• 제목/요약/키워드: distribution of emotion

검색결과 150건 처리시간 0.032초

The Effect of Ambient Sadness on Hedonic Choice

  • Choi, Nak-Hwan;Oyunbileg, Tamir;Tsogtbayar, Naranzul
    • 유통과학연구
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    • 제13권3호
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    • pp.11-19
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    • 2015
  • Purpose - This study examines the strength of sadness and the belief it will last, as regards the effects of the degree of self-extension to the sad-evoking event on choice behavior related to self-control dilemmas. Research Design, Data, and Methodology - In an experiment involving high and low self-extension groups, 261 undergraduates answered self-administered questionnaires. The hypotheses were tested using AMOS 19.0 and path analysis. Results - The positive relationship between the degree of self-extension to the sad-evoking event and hedonic vs. utilitarian food choices was mediated by the belief that the sadness will last. There is a significant indirect path from the degree of self-extension (to the sad-evoking event) to the strength of the sadness, and to the belief that it will last with respect to hedonic vs. utilitarian food choices. Conclusions - These results show that beliefs about sad emotion transience depend on both the degree of self-extension to the sad-evoking event and the strength of sadness, and that the belief that sad emotions are transient makes sad people susceptible to temptation when facing self-control related dilemmas.

A Study on Factors Affecting Chatbot Service Using Intention: Applying Value-based Adoption Model

  • LEE, Sang Jung;PARK, Sang Beom
    • 산경연구논집
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    • 제13권8호
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    • pp.29-50
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    • 2022
  • Purpose - This study aims to investigate factors affecting Chatbot service acceptance attitude. For wide use of Chatbot service, firms need to find barriers or obstacles for customers, if any, not to use Chatbot service. Research design, data, and methodology - We apply value-based accept model to investigate the quality of Chatbot, to verify the meaning of service value of Chatbot and to find the relationship among variables. To test hypotheses, we conducted survey. We collected 300 questionnaires. SPSS version 2.0 is used. Regression analysis, moderating effect test is conducted. Results - 4 Qualities of Chatbot, Ease of use, Usefulness, Enjoyment, Interaction are affecting acceptance attitude, and 5 service values, only interaction does not affect emotion. Trust, Specialty, Necessity, Social, Emotion moderating Chatbot service to accepting attitude. Regarding moderating effects by personal characteristics and personal tendency, innovation resistance, innovativeness, and social effects are turned to have influence while regulatory focus, construal level does not have moderating force. Also, the auxiliary service like Chatbot service affects customers' evaluation on the main service quality. Conclusions - Service firms adopt Chatbot service for various purposes. The results imply that customers are generally recognize the merits of Chatbot, but there are some barriers such as innovation resistance characteristic especially uncomfortable.

캐릭터가 부착된 제품의 구매의도에 대한 캐릭터 동일시와 긍정감정반응의 역할 (Roles of Character Identification and Positive Emotion Response on Intent to Purchase Character-Attached Product)

  • 최낙환;왕초욱;임아영
    • 산경연구논집
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    • 제8권7호
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    • pp.51-61
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    • 2017
  • Purpose - Present study investigates character identification and emotional response to character that may affect consumers' intention to purchase the character-attached products. And this study explores whether symbolic relevance and object relevance affect the character identification, and whether character attractiveness and character salience affect the emotional response to characters. Research design, data, and methodology - SNS characters, animated characters, game characters, and traditional characters were used as experimental characters. And stationery as experimental product was used. 250 college students participated in the empirical study, and structural equation model was used to verify hypotheses. Results - First, the character identification and emotional response to characters affected the intention to purchase the products positively, and the emotional response to characters also positively affected character identification; second, symbolic relevance had no positive impact upon character identification, while object relevance had positive influence on character identification; and third, character attractiveness and salience had a positive effect on the emotional response. Conclusions - Present study contributes to the progress of character theories. Marketers should find ways to increase consumers' object relevance to characters and the level of characters' attractiveness and salience in order to promote the intent to purchase the products.

무선재추출법에 기초한 사건관련전위 자료분석에 대한 탐색적 고찰 (An Exploratory Observation of Analyzing Event-Related Potential Data on the Basis of Random-Resampling Method)

  • 현주석
    • 감성과학
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    • 제20권2호
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    • pp.149-160
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    • 2017
  • 가설검증 과정에서 자료 분석 결과 산출된 통계치에 대한 해석은 몇 가지 통계학적 이론을 토대로 분석 결과 산출된 관련 통계치의 이론적 확률 분포에 의해 좌우된다. 예를 들어 실험 조건 간 측정치의 평균 차이에 대한 통계적 유의미성은 대개 전집 특성에 대한 몇 가지 이론적 가정에 기초해 구성된 해당 평균 차이값의 확률 분포(예: Student's t)에 기초해 결정된다. 본 연구는 이러한 이론적 통계치의 분포가 아닌 실측정 자료의 무선 재구성을 통해 얻어진 경험적 통계치의 분포에 기초해 가설 검증을 시도하는 무선재추출법의 기본 논리와 장점을 살펴보고 사건관련전위 분석 상황에서의 응용 가능성을 모색하였다. 더 나아가 무선 추출 원리에 기초한 무선치환법이 적용된 구체적 사례를 소개하고 ERP 자료 분석에 있어서 경험적 통계 분석 적용에 앞서 유의할 점을 살펴봄으로써 뇌파 연구자들의 무선재추출법에 대한 정확한 이해를 도모하였다.

EVALUATION OF COMFORT OR PAIN BY VIRTUAL HUMAN IN USING OF SOME PRODUCT

  • Maekawa, Yoshinori;Hasegawa, Bunzo
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2002년도 춘계학술대회 논문집
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    • pp.34-38
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    • 2002
  • A virtual human which can evaluate Kansei such as comfort, pain, etc. when the virtual human uses some product is developed. In this paper, method of the evaluation of Kansei by the virtual human is presented. The body of our virtual human is modeled as an uniform non-linear elastic one with a skeleton. The deformation of the body on the contact with some product is simulated using a FEM analysis, and by using of the simulated results (load distribution, strain, etc.) on the contact surface the Kansei is predicted. As examples of the application, comfort of buttocks on seating and pain of arm on hanging of bag are shown. This virtual human can apply for the design of virtual products and also the simulation of medical care.

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화자의 발음에 대한 통계적 모델의 적용에 관한 연구 (A study on application of the statistic model about an utterance of the speaker)

  • 김대식;배명진;윤재강
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1988년도 전기.전자공학 학술대회 논문집
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    • pp.25-28
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    • 1988
  • A speech that play a part of important mediation in the man's conversation is the sound of representation to man's emotion and thought, then voice sound could be verified and identified a speaker's speech by individual property. This study indicates as distribution of pitch in searching for sample number of each pitch with eye in the sound waveform of speaker. We propose the algorithm that judge speaker's emotion state, personality, regional group, age, sex distinction, e.t.c., according to the deviation degree.

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CNN기초로 세 가지 방법을 이용한 감정 표정 비교분석 (Comparative Analysis for Emotion Expression Using Three Methods Based by CNN)

  • 양창희;박규섭;김영섭;이용환
    • 반도체디스플레이기술학회지
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    • 제19권4호
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    • pp.65-70
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    • 2020
  • CNN's technologies that represent emotional detection include primitive CNN algorithms, deployment normalization, and drop-off. We present the methods and data of the three experiments in this paper. The training database and the test database are set up differently. The first experiment is to extract emotions using Batch Normalization, which complemented the shortcomings of distribution. The second experiment is to extract emotions using Dropout, which is used for rapid computation. The third experiment uses CNN using convolution and maxpooling. All three results show a low detection rate, To supplement these problems, We will develop a deep learning algorithm using feature extraction method specialized in image processing field.

인지-감정요소에 의한 공간이미지 평가성 분석 (Analysis on Space Image Evaluation through Recognitive-Emotional Factor)

  • 송영민;이동기
    • 한국실내디자인학회논문집
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    • 제20권6호
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    • pp.71-78
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    • 2011
  • Although the recognition and emotion about space is subjective and individual, if standard is proposed through common factor, objective, quantified space image evaluation will be available. In addition, space image evaluation standard caused by recognitive-emotional factor can meet requests of space users and increase psychological satisfactions. The purpose of this study is to grasp the space image caused by recognitive-emotional factor in space with PAD model and analyze the evaluation of space image giving visual, recognitive and emotional effects. The analysis result revealed that 'joyfulness' and access-avoidance had a very similar distribution. The result means that space is evaluated with the degree of 'joyfulness' for space and it is led by approach-avoidance behavior. The recognition factor that forms and evaluates space image and decides approach-avoidance is expressed as adjective images such as 'fresh, joyful, light and static and its emotional factors are adjective images such as 'calm, allowable, joyful and quiet'.

냉각조끼착용에 따른 인체의 온열생리학적 특성 (Thermophysiological Response of Human Body in Wearing Codling Vest)

  • 권오경;김태규
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 추계학술대회 논문집
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    • pp.148-154
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    • 2000
  • To do this study, we produced cooling vest newly. Rectal temperature was ascended approximately from 37.2$^{\circ}C$ to 38.05$^{\circ}C$ in lab, but wearing cooling vest, the temperature was descended 0.2 while wearing developed product compare with existing product. Mean skin temperature which was showed distribution from 32.8∼36.5$^{\circ}C$, it was descended 1.0∼1.1$^{\circ}C$, while wearing cooling vest and comparing with existing product, wearing developed product was lower 0.5$^{\circ}C$, While wearing developed product, it was found that they had lower tendency than exiting product. Specifically in case of temperature within clothing(chest) 0.2∼2.0$^{\circ}C$ in case of humidity within clothing 2∼8% RH. Facts from above we confirmed that clothing microclimate had been improved and space was happened between body and garment in order to control. In subjective sensation, existing product made negative response during experiment period from participants, but developed product was nearing to comfortable area.

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VR 영상관에서의 급기 및 배기 방식에 따른 향 농도 분포 수치해석 (Numerical Simulation of Aroma Concentration Distribution in a VR Theater for different Supply and Exhaust Conditions)

  • 김영일;김기정;허남건
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2000년도 추계학술대회 논문집
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    • pp.212-216
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    • 2000
  • 어떤 특정한 환경과 상황을 가상적으로 모의함으로써 그 환경에 있는 사람이 마치 실제적인 환경 또는 상황과 상호 작용을 하고 있는 것처럼 만들어 주는 진보된 기술을 가상현실(virtual reality) 이라고 한다. 가상현실을 실현하기 위해서는 주변의 영상, 음향, 운동감, 열환경, 후각환경 등이 실제처럼 제시되어야 한다. 본 연구에서는 이중 후각환경의 제시를 위하여 급기 및 배기 위치에 따른 향 농도의 분포를 수치해석적으로 예측한다. 수치해석 결과는 VR 영상관의 향 배기 시스템의 설계 자료로 활용된다.

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