• 제목/요약/키워드: dynamic training

검색결과 686건 처리시간 0.03초

동적 스트레칭을 접목한 경사 트레드밀 보행 훈련이 만성 뇌졸중 환자의 경직과 보행에 미치는 효과 (Effects of Inclination Treadmill Training with Dynamic Stretching on the Spasticity and Gait of Chronic Stroke Patients)

  • 신효섭;최종덕
    • 대한물리의학회지
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    • 제9권4호
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    • pp.447-454
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    • 2014
  • PURPOSE: The aim of this study was to determine the effect of inclination treadmill training with dynamic stretching on the spasticity and gait of chronic stroke patients. METHODS: Twenty two subjects were randomly assigned to either an experimental group (EG, n=11) or a control group (CG, n=11). Both groups participated in a standard rehabilitation program; in addition, the EG participated in inclination treadmill training for 20 min per day, five times per week, for 4 weeks, and the CG participated in treadmill walking training for 20 min per day, five times per week, for 4 weeks. Outcome measurements, recorded before and post intervention. Walking ability was measured using the 10m walking test (10MWT) and Timed up and go (TUG) test. Spasticity of the medialis gastrocnemius was measured using a myotonometer. RESULTS: Significant differences were observed the both groups for walking ability and spasticity after the training program. The results of the study were follows: 10MWT and TUG was significantly increased in both groups (p<0.05) and it was also found to be significant between groups after intervention (p<0.05). Spasticity was significantly increased in both groups (p<0.05) and it was also found to be significant between the groups after intervention (p<0.05). CONCLUSION: These findings indicate that inclination treadmill training improves gait ability and reduces spasticity of the medialis gastrocnemius. Inclination treadmill training may be used as an easy, effective and accessible way to improve the walking ability and decrease spasticity in stroke patients. Further studies are necessary to generalize the findings of this study.

손동작 인식 시스템을 위한 동적 학습 알고리즘 (Dynamic Training Algorithm for Hand Gesture Recognition System)

  • 배철수
    • 한국정보통신학회논문지
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    • 제11권7호
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    • pp.1348-1353
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    • 2007
  • 본 논문에서는 카메라-투영 시스템에서 비전에 기반을 둔 손동작 인식을 위한 새로운 알고리즘을 제안하고 있다. 제안된 인식방법은 정적인 손동작 분류를 위하여 푸리에 변환을 사용하였다. 손 분할은 개선된 배경 제거 방법을 사용하였다. 대부분의 인식방법들이 같은 피검자에 의해 학습과 실험이 이루어지고 상호작용에 이전에 학습단계가 필요하다. 그러나 학습되지 않은 다양한 상황에 대해서도 상호작용을 위해 동작 인식이 요구된다. 그러므로 본 논문에서는 인식 작업 중에 검출된 불완전한 동작들을 정정하여 적용하였다. 그 결과 사용자와 독립되게 동작을 인식함으로써 새로운 사용자에게 신속하게 온라인 적용이 가능하였다.

전정자극 훈련이 만성 뇌졸중 환자의 균형에 미치는 영향 (The Effect of the Vestibular Stimulation Training on the Balance of Patient with Chronic Stroke)

  • 남기원;오채은;서동열
    • 한국산학기술학회논문지
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    • 제18권12호
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    • pp.597-604
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    • 2017
  • 본 연구의 목적은 만성 뇌졸중 환자를 대상으로 전정자극훈련 프로그램이 정적 균형 및 동적 균형에 미치는 영향을 알아보는 것이다. 본 연구는 2014년 7월 15일부터 9월 6일까지 진행하였으며, 대상자는 뇌졸중 진단을 받은 환자 20명이 본 연구에 참여하였고, 무작위로 Group I(일반운동치료, n=10)과 Group II(전정자극훈련, n=10)로 나누었다. 두 군 모두 주 3회, 회당 40분씩 6주간 치료적 중재를 실시하였다. 균형 능력은 Good Balance System을 이용하여 정적 균형 및 동적 균형을 측정하였으며, 중재 전과 후를 비교하였다. 연구 결과, 전정자극 훈련군에서는 눈감고 선자세의 좌우 및 전후 균형, 눈뜨고 선자세의 좌우 및 전후 균형, 이동시간, 이동거리에서 통계학적으로 유의한 차이를 보였고, 일반운동 치료군에서는 눈뜨고 선자세의 좌우 균형을 제외한 모든 항목에서 통계학적으로 유의한 차이는 보이지 않았다. 결론적으로, 본 연구에서는 전정자극 훈련은 만성 뇌졸중 환자의 정적 균형 능력과 동적 균형 능력 향상에 긍정적인 영향을 미쳤으며, 이러한 뇌졸중 환자의 균형능력 향상을 위한 치료프로그램에 다양한 방법으로 활용될 수 있을 것이다.

선박조종시뮬레이터를 이용한 해적 대응훈련에 대하여

  • 이동섭
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2013년도 추계학술대회
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    • pp.105-106
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    • 2013
  • 2011년 1월 21일 새벽 대한민국 해군 청해부두는 "아던만의 여명"이라는 작전명으로 소말리아 해적에 납치되었던 M/T "삼호주얼리"호를 구출하였으며, 이 작전결과 피납선박 및 선원 21명을 구조하였으며 작전 중 선장이 부상을 입었으며 해적 8명을 사살하고 5명을 생포하는 전과를 올렸다. 한국해양수산연수원은 2011년도 도입한 Full-mission Shiphandling Simulaor(다기능 선박조종시뮬레이터)를 설치하면서 항행, 조종훈련 및 비상, 선교조직훈련 뿐 만 아니라 Offshore훈련과 Dynamic Positioning System Operator훈련, Ice Navigation훈련, 테러방지 훈련(Anti-Terror Training) 및 해적대항 훈련(Anti-Piracy Training) 등 Crisis Management훈련을 할 수 있는 기능을 추가하였으며, 특히, 테러방지 훈련(Anti-Terror Training) 및 해적대항 훈련(Anti-Piracy Training)에 대한 훈련과정을 소개하고자 한다.

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중앙 브릿지 칩셋을 갖춘 Xilinx FPGA, ALTERA CPLD 겸용 Digital Logic Design Training kit (Taining Kit for Xilinx FPGA or ALTERA CPLD Digital Logic Design with Center Bridge Chipset Architecture)

  • 전상현;정완영
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 II
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    • pp.907-910
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    • 2003
  • We have developed Logic Design Training Kit for studying, actual training, designing of FPGA(Xillinx) or CPLD(ALTERA CPLD), the Digital Logic Device. This training kit has 12 matrix keys, RS232 port for serial communication and uses LED array. six FND(Dynamic), LCD as display part. That is standard specification for digital logic training kit. Special point of this kit is that we make two logic device trainig kit. This two logic device kit have more smaller and simple architecture because only uses one chip. That chip already includes a lot of functions that need for training kit, such as : complex logic circuit needed the two kind of logic devices, 16 way of system clock deviding function, serial communication interrupt....etc. We called that one chip is Center Bridge Chipset ; Xillinx FPGA Spartan2. User can select between using one device of FPGA or CPLD, or uses both them. Because of, Center Bridge Chipset has profitable architecture. it can work as Logic Device's networking with Master-Slave connection When using both logic devices.

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탄력밴드를 이용한 협응이동훈련이 무릎넙다리통증 증후군을 가진 여자 대학생의 통증과 근력, 동적 균형, 근활성도에 미치는 영향 (The effect of Coordinative Locomotor Training using Elastic Band on Pain, Muscle Strength, Dynamic Balance and Muscle Activity of Female College Students with Patellofemoral Pain Syndrome)

  • 이한결
    • 대한물리치료과학회지
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    • 제30권3호
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    • pp.59-71
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    • 2023
  • Background: This study was to investigate the effects of coordinative locomotor training(CLT) using elastic bands on pain, dynamic balance, muscle strength, and muscle activity of female college students with patellofemoral pain syndrome(PFPS). Design: Randomized Controlled Trial Methods: Twenty-six female college students with PFPS were assigned randomly to an experimental(n=13) or control(n=13) group. The experimental group performed CLT using an elastic band. The control group performed squat exercises to strengthen muscle strength. The 30-minute inter- vention was applied a total of twelve times, three times a week for four weeks. All subjects measured the pain, the muscle strength, the dynamic balance, and the muscle activity(VL/VM ratio) before and after intervention. A paired t-test was used for the determination of differences before and after treatment, and an independent t-test was used for the determination of differences between treatment groups. Results: As a result of comparison within groups, the experimental group showed significant differences in pain, muscle strength, dynamic balance, and VL/VM ratio after the experiment(p<0.05), and the control group showed significant differences in pain, muscle strength, and dynamic balance after the experiment(p<0.05). In comparison between the two groups, the experimental group showed more significant differences in pain, dynamic balance, and VL/VM ratio than the control group(p<0.05), and the control group showed more significant differences in muscle strength than the experimental group(p<0.05). Conclusion: Based on these results, CLT using elastic bands effectively improved the pain, muscle strength, dynamic balance, and VL/VM ratio of female college students with PFPS.

비디오를 통한 율동적 동작훈련이 노인의 보장, 보행속도, 동적균형, 우울 및 삶의 질에 미치는 효과 (The Effect of Rhythmic Dance Movement Training on the Gait Length, Dynamic Valance, Depression, Quality of Life)

  • 노국희
    • 재활간호학회지
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    • 제6권1호
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    • pp.70-78
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    • 2003
  • This study was a quasi-experimental study of nonequivalent control group pretest-posttest design to investigate the effect of rhythmic dance movement training on the physical and psychological functions of the elderly. The data were collected from November, 2001 to February, 2002. The subjects for this study were 34 elderly who was over 65 years old and was living in J city. The elderly selected for this study were: free from heart and pulmonary disease and not regular exercise. The rhythmic dance movement training in watching video tape was rhythmic dance movement and education and supportive care. The rhythmic dance movement was 40-60 intensity, 8 weeks' period, three times a week, 60 minutes a day. The data were analysed by $X^2$-test, paired t-test and unpaired t-test and ANCOVA through SAS/PC program. The results of the study were as follows: 1. There was insignificant difference in the gait length experimental and control group. 2. There was significant difference in the gait speed between the two groups. 3. There was significant difference in the dynamic valance between the two groups. 4. There was no significant difference in the depression between the two groups. 5. There was no significant difference in the Quality of life between the two groups. As shown above, the results of the 8 weeks' rhythmic movement program for the elderly produced positive effects on gait speed, dynamic valance. And this program was expected that it was more effective in different intervention period, verified program. Also it was needed follow study.

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Wii 균형 게임과 자가 거울 균형 운동이 만성 뇌졸중 환자의 균형 및 무릎관절 고유수용성 감각에 미치는 효과 비교 (Comparison of the Effects of Wii Balance Games and Mirror Self-Balancing Exercises on Knee Joint Proprioception and Balance in Chronic Stroke Patients)

  • 심경섭;전혜선
    • 한국전문물리치료학회지
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    • 제24권1호
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    • pp.30-40
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    • 2017
  • Background: Many studies have reported positive results of the various mirror training and virtual reality games in improving dynamic standing balance and posture adjustment in chronic stroke patients. However, no systematic study has been conducted to compare the effects of virtual reality games and the mirror balance training. Objects: The purpose of this study was to compare the effectiveness of Wii balance games and Mirror Self-Balancing Exercises in improving proprioception of knee joint and standing balance of people with chronic stroke. Methods: Twenty patients with chronic stroke volunteered for this study. The subjects were randomly divided into a Wii balance games group and a Mirror Self-Balancing Exercises group with 10 patients in each group. Each training was performed for 30 mins a day for 4 days. In addition to the balance training, 30 mins neuro-developmental-treatment based routine physical therapy was given to both groups. Proprioception was measured using two continuous passive motion devices, and static balance was measured using a Wii balance board. Dynamic balance assessment tools included the Berg Balance Scale, Dynamic Gait Index, and Timed Up-and-Go test. Results: All measured variables before and after the experimental results showed a significant improvement in both groups (p<.05). Only the improvement of the affected knee proprioception appeared to be significantly greater in the Wii balance game group (p<.05). However, other variables did not differ between the groups (p>.05). Conclusion: The findings suggest that both Wii balance games and Mirror Self-Balancing Exercises may be helpful for improving the proprioception of knee joint and the balance of patients with chronic stroke.

유압식 어로 윈치 시뮬레이터의 동적 거동 특성 (Dynamic Characteristics of a Hydraulic Fishing Winch Simulator)

  • 이대재
    • 한국수산과학회지
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    • 제37권4호
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    • pp.330-336
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    • 2004
  • To meet the increasing demand from various fishing fields for training of fishing equipment operators, a fishing winch simulator was designed to train maritime students in the correct and safe operation of hydraulic winches under various load conditions related to fishing operations. The aim of this study is to describe the basic dynamic characteristics of the newly developed hydraulic fishing winch simulator and particularly to analyze the mechanical responses produced on the winch operation controls. The winch simulator consists of two winch units, a computer control and data acquisition system, a control consol and other associated mechanisms. When one winch is in hauling mode, the other one will always be in loading mode. The revolution speed of the hauling winch was controlled by a proportional directional control valve, and the braking torque of the loading winch was controlled by a proportional pressure control valve. The simulation experiments indicated that the dynamic characteristics of the hauling winch followed the braking response characteristics of the loading winch. The tests also showed that the warp speed and tension linearly depend on the pressure differential across the motor of the loading winch controlled by operating the proportional pressure control valve during the hauling operation. The experience gained from various training courses showed that the fishing winch simulator was very realistic and it was valuable for training novice winch operators. The results of the winch simulation exercise were recorded and used to evaluate the training on the operation and handling of the winch system. From these test results, we concluded that the tension acting on the warp during hauling operations can successfully be simulated by controlling the pressure differential across the motor with step changes of the control input signal to the proportional pressure control valve of the loading winch.

스위스 볼과 탄성 밴드를 이용한 저항성운동이 여성 노인의 체력 및 근감소증 지표에 미치는 영향 (The effects of 12-weeks complex training using swiss ball and elastic band on senior fitness and sarcopenia index in elderly women)

  • 박우영
    • 한국응용과학기술학회지
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    • 제37권6호
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    • pp.1465-1474
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    • 2020
  • 이 연구의 목적은 스위스 볼과 탄성 밴드를 이용한 12주간의 복합운동이 여성 노인의 체력 및 근감소증 지표에 미치는 영향을 보고자 하였다. 운동집단 13명과 통제집단 14명으로 분류하여, 운동 집단은 주 3회, 3세트, 운동강도 약간 힘들게, 60분 실시하였다. 측정 변인은 근력, 전신지구력, 유연성과 동적 평형성으로 하였고, 근감소증 지표는 근력 요인과 단기운동수행력으로 하였다. 연구결과 체력 변인에서는 근력, 전신지구력과 유연성에서는 유의한 개선이 없었고, 동적 평형성에서는 유의한 개선이 있었다. 근감소증 지표에서는 유의한 개선이 없었으나 단기운동수행력에서는 유의한 개선이 있었다. 결론적으로 스위스 볼과 탄성 밴드를 이용한 복합운동은 동적 평형성과 단기운동수행력에 긍정적 영향을 미치는 것으로 나타났다.