• 제목/요약/키워드: digital environments

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From Information to Knowledge: The Information Literacy Conundrum

  • Todd, Ross J.
    • 한국문헌정보학회지
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    • 제44권4호
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    • pp.131-153
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    • 2010
  • The fusion of learning, information, and technology presents dynamic challenges for all librarians, educators and students in 21st century libraries and schools. At the heart of this fusion is the growth of a pervasive, integrated information environment characterized by vast quantities of digital content, open choice, collaborative and participatory digital spaces, and the transition of the web environments from consumption of information to creation of information. This environment heralds important opportunities for librarians and teachers to rethink, re-imagine and recreate a dynamic approaches to information literacy instruction. Drawing on an extensive body of research undertaken through the Center for International Scholarship in School Libraries (CISSL), and published research on both information literacy and constructivist learning, this paper provides a critical examination of the current status of information literacy: its multiple conceptualizations, competing models, viewpoints, and its operationalizations in educational and library environments. The paper will challenge information literacy practices which center on simplistic, reductionist approaches to information literacy development, and the separation of information process and knowledge content. In particular it will address apparent contradictions in espoused conceptions of information literacy which revolve around "knowledge": knowledge construction, critical thinking, problem solving and the development of knowledgeable people; and information literacy practices which revolve around "information": a predominant focus on skills of access and evaluation of resources and with less attention given to engaging with found information to develop deep knowledge and understanding. The paper will present a series of challenges for moving forward with information literacy agendas in libraries and schools.

보건/의료산업 융합에 따른 의료정보화 시스템 연구 (A Study on Medical Information System in Health/Medical Industry Convergence)

  • 이동우
    • 디지털융복합연구
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    • 제12권2호
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    • pp.237-242
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    • 2014
  • 우리 사회의 급속한 변화 현상중의 하나를 선택한다면 아마도 급속한 고령화 인구의 증가라 할 수 있을 것이다. 고령화 인구의 증가는 다양한 사회적 문제들을 야기시키고 있다. 이와 관련하여 점점 중요성이 높아지면서, 해결해야 되는 문제가 의료정보 시스템일 것이다. 의료융합 산업이 관광산업의 한 축이 될 수 있는 환경에서는 의료정보 시스템의 중요성은 아무리 강조해도 지나침이 없다. 가까운 태국은 의료산업을 기반으로 한 관광산업의 대표적인 나라라 할 수 있다. 이러한 추세를 반영하여 관련 연구들이 활발히 이루어지고 있으며, 관련 응용 상품들도 개발되고 있다. 이에 본 논문에서는 IT와 의료산업의 융복합 형태인 통합 의료정보 시스템에 대한 현황 및 문제점, 향후 발전 방향등에 대해 고찰하였다.

차량인터넷을 포함한 V2X 환경에서 안전한 차량 통신 서비스 제공을 위한 해시 트리 기반 통신 프로토콜 (Hash Tree based Communication Protocol in V2X Environments Including Internet of Vehicles for Providing Secure Vehicular Communication Services)

  • 진병욱;차시호
    • 디지털산업정보학회논문지
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    • 제14권1호
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    • pp.27-34
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    • 2018
  • Various messages generated in vehicles are transmitted based on the wireless telecommunication which is a core technology of vehicle to everything (V2X). However, the hackers attack them upon penetration to the system and network to cause the generation of users' inconveniences for vehicular communication. Moreover, huge damage could be occurred in terms of physical and materialistic areas if the users in the vehicles were attacked in the communication environment. Therefore, this study was to design the safe communication protocol using hash tree technique in the V2X environments. Using hash tree technique, processes of issuing certificate and registration and communication protocol were designed, and safety analysis was performed on the attacking technique which is occurred in the existing vehicles. Approximately 62% of decrease in the capacity analysis was found upon comparative analysis of telecommunication processes with the system to issue the certificate which is used in the existing vehicles.

미디어 융합 환경 하에서 창의적인 콘텐츠 생산그룹의 구성에 관한 연구 (Constructing Content Producing Group with Creativity under Media Convergence Environments)

  • 김중규;이창훈;장영철
    • 디지털융복합연구
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    • 제7권3호
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    • pp.137-146
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    • 2009
  • This paper aims to propose a framework of content creating group with creativity under new convergence environments. The framework is built based on content concept hierarchy(deep/surface) relating with the creativity of group members. The diversity of group members(potential creativity) decrease and change into creative abilities in one unified view at each content concept hierarchy in time. To do this, three methods of building a creative group(interaction-base, direction-base, hybrid) are proposed. Cooperating processes and operators are designed to promote creative abilities in the content producing group. These cooperations are considering new media convergence industry's job road map(IPTV) and fundamental content attributes(semantic, narrative, discourse). In the framework, creative content is produced with the help of member's cultural openness, media richness and synchronicity, hierachical adaptability on dissimilarity. Deep level creativity of cognitive semiotics on moving image content is composed of psychological, transformational, situational creating abilities in the structure of group members. Designing analogy, metaphor, symbol operators help members to traverse deep structure of content concept hierarchy. Our framework has strong points to relate fundamental content deep structure with structure of content producing group and to induce creativity on cognitive structure of human being.

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법음성학에서의 오디오 신호의 위변조 구간 자동 검출 방법 연구 (An Automatic Method of Detecting Audio Signal Tampering in Forensic Phonetics)

  • 양일호;김경화;김명재;백록선;허희수;유하진
    • 말소리와 음성과학
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    • 제6권2호
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    • pp.21-28
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    • 2014
  • We propose a novel scheme for digital audio authentication of given audio files which are edited by inserting small audio segments from different environmental sources. The purpose of this research is to detect inserted sections from given audio files. We expect that the proposed method will assist human investigators by notifying suspected audio section which considered to be recorded or transmitted on different environments. GMM-UBM and GSV-SVM are applied for modeling the dominant environment of a given audio file. Four kinds of likelihood ratio based scores and SVM score are used to measure the likelihood for a dominant environment model. We also use an ensemble score which is a combination of the aforementioned five kinds of scores. In the experimental results, the proposed method shows the lowest average equal error rate when we use the ensemble score. Even when dominant environments were unknown, the proposed method gives a similar accuracy.

LOD(Level of Detail)를 지원하는 하이브리드 렌더링 모델 (A Hybrid Rendering Model to support LOD(Level of Detail))

  • 김학란;박화진
    • 디지털콘텐츠학회 논문지
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    • 제9권3호
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    • pp.509-516
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    • 2008
  • 컴퓨터 그래픽의 다중 해상도를 지원하는 하이브리드 렌더링 방법을 제안한다. 기본적으로 단말기 환경의 성능과 사용자 요구조건에 따른 그래픽을 위한 다중해상도 방법은 메시를 이용하거나 렌더링 부분에서 텍스쳐의 밉매핑이나 옥트리를 이용한 레이 트레이싱들의 적응 방법이 사용되었다. 본 연구에서는 제안한 하이브리드 렌더링 방법은 지역조명 모델에서 기존의 고로 음영과 평면 음영 라이브러리를 개선한 방법으로 하나의 물체를 이루는 여러 개의 폴리곤에 각각 다른 음영법을 적절하게 적용한다. 실시간 렌더링 시간을 줄일 수 있는 효율적인 대안 방법이 될 수 있으며 이러한 장점이 유비쿼터스 환경에서 다양한 단말기 환경의 그래픽 콘텐츠의 실시간 적응 서비스에 매우 적절하게 사용될 수 있다.

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IPA를 활용한 비대면 환경 화상강의 개선 방안 연구 (A study on the improvement of non-face-to-face environment video lectures using IPA)

  • 권영애;박혜진
    • 디지털산업정보학회논문지
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    • 제17권3호
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    • pp.121-132
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    • 2021
  • The purpose of this study is to explore ways to improve the quality of real-time video lectures in a non-face-to-face environment using IPA (Importance-Performance Analysis). Recently, due to the impact of COVID-19 in universities, all remote classes are being implemented, so research is needed to raise learner awareness. Accordingly, factor analysis, mean analysis, correspondence analysis, and IPA analysis were performed based on the data of 632 students who responded from March 21 to June 30, 2021 for learners of K University in Chungbuk. First, overall satisfaction was low compared to importance, and the difference in system perception was the largest. Second, the difference in learner perception of real-time video lectures through the IPA matrix showed that the system error and screen cutoff were the largest. Third, the difficulty of lecture content, task and test feedback, etc. are classified. Accordingly, the satisfaction of real-time video lectures in non-face-to-face environments is low, suggesting that school-level support for quality improvement to improve learner satisfaction in non-face-to-face environments and the role of instructors are needed to improve learners' academic achievement.

스마트 헬스케어 환경에서 복잡도를 고려한 R파 검출 및 QRS 패턴을 통한 향상된 부정맥 분류 방법 (R Wave Detection and Advanced Arrhythmia Classification Method through QRS Pattern Considering Complexity in Smart Healthcare Environments)

  • 조익성
    • 디지털산업정보학회논문지
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    • 제17권1호
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    • pp.7-14
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    • 2021
  • With the increased attention about healthcare and management of heart diseases, smart healthcare services and related devices have been actively developed recently. R wave is the largest representative signal among ECG signals. R wave detection is very important because it detects QRS pattern and classifies arrhythmia. Several R wave detection algorithms have been proposed with different features, but the remaining problem is their implementation in low-cost portable platforms for real-time applications. In this paper, we propose R wave detection based on optimal threshold and arrhythmia classification through QRS pattern considering complexity in smart healthcare environments. For this purpose, we detected R wave from noise-free ECG signal through the preprocessing method. Also, we classify premature ventricular contraction arrhythmia in realtime through QRS pattern. The performance of R wave detection and premature ventricular contraction arrhythmia classification is evaluated by using 9 record of MIT-BIH arrhythmia database that included over 30 premature ventricular contraction. The achieved scores indicate the average of 98.72% in R wave detection and the rate of 94.28% in PVC classification.

MobileNet과 TensorFlow.js를 활용한 전이 학습 기반 실시간 얼굴 표정 인식 모델 개발 (Development of a Ream-time Facial Expression Recognition Model using Transfer Learning with MobileNet and TensorFlow.js)

  • 차주호
    • 디지털산업정보학회논문지
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    • 제19권3호
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    • pp.245-251
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    • 2023
  • Facial expression recognition plays a significant role in understanding human emotional states. With the advancement of AI and computer vision technologies, extensive research has been conducted in various fields, including improving customer service, medical diagnosis, and assessing learners' understanding in education. In this study, we develop a model that can infer emotions in real-time from a webcam using transfer learning with TensorFlow.js and MobileNet. While existing studies focus on achieving high accuracy using deep learning models, these models often require substantial resources due to their complex structure and computational demands. Consequently, there is a growing interest in developing lightweight deep learning models and transfer learning methods for restricted environments such as web browsers and edge devices. By employing MobileNet as the base model and performing transfer learning, our study develops a deep learning transfer model utilizing JavaScript-based TensorFlow.js, which can predict emotions in real-time using facial input from a webcam. This transfer model provides a foundation for implementing facial expression recognition in resource-constrained environments such as web and mobile applications, enabling its application in various industries.

디지털 콘텐츠 저작물의 공정이용 확대에 대한 연구 (A Study on the Extended Fair Use of Copyrighted Digital Contents)

  • 김성묵
    • 문화기술의 융합
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    • 제6권2호
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    • pp.217-222
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    • 2020
  • 디지털 경제에서 저작권 논의는 디지털 저작물의 이용환경 변화와 디지털 기술들의 빠른 발전을 반영해야 한다. 이용자 제작 콘텐츠와 기여활동에 있어서 이용자 저작물 권리의 보장, 양도, 이용에 대한 논의가 필요하다. 디지털 아카이브의 경우 이용허락 범위나 인용 가이드를 명시하는 것이 요청된다. 디지털 복제의 규제에 치우치지 않고 표현의 자유를 늘리고 변형적 가치를 고려하는 것이 필요하다. 디지털 제조에서 사적이용과 공적이용, 공유와 산업간의 긴장이 커질 것이므로 정책적 논의가 진행되어야 한다. 저작자의 권리보호 못지않게 저작물의 공정이용의 범위를 확장하는 방향으로 저작권 해석이 제안될 필요가 있다. 저작물의 공정이용 확대와 구체적인 규정 제시가 창작과 유통을 활성화하고 혁신을 생산적으로 사용하는 데 기여할 것이다.