• 제목/요약/키워드: e-Business Solution

검색결과 190건 처리시간 0.036초

온라인 교육이 훈련교과성에 미치는 영향에 관한 실증적 연구 (Effect of Online Education on Training Effectiveness: Conceptual Framework and Empirical Validation)

  • 김정욱;남기찬
    • 한국전자거래학회지
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    • 제12권4호
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    • pp.185-209
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    • 2007
  • 최근의 정보기술 개발은 온라인 훈련에 기여하였으며 이러닝 혹은 가상 교육 등과 같이 유사한 개념으로 사용되고 있는 기업에서의 온라인 교육은 피교육자에게 다양한 방법으로 교육 기회를 제공하고 있다. 또한 전자적인 측면에서 일괄 서비스 체계의 솔류션을 제공하는 혁신 서비스로서의 기능을 제공하고 있으며 온라인 교육 환경하에서는 교육자와 피교육자가 시간과 장소에 구애받지 않고 개인화된 교육 패키지를 공급할 수 있게 한다. 본 논문에서는 온라인 교육에 영향을 미치는 요인들을 독립 변수로 하고 교육 성과와 전달 성과의 두 가지 측면에서의 교육 효과성을 종속 변수로 하는 관계를 실증적으로 검증하였다. 기존의 연구 결과를 기반으로 8개의 가정을 설정하고 설문서를 작성하여 LISREL을 이용하여 분석 한 결과 피교육자에 기인된 개별적 변수와 조직 변수가 훈련 효과성과 유의성이 있는 것으로 나타났다

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챗봇 기반의 개인화 패션 추천 서비스 향상을 위한 사용자-제품 속성 제안 (Proposal for User-Product Attributes to Enhance Chatbot-Based Personalized Fashion Recommendation Service)

  • 안효선;김성훈;최예림
    • 패션비즈니스
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    • 제27권3호
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    • pp.50-62
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    • 2023
  • The e-commerce fashion market has experienced a remarkable growth, leading to an overwhelming availability of shared information and numerous choices for users. In light of this, chatbots have emerged as a promising technological solution to enhance personalized services in this context. This study aimed to develop user-product attributes for a chatbot-based personalized fashion recommendation service using big data text mining techniques. To accomplish this, over one million consumer reviews from Coupang, an e-commerce platform, were collected and analyzed using frequency analyses to identify the upper-level attributes of users and products. Attribute terms were then assigned to each user-product attribute, including user body shape (body proportion, BMI), user needs (functional, expressive, aesthetic), user TPO (time, place, occasion), product design elements (fit, color, material, detail), product size (label, measurement), and product care (laundry, maintenance). The classification of user-product attributes was found to be applicable to the knowledge graph of the Conversational Path Reasoning model. A testing environment was established to evaluate the usefulness of attributes based on real e-commerce users and purchased product information. This study is significant in proposing a new research methodology in the field of Fashion Informatics for constructing the knowledge base of a chatbot based on text mining analysis. The proposed research methodology is expected to enhance fashion technology and improve personalized fashion recommendation service and user experience with a chatbot in the e-commerce market.

A Design and Implementation of Generative AI-based Advertising Image Production Service Application

  • Chang Hee Ok;Hyun Sung Lee;Min Soo Jeong;Yu Jin Jeong;Ji An Choi;Young-Bok Cho;Won Joo Lee
    • 한국컴퓨터정보학회논문지
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    • 제29권5호
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    • pp.31-38
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    • 2024
  • 본 논문에서는 생성형 AI 기반의 광고 이미지 자동 제작 서비스를 제공하는 ASAP(AI-driven Service for Advertisement Production) 애플리케이션을 제안한다. 이 애플리케이션은 GPT-3.5 Turbo Instruct를 이용하여 사용자가 입력한 키워드에 적합한 배경 분위기와 홍보 문구를 생성한다. 이를 입력으로 하여 배경 이미지와 텍스트 이미지를 생성하기 위해 OpenAI사의 DALL·E 3 모델과 Stability AI사의 SDXL 모델을 활용한다. 추가적으로 OCR 기술을 활용하여 텍스트 이미지의 정확도를 높이고, 생성된 출력물들을 모두 합성하여 최종적인 광고를 제작한다. 또한 PILLOW, OpenCV 라이브러리의 텍스트 박스를 이용하여 전화번호, 영업시간 등 세부 사항을 홍보물의 가장자리에 삽입할 수 있도록 구현한다. 본 애플리케이션은 광고 제작에 어려움이 많은 소상공인들에게 광고를 쉽고 편리하게 제작할 수 있고, 광고 제작 비용을 절감할 수 있는 효과를 제공한다.

이용자간 파일공유방식에 기반한 P2P 전자상거래 시스템 설계 및 구현 (Design and Implementation of Peer-to-Peer Electronic Commerce Systems based on the File Sharing Method between Users)

  • 김창수;서영석
    • 한국정보시스템학회지:정보시스템연구
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    • 제15권1호
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    • pp.1-20
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    • 2006
  • Peer-to-peer systems (P2P) are rapidly growing in importance on the Internet environment, quickly extending the range of their usage. However, peer-to-peer systems have not been widely applied in electronic commerce because they have not been established as an appropriate business model. Therefore, we firstly review the previous research relevant to peer-to-peer systems, and then analyze the business models for P2P systems presented by previous researchers. Furthermore, this study categorizes major issues in terms of the technical and business model aspects. On the basis of these reviews, we develop P2P electronic commerce systems based on the file sharing method between users, focusing on user interface friendliness. A developed P2P electronic commerce systems are programmed by using the C# based on the Microsoft.net solution. A database is implemented using the MSSQL2000. A main application technology is designed that P2P electronic commerce systems make it possible. for user to extend into BtoB Solution by using WSDL (Web Services Description Language), UDDI (Universal Description, Discovery, and Integration) and the XML that is a document for users. User interface is made as form of Internet messenger for a user's convenience and is possible to develop into a commodity transaction system based on XML. In this study, it is possible for the P2P electronic commerce system to have extended application to fields such as Internet shopping mall and property transaction in a nonprofit organization, a public institution and a large scale nonprofit institution that have a similar structure as compared with a structure of a nonprofit educational institution.

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기업 물류망 최적 설계 및 운영을 위한 알고리즘 설계 및 소프트웨어 구현 사례 (A case study on algorithm development and software materialization for logistics optimization)

  • 한재현;김장엽;김지현;정석재
    • 대한안전경영과학회지
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    • 제14권4호
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    • pp.153-168
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    • 2012
  • It has been recognized as an important issue to design optimally a firm's logistics network for minimizing logistics cost and maximizing customer service. It is, however, not easy to get an optimal solution by analyzing trade-off of cost factors, dynamic and interdependent characteristics in the logistics network decision making. Although there has been some developments in a system which helps decision making for logistics analysis, it is true that there is no system for enterprise-wise's on-site support and methodical logistics decision. Specially, E-biz process along with information technology has been made dramatic advance in a various industries, there has been much need for practical education closely resembles on-site work. The software developed by this study materializes efficient algorithm suggested by recent studies in key topics of logistics such as location and allocation problem, traveling salesman problem, and vehicle routing problem and transportation and distribution problem. It also supports executing a variety of experimental design and analysis in a way of the most user friendly based on Java. In the near future, we expect that it can be extended to integrated supply chain solution by adding decision making in production in addition to a decision in logistics.

고래자원의 가치 논쟁에 관한 연구 (A Research on the Debates of Whale Resource Values)

  • 박성쾌
    • 수산경영론집
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    • 제45권3호
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    • pp.111-129
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    • 2014
  • The main purpose of this study is to analyze the disputes concerning the 1982 moratorium on commercial whaling and the standing rights of other natural objects. Basically, the debates has arisen from the very nature of whales and other natural resources, that is to say, a mixed good of consumptive and non-use value. The debates between pro- and anti-moratorium states regarding whaling may not find out a peaceful solution without compromise or negotiation since any international institution for official settlements does not exist. If the pro-states could provide anti-states with a certain type of economic incentive which is side payments, anti-states might offer self-restraint not to whale. Here, it would be considered to apply Kaldor-Hicks compensation principles to this problem. Since 1965, some countries such as the United States and Japan began to recognize the standing right of natural objects. Even though rejected, the newt case in Korea was brought to the Supreme Court. If a standard of living increases significantly to a higher level(i.e. more than per capita income US$30,000), there would be a tendency of valuing natural objects and their beauty more and more highly.

패스트 패션의 재고비용 최적화를 위한 상품공급 물량 산정 모델 (A Computation Model of the Quantity Supplied to Optimize Inventory Costs for Fast Fashion Industry)

  • 박현성;박광호;김태영
    • 산업경영시스템학회지
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    • 제35권1호
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    • pp.66-78
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    • 2012
  • This paper proposes a computation model of the quantity supplied to optimize inventory costs for the fast fashion. The model is based on a forecasting, a store and production capacity, an assortment planning and quick response model for fast fashion retailers, respectively. It is critical to develop a standardized business process and mathematical model to respond market trends and customer requirements in the fast fashion industry. Thus, we define a product supply model that consists of forecasting, assortment plan, store capacity plan based on the visual merchandising, and production capacity plan considering quick response of the fast fashion retailers. For the forecasting, the decomposition method and multiple regression model are applied. In order to optimize inventory costs. A heuristic algorithm for the quantity supplied is designed based on the assortment plan, store capacity plan and production capacity plan. It is shown that the heuristic algorithm produces a feasible solution which outperforms the average inventory cost of a global fast fashion company.

A study on the O2O Commerce Business Process with Business Model Canvas

  • PARK, Hyun-Sung
    • 유통과학연구
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    • 제18권5호
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    • pp.89-98
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    • 2020
  • Purpose: The growth of online commerce is now becoming a major threat and a new opportunity for retailers. Existing offline retailers struggle to cope with new online retailers' threats by utilizing offline infrastructure. Besides, online retailers expand their online strengths to offline sales by opening their offline stores. Many retailers are paying close attention to the O2O business and the resulting changes. Thus, this research focuses on the O2O business model and process that retailers can adopt. Research design, data and methodology: Considering the features of products that retailers sell, this paper divides O2O business process with the following criteria: delivery lead-time and delivery area. And This research uses the business model canvas to define the features of O2O commerce business process. This paper also uses nine key elements in the business model canvas for analyzing the structure of O2O commerce business. Results: This paper suggests the delivery model of retailers respond to offline customer orders and summarizes the following results. (1) Considering characteristics such as logistics process, delivery area, and product type, we define the features of O2O business models: wide-area (warehouse) based O2O business model, regional area (store) based O2O business model and time-separated O2O business model. (2) This study checks the availability of the business model through the business cases of O2O business models. (3) This study also analyzes the O2O business model of domestic retail companies by the factors defined in the business model canvas. Conclusions: Retailers can adopt the O2O business process to fit their business requirements and strategy. The online retailers who deal with normal consumer products mainly have the wide-area based O2O business model. The wide-area based O2O business model can be suitable for retailers who manage inventory centrally. The time-separated O2O business model can be a good solution for fresh food retailers to operate the logistics process efficiently. And to shorten the delivery lead-time of fresh foods, the regional area based O2O business model can be fit to the retailer that utilizes its offline logistics or sales infrastructure. It may be much more important for retailers to share the inventory information with other branches and to change the role of offline stores.

한국 전자정부 해외진출 확대를 위한 전략적 접근방향에 관한 연구 (A Study on Strategic Approach to Expand Korean e-Government Export)

  • 이채언;최용락;신용태
    • 서비스연구
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    • 제6권1호
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    • pp.1-15
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    • 2016
  • 본 연구는 한국 전자정부 해외진출 확대를 위한 전략적 접근방향에 관한 연구이다. 한국 전자정부 해외진출 관련 문헌연구를 하고 해외진출 실태를 분석하였으며, 분석을 기초로 전략적 접근방향을 제시하였다. 전자정부 해외진출 실태 분석에서는 해외진출의 필요성과 성과, 저조 원인을 살펴보고, 해외시장 환경과 개도국 상황 및 여건, 개도국 요구 등 해외진출 외부환경을 분석하였으며, 이어 내부역량을 분석하였다. 내부역량 분석 결과, 관련 법령의 분산과 총괄 법령 부재, 부/처 기관별로 조직의 분산, 해외진출 프로세스 미흡, 솔루션 부재, 자금획득 및 지원 미흡 등이 도출되었다. 한국 전자정부의 해외진출을 확대하기 위한 전략적 접근 프로세스는 해외진출 목적을 확인하고 주도 형태를 결정하며, 추진전략을 수립하고 분야별 접근방향을 제시하는 것으로 하였다. 이에 따라 한국 전자정부 해외진출을 위한 전략을 대외전략과 대내전략으로 구분하여 제시하였으며, 분야별 접근방향으로는 관련 법령들을 총괄하고 조정 통제할 수 있는 법령의 정비, 분산된 조직을 기능적으로 조정 통제할 수 있는 컨트롤타워 운영, 사업발굴에서 추진까지 프로세스의 체계적인 발전, 표준화된 모듈화 솔루션 개발, 자금 획득 및 지원 방향 등을 제시하였다.

e-Learning 환경에서의 협력학습을 위한 학습모형 및 학습행위요소 개발 (A Study on the Development of Collaborative Learning Model and Behavioral Elements in e-Learning Environment)

  • 이인숙;임정훈;성은모;진성희
    • 컴퓨터교육학회논문지
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    • 제9권2호
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    • pp.27-36
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    • 2006
  • 본 연구는 e-Learning 협력학습 기술 개발 지원을 위한 기반 연구로서, e-Learning 에서의 협력학습을 위한 기본모형 개발과 협력학습 활동에서 발생하는 학습자들의 학습행위요소를 세부적으로 분석 제시하는 것을 연구의 목적으로 하였다. 연구의 목적을 달성하기 위하여 면대면 교실수업에서 이루어져 온 다양한 협동학습 모형들을 분석하였으며, 면대면과 온라인 환경에서 협력학습 및 커뮤니케이션 활동을 강조하는 문제중심학습, 프로젝트 학습, 탐구학습, 토론학습 등 교수모형에 기초한 주요 학습모형들의 절차와 단계, 학습활동 등도 분석하였다. 연구 결과 e-Learning에서의 협력학습을 위한 일반 모형과 세부 학습행위요소들, 그리고 시스템적 지원기능들이 제시되었으며, 추후 연구를 위한 과제가 제안되었다.

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