• Title/Summary/Keyword: digital drawing

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Reading Children's Mind from Digital Drawings based on Dominant Color Analysis using ART2 Clustering and Fuzzy Logic (ART2 군집화와 퍼지 논리를 이용한 디지털 그림의 색채 주조색 분석에 의한 아동 심리 분석)

  • Kim, Kwang-baek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1203-1208
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    • 2016
  • For young children who are not spontaneous or not accurate in verbal communication of their emotions and experiences, drawing is a good means of expressing their status in mind and thus drawing analysis with chromatics is a traditional tool for art therapy. Recently, children enjoy digital drawing via painting tools thus there is a growing needs to develop an automatic digital drawing analysis tool based on chromatics and art therapy theory. In this paper, we propose such an analyzing tool based on dominant color analysis. Technically, we use ART2 clustering and fuzzy logic to understand the fuzziness of subjects' status of mind expressed in their digital drawings. The frequency of color usage is fuzzified with respect to the membership functions. After applying fuzzy logic to this fuzzified central vector, we determine the dominant color and supporting colors from the digital drawings and children's status of mind is then analyzed according to the color-personality relationships based on Alschuler and Hattwick's historical researches.

Intuitive Spatial Drawing System based on Hand Interface (손 인터페이스 기반 직관적인 공간 드로잉 시스템)

  • Ko, Ginam;Kim, Serim;Kim, YoungEun;Nam, SangHun
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1615-1620
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    • 2017
  • The development of Virtual Reality (VR)-related technologies has resulted in the improved performance of VR devices as well as affordable price arrangements, granting many users easy access to VR technology. VR drawing applications are not complicated for users and are also highly mature, being used for education, performances, and more. For controller-based spatial drawing interfaces, the user's drawing interface becomes constrained by the controller. This study proposes hand interaction based spatial drawing system where the user, who has never used the controller before, can intuitively use the drawing application by mounting LEAP Motion at the front of the Head Mounted Display (HMD). This traces the motion of the user's hand in front of the HMD to draw curved surfaces in virtual environments.

ArcView와 Avenue$^{TM}$ Language를 활용한 수문지질도 도식 표현 기법 개발

  • 김규범;조민조;이장룡
    • Proceedings of the Korean Society of Soil and Groundwater Environment Conference
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    • 2000.11a
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    • pp.31-35
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    • 2000
  • We investigate the groundwater distribution and chemical characteristics for 3 or 5 districts every year and make the hydrogeologic map on a scale of 1:50,000. We draw the hydrogeologic digital map based on "The Handbook for the Drawing and Management of Hydrogeologic Map" which was published by MOCT and KOWACO in 1998. But, the Stiff diagram and well's notation are difficult to be presented in the digital map using the commercial Arcview GIS tools. So we develop the script file with Avenue language to represent them in Arcview GIS tool. At first, we design the database for the chemical analysis result of groundwater and well identification, and make the program code with Avenue language to display them on the digital map. And next we test the usefulness of the program code. As a result, we find that the script file is very useful for drawing the symbols and diagrams in hydrogeologic digital map using ArcView GIS.

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Functions and Roles of Digital Landscape Architectural Drawing (조경 설계에서 디지털 드로잉의 기능과 역할)

  • Lee, Myeong-Jun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.46 no.2
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    • pp.1-13
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    • 2018
  • This work discusses the major roles of digital technologies in the history of landscape architectural drawing, and offers a critique of the dominant trend towards realism in recent digital landscape representations. During the period of transition from conventional drawing tools, computer technologies generally functioned as mechanical tools to imitate prior manual techniques. Specifically, the GIS was served as a mechanical tool to efficiently process the manual layer cake; CAD software generally functioned to translate physical models to two-dimensional construction documents while graphic software generally functioned as a tool to perform processes similar to those of manual collage and montage techniques. Recent digital landscape drawings tend to adopt a realistic depiction like the painting of landscape appearance. In the representations, discernible traces of cutting and assembling are removed via graphic software; thus, the complete representations are perceived as if they were a copy of an actual landscape. The realistic images are an easy way to communicate with the public. However, it is difficult to achieve a full embodiment of all of the multisensory characteristics of a landscape through these visuals. They often deceive viewers by visualizing idealized conditions of not-yet-actualized landscapes and production of the final images takes up a large portion of the overall design process. Alternatively, 3D digital modeling of landscape performance and creative uses of digital technologies during the overall design process, as well as hybridized techniques with different drawing techniques and technologies, provide the opportunity to explore various aspects of a landscape.

A study on the Realtime Update of the Digital-Map by the General Survey Map (일반측량성과도에 의한 수치지도의 수시갱신방법 연구)

  • Lee, Sang-Gil;Kwon, Jay-Hyoun;Jeon, Jae-Han
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.3
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    • pp.19-26
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    • 2007
  • The renewal update of the digital map constructed through NGIS has been conducted for the enhancement of usage, maintenance so that the latest data is guaranteed. The total update has been done every five years for five regions of the country using aerial photographs and satellite images. By launching the third phase of NGIS, the updating plan was changed from total to total or partial update including the real time update scheme. Furthermore, the update period was improved from five to two years and four years for a large and a small city, respectively. Therefore, it is necessary to develope a matching technique which combines various geographic information (such as drawing map, surveying drawing and map) with exact position on the digital map. In this study, we developed a matching algorithm based on central point and suggested a method which uses general surveying drawing for revision/update of the digital map. The general survey is conducted when a civilian development on lands are approved. Thus, the outcome from the survey, which is the general survey drawing, contains the latest various contents such as road, building, water pipe and manhole. A consistent and efficient method using the general survey drawing for near real time update of the digital map by applying the developed matching algorithm is presented.

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A study on the development of fashion illustration course using contour drawing (콘투어 드로잉을 활용한 패션 일러스트레이션 교과 개발 연구)

  • Kim, Koh Woon
    • The Research Journal of the Costume Culture
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    • v.28 no.4
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    • pp.508-526
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    • 2020
  • This study has established a fashion illustration education plan using the contour drawing that fosters observational ability and enables creative drawing. This study developed two illustration curriculum proposals consisting of 15 weeks, combining literature and case studies. The researchers organized a step-by-step teaching plan that utilizes contour drawing according to the three stages of fashion illustration classes: foundation courses, general courses, and intensive courses. When the contour drawing is used at the beginning stage of the foundation courses of fashion illustration, it can be used as a technique to reduce the fear of students about practical skills, induce interest in illustration, and cultivate observation ability about objects. In general process, it is combined with various tools and coloring materials to strengthen expression power, and it is possible to produce detailed expressions and illustrations about human body and clothing. In intensive courses, it is expanded to the production of creative works with new aesthetics through digital techniques and mixed materials. As such, the contour drawing is expanded in various ways according to the learning contents and goals of each step, and is flexibly adjusted according to the learning content. Contour drawing has the effect of acquiring observation and expression ability, and it is analyzed as a technique that enables the production of creative illustration of students.

A Study on the Architectural Design Utility of Object-based CAD System (객체기반 CAD 시스템의 건축설계적 효용에 관한 연구)

  • Yoo, Chang-Geun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.2 no.1
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    • pp.9-15
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    • 2002
  • As architectural forms tend to be large-scaled, high-storied and complicated, use of computer for processing design information has been generalized. However, CAD use in the process of developing architectural design has been neglected greatly in the educational field of architectural field due to the surging of recognition that it may limit the essential property of architectural design. It may be resulted from the limitation of CAD system, that is, it is because of tardy speed of application development for the related areas with the lack of simplicity and clarity of flexibility to be secured on the drawing and user interface. Recent CAD systems, however, overcome such a limitation, convert into object-based design from entity-based drawing, drafting and modeling for implementing design concept of architects and it connects with internet linked to superspeed information communication network and changes process and stream of architectural design. Therefore, this study deals with utility of object based CAD system with products of Autodesk Co. and consequently obtain the following conclusions. First, it expands architect's design areas by supporting cooperative design system based on model-based architectural design and internet. Second, it reduces consumption of personal and material resources and time in the process of drawing production for improving architectural design works. Third, it can reduce the frequent design changes by improving understanding of architectural space with visualization of immediate 3D information, escaping from traditional methods to deliver design information to building owner through 2D drawing or model and perspective drawing requiring much cost and time. Fourth, it keeps exactness without omission or duplication of design information and generate and renew information of all related drawings on a drawing. Fifth, it is possible to change difficult and boring architectural design work into a pleasure owing to immediate modeling and drawing of design idea. In addition, digital drawing generated by using object-based CAD system can playa role of establishing Urban Information System to be used for protecting from building in disaster and urban disasters in connection with GIS numerical map and be used for reference of all kinds of information required fro post-management of buildings. However, what is more important is that surplus time from introduction of object-based CAD system should be used for consideration to be recognized as a good space and building built as a product of this project for comfort to urban people.

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The Characteristics of Directing in Digital Animation : Combination of Reality and Exaggeration (디지털 애니메이션의 연출 특성 -사실적 표현과 과장성의 융합-)

  • Kim, Yumi
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.27-34
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    • 2016
  • The application of computer graphics, which is characterized by reality, has even reinforced reality of image and motion expression in digital animation. But reality of digital animation succeeds to traditional aesthetic characteristics of animation for overcoming physical limitations of the real world and realizing imagination through transformation, rather than copying actuality as it is. But it does not succeed to drawing animation wholly. Digital animation adds cartoonish transformation, based on three-dimensional realistic expression and those animation situations look as if they get over realistic restrictions, while drawing animation constantly reminds of mediality in drawing motion, based on two-dimensional plane and handwork. n other words, cartoonish exaggeration that is intermittently inserted between these reinforced realities, expresses digital animation's own aesthetic characteristics as a dialectical sum by crashing into contrast coming from a cross between reality and imagination.

A Study on the evaluation technique rubric suitable for the characteristics of digital design subject (디지털 디자인 과목의 특성에 적합한 평가기법 루브릭에 관한 연구)

  • Cho, Hyun Kyung
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.525-530
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    • 2023
  • Digital drawing subjects require the subdivision of evaluation elements and the graduality of evaluation according to the recent movement of the innovative curriculum. The purpose of this paper is to present the criteria for evaluating the drawing and to propose it as a rubric evaluation. In the text, criteria for beginner evaluation were technical skills such as the accuracy and consistency of the line, the ratio and balance of the picture, and the ability to effectively utilize various brushes and tools at the intermediate levels. In the advanced evaluation section, it is a part of a new perspective or originality centered on creativity and originality, and a unique perspective or interpretation of a given subject. In addition, as an understanding of design principles, the evaluation of completeness was derived focusing on the ability to actively utilize various functions of digital drawing software through design principles such as placement, color, and shape. The importance of introducing rubric evaluation is to allow instructors to make objective and consistent evaluations, and the key to research in rubric evaluation in these art subjects is to help learners clearly grasp their strengths and weaknesses, and learners can identify what needs to be improved and develop better drawing skills accordingly through feedback on each item.

The Study on Coordinate Transformation for Updating of Digital Map from Construction Drawing Data (건설도면 자료의 수치지도 갱신을 위한 좌표체계 부여에 관한 연구)

  • Park, Seung-Yong;Lee, Jae-Bin;Park, Woo-Jin;Yu, Ki-Yun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.2
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    • pp.281-288
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    • 2009
  • In the paper, we try to develop the methodology for updating road networks of large-scale digital maps by using construction drawing data. For the purpose, it is pre-requite step to merge road networks detached in CAD drawing data. As such, tie points are identified in neighboring drawings and used for solving the parameters of 2D conformal transformation between drawings. Then, the merged road network in CAD data is transformed to the coordinate system of digital maps. In the process, IPs in the drawings are considered as control information and 2D affine transformation is selected for coordinate transformation. Through the experiments with real dataset, we can identify that the developed method is valid and generally applicable.