• 제목/요약/키워드: digital pen system

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Convergence Control of Moving Object using Opto-Digital Algorithm in the 3D Robot Vision System

  • Ko, Jung-Hwan;Kim, Eun-Soo
    • Journal of Information Display
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    • v.3 no.2
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    • pp.19-25
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    • 2002
  • In this paper, a new target extraction algorithm is proposed, in which the coordinates of target are obtained adaptively by using the difference image information and the optical BPEJTC(binary phase extraction joint transform correlator) with which the target object can be segmented from the input image and background noises are removed in the stereo vision system. First, the proposed algorithm extracts the target object by removing the background noises through the difference image information of the sequential left images and then controlls the pan/tilt and convergence angle of the stereo camera by using the coordinates of the target position obtained from the optical BPEJTC between the extracted target image and the input image. From some experimental results, it is found that the proposed algorithm can extract the target object from the input image with background noises and then, effectively track the target object in real time. Finally, a possibility of implementation of the adaptive stereo object tracking system by using the proposed algorithm is also suggested.

Implementation of an efficient Pocket PC- based Hangul Matching System (Pocket PC기반의 효율적인 한글 정합 시스템 구현)

  • Park Jong-Min;Cho Beom-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.7
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    • pp.1546-1552
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    • 2004
  • Electronic Ink is a stored data in the form of the handwritten text or the script without converting it into ASCII by handwritten recognition on the pen-based computers and Personal Digital Assistants(Pocket PC) for supporting natural and convenient data input. One of the most important issues is to search the electronic ink in order to use it. We proposed and implemented a script matching algorithm for the electronic ink. Proposed matching algorithm separated the input stroke into a set of primitive stroke using the curvature of the stroke curve. After determining the type of separated strokes, it produced a stroke feature vector. And then it calculated the distance between the stroke feature vector of input strokes and one of strokes in the database using the dynamic programming technique.

Validity and Reliability of New Digital Navicular Drop Test Equipment in Young People

  • Park, Jin-Seong;Park, Du-Jin
    • PNF and Movement
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    • v.19 no.2
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    • pp.279-285
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    • 2021
  • Purpose: This study aimed to develop new digital navicular drop test (ND-NDT) equipment and to determine its validity and reliability. Methods: A total of 24 healthy male and female adults, who fully understood the purpose of the study and gave consent to participate in the study, were selected as participants. The NDT and ND-NDT were conducted in the dominant foot of the participants in a random order. For the NDT, the position of the navicular bone was marked with a pen first; then, the height of the navicular bone from the ground was measured in both sitting and standing positions. For the ND-NDT, after the sticker-type reflection markers were attached to the position of the navicular bone, the height of the navicular bone from the ground was measured in both sitting and standing positions. To assess the validity of the diagnostic tests, the same examiner measured the height of the medial longitudinal arch (MLA) three times in both the sitting and standing positions. To assess the inter-rater reliability of the ND-NDT, three examiners, in a random order, attached the sticker-type reflection markers to the position of the navicular bone and then measured the height of the MLA in both positions. Results: In the sitting position, the Pearson correlation coefficient (r) between the two diagnostic tests was very high (r = 0.97) and statistically significant. In the standing position, the Pearson correlation coefficient (r) between the two tests was 0.95, which was also statistically significant. The ICC2,1 values in the sitting and standing positions were 0.93 and 0.95, respectively, indicating significantly high inter-rater reliability. Conclusion: The ND-NDT equipment showed very high diagnostic validity, as well as excellent inter-rater reliability, indicating the clinical usefulness of the equipment as a diagnostic system for confirming pes planus.

Study on the Pixel Design for the Prerrue-stable Fringe-field Switching (FFS) Mode with 3 Slit Structure (압력에 안정한 3분할 FFS 모드의 화소 설계에 관한 연구)

  • Kim, Mi-Sook;Seen, Seung-Min;Jung, Yeon-Hak;Kim, Hayng-Yuil;Kim, Seo-Yoon;Lim, Young-Jin;Lee, Seung-Hee
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.18 no.7
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    • pp.647-651
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    • 2005
  • We studied the external pressure-stable advanced frnge field switching (FFS) pixel design with 3 slit sructue. In this mode, a patterned pixel slit is partitioned into 3 areas, namely, two edges and a center, where the edge slit angle is larger than the center slit angle. Thus the reverse twist region in the pixel edge is reduced comparing to the conventional FFS mode so that the LC dynamics in this region becomes very stable. And also, when the external pressure is applied to the panel at the high voltage, the disclination lines (DLs) were barely intruded into active area. Therefore, the structure is use for the pen based system such as the tablet personal computer (PC), personal digital asistant (PDA).

Gesture Environment for Pen-based PDA System (펜 기반 PDA 시스템을 위한 제스쳐(gesture)환경)

  • 박재필;조환규
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.451-453
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    • 2001
  • 제스쳐(gesture)는 마우스 또는 스타일러스의 난일 표시(single mark)를 이용하여 객체들과 기능들을 식별하는 문서 편집 도구의 강력한 방법들 주 하나이다. 마우스를 위한 제스쳐는 주로 데스크 팁 기반의 환경을 위해 개발되어지고 스타일러스를 위한 제스쳐는 보통 휴대용 컴퓨터를 위해 개발되어진다[2]. 현대는 PDA(Personal Digital Assistant)시스템의 스타일러스를 위한 제스쳐 개발이 활발하게 이루어지고 있다.[3]. 하지만 PDA 시스템에서는 인식에 의한 문자 입력의 보조 도구 정도의 수준에서 제스쳐가 사용되어진다. 본 논문에서는 PDA 시스템에서 사용되는 키보드의 키 역할을 하는 기존의 제스쳐와는 달리 사용자 입력과 제스쳐에 차별을 두지 않고 한 화면에서 직접적이 제스쳐가 가능한 환경을 개발하고 다양한 제스쳐 인식 방법을 제안한다. PDA 시스템에서의 제약을 최소화하기 위해 펜 기반의 입력에서 각 스트록을 간략화시켜 정보를 최소호 한 뒤 각 스트록을 양방향 연결 리스트를 이용해 연결하였다. 제스쳐(gesture)는 삽입, 삭제의 기본적인 것들을 비롯하여 이동, 복사, 붙임과 같은 제스쳐도 포함되어 있다. 제스쳐(gesture)의 인식은 각 스트록의 바운딩 박스와 점들의 위치 정보, 스트록 생성 순서에 기반하여 이루어지기 때문에, 이로 인해 펜 기반의문서 에디터 사용에서 요구되는 다른 제약 없이 오로지 펜만으로 모두 편집 환경을 구현할 수 있다.

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Augmented Reality Board Game System and PGA (실감형 보드게임 시스템과 PGA)

  • Han, Eun-Jung;Kim, Ki-Rack;Lee, Jang-Hyung;Yoo, Chang-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.1
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    • pp.163-173
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    • 2011
  • In this paper, we propose a new paradigm of augmented reality board game environment and a portable game assistant(PGA) which can help gamers with strategy information. Previous AR board games consist of a private and public space. The public space provides rules of the game and shows the scene of game. And the gamers control game pieces in the public space. The previous games use the RFIDs for recognizing positions of the pieces, and the VR/AR environment for providing the scene of the game. However the RFIDs are expansive, and the VR/AR environment is inconvenient because it uses additional devices: the DataGlove, the digital pen, and the HMD. The proposed system recognizes positions of real pieces using the computer vision technique, and uses a monitor to provide dynamic effects. In the private space, previous systems provide entire screen of game and position of specific pieces, but cannot be controled the pieces by gamers. Therefore, in this system, we provide PGA that helps the user to plan of the strategy individually using universally mobile. The PGA helps to plan the strategy in the individual area, and to play easily in the side of the user's convenience.