• Title/Summary/Keyword: digital drawing

Search Result 311, Processing Time 0.022 seconds

Feature-guided Convolution for Pencil Rendering

  • Yang, Hee-Kyung;Min, Kyung-Ha
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.5 no.7
    • /
    • pp.1311-1328
    • /
    • 2011
  • We re-render a photographic image as a simulated pencil drawing using two independent line integral convolution (LIC) algorithms that express tone and feature lines. The LIC for tone is then applied in the same direction across the image, while the LIC for features is applied in pixels close to each feature line in the direction of that line. Features are extracted using the coherent line scheme. Changing the direction and range of the LICs allows a wide range of pencil drawing style to be mimicked. We tested our algorithm on diverse images and obtained encouraging results.

Simulation of Color Pencil Drawing using LIC

  • Yang, Heekyung;Min, Kyungha
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.6 no.12
    • /
    • pp.3296-3314
    • /
    • 2012
  • We present a novel approach for the simulation of color pencil effects using line integral convolution (LIC) to produce pencil drawings from images. Our key idea is to use a bilateral convolution filter to simulate the various effects of pencil strokes. Our filter resolves the drawbacks of the existing convolution-based schemes, and presents an intuitive control to mimic the properties of pencil strokes. We also present a scheme that determines stroke directions from the shapes to be drawn. Smooth tangent flows are used for the pixels close to feature lines, and partially parallel flows inside regions. The background is rendered using a flow of fixed direction. Using different styles of stroke directions increases the realism of the resulting images. This approach produces convincing pencil drawing effects from photographs.

Sketch effect generating technique based on real painting analysis (실제 작품 분석에 기반한 스케치 효과 생성 기법)

  • Lee, Won-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.13 no.8
    • /
    • pp.3687-3691
    • /
    • 2012
  • Various digital contents generation techniques are widely utilized by upgrading PC and mobile device. In this paper, we propose sketch effect simulation based on real drawing pieces. For this, we analyze Vincent Van Gogh's drawing pieces; and then construct DB by extracting sketch stroke pattern of each object. From this database, we select stroke pattern at each object, and then, apply it. Our algorithm can generate similar effect look like real drawing piece. It may be utilized various contents such as children's painting education book.

A study on measuring friction vibration in flange area during deep drawing process (프레스 딥 드로잉 가공 시 플랜지부의 마찰진동 측정에 관한 기초연구)

  • Jae-Woong Yun
    • Design & Manufacturing
    • /
    • v.17 no.4
    • /
    • pp.8-13
    • /
    • 2023
  • In this study, it was studied whether a new measurement factor "frictional vibration" that occurs due to the material flow of the die and sheet metal in the flange area during deep drawing process, could be measured using an vibration sensor. The blank holder force acting on the flange area during drawing processing acts as a friction force in the opposite direction into which the sheet material flows and causes friction vibration. As the blank holder force increases, the friction force increases, and as the blank holder force decreases, the friction force also decreases. Because of this, friction vibration also increases and decreases in proportion to the size of the blank holder force. According to this theory, whether frictional vibration occurs was measured using a flange simulator and a vibration sensor. The initial pressure was created using a torque wrench, and it was confirmed that the amplitude increased by about 4 times when torque 6 Nm was increased. When the forming velocity was rapidly changed to 300 mm/min, the amplitude increased approximately 4 times. It was confirmed that the amplitude of frictional vibration according to the measurement location was greater the further away from the specimen. It was verified that a new measurement factor "friction vibration" in the flange area can be measured and used for online monitoring.

Simulation of HTS RSFQ A/D Converter and its Layout (고온 초전도 RSFQ A/D 변환기의 시물레이션과 설계)

  • 남두우;정구락;강준희
    • Progress in Superconductivity and Cryogenics
    • /
    • v.4 no.1
    • /
    • pp.8-12
    • /
    • 2002
  • Since the high performance analog-to-digital converter can be built with Rapid Single Flux Quantum (RSFQ) logic circuits the development of superconductive analog-to-digital converter has attracted a lot of interests as one of the most prospective area of the application of Josephson Junction technology. One of the main advantages in using Rapid Sng1e Flux Quantum logic in the analog-to-digital converter is the low voltage output from the Josephson junction switching, and hence the high resolution. To design an analog-digital converter, first we have used XIC tool to compose a circuit schematic, and then studied the operational principle of the circuit with WRSPICE tool. Through this process, we obtained the proper circuit diagram of an 1-bit analog-digital converter circuit. The optimized circuit was laid out as a mask drawing. Inductance values of the circuit layout were calculated with L-meter.

Re-production of Digital Cultural Heritage and Acquisition of Two Dimensional Drawing Maps for the Cultural Heritage by the Reverse Engineering Technology

  • Lee, Suk Bae;Auh, Su Chang
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.24 no.2
    • /
    • pp.71-78
    • /
    • 2016
  • After the 'Guidelines for the preservation of digital heritage' were published by UNESCO, interests in the fabrication of digital cultural heritage have been increasing throughout the world. The present study was intended to fabricate digital cultural heritages for existing cultural properties using the reverse engineering technology and obtain two-dimensional drawings. Jinju Castle Gongbukmun, which is a cultural property, was selected as a study subject and 3D modeling of Jinju Castle Gongbukmun was conducted by implementing 3D scanning and processing the point cloud data. Using the Gongbukmun 3D model (3D-Gongbukmun) made as such, requirements as a digital heritage were reviewed and 2D drawings of Gongbukmun such as front views, ground plans, and side views could be prepared.

Documentation of the History of Ok-Cheon Catholic Church by standardized 2D CAD and 3D Digital Modeling (표준화된 2D CAD와 3D Digital Modeling을 이용한 옥천천주교회의 연혁 기록)

  • Kim, Myung-Sun;Choi, Soon-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.12 no.1
    • /
    • pp.523-528
    • /
    • 2011
  • Ok-Cheon catholic church has been changed 4 times since it's first construction in 1955. Prior three changes were small ones of windows, doors, roof finish etc. but the last alteration was the extension of it's plan from 一 shape to long cross shape and along with it the size, structure and form of it changed. This history of the church has not been recorded in drawing but only in text with indistinct features not documented. This study makes a new 2D CAD files using layers matched the changes and 3D digital models, these have not only present information but also change informations of the church. They are useful data for effective management, conservation restoration or possible reuse of it.

A Study of Digital Convergence And Integration Contents Utilizing Ink Painting Technique (수묵화 기법을 활용한 디지털 융복합 콘텐츠연구)

  • Guo, Dawei;Chung, Jeanhun
    • Journal of Digital Convergence
    • /
    • v.17 no.9
    • /
    • pp.391-397
    • /
    • 2019
  • Ink painting is an important art creation method in oriental culture. Although ink painting lacks of sense of reality compared to western painting, it contains its unique drawing skills, which is of great significance to the inheritance and development of Oriental culture. Animation or game utilizing by ink painting technique are derivative contents from ink painting. This paper will through research the brief history of 3D ink contents works and traditional drawing skills to research existing ink works' art characters and the general production method. Also describe the extensibility of 3D ink animation contents. There has extremely high research value of new convergence contents as mobile game, VR / AR etc. And according to those research ink style image contents can be assumed get further development in the future.

Strategy Practice in the 21st Century Digital Organization: -An Analysis from the Ecological Perspective- (21세기 디지털 조직 전략실천에 대한 생태론적 고찰)

  • Juhn, Sung Hyun;Park, Dong Joon
    • Knowledge Management Research
    • /
    • v.18 no.3
    • /
    • pp.201-230
    • /
    • 2017
  • It is argued that the strategy practice in the 21st digital organization is limited and constrained in that it is being laregy driven by a traditional positivistic strategic management thinking. This article, drawing upon the models and concepts developed in the field of general ecology, proposes a resilient ecological view of strategy, as an alternative strategy frame of reference for overcoming some of the pitfalls and shortcomings of the current digital strategy practice in the organization. The implications of this new ecological perspective on strategy practice are discussed in detail. The article concludes with discussions and directions for implanting the perspective in the organization.

Development of digital textile design using marbling dyeing technique and Photoshop for DTP (포토샵을 이용하여 공예적 기법인 마블링 패턴을 DTP 출력용 텍스타일 디자인으로 개발)

  • Kim, Sin-Hee
    • Journal of Fashion Business
    • /
    • v.13 no.2
    • /
    • pp.115-122
    • /
    • 2009
  • Marbling dyeing technique shows beautiful flowing pattern because the pattern is transferred to the medium by the pigments floating onto the viscous solution base. However, this marbling pattern does not have any reproducibility and the result of accidental pattern formation. Marbling process contains many complicated procedures such as making marbling base, mordanting the medium, and bubble removal with size limitation. Computer changed the many aspects in textile design and digital technique is used in many design production. However, it is impossible to produce marbling pattern with digital drawing. In this research, the digital textile design starting from marbling pattern was developed for digital textile printing. Marbling was done to produce the initial motifs and scanned. Several marbling media such as silk, polyester, and paper were used. Photoshop was used to process and develop textile design based on these marbling motifs. One repeat was developed and various colorways were tried. The developed textile design were printed using DTP.