• Title/Summary/Keyword: digital representation

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Study on Performance Improvement of Digital Filter Using MDR of Binary Number and Common Subexpression Elimination (이진수의 최소 디지트 표현과 공통 부분식 소거법을 이용한 디지털 필터의 성능 개선에 관한 연구)

  • Lee, Young-Seock
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.11
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    • pp.3087-3093
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    • 2009
  • Digital filters are indispensible element in digital signal processing area. The performance of digital filter based on adding and multiplying operation, such as computational speed and power consuming is determined by the orders and coefficients of filter which has on effect area of semiconductor chip when it is implemented by VLSI technology. In this research, in order to performance improvement of digital filter, we proposed the algorithm to speed-up the operation of digital filter associated with the minimum signed digit representation of binary number system and method to simplify the digital filter design associated with common subexpression elimination. The performance of proposed method is evaluated by the computational speed and design-simplicity by experimental implemented digital filter on FPGA.

A Fuzzy System Representation of Functions of Two Variables and its Application to Gray Scale Images

  • Moon, Byung-soo;Kim, Young-taek;Kim, Jang-yeol
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.7
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    • pp.569-573
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    • 2001
  • An approximate representation of discrete functions {f$_{i,j}\mid$|i, j=-1, 0, 1, …, N+1}in two variables by a fuzzy system is described. We use the cubic B-splines as fuzzy sets for the input fuzzification and spike functions as the output fuzzy sets. The ordinal number of f$_{i,j}$ in the sorted list is taken to be the out put fuzzy set number in the (i, j) th entry of the fuzzy rule table. We show that the fuzzy system is an exact representation of the cubic spline function s(x, y)=$\sum_{N+1}^{{i,j}=-1}f_{i,j}B_i(x)B_j(y)$ and that the approximation error S(x, y)-f(x, y) is surprisingly O($h^2$) when f(x, y) is three times continuously differentiable. We prove that when f(x, y) is a gray scale image, then the fuzzy system is a smoothed representation of the image and the original image can be recovered exactly from its fuzzy system representation when it is a digitized image.e.

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The Development of Visualization Indicators for Case-study of Urban Geo-Spatial Information Visualization (도시공간정보 시각화 사례분석을 위한 지표 선정에 관한 연구)

  • Kim, Mi-Yun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.49-58
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    • 2012
  • In Regarding urban geo-spatial information visualization in this study, visualization of physical attribute information is mostly related to the representation of spatial domain and physical objects, and visualization of non-physical attribute information has to do with visualizing citizens and their activity information in the physical environment. In particular, a citizen, one of the non-physical information attributes, is characterized by a constant mobility in the physical environment, and thus visualization of his/her activity information is vital in conveying information because this information may not be depicted with any given, fixed figures. In consideration of this difficulty, this study integrates interrelationship among urban space, human needs, social relations, and lifestyles into a 'high-tech' service where experience in time and space is possible. To analyze the web-service and visualization cases, the study has selected visualization indicators consisting of information representation objective, information representation means, and information representation result. The results of the case analysis through specific indicators set a range in information representation objective, means, and result, thereby forming a user-friendly environment in which representational results are readily available to users, and ultimately expanding the users' selection range coming with a variety of options. This study also assumes that a wide range of service provision is needed to reflect users' needs in developing urban geo-spatial service model, and the display of its results should visualize users' satisfaction to construct the best information needed to users.

Effects of the Orthographic Representation on Speech Sound Segmentation in Children Aged 5-6 Years (5~6세 아동의 철자표상이 말소리분절 과제 수행에 미치는 영향)

  • Maeng, Hyeon-Su;Ha, Ji-Wan
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.499-511
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    • 2016
  • The aim of this study was to find out effect of the orthographic representation on speech sound segmentation performance. Children's performances of the orthographic representation task and the speech sound segmentation task had positive correlation in words of phoneme-grapheme correspondence and negative correlation in words of phoneme-grapheme non-correspondence. In the case of words of phoneme-grapheme correspondence, there was no difference in performance ability between orthographic representation high level group and low level group, while in the case of words of phoneme-grapheme non-correspondence, the low level group's performance was significantly better than the high level group's. The most frequent errors of both groups were orthographic conversion errors and such errors were significantly more noticeable in the high level group. This study suggests that from the time of learning orthographic knowledge, children utilize orthographic knowledge for the performance of phonological awareness tasks.

Virtuality in Digital Fashion Images (디지털 패션영상에 나타난 가상성 연구)

  • Kim, Hyang-Ja;Kim, Young-Sam
    • Journal of the Korean Society of Clothing and Textiles
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    • v.39 no.2
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    • pp.233-246
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    • 2015
  • Focus on Digital Fashion Image, the conceptual framework for the thesis is established from Virtuality in Digital Art. Formative characteristics and aesthetic characteristics were studied by classifying the Digital Fashion Image applied and expressed by digital media and technology. A detective research method was used for a case study. A literature study for case-by-case data was analyzed with focus on the works expressing fashion that utilized digital media and technology since the 2000s. Through this study, the Digital revolution has created the socio-cultural impact of a Virtual representation to implement technology and fashion culture that finds ways to take advantage of the image shown in a Digital Fashion Media by understanding Virtuality. The results are as follows. First, it was a re-formation of the fashion culture through the experience of virtuality with mental zone parameters between the media 'Mediation Code'. Reflect the reality of the virtual environment as represented by a cultural image of fashion brands and fashion that reset the team relationship and formed a Homo Ludens cultural code. Second, 'Interactive Exchange' acts on the exchange interaction between the method of digital technology, the human and the machine as well as the technical interoperability of network elements and techniques. This exchange is applied to fashion images that express emotion. Forming personalized fashion items and the user interactively storage that expresses the interactive exchange to forward the identity of the emotional fashion by a change in the message delivery system fashion. Third, the emphasis on intuitive artistic expression 'Synesthesia Immersion' induces a sense of immersion and excitement through the fusion of the interconnected. Enhance a visual image in fashion sensory representation and maximize a tactile and visual virtual reality involvement.

A Study on Image Representation of Digital Synthesis Methodology (디지털 합성을 통한 이미지 표현 연구)

  • Chang, Wook-Sang;Park, Youn-Seul
    • Cartoon and Animation Studies
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    • s.49
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    • pp.203-220
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    • 2017
  • In the field of visual arts, the introduction of synthesis allowed us to express various expressions that were outside the constraints of time and space. Digital synthesis is constrained by realistic representation due to technical limitations. However, it is no exaggeration to say that after digital synthesis has been fully established, at least the limits of image representation through synthesis have almost disappeared. The existing research papers on composing are either technical studies on the production techniques, or the synthesis was mainly focused on the change of the space-time concept and meaning of the visual arts. I felt the need for research on. In addition, I felt the need to look back on the changes in my view of art. Therefore, in this paper, rather than dealing with the conceptual theory of the technical part or spatio-temporal extension, it is necessary to classify it as natural, heterogeneous, heterogeneous and natural according to the traits revealed in the artistic expression of art, And diversity.

A Survey on Functions and Characteristics of Conceptual Graph Tools (개념그래프 도구의 기능 및 특성 조사)

  • Yang, Gi-Chul
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.285-292
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    • 2014
  • Intelligent systems are systems that mainly use knowledge rather than data or information. Therefore, knowledge representation is an important factor for intelligent system construction. Conceptual graph is a logical knowledge representation language which has graphical form and it can represent knowledge efficiently. It is, however, cumbersome to use conceptual graphs directly for programming. Various tools were developed to overcome this difficulties. In this paper, we survey on functions and characteristics of conceptual graph tools that can be utilized for constructing intelligent systems by using conceptual graphs. The result of this survey will be very helpful to use conceptual graphs for development of intelligent systems.

Layered Depth Image Representation And H.264 Encoding of Multi-view video For Free viewpoint TV (자유시점 TV를 위한 다시점 비디오의 계층적 깊이 영상 표현과 H.264 부호화)

  • Shin, Jong Hong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.2
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    • pp.91-100
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    • 2011
  • Free viewpoint TV can provide multi-angle view point images for viewer needs. In the real world, But all angle view point images can not be captured by camera. Only a few any angle view point images are captured by each camera. Group of the captured images is called multi-view image. Therefore free viewpoint TV wants to production of virtual sub angle view point images form captured any angle view point images. Interpolation methods are known of this problem general solution. To product interpolated view point image of correct angle need to depth image of multi-view image. Unfortunately, multi-view video including depth image is necessary to develop a new compression encoding technique for storage and transmission because of a huge amount of data. Layered depth image is an efficient representation method of multi-view video data. This method makes a data structure that is synthesis of multi-view color and depth image. This paper proposed enhanced compression method using layered depth image representation and H.264/AVC video coding technology. In experimental results, confirmed high compression performance and good quality reconstructed image.

DIRECT FREQUENCY REPRESENTATION OF PULSE PATTERNS FOR CONTROLLED VOLTAGE SOURCE INVERTERS

  • Oleschuk, Valentin;Bose, Bimal K.
    • Proceedings of the KIPE Conference
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    • 1998.10a
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    • pp.165-170
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    • 1998
  • The paper describes developed method of feedforward digital modulation of line-to-line voltage of 3-phase inverter for drive application. It is based on representation of parameters of output voltage of inverter in function of operating frequency of drive system. Pure algebraic control laws and big computational simplicity characterize this scheme of modulation. It has been presented results of simulation of adjustable drive systems with the method of pulse-width modulation described.

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