, Moon-Hwa;Kim, Bong-Hwa
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.826-828
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    • 2005
  • E-learning의 학습 컨텐츠는 점차 멀티미디어화 되고, 시스템 환경은 유비쿼터스 네트워크를 기반으로 고도화될(T-learning 및 U-learning) 것으로 예측된다. 학습자가 요구하는 멀티미디어 학습객체를 유비쿼터스 네트워크 환경에서 쉽게 찾아 학습자에게 효율적으로 전달하기 위해서는 메타데이터 관리 시스템의 도움이 필요하다. 이를 위해서는 멀티미디어 학습객체의 특성을 정확하게 기술하는 메타데이터 모델이 필요하고 효율적인 메타데이터 관리 시스템의 개발이 필요하다. 본 논문에서는 멀티미디어 학습객체를 위한 새로운 메타데이터 모델을 제안하고, 효율적인 메타데이터 관리를 위한 새로운 시스템을 설계하였다.

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The Effect of Herding Behavior and Perceived Usefulness on Intention to Purchase e-Learning Content: Comparison Analysis by Purchase Experience (무리행동과 지각된 유용성이 이러닝 컨텐츠 구매의도에 미치는 영향: 구매경험에 의한 비교분석)

  • Yoo, Chul-Woo;Kim, Yang-Jin;Moon, Jung-Hoon;Choe, Young-Chan
    • Asia pacific journal of information systems
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    • v.18 no.4
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    • pp.105-130
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    • 2008
  • Consumers of e-learning market differ from those of other markets in that they are replaced in a specific time scale. For example, e-learning contents aimed at highschool senior students cannot be consumed by a specific consumer over the designated period of time. Hence e-learning service providers need to attract new groups of students every year. Due to lack of information on products designed for continuously emerging consumers, the consumers face difficulties in making rational decisions in a short time period. Increased uncertainty of product purchase leads customers to herding behaviors to obtain information of the product from others and imitate them. Taking into consideration of these features of e-learning market, this study will focus on the online herding behavior in purchasing e-learning contents. There is no definite concept for e-learning. However, it is being discussed in a wide range of perspectives from educational engineering to management to e-business etc. Based upon the existing studies, we identify two main view-points regarding e-learning. The first defines e-learning as a concept that includes existing terminologies, such as CBT (Computer Based Training), WBT (Web Based Training), and IBT (Internet Based Training). In this view, e-learning utilizes IT in order to support professors and a part of or entire education systems. In the second perspective, e-learning is defined as the usage of Internet technology to deliver diverse intelligence and achievement enhancing solutions. In other words, only the educations that are done through the Internet and network can be classified as e-learning. We take the second definition of e-learning for our working definition. The main goal of this study is to investigate what factors affect consumer intention to purchase e-learning contents and to identify the differential impact of the factors between consumers with purchase experience and those without the experience. To accomplish the goal of this study, it focuses on herding behavior and perceived usefulness as antecedents to behavioral intention. The proposed research model in the study extends the Technology Acceptance Model by adding herding behavior and usability to take into account the unique characteristics of e-learning content market and e-learning systems use, respectively. The current study also includes consumer experience with e-learning content purchase because the previous experience is believed to affect purchasing intention when consumers buy experience goods or services. Previous studies on e-learning did not consider the characteristics of e-learning contents market and the differential impact of consumer experience on the relationship between the antecedents and behavioral intention, which is the target of this study. This study employs a survey method to empirically test the proposed research model. A survey questionnaire was developed and distributed to 629 informants. 528 responses were collected, which consist of potential customer group (n = 133) and experienced customer group (n = 395). The data were analyzed using PLS method, a structural equation modeling method. Overall, both herding behavior and perceived usefulness influence consumer intention to purchase e-learning contents. In detail, in the case of potential customer group, herding behavior has stronger effect on purchase intention than does perceived usefulness. However, in the case of shopping-experienced customer group, perceived usefulness has stronger effect than does herding behavior. In sum, the results of the analysis show that with regard to purchasing experience, perceived usefulness and herding behavior had differential effects upon the purchase of e-learning contents. As a follow-up analysis, the interaction effects of the number of purchase transaction and herding behavior/perceived usefulness on purchase intention were investigated. The results show that there are no interaction effects. This study contributes to the literature in a couple of ways. From a theoretical perspective, this study examined and showed evidence that the characteristics of e-learning market such as continuous renewal of consumers and thus high uncertainty and individual experiences are important factors to be considered when the purchase intention of e-learning content is studied. This study can be used as a basis for future studies on e-learning success. From a practical perspective, this study provides several important implications on what types of marketing strategies e-learning companies need to build. The bottom lines of these strategies include target group attraction, word-of-mouth management, enhancement of web site usability quality, etc. The limitations of this study are also discussed for future studies.

Design of Operate a PDA e-Learning Study for Flash Contents (PDA 사용방법의 e-Learning 교육을 위한 Flash 컨텐츠의 설계)

  • Jung, Ki-Hwan;Jeon, In-Oh;Yang, Hea-Sool
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.831-834
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    • 2005
  • 정보화시대로 시대의 빠른 변화에 발맞추어 개인정보관리의 중요성과 휴대용 멀티미디어 기기의 보급이 높아짐에 따라 점차 PDA와 PDA폰에 보급률이 높아지기 시작하였다. 그러나 기초적인 교육자료의 부족으로 인해 고성능에 값비싼 많은 단말기들을 제대로 활용하지 못하는 사람들이 많다. 본 논문에서는 Flash강좌와 사용자의 수준에 따라 여러 변수에 대응하는 분류와 설계 간단하게 구현된 것을 분석하고 설계한다..

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The Effect of the Evaluation Factors of Educational Website's Contents on the User Satisfaction: A Perspective of Online Educational Websites for Elementary School Students (온라인교육 컨텐츠 평가요인이 사용자 만족도에 미치는 영향에 관한 연구: 초등학생 온라인교육 포탈사이트를 중심으로)

  • Ha Byeong-Hwan;Gwak Gi-Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.10a
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    • pp.323-326
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    • 2004
  • In recent years, domestic e-learning market has made rapid progress in its quality and quantity with the astonishing rate growth of internet. Although educational Websites are replacing the traditional second level education market, many of those Websites' contents have poor or unknown quality. To build an effective educational Website, it is essential to have clear evaluation criteria. Therefore, this study aims to examine what evaluation factors influence the satisfaction level of educational Websites for elementary school students. In conclusion, implications are discussed along with limitations and future research direction.

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XML-based Retrieval System for SCORM-based Virtual Learning Contents (SCORM 기반의 XML 학습 컨텐츠 검색 시스템)

  • Choi, Byung-Uk;Song, Mi-Sook;Cho, Jung-Won
    • The Journal of Korean Association of Computer Education
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    • v.6 no.1
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    • pp.9-17
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    • 2003
  • XML(eXtensible Markup Language), next generation internet standard language has the advantage of easy re-use and re-structure in other computing environment because it has the separate data, presentation and structure. In this paper, we implement the efficient retrieval system for the general user by limiting the XML documents on the multimedia learning contents for the virtual education system. The system design is based on SCO Metadata unit defined in SCORM as the proposed virtual education standard. Each XML documents has three indexes - keyword, element and attribute. Also, it makes possible to retrieve data without previous knowledge of the DTD by making the element retrieval screen structure for the user interface. And it gives the user various result screen formats such as XML and HTML by restructuring the retrieval result through XML-QL and XSL, respectively.

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A Development of Query-Answer Learning Tool based on LTSA (LTSA 기반의 질의 응답 학습 도구 개발)

  • Kim, Haeng-Kon;Kim, Jung-Soo
    • The KIPS Transactions:PartA
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    • v.10A no.3
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    • pp.269-278
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    • 2003
  • The popularity of the web based education has come the need for variety learning methods and for business to exploit the web not only for interoperability but also standardization. This way of standardization has come to researched for environments, contents and practical uses in ISO. The IEEE has special]y established five technical classes for LTSA which provide advanced e-learning environments. Feedback functions would not be supported and specified in standardization for Query Answer on LTSA. In this paper, we describe the query and answer model which we have developed on layer three of LTSA. We develop the redefined model for transforming data flow oriented into object or component based model. We have developed the Query Answer Metadata (QAM) based on Learning Object Metadata (LOM). We design and showed thing a prototyping implementation the Query Answer Learning Tool (QALT). We have used the QALT to address the problem of efficiency of web based education. We also used it to develop the related tools with quality and productivity.

Analysis and comparison about ITLET standardization activities among leader's countries (국가별 이러닝 표준화 활동 비교 연구)

  • Han, Tae-In;Kim, Gwang-Myeong
    • 한국디지털정책학회:학술대회논문집
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    • 2003.12a
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    • pp.569-584
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    • 2003
  • 최근 인터넷이 발전하면서 교육과 학습의 적용에 관심을 보여 이러닝의 보급과 확산이 화두로 떠오르고 있다. 때에 맞추어 선진국을 비롯한 각국은 플랫폼 독립과 컨텐츠 재사용성 제고를 위한 정보기술 표준활동에 노력을 기울이고 있다. 그러나 교육이라는 특수성과 나라 사이의 정보기술의 격차 때문에 국가 별로 표준에 임하는 입장 차이가 두드러지게 나타나고 있다. 본 논문은 이에 관하여 북미, 유럽, 일본, 중국 및 싱가포르에서 추진중인 E-Learning 관련 단체에 대한 현재까지의 활동과 움직임을 분석하고 조명함으로써, 향후 우리가 준비해야 할 정보기술 측면과 교육설계구조 측면에서 전략적이고 실천적인 대응방안을 제시하고자 한다.

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A search on implications of the Learning Object of SCORM in K-12 education (초·중등교육에서의 학습객체 개념 활용 가능성 고찰)

  • Park, Inn-Woo;Im, Jin-Ho
    • The Journal of Korean Association of Computer Education
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    • v.6 no.2
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    • pp.61-70
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    • 2003
  • Currently many companies and cyber-universities are investing large amount of time and efforts to develop a standard for Web-based learning contents. Among various standards proposed, SCORM(Sharable Content Object Reference Model) has been especially interested regarding web contents and LCMS(Learning Content Management System), In contrast with corporate and adult education, many seem to be skeptical that SCORM could be applied to K-12 education. In the study, opportunities and limitations of the concept for the learning object in 'SCORM' are examined through analyzing relevant studies and cases. In addition, this study examines the learning object in the pedagogical Perspective, and derives suggestions for applying them to K-12 education.

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Design of Classroom Framework for u-Learning on Ubiquitous Environment (유비쿼터스 환경에서 u-러닝을 위한 교실 프레임워크 설계)

  • Um Nam-Kyoung;Oh Byung-Jin;Lee Sang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.27-33
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    • 2006
  • In the near future, we can access information which we want, whenever we want, wherever we use. Because almost devices in ubiquitous environment are connected by either wired or wireless network. Especially, u-Learning emphasizing on pedagogical property is enable to improve learning abilities. As researches of the previous u-Learning. there have been learning by mobile devices such like PDAs as well as the smart classroom, which makes the remote students participate in the existing class. However, these researches have not satisfied pedagogical, cooperative and ubiquitous properties yet. Thus we suggest the framework for both local and mobile classroom, which can make the properties easy to satisfy.

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