• Title/Summary/Keyword: dramatic

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The Development of Robot and Augmented Reality Based Contents and Instructional Model Supporting Childrens' Dramatic Play (로봇과 증강현실 기반의 유아 극놀이 콘텐츠 및 교수.학습 모형 개발)

  • Jo, Miheon;Han, Jeonghye;Hyun, Eunja
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.421-432
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    • 2013
  • The purpose of this study is to develop contents and an instructional model that support children's dramatic play by integrating the robot and augmented reality technology. In order to support the dramatic play, the robot shows various facial expressions and actions, serves as a narrator and a sound manager, supports the simultaneous interaction by using the camera and recognizing the markers and children's motions, records children's activities as a photo and a video that can be used for further activities. The robot also uses a projector to allow children to directly interact with the video object. On the other hand, augmented reality offers a variety of character changes and props, and allows various effects of background and foreground. Also it allows natural interaction between the contents and children through the real-type interface, and provides the opportunities for the interaction between actors and audiences. Along with these, augmented reality provides an experience-based learning environment that induces a sensory immersion by allowing children to manipulate or choose the learning situation and experience the results. In addition, the instructional model supporting dramatic play consists of 4 stages(i.e., teachers' preparation, introducing and understanding a story, action plan and play, evaluation and wrapping up). At each stage, detailed activities to decide or proceed are suggested.

Historical Evolution of Stage Costumes in Europe since the Second World War (제2차 세계대전 이후 나타난 유럽 무대의상의 사적 분석)

  • Na, In-Wha;Lee, Kyu-Hye
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.12
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    • pp.1761-1771
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    • 2007
  • The artificial exaggeration of stage costumes is thought to be one of the major techniques of enhancing dramatic expression on stage, whichever for visual impact or symbolic effect of dramatization. In the history of stage dressing, a variety of styles has been tried using different materials and production techniques. This may be reviewed as an effort to express dramatic effects more effectively. As this trend became obvious in Europe after the Second World War, this study analyzes the stage costume to deepen our understandings of the role of costumes in expressing dramatic effects. To accomplish this, we first summarized the history of stage costume materials and technical advance and chose five major cases representing the history of stage costume since the Second World War in Europe based on aesthetic and creative aspects: 1) Simplified stage of Jacques Copeau, 2) Stylized stage of Bertolt Brecht, 3) Essential stage of Grotowski, 4) Measured stage of Robert Wilson the Master, and 5) Post-dramatic stage of Philippe $Decoufl\'{e}$. In each of particular case, the historical, material and dramatic contexts were examined as well as different material-effects. The results are as followings: 1) Costume for Copeau's simplified stage: its simplicity plays a supporting role to the gesture of actors(intensifying effect). 2) Costume for Brecht's stylized stage: the artificial stylization integrates into the play with the importance approximately equal to the actors's acting. 3) Costumes for Grotowski's essential stage: costumes disappeared to emphasize only actor's presence on stage. 4) Costumes for Robert Wilson's measured stage: costumes made concrete impression to the extent of obtaining the same importance of actor's body among other stage art elements(lighting, sound, props, actor, text, etc). 5) Costumes for Decoufle's post-dramatic stage: costumes in the era of multi technology possess multi functional aspects that surrogate actors' body. This study suggests that stage costumes take an important part in dramaturgy to the extent that the intent of dramaturgy can be induced enough from stage costume. Thus, costume makers are expected to incorporate the appropriate dramatic factor more than before.

A Study of the Direction on Wordless Comics Inflection as The Transition (장면전환으로서 '글 없는 만화연출'의 활용 연구)

  • Lee, Won-Seok;Yoon, Gi-Hyuen
    • Cartoon and Animation Studies
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    • s.12
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    • pp.13-26
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    • 2007
  • The wordless comics means comics without word and only the image. The study treats the research and the analysis on the wordless comics as the transition. The degree of study are the wordless comics is used as transition with material and scene, with subject and narrative and so on. These practical use of the wordless comics influence how much dramatic effect with comics rather than text comics.

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Cyber Threat under growth of Information Technology (정보기술 발전에 따른 사이버위협의 재조명)

  • 정관진
    • Proceedings of the Korea Information Assurance Society Conference
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    • 2004.05a
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    • pp.207-218
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    • 2004
  • IT, the information technology's dramatic growth made entire society's system to rely on it, and took its place as one of the core keyword of 21st centurie's big variety. It is enlarging its role boundaries to most territories such as business or economy, and making another cyber space within cyber space. This report is going to review how we are defending ourselves from external threat within such dramatic flow of changes.

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The Effects of Adult Women's Innate Innovativeness on Involvement and Fashion Innovativeness (성인여성의 내재적 혁신성이 관여와 유행혁신성에 미치는 영향)

  • Jun, Dae-Geun;Rhee, Eun-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.11
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    • pp.1739-1749
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    • 2008
  • This study aimed to investigate the effects of innate innovativeness of young female adults on involvement and fashion innovativeness. To explain conceptual structure of adult women's fashion innovativeness, 4 dimensions of innate innovativeness were adopted as explanatory variables, and fashion involvement and clothing involvement were included as mediating variables. Date collecting using written survey instrument yielded 801 complete responses from female consumers aged between 20 and 39. Factor analysis on innate innovativeness resulted in 4 dimensional structures of innate innovativeness for the sample: uniqueness seeking, risk taking, newness seeking and dramatic stimulus seeking. All of these significantly and directly affected fashion innovativeness, however, uniqueness seeking, newness seeking and dramatic stimulus seeking except risk taking significantly and indirectly affected fashion innovativeness through fashion involvement and clothing involvement.

The study of efficient racing algorithm with static and random number in racing game (레이싱 게임에서의 인위 및 난수를 적용한 효율적인 주행 알고리즘에 대한 연구)

  • Jung J.H.;Cho S.B.;Ahn O.Y.;Byun S.H.
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.70-73
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    • 2005
  • In the Racing game, the improvement of the motion of 3D object is necessary for a dramatic scene of 3D objects. In this paper, for the efficient dramatic scene, we applied the method of the static and random of the motion of 3D.

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MEASURING TIMING PROPERTIES OF PSR B0540-69

  • Kim, Minjun;An, Hongjun
    • Journal of The Korean Astronomical Society
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    • v.52 no.2
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    • pp.41-47
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    • 2019
  • We report on the timing properties of the 'Crab twin' pulsar PSR B0540-69 measured with X-ray data taken with the Swift telescope over a period of 1100 days. The braking index of the pulsar was estimated to be $n=0.03{\pm}0.013$ in a previous study performed in 2015 with 500-day Swift data. This small value of n is unusual for pulsars, and a comparison with an old estimate of $n{\approx}2.1$ for the same target determined ~10 years earlier suggests a dramatic change in the braking index. To confirm the small value and therefore the large change of n, we used 1100-day Swift observations including the data used in the earlier determination of n = 0.03. In this study we find that the braking index of PSR B0540-69 is $n=0.163{\pm}0.001$, somewhat larger than 0.03. Since the measured value of n is still much smaller than 2.1, we can confirm the dramatic change in the braking index for this pulsar.

An Analysis of the Status Change of Korean Oriental Medicine (한의학의 지위 변화 요인에 대한 분석)

  • Lee, Hyun-Ji;Sung, Hyun-Jea;Cho, Byong-Hee
    • Korean Journal of Oriental Medicine
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    • v.5 no.1
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    • pp.133-139
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    • 1999
  • Korean Oriental Medicine has experienced a dramatic status change since the 19th century. Korean Oriental Medicine had been the only authentic medicine, but lost its status and fell as an illegal medicine through the Japanese rule, and recently revived successfully. The dramatic change of Korean Oriental Medicine needs an explanation. This paper explored the cause of the dramatic change and found the following things. First, the medical policy of the State directly influenced to the status of Korean Oriental Medicine. During the Japanese rule, the medical policy for Korean Oriental Medicine was very oppressive. After Liberation, a kind of noninterference policy was carried out. The change of the medical policy gave direct influence to the status of Korean Oriental Medicine. Second, the needs for medical service have been expanded. At the same time, the concern for tradition has been increased. And the supply of Korean Oriental Medicine has also increased by the establishments of Korean Oriental Medicine departments. Third, the internal growth of Korean Oriental Medicine brought to elevating the status of Korean Oriental Medicine. After 1945, Korean Oriental Medicine endeavored to strengthen the organization and to activate the academic society. Based on the above factors, Korean Oriental Medicine has achieved a remarkable status change during last several decades. We can not skip Korean Oriental Medical doctors' desperate efforts to enhance the status of Korean Oriental Medicine. Korean Oriental Medicine achieved the modernization. It's difficult to find similar case. It can be a model of modernization of tradition.

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Two Cases of Repetitive Episodic Tension-type Headache Patients who were Constitutionally Typed as Soyangin and Taeeumin (반복 발작성 긴장성 두통을 호소하는 소양인(少陽人) 태음인(太陰人) 치험 2례)

  • Park, Byung-Joo;Shin, Hyun-Sang;Kang, Mi-Jeong;Lee, Ji-Won;Jang, Hyun-Su;Lee, Jun-Hee;Lee, Eui-Ju;Koh, Byeong-Hee
    • Journal of Sasang Constitutional Medicine
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    • v.22 no.2
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    • pp.123-134
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    • 2010
  • 1. Objectives: This study reports two cases of repetitive episodic tension-type headache patients who were each constitutionally typed as the Taeeum type and the Soyang type and respectively treated with Yanggyeoksanhwa-tang and Galgeunhaegi-tang. 2. Methods: The patients' subjective and objective symptoms were observed daily, and the VAS scores for the main symptoms were recorded daily throughout hospitalization period. When deemed necessary, other assessment tools were engaged (Migraine-Specific Quality of Life questionnaire, Migraine Disablity Assessment questionnaire, Headache Impact Test-6, etc.). 3. Results: The Soyang Type patient's headache improved by the end of hospitalization, with a dramatic drop in the VAS score from VAS 10 to VAS 2. The Taeeum Type patient's headache also showed improvement, with an equally dramatic decrease in the VAS score from VAS 10 to VAS 2. 4. Conclusion: Although the two patients were experiencing the same symptoms of repetitive episodic tension-type headache, they were each given different medicinal interventions in accordance to their respective constitutional types. This series of cases is notable in that the two widely different medications (Yanggyeoksanhwa-tang and Galgeunhaegi-tang) were applied to specifically conforming pathologies (the Sogal symptomatology and the Ganyeol symptomatology, respectively) to produce equally dramatic improvements.

A Study on the Effects of Dramatic Play Activities on Children's initiativeness (연극놀이 활동이 유아의 주도성에 미치는 영향)

  • Choi, Kyoung
    • Korean Journal of Childcare and Education
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    • v.7 no.3
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    • pp.211-238
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    • 2011
  • This study examined the effects of drama play activities on child's initiativeness. The participants were 34 five-year-old children in two classes of a child care center. Before the experiment, the initiativeness test was conducted on the children of the experiment and control groups. initiativeness was categorized into emotional ability, communication skills, and achievement motivation. Drama play activities were directed to the children of the experiment group while the existing program was applied to the control group. After the experiment, both the experiment and control groups took the post-test. Analysis of data was performed by ANCOVA. According to the result of the research, children of the experiment group participated in drama play activities showed more effects in all sub area of initiative including emotional ability, communication skills, and achievement motivation than children of the control group. This result implied that dramatic play activities are effective teaching-learning method for enhancing child's initiativeness.