• Title/Summary/Keyword: drawing algorithm

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Finite Element Inverse Analysis of the Cylindrical Cup Deep Drawing Process Considering Bending History (굽힘이력을 고려한 원형컵 딥드로잉공정의 유한요소역해석)

  • Huh, J.;Yoon, J.H.;Bao, Y.D.;Huh, H.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2007.05a
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    • pp.340-343
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    • 2007
  • This paper introduces a new approach to consider the bending history in finite element inverse analysis of the cylindrical cup drawing. A modified membrane element is adopted to add the bending-unbending energy to the total plastic energy on the bending-unbending region predicted from the geometry of the final shape and tools. The algorithm suggested was applied to a cylindrical cup deep drawing process. The blank shape and the distribution of the thickness strain are compared with those obtained from incremental finite element analysis. The comparison demonstrates the algorithm proposed reduces the difference between the results from inverse analysis and those from incremental analysis when the bending history is considered.

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Adaptive Digital Watermarking for Copyright Protection of CAD Data

  • Kwon Ki-Ryong;Koo Bon-Ho;Kim Ji-Hong
    • Journal of Korea Multimedia Society
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    • v.9 no.6
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    • pp.709-719
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    • 2006
  • To protect against unlawful reproductions and distribution, the current paper proposes a digital watermarking technique for architectural drawings produced using a CAD system. First, the POLYLINEs are extracted from the drawing; then, an adaptive algorithm is used to embed a watermark in the characteristics of each POLYLINE. Next, the CIRCLEs are embedded using an adaptive watermarking algorithm related to the radius of circle from drawing. The proposed watermarking scheme is robust to various attacks, such as the geometrical transformation. Additionally, the proposed method satisfies the requirement of transparency for CAD program. It used AutoCAD 2002, which is commonly used as a CAD program for experiments. Experimental results confirmed the robustness and invisibility of the embedded watermarks in several conversions of an architectural drawing.

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PROGRESSIVE ALGORITHM FOR RECONSTRUCTING A 3D STRUCTURE FROM A 2D SKETCH DRAWING

  • Oh, Beom-Soo;Kim, Chang-Hun
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.248-254
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    • 2001
  • This paper presents a progressive algorithm for reconstructing a 3D structure from a given 2D sketch drawing (edge-vertex graph without hidden line removal) according to the user's sketch order. While previous methods reconstruct a 3D structure at once, the proposed method progressively calculate a 3D structure by optimizing the coordinates of vertices of an object according to the sketch order. The progressive method reconstructs the most plausible 3D object quickly by applying 3D constraints that are derived from the relationship between the object and the sketch drawing in the optimization process. The progressive reconstruction algorithm is discussed, and examples from a working implementation are given.

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A study on building outline simplifications considering digital map generalizations (수치지도 작성을 위한 건물외곽선 단순화기법 연구)

  • Park, Woo-Jin;Park, Seung-Yong;Jo, Seong-Hwan;Yu, Ki-Yun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.1
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    • pp.657-666
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    • 2009
  • In GIS area, many line simplification algorithms are studied among generalization methods used for making the building data in the form of digital map from the original line data. On the other hand, there are few studies on the simplification algorithm considering the drawing rules of the digital map in Korea. In this paper, the line simplification algorithm based on the drawing rules is proposed as the methodology to create or update the building data of digital map by extracting the building outline from the CAD data used in construction. To confirm the usefulness of the algorithm, this algorithm and four other effective and general line simplification algorithms (e.g., Douglas-Peucker algorithm) are applied to the same building outlines. Then, the five algorithms are compared on five criteria, the satisfaction degree of the drawing rules, shape similarity, the change rate of the number of points, total length of lines, and the area of polygon. As a result, the proposed algorithm shows the 100% of satisfaction degree to the drawing rules. Also, there is little loss in four other mentioned criteria. Thus, the proposed algorithm in this paper is judged to be effective in updating the building data in digital map with construction drawings.

Correlation Analysis between Artists' Shading and CG Shading (미술가들의 음영 표현 특성과 CG 쉐이딩 알고리즘 간의 상관관계 분석)

  • Byun, Hae-Won;Park, Yoon-Young
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.691-702
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    • 2011
  • Recently, several researchers have attempted to combine human visual perception and computer graphics. Cole et. al. suggest the study results in which line drawing algorithm in computer graphics characterize the properties of line drawing made by artists. The paper also evaluates CG line drawing algorithms depending on whether people recognize effectively specific 3D shape from the image made by those CG line drawing algorithms. However, human recognizes the shape of objects more effectively in image made by BRDF shading model than line drawing algorithm. It means that the shading factor is important to recognize shape with human perception. In this paper, we analyze the correlation between shading made by human artists and that made by CG shading algorithms. The study is to characterize the mathematical properties of artists' shading and CG shading. This type of analysis can guide the future development of new CG shading algorithm in computer graphics for the purpose of shape perception.

A Computer Algorithm for the evaluation of elements in Face Stimulus Assessment (얼굴자극검사의 평가를 위한 컴퓨터 알고리즘)

  • Kim, Jong-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.6
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    • pp.1961-1968
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    • 2010
  • The Face Stimulus Assessment is an efficient projective drawing test developed by Betts. This paper categorizes scales which Betts suggested into the following five groups: accuracy of painting, color fit, perception of shape, precision of drawing, and space usage. In this paper, a computer algorithm which objectively evaluates these five scales is suggested. The proposed algorithm defines the areas of the lip, eyes, hair, etc. which take on significant roles in the evaluation of the FSA and based on these factors, it calculates the grade of each scale through the main color and color ratio. The consistency of evaluations between the computer algorithm and the art therapist is measured by the Quadratic Weighted Kappa. By providing objectivity and consistency, the computer algorithm is expected to solve the problem of uncertainty found in art therapists' evaluations of projective drawing tests caused by their subjective judgment, experience, and intuition.

A deep learning model based on triplet losses for a similar child drawing selection algorithm (Triplet Loss 기반 딥러닝 모델을 통한 유사 아동 그림 선별 알고리즘)

  • Moon, Jiyu;Kim, Min-Jong;Lee, Seong-Oak;Yu, Yonggyun
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.1
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    • pp.1-9
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    • 2022
  • The goal of this paper is to create a deep learning model based on triplet loss for generating similar child drawing selection algorithms. To assess the similarity of children's drawings, the distance between feature vectors belonging to the same class should be close, and the distance between feature vectors belonging to different classes should be greater. Therefore, a similar child drawing selection algorithm was developed in this study by building a deep learning model combining Triplet Loss and residual network(ResNet), which has an advantage in measuring image similarity regardless of the number of classes. Finally, using this model's similar child drawing selection algorithm, the similarity between the target child drawing and the other drawings can be measured and drawings with a high similarity can be chosen.

A Study on Requirements for the Automation of Standardized Rebar Shop Drawing (표준화된 철근배근도 작성 자동화를 위한 필요 사항에 관한 연구)

  • Kang, Pyeong-Doo;Ye, Sang-Min;Park, Kwang-Seob;Kim, Yun-Tae
    • Journal of Korean Association for Spatial Structures
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    • v.13 no.1
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    • pp.105-112
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    • 2013
  • An automation of standardized rebar shop drawing is necessary for easy application by improving workability, prompt preparation to field change request and easy revisions of shop drawing. Through investigating problem of current rebar shop drawing, we found that standardization of reinforcing detail, standardization of rebar expression and automation of rebar shop drawing program for the sake of designer is needed. We will investigate disagreement of reinforcing detail between building code and how worker build structure for standardization of reinforcing detail, demands of companies participated in rebar process for standardization of rebar expression and proper algorithm with selectable level of inputting data for automation of rebar shop drawing program for the sake of designer.

Prediction and optimization of thinning in automotive sealing cover using Genetic Algorithm

  • Kakandikar, Ganesh M.;Nandedkar, Vilas M.
    • Journal of Computational Design and Engineering
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    • v.3 no.1
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    • pp.63-70
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    • 2016
  • Deep drawing is a forming process in which a blank of sheet metal is radially drawn into a forming die by the mechanical action of a punch and converted to required shape. Deep drawing involves complex material flow conditions and force distributions. Radial drawing stresses and tangential compressive stresses are induced in flange region due to the material retention property. These compressive stresses result in wrinkling phenomenon in flange region. Normally blank holder is applied for restricting wrinkles. Tensile stresses in radial direction initiate thinning in the wall region of cup. The thinning results into cracking or fracture. The finite element method is widely applied worldwide to simulate the deep drawing process. For real-life simulations of deep drawing process an accurate numerical model, as well as an accurate description of material behavior and contact conditions, is necessary. The finite element method is a powerful tool to predict material thinning deformations before prototypes are made. The proposed innovative methodology combines two techniques for prediction and optimization of thinning in automotive sealing cover. Taguchi design of experiments and analysis of variance has been applied to analyze the influencing process parameters on Thinning. Mathematical relations have been developed to correlate input process parameters and Thinning. Optimization problem has been formulated for thinning and Genetic Algorithm has been applied for optimization. Experimental validation of results proves the applicability of newly proposed approach. The optimized component when manufactured is observed to be safe, no thinning or fracture is observed.

A New Digital Watermarking for Architectural Design Drawing Using LINES and ARCs Based on Vertex (건축설계도면상에서 꼭지점에 기반한 LINE과 ARC를 이용한 디지털 워터마킹)

  • Jang, Bong-Ju;Moon, Kwang-Seok;Young Huh;Kwon, Ki-Ryong
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.247-250
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    • 2003
  • This paper proposed to digital watermarking technique for architectural drawing using LINES and ARCs based on vertex in CAD system to prevent infringement of copyright from unlawfulness reproductions and distribution. After extract LINES and ARCs from designed drawing, we embed watermarks using adaptive algorithm in each characteristics. Watermarks robust to various attacks like as geometrical transformation as being embedded in LINE's length and ARC's angle information. Also, the proposed method satisfies enough transparency about watermarked drawing because have suitable embedding strength to each component. By experimental result, we confirmed robustness and invisibility of embedded watermarks in several conversions of architectural design drawing.

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