• Title/Summary/Keyword: display interface

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Development of Head Mounted Display Interface System for Controlling Wireless Capsule Endoscope (무선 캡슐내시경 조종을 위한 머리부착형 디스플레이 인터페이스 시스템의 개발)

  • Young-Eun, Hwang;Young-Don, Son
    • Journal of Biomedical Engineering Research
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    • v.43 no.6
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    • pp.417-423
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    • 2022
  • The present study proposed a new interface system for capsule endoscopy by using head mounted display (HMD) device, which can control the orientation of the capsule endoscope with electromagnetic actuator (EMA) system. The orientation information of the HMD user was detected by the gyroscope sensor built into the device and then calculated to as an angle increment using Unity Engine compiler. The measured angle changes from the HMD were converted to the current values of the corresponding coils to be changed in the EMA system. Two experiments were designed to measure the accuracy and the intuitiveness of the HMD interface system. In the angle accuracy measurement, the capsule endoscope driven by HMD interface system showed the averaged errors of 0.68 degrees horizontally and 1.001 degrees vertically for given test angles. In the intuitiveness measurement, HMD interface system showed 1.33 times faster manipulation speed rather than the joystick interface system. In this respect, the HMD interface system for capsule endoscopy was expected to improve the overall diagnostic environment while maintaining comfort of patients and clinicians.

Investigation of the ZnO based TFT interface properties with synchrotron radiation analysis

  • Choi, Jong-Kwon;Baik, Min-Kyung;Joo, Min-Ho;Park, Kyu-Ho;Lee, Jay-Man;Kim, Myung-Seop;Yang, Joong-Hwan
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1298-1300
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    • 2007
  • The interface between SiNx and ZnO was investigated with Near Edge X-ray Absorption Fine Structure (NEXAFS) for ZnO based thin film transistor (TFT) applications. Impurity species were interstitial $N_2$ molecules at the SiNx / ZnO interface. The evolution of $N_2$ is decreased with increasing of anneal temperature.

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Advanced Mobile Display System Architecture

  • Kim, Chang-Sun;Kwon, Oh-Kyong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07b
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    • pp.850-853
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    • 2005
  • This paper presents issues of display hardware architecture, relating to memory, display driver IC architecture, and chip-to-chip interface. To achieve a low power and low cost mobile phone, not only the display architecture must be carefully selected, but also the driver-ICs optimized to accommodate the different modes of operation found in typical handheld devices. The technique of forming a photo sensor in each pixel using TFT and display module architecture are developed to add multi functions in display such as fingerprint recognition, image scanning, and integrated touch screen. Detailed architectures of IC partitioning, high-speed serial interface, D/A converter, and multi functions such as fingerprint recognition and image scanning using photo sensors are important to a power optimized system.

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A Study of Head-Up Display System for Automotive Application (Head-Up Display 장치의 자동차 적용을 위한 연구)

  • Yang, In-Beom;Lee, Hyuck-Kee;Kim, Beong-Woo
    • Transactions of the Korean Society of Automotive Engineers
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    • v.15 no.4
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    • pp.27-32
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    • 2007
  • Head-Up Display system makes it possible for the driver to be informed of important vehicle data such as vehicle speed, engine RPM or navigation data without taking the driver's eyes off the road. Long focal length optics, LCD with bright illumination, image generator and vehicle interface controllers are key parts of head-up display system. All these parts have been designed, developed and applied to the test vehicle. Virtual images are located about 2m ahead of the driver's eye by projecting it onto the windshield just below the driver's line of sight. Developed head-up display system shows satisfactory results for future commercialization.

Design of Gaming Interaction Control using Gesture Recognition and VR Control in FPS Game (FPS 게임에서 제스처 인식과 VR 컨트롤러를 이용한 게임 상호 작용 제어 설계)

  • Lee, Yong-Hwan;Ahn, Hyochang
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.4
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    • pp.116-119
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    • 2019
  • User interface/experience and realistic game manipulation play an important role in virtual reality first-person-shooting game. This paper presents an intuitive hands-free interface of gaming interaction scheme for FPS based on user's gesture recognition and VR controller. We focus on conventional interface of VR FPS interaction, and design the player interaction wearing head mounted display with two motion controllers; leap motion to handle low-level physics interaction and VIVE tracker to control movement of the player joints in the VR world. The FPS prototype system shows that the design interface helps to enjoy playing immersive FPS and gives players a new gaming experience.

The Effect of Gesture Based Interface on Presence Perception and Performance in the Virtual Reality Learning Environment (가상현실 학습환경에서 동작기반 인터페이스가 실재감 지각 및 수행에 미치는 효과)

  • Ryu, Jeeheon;YU, SEUNGBEOM
    • (The)Korea Educational Review
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    • v.23 no.1
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    • pp.35-56
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    • 2017
  • This study is to examine the effects of gesture based interface and display methods to make an effective virtual learning environment. The gesture based interface can provide interactive interface to make objects in the virtual learning environment by generating natural movement of users' gesture. This natural functionality leads users to apply natural movements as they do in real actions. Because of the natural user interface, the gesture based interface is expected to maximize learning outcomes. This study examined how the gesture based interface can be used when a head mounted display is applied for a virtual reality learning environment. For this study 44 colleagues students were participated. Two display methods (head mounted display vs. monitor) and two interface (gesture based interface vs. joystick) were tested to identify which might be more effective. The study was applied to different learning tasks which require different levels of spatial perception. The dependent variables are three constructs of virtual presence (spatial perception, immersiveness, and realness) and task completion time and recall tests. This study discussed potential disadvantages of gesture based interface while it showed positive usages of gesture based interface.

DisplayPort 1.1a Standard Based Multiple Video Streaming Controller Design (디스플레이포트1.1a 표준 기반 멀티플 비디오 스트리밍 컨트롤러 설계)

  • Jang, Ji-Hoon;Im, Sang-Soon;Song, Byung-Cheol;Kang, Jin-Ku
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.11
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    • pp.27-33
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    • 2011
  • Recently many display devices support the digital display interface as display market growth. DisplayPort is a next generation display interface at the PC, projector and high definition content applications in more widely used connection solution development. This paper implements multiple streams based on the behavior of the main link that is suitable for the display port v1.1a standard. The limit point of Displayport, interface between the Sink Device and Sink Device is also implemented. And two or more differential image data are enable to output the result through four Lanes stated in display port v1.1a, of two or more display devices without the addition of a separate Lane. The Multiple Video Streaming Controller is implemented with 6,222 ALUTs and 6,686 register, 999,424 of block memory bits synthesized using Quartus II at Altera Audio/Video Development board (Stratix II GX FPGA Chip).

Ecological Interface Design for Air Traffic Control Display (항공기 관제 디스플레이의 생태학적 인터페이스 디자인에 관한 연구)

  • Ko, Seung-Moon;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.4
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    • pp.103-113
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    • 2006
  • The purpose of this study was to evaluate an effect of the new air traffic control display designed by Ecological Interface Design [EID]. The methodology of EID has not been applied to the development of the air traffic control display so far. To design a new air traffic control display by EID, We implemented Work Domain Analysis about the air traffic control domain and made the Work Domain Model that consisted of the five levels of the Abstraction Hierarchy. We extracted the Information Requirement from the completed Work Domain Model and the extracted information requirements from the model were used to design the new air traffic control display. We evaluated an effect of the new air traffic control display designed by EID. Participants for evaluating consisted of 14 active military air traffic controller of the Republic of Korea Air Force. Experiment was designed two factors within subject. Factors manipulated in the experiment included displays type to compare the existing type with the new ecological interface type and included complexity to compare the effect of the high complex situation with the effect of the low complex situation. Response time about questions with relation to air traffic collision situation, accuracy, and subjective work load were measured. The results reveled that EID type's display has a significant effect on response time, accuracy, and subjective work load and verified that EID could be applied to the air traffic control domain that is more complex and dynamic.

Human-System Interface Design for Simulator (시뮬레이터 사용자 인터페이스 설계)

  • 허태영;조병학;박신열;손기헌
    • Proceedings of the Korea Society for Energy Engineering kosee Conference
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    • 1999.11a
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    • pp.107-112
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    • 1999
  • 증기터빈 및 발전기의 특성을 그대로 모사 하는 PC 기반의 시뮬레이터를 개발하였으며, 사용자가 개발된 시뮬레이터의 기능들을 적절하고 편리하게 사용할 수 있도록 인간공학의 원칙을 고려하여 설계하였다. 이를 위해 시뮬레이터가 가져야 하는 기능들을 시험절차 및 운전 절차를 분석하여 도출하였으며 그 기능들을 각 사용자 인터페이스의 설계 목적에 맞도록 적절하게 배치하였다. 본 논문에서 소개하고자 하는 사용자 인터페이스는 Main Window에서 항상 감시가 가능하도록 설계된 Mimic Display, Information Tiles Display로 시뮬레이터 사용자 인터페이스의 핵심이라고 할 수 있다.

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