• Title/Summary/Keyword: e-Business Model

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The Effects of Information System Architecture and Organization Structure on the Use of e-Business in Korean Companies (정보시스템 기술 및 관리구조가 e-비즈니스 활용정도에 미치는 영향에 관한 연구)

  • 윤중현
    • Journal of Information Technology Applications and Management
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    • v.10 no.2
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    • pp.1-18
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    • 2003
  • Recently, e-business has very much attention in the management fields because it is expected to fundamentally change the way many business compete. Business that don't understand the changes and that can't change their operating model in time will be at a disadvantage. Information technology infrastructure and its management are key components of e-business The purpose of this study was to investigate the effects of information technology infrastructure and its management to the type of information systems used and the use of e-business. A total of 56 Korean firms responded to the survey instrument. There was indirect effect to the use of e-business from the information technology structure via communication capacity and direct effect from management type. The study also found that firms with less centralized forms of information technology were more frequent users of e-business, Firms that have more freedom in information technology decision making tended to be users of the new technology and take advantage opportunities that exits on the information technology.

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A Study on the Development of Game Platform in Web 3.0: Focused on P2E, C2E Models (웹 3.0에서의 메타버스 플랫폼 발전 방향에 대한 연구: P2E, C2E 모델을 중심으로)

  • Hyo Won Moon;Seon Bin Lim;Hee Dong Yang
    • Journal of Information Technology Services
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    • v.22 no.1
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    • pp.75-93
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    • 2023
  • The game industry has grown not only by combining them with various technologies also introducing new types of business models such as P2P, F2P, and P2W. Furthermore, games which implemented X2E model with blockchain technology are recently in the spotlight of the public attention. As domestic game companies have also prospect the blockchain games feasible, they are seeking ways to expand their global market share by strengthening the X2E model. Hence, by carrying this new business model out, it is expected to diversify their global revenue stream, which was previously confined to Asia region. This study analyzed the case of companies that have implemented the P2E and C2E models in order to suggest the direction of development for the game platform in Web 3.0 era. The cases of P2E game platform, which constitute of Axie Infinity and Mir 4, encompass the compensation structure, the stabilization mechanism of the in-game token economy, and future strategies regarding blockchain gaming. Likewise, the platform structure, business model, and future growth potential was discussed in terms of C2E scheme, focusing on the ZEPETO and Roblox cases. Based on the above case analysis, this study attempted to provide information on the current limitations and development directions of the P2E and C2E platforms. The current limitations in legal and industrial aspects should be addressed to facilitate the blooming of blockchain and P2E game industry. In addition, the necessity of not only social support also improvement on the technology and social stigma of full-time creators is ought to be emphasized in an effort to encourage the development of C2E platforms.

A Study on Process for e-Business Component Development based on MDA (MDA 기반 e-Business 컴포넌트 개발을 위한 프로세스에 관한 연구)

  • Kim, Seon-Young;Kim, Ji-Young;Kim, Haeng-Kon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11c
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    • pp.1933-1936
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    • 2002
  • 인터넷과 WWW는 전통적인 비즈니스 모델에 혁신적인 변화를 가져왔고, 인터넷/인트라넷 기반의 전자적 서비스를 통해 비즈니스 거래를 가능케 하는 e-commerce를 거쳐 보다 확대된 비즈니스 개념과 모델을 제공하는 e-business 라는 새로운 환경을 만들어냈다. 따라서 현재 사용자의 요구를 보다 빠르고 정확하게 수용하여 원하는 서비스를 제공하는 e-business 컴포넌트들이 많이 개발되고 있으나 서로 다른 플랫폼이나 환경에서 개발된 e-business 컴포넌트의 통합과 운영에 한계가 있어 실제 컴포넌트 기술의 적용을 통한 효과를 기대하기 어려운 실정이다. 따라서 본 논문에서는 다양한 플랫폼과 환경에서 새롭게 개발되는 e-business 컴포넌트들의 조립과 기존의 e-business 컴포넌트 재사용의 가치를 극대화기기 위해 표준적인 접근인 MDA(Model-Driven Architecture)를 기반으로한 e-business 컴포넌트 개발을 위한 프로세스를 제안하고, 사례연구를 통해 적용하고자 한다.

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A study of business model research knowledge structure based on social network analysis (사회네트워크 분석을 활용한 비즈니스 모델 지식구조 분석)

  • Ryu, Jae hong;choi, Jinho
    • Knowledge Management Research
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    • v.19 no.2
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    • pp.47-68
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    • 2018
  • Business environment is shifting from industrial economy to knowledge based economy. Enterprises go through numerous trials for successful management in changing environment. Along with trial tests, research area has been growing simultaneously. Unlike initial research which focused on basic concepts such as: form of business model and success points. Current research emphasizes on actualization of business that enterprises plan, which brought academic research with perplex form of knowledge structure. On the other hand, there is limitation in understanding business model systematically due to preceding research primarily centered on analyzing definition and case study. In order to analyze knowledge structure, this study utilized social network analysis based on "relationship". For the analysis, 13,412 keywords were extracted from 36years worth of article or research related to business model stored in SCOPUS database. From the analysis, it was shown core research subject was INNOVATION and the number of co-authors has increased due to the academic diversity. Business model research is divided into five sub-categories (E-commerce, SMEs, sustainability, open-source, and e-book). Through cognitive map analysis on each of research characteristics of sub-category, it has shown that E-commerce, SMEs, sustainability, and open-source are core categories.

A Study on eDocument Management Using Professional Terminologies (전문용어기반 eDocument 관리 방안에 관한 연구)

  • 김명옥
    • The Journal of Society for e-Business Studies
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    • v.7 no.2
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    • pp.21-38
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    • 2002
  • Document retrieval (DR) has been a serious issue for long in the field of Office Information Management. Nowadays, our daily work is becoming heavily dependent on the usage of information collected from the internet, and the DR methods on the Web has become an important issue which is studied more than any other topic by many researchers. The main purpose of this study is to develop a model to manage business documents by integrating three major methodologies used in the field of electronic library and information retrieval: Metadata, Thesaurus, and Index/Reversed Index. In addition, we have added a new concept of eDocument, which consists of metadata about unit documents and/or unit document themselves. eDocument is introduced as a way to utilize existing document sources. The core concepts and structures of the model were introduced, and the architecture of the eDocument management system has been proposed. Test (simulation) result of the model and the direction for the future studies were also mentioned.

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A Study on the Concentration Strategy of an E-Business Firm to its Core Competence - Approach by the Fuzzy Goal Programming - (e-Business기업의 핵심역량 집중화전의에 관한 연구 - FGP를 이용한 접근법 -)

  • Whang, Bong-Gi;Kim, Jong-Soon
    • Korean Business Review
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    • v.15
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    • pp.99-114
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    • 2002
  • Recently several business models concerning e-Business has been introduced. But the different environment for each business requires the business model which is contingent to its specific situation. We, therefore, need to develop the e-Business models considering environment factors such as capital size, technology level, collection ability and amount of information, profit or target customers, etc. There can be several ways to create the value of an e-Business firm. A way among them is to develop limited area by focusing on core parts of the firm. This way leads for the firm to search the investment priority in order to solve the problem, which is to set a proper production and investment level for concentrating on competitively excellent areas of the firm. In this paper, we propose a method to decide the investment priority effectively when making a decision using fuzzy information. The method by our model is to minimize tolerances of given business fuzzy goals.

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A Study on the Effects of Characteristic of Communication on Customer Relationship Development in e-Business - Focused on the Internet Shopping Mall - (e-비지니스의 고객관계 형성에 영향을 미치는 커뮤니케이션 특성에 관한 연구 - 인터넷 쇼핑몰을 중심으로 -)

  • Chung, Yoon;Hwang, Seok-Hae;Kim, Hyo-In
    • The KIPS Transactions:PartD
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    • v.9D no.4
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    • pp.733-744
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    • 2002
  • This paper propose a communication-based model of relationship marketing and study relationship development between e-business marketing and traditional marketing theory and then show the application of improved relationship marketing model in the e-business. Although e-business already has been an important area, there were so few studies on customer relationship management in e-business. Using the two aspects of communication process and effectiveness at which two precedent effect factors on the trust of customer relationship development and relationship commitment, this paper develop a communication-based model of internet marketing in th e-business.

Studying Retailer Strategies through an Integrated E-Business Model: a Multi-Agent Approach

  • Xie Ming;Chen Jian
    • Management Science and Financial Engineering
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    • v.11 no.3
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    • pp.1-17
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    • 2005
  • Agent technology has been widely applied in today's electronic business, such as mobile agents, multi-agent information systems, etc. In particular, multi-agent systems have been applied as powerful simulation tools to study complex business networks composed of various self-interested trading firms and/or human beings. In this paper, we build an integrated model that consists of a multi-agent B2C market model and a B2B trade network model, and incorporate more reality than much of prior work. Then with this model, we carry out experimental studies on two different strategies that are common in electronic business - 'loyal' strategy (retailers try to build stable cooperation with suppiers to ensure material supply) and 'cost-saving' strategy (retailers try to reduce cost by choosing suppliers with lower wholesale price).

Business Model for B2E Promotion (B2E촉진을 위한 비즈니스 모델)

  • 장덕성
    • KSCI Review
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    • v.9 no.2
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    • pp.9-18
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    • 2002
  • To establish and operate adequate business model is core procedure to survive from severe competitive environment and can create payoff through BM. Whether company have or maintain competitive advantage. It depends on how to position company in the value system. In this study. like to achieve integration and rebuilding of value chain through B2E relationship and affiliation which could not achieved because of limit of manpower, cost, time. After analysis of B2E model. affiliated program, propose Affiliated B2E model. Proposed model has mutual supplemented function module which compensate mutual profit between parent company and employee company.

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E-Business, Firm Characteristics and Firm Performance : An Empirical Analysis of Korean Firms (우리나라 기업의 e-비즈니스 시스템 도입현황과 성과 : 실증분석)

  • Sung, Nak-Il;Kim, Min-Chang;Seo, Seong-Woo
    • Journal of Information Technology Applications and Management
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    • v.18 no.4
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    • pp.55-79
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    • 2011
  • This study attempts to examine the factors affecting the introduction of e-Business systems and also, to assess the effects of various e-Business systems on firm performance. Empirical analysis is carried out with firm data of 2009, which is collected from Firm Activity Survey of Statistics Korea. Firm performance is measured by four indexes; operating income per employee, value added per employee, return on assets, and return on sales. Empirical results indicate that a firm is more likely to introduce any e-Business system as its size and its assets per employee are larger and as its ratio of labor compensations to operating costs is lower. Additionally, a firm with higher skill levels and more fruitful management experiences is more likely to have any e-Business system. In general, it appears that the presence of e-Business, especially enterprise resources planning, has positive effects on the firm performance.