• Title/Summary/Keyword: digital media era

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The Future of Radio and its Role in the Era of Smart Media (스마트미디어 시대 속 라디오의 미래와 역할 고찰)

  • KWON, Youngsung;SONG, Haeryong
    • Trans-
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    • v.1
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    • pp.117-139
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    • 2016
  • Radio, the first broadcasting medium in history, is also the first mobile medium that meets the currently mobile ecology based on mobile communications network. As a result, it is easily approachable to consumers, can easily engage individual consumers, and its program contents have a huge appealing power to individual listeners, allowing it to form intimacy with audiences at the closest distance. However, the listening rating of radio has decreased greatly because it has experienced various changes by many other competitive media such as TV and internet and it has been influenced by relative constant hypothesis. Also, radio now faces a bigger competition due to the emergence of smartphone. In this circumstance, radio showed movements to evolve into a digital radio that presents improved sound, strengthened reception power, and increased number of channels, but it suddenly changed to DMB and portable multimedia DMB is having huge problems in its marketability due to smartphone. Yet, the listening rating of analogue radio broadcasting that remained unchanged was 13.99% in 2014, an increase by 47% from 2011, and the percentage of listeners under the age of 18 increased by 2.4 times from 2011 to 2014, which was a unique and interesting phenomenon. Accordingly, this paper compared the characteristics of internet and radio that have the traits of daily life, information, individuality, participatory, adventurousness, alternative media, expertise, and sound media. The paper then examined the listening method of radio, in which the direct groundwave antenna reception through a vehicular device is the most common form during the use of transportation means. Finally, it sought to investigate the future of radio based on the understanding of the increase in radio listening ratings, especially by comparing it to the characteristics of smart generation that focus on smartphone and the internet The study results demonstrated that entertainment and amusements are attempting at changes while they used to be obtained selectively by the smart generation from fragmentary information. In addition, radio is expected to become an influential medium in the future through its advantages of 'selected information' and reliability. However, considering such possibilities, radio needs to build the expertise and reliability of broadcasting contents much more at the same time as its digitalization, and it will be able to have its own competitiveness by focusing on various experiences and cultural exposures.

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A study on the humanistic measure about cultural changes of voice recognition technology (음성인식기술의 문화변동에 대한 인문학적 대응에 관한 연구)

  • Yuk, Hyun-Seung;Cho, Byung-Chul
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.21-31
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    • 2015
  • The Journal of Digital Policy & Management. This space is for the abstract of your study in English. Recently, advancements in voice recognition technology lead to a new oral cultural era. Text based on new oral cultures, can bring about a cultural revolution. This research is rooted within the humanistic approach, including oral and text. The goal of the research is the humanistic measurements in regards to these cultural issues. Just like the complementary relationship between oral and text for the future. First of all, we will discuss the aspects that have resulted in the change between a text culture to an oral culture. After checking these changes with regards to voice recognition technology, we will be able to discuss the possibilities and problems of this cultural change. We discussed expected outcomes, such as the complementarity of speaking and writing, the expansion from the private culture to the public culture, the possibilities of a simultaneous concurrency. We also discussed the necessity such as a new semiotic approach of the voice and preparation for the expansion of the world of life. Specifically, the necessity for the advancement and control of the Korean culture against the dominance of a global corporation will be explored. In this study, basic research will be undertaken to look at the possibility of the new voice recognition technology and cultural changes, that are expected to be able to be effectively utilized and continue into more detailed research.

A Study of consumer's behavior and classifications by advertising techniques of mobile character (모바일 캐릭터의 광고기법에 따른 타켓별 유형분류와 소비자 반응 연구)

  • 강대인;주효정
    • Archives of design research
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    • v.17 no.2
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    • pp.393-402
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    • 2004
  • The mobile advertisement has varied on lifestyle of people, who live aninformation-oriented society with portable equipment such as web phone and PDA(Personal Digital Assistant). Also, the advertising has expended mobile techniques and its application field unpredictably. The intrinsic characteristic of misdistribution, reach, and convenience in mobile advertisement add up the capacity of a location, information and individualize. This market condition leads the basic audio focused formal mobile advertisement to the new mobile Internet environment with an additional able of data communication. Moreover, the type of SMS (Short Message Service), Graphic, Wep Push, and ridchmedia, which based on music, basic graphic, voice, and letters transfer by mobile terminal and the mobile character is present inevitably correlation with pixel art and animation in 2D(Two Dimensions) techniques. Thus, this research appoints the importance and its role of mobile advertisement that is core of the business marketing in new media era. To activate mobile market, the mobile companies classify the characteristic of consumers with developed commercial use of mobile character and research their behavior to meet optimal mobile character in business.

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A Study on Noise Removal using Modified Edge Detection in AWGN Environments (AWGN 환경에서 변형된 에지 검출을 이용한 잡음 제거에 관한 연구)

  • Kwon, Se-Ik;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1342-1348
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    • 2017
  • In an era where digital data takes on great importance, images are essential to various media. Noise is generated during the acquisition and transmission of such images, caused by a number of external factors. The removal of noise is an essential step in image processing. There are various methods used to remove noise, in accordance with the cause or form of the noise. AWGN is one of the leading methods. As such, this paper applies the edge detection method using the mean of each pixel after categorizing in detail the partial masks into nine areas as part of the preliminary process, in order to minimize noise that had been added to the image. In addition, the paper suggests an algorithm that applies different filters to the partial masks by using the critical mass value of the transfigured edge detection. To verify the competence of the suggested algorithm, it was compared with existing methods by using magnified images and PSNR(peak signal to noise ratio).

A Study on the Architectural Application of Biological Patterns (생물학적 패턴의 건축적 적용에 관한 연구)

  • Kim, Won Gaff
    • Korean Institute of Interior Design Journal
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    • v.21 no.2
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    • pp.35-45
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    • 2012
  • The development of digital media made the change of architectural paradigm from tectonic to the surface and pattern. This means the transition to the new kind of materiality and the resurrection of ornament. This study started as an aim to apply biological pattern to architectural design from the new perception of pattern. Architectural patterns in the early era appeared as ladders, steps, chains, trees, vortices. But since 21st century, we can find patterns in nature like atoms and molecular structures, fluid forms of dynamics and new geometrical pattern like fractal and first of all biological patterns like viruses and micro-organisms, Voronoi cells, DNA structure, rhizomes and various hybrids and permutations of these. Pattern became one of the most important elements and themes of contemporary architecture through the change of materiality and resurrection of ornament with the new perception of surface in architecture. One of the patterns that give new creative availability to the architectural design is biological pattern which is self-organized as an optimum form through interaction with environment. Biological patterns emerge mostly as self-replicating patterns through morphogenesis, certain geometrical patterns(in particular triangles, pentagons, hexagons and spirals). The architectural application methods of biological patterns are direct figural pattern of organism, circle pattern, polygon pattern, energy-material control pattern, differentiation pattern, parametric pattern, growth principle pattern, evolutionary ecologic pattern. These patterns can be utilized as practical architectural patterns through the use of computer programs as morphogenetic programs like L-system, MoSS program and genetic algorithm programs like Grasshoper, Generative Components with the help of computing technology like mapping and scripting.

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Direction Presentation of Development of Web-Based Architectural Design Site (웹 기반의 건축설계 사이트 개발의 방향 제시)

  • Choi, Jang-myung;Ahn, Seong-hye
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.617-621
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    • 2007
  • When people who are not expert need remodeling or interior construction in their houses or buildings, there might be several problems. A lack of knowledge and unforeseen can lead expressing wrong design or construction that they did not want. The aim on this thesis is to develop virtual construction designing experience web-site in order to help non-professional to predict the actual construction working result by self-construction design, provided by virtual reality program, sharing knowledge of architectural design and materials on internet to solve certain problems. The way of study is using case of virtual reality technology which is practically using in architecture era recently; in construction design, deducting realizable virtual reality technology of limitation and its solution; analyze case of construction designing program which is currently used by professionals; constitute required essential functions as UI when constructing. Followed by result of study, as a proposal, in service, technical, and UI sectors are the way to construct its objectives for internet based virtual construction experience web-site.

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Aesthetic Strategies in Steina and Woody Vasulka's Video Art (비디오아티스트 슈테이너 바술카와 우디 바술카의 미적 전략)

  • Lim, Shan
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.261-266
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    • 2020
  • As pioneers of the early video art, Steina Vasulka(1940-) and Woody Vasulka(1937-2019) had lead not only their own experimental arts, but also entire changes of contemporary avant-garde performance, music, and visual art. Two artists invented and developed electronic machines for video image-processing by collaborating with engineers, and performed creative experiment on transformation of digital image. For them, video art is not just a means of documentation. The Vasulkas' artistic practices were not bounded by conventional canons and rules in art world, and preferably were parts of active aesthetic strategies for coexistence of vision of human and vision of machine. Particularly, their video art recognized the video as the key medium in an era where media technology began to dominate the system of communication, and established artist's authority over manipulation of moving image electronically without depending on video camera. In that regard, we can value on their video art. Therefore, the paper reflects on the Vasulkas' art and life which have not yet been studied, and suggests academic interests in the context of their artistic activities and aesthetic strategies.

A Study on Mask-based Edge Detection Algorithm using Morphology (모폴로지를 이용한 마스크 기반 에지 검출 알고리즘에 관한 연구)

  • Lee, Chang-Young;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.10
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    • pp.2441-2449
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    • 2015
  • In this digital information era, utilization of images are essential for various media, and the edge is an important characteristical information of an object in images that includes the size, location, direction and etc. Many domestic and international studies are being conducted in order to detect these edge. Existing edge detection methods include Sobel, Prewitt, Roberts, Laplacian, LoG and etc. which apply fixed weight value. As these existing edge detection methods apply fixed weight mask to the image, edge detection characteristic appears slightly insufficient. Accordingly, in order to supplement these problems, this study used bottom-hat transformation from mathematical morphology and opening operation in improving the image and proposed an algorithm that detects for the edge after calculating mask-based gradient. And to evaluate the performance of the proposed algorithm, a comparison was made against the existing Sobel, Roberts, Prewitt, Laplacian, LoG edge detection methods, in illustrating visual images, and similarities were compared by calculating the MSE value based on the standard of each image.

Salt and Pepper Noise Removal using Cubic Spline Interpolation (3차 스플라인 보간법을 이용한 Salt and Pepper 잡음 제거)

  • Kwon, Se-Ik;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.10
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    • pp.1955-1960
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    • 2016
  • Currently, with the rapid development in digital era, the image equipment related to multi-media is becoming commercialized. However, in the process of transmitting image data, deterioration occurs due to various causes, and the most representative deterioration is salt and pepper noise. There are many methods of eliminating salt and pepper noise such as SWMF, RSIF, MNRF, which are rather insufficient in eliminating noise in high-density slat and pepper noise environment. Therefore, in order to eliminate salt and pepper noise, this thesis proposes an algorithm by first judging the noise, and when the center pixel value is non-noise, the original pixel is preserved, and when it is noise, the partial mask is subdivided into 4 directions to apply cubic spline interpolation to the direction with most non-noise pixels. Also, for the objective judgement, it was compared to existing methods, and the PSNR(peak signal to nise ratio) was set as the judgement standard.

Salt & Pepper Noise Removal using Bilinear Interpolation (이중 선형 보간법을 이용한 Salt & Pepper 잡음 제거)

  • Ko, You-Hak;Kwon, Se-Ik;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.343-345
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    • 2017
  • In digital era image processing has been utilized in a variety of media such as TV, camera and smart phone. However, in the process of analyzing, recognizing, and processing image data, deterioration occurs due to various causes and Salt & Pepper noise occurs. Typical methods for removing such noise include SMF, CWMF, and SWMF. However, existing methods have a somewhat poor noise canceling characteristic in Salt & Pepper noise environment. Therefore, in this paper, we propose an algorithm to remove Salt & Pepper noise effectively by using bilinear interpolation method and median filter according to noise density of local mask. And using the PSNR(Peak Signal to Noise Ratio) it compared to the existing methods and their performance in order to determine the performance of the proposed method.

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