• Title/Summary/Keyword: digital environments

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A Study on Efficient Policies of solving the Digital Divide for Weak Layers in the Smart Phone Convergence Era (스마트융합시대 취약계층에 대한 정보격차 해소 방안)

  • Kang, Wol-Suk;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.29-38
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    • 2012
  • As smart convergence occurs, solving the digital divide issue for weak layers such as the elderly, handicapped and poor groups is becoming an emerging issue. This study aims to promote information service to encourage active participation of the weak layers and to bridge the digital divide among those under the digital switchover and the smart phone convergence environments. This study, comparing the environments of Korea and other major countries with respect to digital divide, found some differences and tried to suggest proper policies for Korea to remain as a leading IT country. We expect this study to help the government, industries, schools cope with the divide issues and establish proper policies to provide weak layers with equal opportunities to IT in the coming smart convergence era.

A Service Coverage Analysis for the Digital Radio Village Broadcasting Systems (디지털 무선 마을방송 시스템을 위한 서비스 커버리지 분석)

  • Choi, Da-Some;Kang, Young-Heung
    • Journal of Advanced Navigation Technology
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    • v.19 no.6
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    • pp.630-635
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    • 2015
  • Since, the existing analog village broadcasting system had been affected by the climate change such as rain and had some problems likes as short range, it had been changed to the digital system and its standardizations required to be developed from now. In order to deploy the efficient digital wireless village broadcasting system, some propagation profiles as well as service coverages should be analyzed in various radio environments. In this paper, we have set up the transmission power as a parameter and estimated the service coverage area ratio as well as the area ratio interfered into the nearby village in rural, suburban and urban environments using spectrum management intelligence system (SMIS). This paper provides the basic data to establish a standard using the radio propagation characteristics and received power for village broadcasting system in various environments.

Measuring Situation Awareness of Operating Team in Different Main Control Room Environments of Nuclear Power Plants

  • Lee, Seung Woo;Kim, Ar Ryum;Park, Jinkyun;Kang, Hyun Gook;Seong, Poong Hyun
    • Nuclear Engineering and Technology
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    • v.48 no.1
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    • pp.153-163
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    • 2016
  • Environments in nuclear power plants (NPPs) are changing as the design of instrumentation and control systems for NPPs is rapidly moving toward fully digital instrumentation and control, and modern computer techniques are gradually introduced into main control rooms (MCRs). Within the context of these environmental changes, the level of performance of operators in a digital MCR is a major concern. Situation awareness (SA), which is used within human factors research to explain to what extent operators of safety-critical systems know what is transpiring in the system and the environment, is considered a prerequisite factor to guarantee the safe operation of NPPs. However, the safe operation of NPPs can be guaranteed through a team effort. In this regard, the operating team's SA in a conventional and digital MCR should be measured in order to assess whether the new design features implemented in a digital MCR affect this parameter. This paper explains the team SA measurement method used in this study and the results of applying this measurement method to operating teams in different MCR environments. The paper also discusses several empirical lessons learned from the results.

Interface Design for Service Improvement of Unmanned Ordering Device to the Digital Underprivileged (디지털 소외계층의 무인주문기기 서비스 향상을 위한 인터페이스 설계)

  • Oh, Am-Suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.11
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    • pp.1592-1598
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    • 2022
  • This paper proposes an improvement system for the marginalized digital underprivileged of these services due to the lack of intuition and usability for the recently increasing number of unmanned ordering devices' interfaces and device environments. The problem with kiosk service is that it lacks intuition among design principles and cannot be used by wheelchair passengers in environments that meet general standing standards. To solve this problem, we propose a service that can use kiosk-like environments on mobile devices by photographing QR codes with mobile devices. As a result of the experiment, people in their 20s did not experience difficulties in using the existing kiosk model, but in the case of the elderly, it was difficult to use the kiosk, so they asked for help. The improved kiosk model was carried out in their 20s without difficulty, and the results showed that it was carried out without difficulty even in the case of the elderly.

Manufacturing Preparations in the New Car Development for an Automotive Body Shop by Digital Manufacturing Technologies (차체공장 디지털생산 기술 적용을 통한 신차 개발 생산준비 업무 수행)

  • 노상도;박영진
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.6
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    • pp.118-126
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    • 2003
  • Digital Manufacturing is a technology facilitating effective developments and agile productions of the product via digital computer models representing physical and logical schema and the behavior of the real manufacturing systems including manufacturing resources, environments and products. For the successful application of this technology, a digital factory as a well-designed and an integrated environment is essential. In this paper, we constructed the sophisticated digital factory of a Korean automotive company's body shop, and conducted precise simulations of unit cell, lines and the whole factory for the collision check, the production flow analysis and the off-line programming. We expect that this digital factory of the body shop helps us achieve great savings in time and cost for many manufacturing preparation activities of the new car development.

Digital Manufacturing - a Strategy for Engineering Collaboration

  • Noh Sang Do
    • Journal of Ship and Ocean Technology
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    • v.8 no.4
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    • pp.45-55
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    • 2004
  • How to achieve engineering collaboration among diverse engineering activities is one of the key topics in manufacturing fields nowadays. The infrastructure for collaborative engineering is essential, and it can be realized by information technologies and intelligent engineering applications in digital environments. Digital Manufacturing is a technology to facilitate effective product developments and agile productions by computer models representing the physical and logical schema and the behavior of real manufacturing systems including products, processes and factories. A digital factory as a well-designed and integrated digital environment is incorporated in it. In this paper, digital manufacturing is recommended as a good strategy for collaborative engineering, especially in product developments and productions. By business process analysis and some case studies, we suggested sophisticated digital models are very useful to concurrent and collaborative engineering. It is expected that digital manufacturing is a very good strategy for achieving dramatic time and cost savings in many engineering activities of many manufacturing industries, including machinery, automotive and shipbuilding.

A Study on the Development of Digital Governor for Medium Speed Diesel Engine (중속디젤 기관용 디지털 조속기 개발에 관한 연구)

  • 유영호
    • Journal of Advanced Marine Engineering and Technology
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    • v.23 no.5
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    • pp.693-699
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    • 1999
  • In this paper author develops digital governor for medium speed diesel engine. The system is composed of MPU main control module RPM measuring module PWM driving module driver module for F.O. rack drive motor key pad and display module. Experiment results of speed control on 6cyl 1800pm 250kw Daewoo MAN diesel erigine were satisfied for design speci-fications and system could be developed for commercial usage after taking more experiments and endurance tests under various environments.

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An Analysis on the Impact of the Mobile Digital Divide on the Cognitive Value of the Mobile Internet (개인의 모바일 정보격차가 모바일 인터넷의 인지적 가치 차이에 미치는 영향 분석)

  • Tae-Hwan Kim;Sang-Yong Tom Lee
    • Information Systems Review
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    • v.19 no.2
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    • pp.159-183
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    • 2017
  • Despite the rapid increase in the use of mobile Internet, only a few studies examined digital divide issues in the mobile internet environment. Prior studies on digital divide mainly focused on the usage environments of consumers. The present study analyzes mobile digital divide by considering user environments and the cognitive values of users. Therefore, we estimated the cognitive value of users in mobile Internet environments through contingent valuation method (CVM). We also analyzed the digital divide factors that cause this value difference. We found that domestic users perceive mobile Internet value up to 51,723 Korean Won per month. We analyzed the value differences of digital divide factors, such as "accessibility," "competency," and "usability." Based on this analysis, we found that a difference of 31,878 Korean Won was generated due to accessibility. Competitiveness resulted in a difference of 7,736 Korean Won, whereas that of usability resulted in 6,463 Korean Won. Accessibility is the most important digital divide factor that maximizes the difference of cognitive value of users in a domestic mobile Internet environment.

Parametric Modeling of the Digital Virtual Factory using Object-Oriented Methods (객체지향 모델을 이용한 디지털 가상공장의 파라메트릭 모델링에 관한 연구)

  • Yoon Tae-Hyuck;Noh Sang-Do
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.982-986
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    • 2005
  • Digital Manufacturing is a technology to facilitate effective product developments and agile productions by digital environments representing the physical and logical schema and the behavior of real manufacturing system including manufacturing resources, processes and products. A digital virtual factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we constructed a sophisticated digital virtual factory by measuring and 3-D CAD modeling using parametric methods. Specific parameters of each objects were decided by object-oriented schema of the digital factory. It is expected that this method is very useful for constructions of a digital factory, and helps to manage diverse information and re-use 3D models.

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A study on e-leisure mobile AR in outdoor environments (실외환경에서의 e-레저 모바일 AR에 대한 연구)

  • Ko, Junho;Choi, Yu Jin;Lee, Hun Joo;Kim, Yoon Sang
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1027-1032
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    • 2018
  • Recently, new content for e-leisure, including e-sports and e-games, has become necessary. To meet this requirement, e-leisure mobile AR studies which track human are underway. The tracking performance at long distances is important because e-leisure mobile AR is used in outdoor environments. However, conventional mobile AR applications such as SNOW and Snapchat have the disadvantage of low tracking performance at long distances. Therefore, we propose an e-leisure mobile AR in outdoor environments. The proposed e-leisure mobile AR can estimate the position of the head in outdoor environments at long distances by using color markers and the human body ratio, and then augment a virtual object at the estimated position. The performance of the proposed e-leisure mobile AR was evaluated by measuring the tracking performance and processing time.