• Title/Summary/Keyword: e - 서비스 품질

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The Study of Factors Affecting the e-Learning Performance (e-Learning 학습 성과에 영향을 미치는 요인 분석)

  • Lee, Moon-Bong;Kang, Byung-Young
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.5
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    • pp.173-182
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    • 2007
  • e-Learning can be seen as not only one of Internet based information systems which can provide education services, but also one of teaching-learning methods which can implement self-directed learning. This paper tests factors affecting the e-Learning performance based on information systems success model and self-efficacy theory using a field study. Questionnaires are collected from 216 students who are enrolling a e-learning class using online survey. The results are following: first, the service quality and self-efficacy are significant predictors of use intention, but system quality and information quality are not. second, the system quality, information quality, service quality and self-efficacy are significant predictors of user satisfaction. Third, use intention and user satisfaction are found to be a strong predictor of the learning performance.

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Development of a Task Model of e-Learning Quality Managers Based on the DACUM Method (DACUM 직무 분석 기법을 통한 이러닝 품질 관리사의 직무 모형 개발)

  • Ryu, Jin-Sun;Kim, Hee-Pil
    • Journal of Engineering Education Research
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    • v.15 no.2
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    • pp.10-19
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    • 2012
  • The purpose of this study was to analyze job of e-learning quality managers based on the DACUM(Developing A Curriculum) method and to construct a task model of e-learning quality managers. A DACUM committee was composed to analyze job of e-learning quality managers and the committee members were total 12, those are one facilitator, 9 panel members, one recorder and one coordinator. The major findings of this study were as the followings; first, the number of job duty of e-learning quality managers were total 7, which were service planing, infrastructure building, of content developing, service evaluating, administration for quality managing, self-improvement. And total tasks of job of e-learning quality managers were 61. Second, 14 knowledge, 21 skill, 19 attitudes for e-learning quality managers were analyzed. Third, a task model of e-learning quality managers was constructed based on the results of DACUM job analysis.

A Study on a quality of Voice Codec for Internet Telephone Service (인터넷 전화서비스의 음성 코덱 품질에 관한 연구)

  • Min, Gyeong-ju;Lee, Jong-kuk;Lee, Jae-jeong;Hong, Jae-Hwan;Nam, Ki-dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.1021-1024
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    • 2007
  • 인터넷이 발달하고 VoIP 의 활성화로 인하여 사용자들은 인터넷 전화서비스의 통화품질에 대한 관심이 크게 증가하고 있다. 본 고에서는 인터넷 전화서비스의 단말에 사용하고 있는 음성 코덱의 품질 측정을 위해 IP 패킷 전송품질 파라미터(ITU-T Y.1540)들을 인가하면서 이들 파라미터들의 변화에 따른 E-Model(ITU-T G.107) 종합 음성품질(R 값)을 측정하여 인터넷전화 단말의 프로세싱 품질을 파악하고 종단간서비스에서 단말이 차지하는 부분을 분석하여 인터넷 전화서비스의 통화품질 개선 및 향후 단말의 인증기준 등에 활용하고자 한다.

An Empirical Study on Factors Influencing the Learning Effects of E-Learning : The Case of E-Learning Service of 'P' Company (기업 E-Learning 교육효과에 영향을 미치는 요인에 관한 연구 : P사의 E-Learning 서비스 사례를 중심으로)

  • Choi Hyuk-Ra
    • The Journal of Society for e-Business Studies
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    • v.10 no.2
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    • pp.59-88
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    • 2005
  • The recent development of IT, consolidation of communications and multimedia technology have brought enormous changes in many organizations. These changes are enabling the new educational environments such as distance learning and virtual education. Particularly e-Learning has grown rapidly in business training fields. In this regard, the primary purpose of this study is to investigate which factors of e-Learning influence education and training in business organizations through an empirical survey. The results show that most of hypotheses get significant support. Implications of these findings are discussed for researchers and practitioners.

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Understanding the Evaluation of Quality of Experience for Metaverse Services Utilizing Text Mining: A Case Study on Roblox (텍스트마이닝을 활용한 메타버스 서비스의 경험 품질 평가의 이해: 로블록스 사례 연구)

  • Minjun Kim
    • Journal of Service Research and Studies
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    • v.13 no.4
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    • pp.160-172
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    • 2023
  • The metaverse, derived from the fusion of "meta" and "universe," encompasses a three-dimensional virtual realm where avatars actively participate in a range of political, economic, social, and cultural activities. With the recent development of the metaverse, the traditional way of experiencing services is changing. While existing studies have mainly focused on the technological advancements of metaverse services (e.g., scope of technological enablers, application areas of technologies), recent studies are focusing on evaluating the quality of experience (QoE) of metaverse services from a customer perspective. This is because understanding and analyzing service characteristics that determine QoE from a customer perspective is essential for designing successful metaverse services. However, relatively few studies have explored the customer-oriented approach for QoE evaluation thus far. This study conducted an online review analysis using text mining to overcome this limitation. In particular, this study analyzed 227,332 online reviews of the Roblox service, known as a representative metaverse service, and identified points for improving the Roblox service based on the analysis results. As a result of the study, nine service features that can be used for QoE evaluation of metaverse services were derived, and the importance of each feature was estimated through relationship analysis with service satisfaction. The importance estimation results identified the "co-experience" feature as the most important. These findings provide valuable insights and implications for service companies to identify their strengths and weaknesses, and provide useful insights to gain an advantage in the changing metaverse service environment.

Study on the Quality of User Experience Considering the Video Contents Characteristics (영상 콘텐츠 특성을 고려한 영상 서비스의 사용자 체감 품질 변화에 대한 연구)

  • Kim, Beom-Joon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.2
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    • pp.427-434
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    • 2018
  • Video services have been widely generalized thanks to the progress in compression streaming technologies. In spite of the innate difficulties in guaranteeing quality of service(QoS) of the Internet, the quality of service that is experienced by users have been improved considerably with overall bandwidth growth over the Internet and new compression and streaming technologies. For further sophisticated management scheme from the current homogeneous one, it should consider the characteristics of video contents. This paper investigates that the Quality of Experience(: QoE) for video services can vary according to the characteristics of video contents for the same compression method and transmission environments. It is expected that this result contributes to establish a new and advanced scheme to manage QoE for video services over the Internet.

The QoE Assessment of IPTV service using monitoring (IPTV 서비스의 모니터링을 통한 체감 품질 측정)

  • Lee, Chul-Hee;Seo, Gui-Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.151-154
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    • 2009
  • IP(Internet Protocol)망을 이용한 IPTV가 활발하게 제공되고 있다. IPTV는 기존의 방송방법과는 다르게 대역폭에 제한 없이 서비스를 제공할 수 있다는 장점이 있다. 또한 통신 기능이 가능하므로 기존 방송에서 서비스 할 수 없었던 대화형 방송 등의 서비스가 가능해 졌다. 그러나 공용 통신망을 사용하므로 기존 방송에서는 문제가 되지 않았던 전송오류 문제가 발생할 수 있다. 사용자가 급격히 증가하거나 데이터가 폭주할 때, 방송 품질이 급격하게 열화 될 수 있으며, 이는 방송 서비스 상에서 문제를 일으킨다. 방송 서비스의 품질을 일정하게 유지하기 위해서는 IPTV서비스의 객관적인 모니터링이 필수적이며, 국내외 표준화 기관에서 IPTV 서비스의 품질 모니터링을 위한 표준화 작업이 진행되고 있다. 본 논문에서는 IPTV의 품질측정관련 표준을 검토하고 IPTV 서비스 상에서 사용자 품질을 측정할 수 있는 방법을 고찰한다.

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Relative Effects of Service Quality and Trust on Customer Satisfaction and Loyalty for Online Shopping Malls (온라인 쇼핑몰에서 서비스 품질과 신뢰가 고객만족과 충성도에 미치는 상대적 영향력)

  • Min Dong-Kwon;Kim Dae-Soo;Kim Ki-Joo
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.2
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    • pp.29-39
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    • 2006
  • Every online shopping mall is concerned about service quality and trust issues. We analyze and compare the impacts of service quality and trust on customer satisfaction and loyalty. In addition, we investigate service quality and trust attributes and their effects on overall service quality and trust. The results unveil that, in our e-business setting, overall trust has more powerful leverage than overall service quality.

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Determinants of Continued Usage of National R&D Information Services (과학기술정보이용자의 지속사용의지 영향요인 분석: 정보품질, 고객가치 및 상황요인을 중심으로)

  • Kwon, Hyuk-Keun;Suh, Sang-Hyuk
    • Journal of Korea Technology Innovation Society
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    • v.16 no.3
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    • pp.784-808
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    • 2013
  • The importance of the creation, diffusion and utilization of the knowledge and information has been magnified at the 21st century of knowledge and information society. If the utilization level of the web site of the national-level R&D information system is enhanced, the duplication of the researches as well as overlapped R&D investment could be greatly reduced. In this regards, this study aims to identify the factors which affect customer value and intention of continued usage for the national science & technology information services (NTIS & NDSL). The empirical research results show that information service quality have a significant influence on the continuous usage intention of science & technology information service. Customer value, as well, influence the continued usage intention as a mediating variable. In addition, the situational factors of information use by itself shows a significant effect on customer value, but it does not moderating the relationship between information service quality and customer value. After a description of research result, we discussed implications and limit of the study as well as future study direction.

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A Backoff Method to Guarantee Priority Services in Wireless LANs (무선 LAN에서 우선순위 서비스 보장을 위한 백오프 방식)

  • 장길웅
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10c
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    • pp.34-36
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    • 2003
  • 본 논문은 무선 LAN 상에서 단말간에 전송되는 트래픽의 서비스 품질을 차별화하고, 처리율 관점에서 기존의 IEEE 802.11e 프로토콜보다 향상된 서비스 품질을 제공하기 위한 새로운 백오프 방식을 제안한다. 제안된 백오프 방식은 단말의 수나 트래픽 손실률과 같은 서비스 영역의 정보를 분석하여 그 정보를 바탕으로 트래픽 특성에 따라 경쟁 윈도우를 동적으로 변화시켜 백오프 절차를 수행한다. 본 논문에서는 제안된 백오프 방식을 분석하기 위해 마코프 모델을 이용한 수학적 분석으로 기존의 IEEE 802.11e 백오프 방식과 비교 분석한다.

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