• 제목/요약/키워드: digital environment

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운전원 콘솔의 인간공학적 설계요소 추출을 위한 디지털과 아날로그 시스템 환경의 비교연구 (A Comparative Study of Digital and Analogue System Environment to Retrieve Human Factor Elements for the Design of Operator Console)

  • 차우창
    • 산업경영시스템학회지
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    • 제32권2호
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    • pp.140-146
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    • 2009
  • Since the computer technology has been drastically developed and broadly employed for the design of human machine system, human system interface was somehow digitalized. Actually the operator's working environment employing the digital devices are not be fully digitalized due to its technical constraints so that it has been changed to the hybrid environment which has a combination of digital and analog elements. The hybrid environments need to study its characteristics and the guidelines for the proper design and evaluation purpose. This paper describes the human factor design elements of the console operated under hybrid environment through studying the characteristics of digital and analog environment based on the related human factor guidelines and literatures. The result of this paper implies the contribution to the evaluation of the generic human working environment which digital and analog elements are jointly used.

네트워크 서비스 환경에서 MPEG-21을 활용한 디지털 콘텐츠 보호 및 컴퓨터 포렌식스 증거 관리 메커니즘 (Digital Content Protection and Computer Forensics Evidence Management Mechanism using MPEG-21 in Network Service Environment)

  • 장은겸;이범석
    • 디지털산업정보학회논문지
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    • 제6권2호
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    • pp.129-141
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    • 2010
  • In network service environment, cultures from diversified fields are easily accessible thanks to the convenient digital content services. Unfortunately, unauthorized access and indiscreet misuse behaviors have deprived content owners of their copyrights. This study suggests an integrity-ensured model applicable for forensic evidence of digital content infringement in network service environment. The suggested model is based on MPEG-21 core components for digital content protection and the system is designed in connection with the components of digital content forensics. Also, the present study suggests an efficient technology to protect and manage computer forensic evidence and digital content by authorizing digital content use and catching infringing logs of authorized users without lag in network environment for the benefit of network security and reliability.

디지털 문화로 인한 물리적 환경의 변화가능성 예측 연구 (Forecast of Man-Made Physical Environment in Digital Culture)

  • 이기정;이연숙
    • 한국실내디자인학회논문집
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    • 제27호
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    • pp.168-175
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    • 2001
  • This study focuses to enhance the general understanding on the new approach and to provide a clue for a new paradigm in man-made physical and residential environment of the 21st Century. Through case analysis, this study aims to examine the characteristics of digital culture itself and of its physical and residential environment and to ultimately forecast the changeability of physical and residential environment prompted by the new digital wave. Without having precedent study about digital culture related to environmental issues, this study aimed to analyze the effect of digital culture in the field of physical environment and residential environment, and to forecast the changability in those fields. On the other hand, this study also atoned to be applicable in construction of a new paradigm in designing physical & residential environment in the near future, so as to contribute to the development of a new environment which will eventually improve the quality of human life.

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디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰 (Consideration at the idea to utilize educational cm1mts under digital convergence environment)

  • 오문석;김문석
    • 디지털산업정보학회논문지
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    • 제7권4호
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    • pp.101-110
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    • 2011
  • The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.

Digital Management System in a Business Environment

  • Veresklia, Mariana;Mykhalitska, Nataliia;Trut, Olha;Honchar, Svitlana;Larin, Stanislav
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.217-223
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    • 2022
  • In modern business conditions, the improvement of business processes cannot do without digitalization. Digital technologies allow businesses to conquer markets, quickly introduce new technologies not only into production processes, but also at all levels of economic activity. The rapid pace of development of information, communication and economic spheres determine the relevance of the research topic and the goals that digital management solves. Today, the use of digital equipment and platforms makes it possible to form the basis for the formation of competitive business advantages, minimize costs, and most importantly, respond in time to changes in both the internal and external environment..Thus, the main task of the study is to analyze the digital management system in a business environment. As a result of the study, current trends and prerequisites for digital management system in a business environment were investigated.

디지털 환경에서의 소비자 유형 구분과 그 특성에 대한 탐색 -디지털 라이프스타일에 대한 코드의 발견- (The study on the consumer behavior pattern in digital environment)

  • 황상민;김지연;류기태
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 2부
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    • pp.624-628
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    • 2008
  • 본 연구의 목적은 디지털 환경 하에서의 소비 행동에 대해 소비자들이 가지고 있는 마음의 패턴 혹은 주관적 코드, 즉 주관성(subjectivity)을 발견하는 것이다. 정보통신 분야를 포함한 디지털 제품과 서비스의 사용은 기술의 수용을 넘어, 소비자들의 일상적인 삶을 구성하는 주요 활동으로 자리매김하고 있음에도 불구하고, 소비자들에 대한 논의는 일반적으로 이들의 특징적인 활용이나 소비매체를 활용하는 개별적인 현상이나 사례로만 이야기 되고 있다. 본 연구에서는 디지털 환경에서의 소비 형태의 유형과 각 유형에서 작용하는 중요한 가치들과 심리적, 행동적 특성들에 대해 탐색해보았다. 연구대상은 실제 언론과 여러 문헌들에서 주요 디지털 소비 활동으로 언급하고 있는 특성들과 함께 소위 디지털 신인류들이 디지털 제품과 서비스 영역과 사이버 공간에서 보이는 다양한 활동과 현상을, 그리고 그들의 다양한 사회적 관계와 일과 놀이, 일반적인 소비 특성들을 근거로 한 디지털 소비 행동 문항이었으며, 연구참여자는 정보통신 분야의 디지털 전문가들과 일반소비자들, 총 33명이었다. 총 76개의 디지털 소비 행동 문항을 대상으로 디지털 소비자 유형을 구분해본 결과, 총 6개의 디지털 소비자 유형이 추출되었다. 각 집단은 'Digital Modernist', 'Digital Boomer', 'Digital Chic', 'Digital Ludens', Digital Conservative', 'Digital Renaissance'로 명명되었다. 각 유형은 디지털 소비 행동과 연계되어, 디지털 제품과 서비스에 부여하는 가치와 라이프스타일로 구체화되었다. 본 연구는 디지털 시대의 소비 행동의 유행과 그 속에 내포된 가치와 니즈를 전체적으로 조망해볼 수 있는 틀을 제공했다는데 의미가 있다.

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A Study on the Authentication of Digital Content in Cloud Computing Environment

  • Jang, Eun-Gyeom
    • 한국컴퓨터정보학회논문지
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    • 제27권11호
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    • pp.99-106
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    • 2022
  • 본 논문은 클라우딩 컴퓨팅 환경에서 디지털 콘텐츠 관리 기술을 제안한다. 네트워크를 활용한 컴퓨팅 서비스는 4차 산업혁명 시대에 빠질 수 없는 기본 인프라 서비스이다. 스마트폰을 활용한 금융 서비스, 디지털 콘텐츠 서비스, 산업 및 홈 네트워크 서비스는 국부적인 영역의 서비스에서 전체 서비스가 가능한 클라우드 서비스 환경으로 변화하고 있다. 이에 본 연구에서는 클라우드 컴퓨팅 환경에 적합한 디지털 콘텐츠 서비스가 안전하게 지원되도록 시스템을 제안하였다. 제안 시스템은 사용자의 시스템 접근의 편의성과 안전성을 제공하고, 디지털 콘텐츠 저작자의 저작권을 보호하며, 안전한 디지털 콘텐츠 유통 및 관리 시스템을 제공한다. 본 연구의 목적은 클라우드 컴퓨팅 환경에 적합한 디지털 콘텐츠 유통구조를 제공하여 디지털 콘텐츠 시장을 안정화시키고 활성화하는데 있다.

하이브리드 환경하의 인간기계시스템 제어실 평가에 관한 연구 (A Study of the Evaluation for the Control Room in Human Machine System Under Hybrid Environment)

  • 차우창;김남철
    • 대한인간공학회지
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    • 제28권2호
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    • pp.1-8
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    • 2009
  • While the operator's working environment employs the digital devices and technology which are not be fully digitalized due to its technical constraints, it has been changed to the hybrid environment in which digital and analog elements are combined. The hybrid environments need to study its characteristics and the guidelines for the proper design and evaluation purpose. This paper describes the characteristics and evaluation guidelines for hybrid environment through studying the characteristics of digital and analog environment based on the related human factor guidelines and literatures. The result of this paper would be applied for the human machine system such as main control room in nuclear power plant working under hybrid environment. And also, it may be applied for the evaluation of the generic human working environment which digital and analog elements are jointly used.

디지털 환경의 웰빙 패션 디자인에 관한 연구 (A Study on Characteristics of Well-being Fashion Design in Digital Environment)

  • 김지언
    • 복식문화연구
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    • 제15권5호
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    • pp.796-809
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    • 2007
  • The viewpoint of growth pursuit is changed to that of life quality's and happiness' pursuit by modern people. Modern people in digital environment, tired of fast-changing and oppressive daily life, prefer well-being trend providing tranquility and relaxation. Well-being is related to digital, because negative influences of digital lead human-oriented, environment-friendly well-being design. Therefore the purpose of this study is to research and analyze the relation of well-being fashion design and digital environment through case study in contemporary well-being fashion design. The results of this study are as follows: 1. This study shows that the attributes of digital environment make up function-intensive, interactivity, mobility & nomad, human & emotion-oriented and environment-friendly. And this study shows the design characteristics of digital environment consist of function-intensive design by digital convergence, open structure design for interactivity, modular design for mobility & nomad, emotion-oriented & multi-sensory design and environment- friendly design. 2. Function-intensive design in modem well-being fashion composed of vogue of caports style(casual+sports), practical use of multi-functional new-healthy textiles, and popularity of many style's mixture at once. Open structure design consist of wrapover design, use of transparent materials. Modular design are layered styling, practical use of zipper and velcro. Emotion-oriented & multi-sensory design are constitute of fad of wrinkle materials, application of bright & vivid tone, personal color and family look. Environment-friendly design in contemporary well-being fashion are comprised in use of natural color, re-advent of natural floral motif and eco-design.

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Factors Related to VDT Syndrome in Elementary School Students in Digital Learning Environments

  • Chung, Myung-Sill;Seomun, GyeongAe
    • International Journal of Contents
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    • 제17권4호
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    • pp.91-100
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    • 2021
  • The purpose of this study was to identify factors affecting Visual Display Terminal (VDT) syndrome for elementary school students in the digital learning environment. Multiple regression analyses were performed to identify the factors affecting VDT syndrome in the digital learning environment. This was conducted with 256 elementary school students in grades 5-6 with more than a year of experience in digital learning. The regression model explained 41% of elementary school students' VDT syndrome in the digital learning environment. Variables significantly affecting VDT syndrome include game addiction, sleep time, and air quality with game addiction as the most influential. In the digital learning environment, VDT syndrome is significant because it has physical and psychological impacts on the growth of elementary school students. Therefore, it is necessary to develop guidelines for ideal computer usage habits for this age group.