• 제목/요약/키워드: digital designing

검색결과 650건 처리시간 0.04초

LED 광원 모듈과 센서를 통한 인터랙티브 라이팅 기법에 관한 연구 (A Study on the Interactive Lighting Methods by LED Light Module & Sensor)

  • 정강화
    • 조명전기설비학회논문지
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    • 제18권3호
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    • pp.1-6
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    • 2004
  • 고체기반 조명인 LED를 적용시킨 건축조명 설계사례는 최근 수적으로 증가하고 있으나, 조명기구의 개발 및 설계적용기법은 새로운 광원에 적합하지 못한 경우가 많다. 본 논문에서는 디지털 기술로 제어되는 조명설계기법 관련 요소를 살펴보고, 디지털 광원 모듈을 개발하여 건축조명설계에 적용해봄으로써 센서와 연동되는 인터랙티브 라이팅 기법의 효용성을 검토하였다. 자연의 아날로그적 변화를 센서로 검출하여 연출하는 인터랙티브 라이팅은 디지털 기술이 조명대상공간을 획일화시킬 수 있다는 부정적 측면을 극복할 수 있는 하나의 새로운 대안이 된다 하겠다.

NC 시스템의 고속화 연구 (A study on high speed and resolution of NC system)

  • 정광조;강용근;정재문;홍인근
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1990년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 26-27 Oct. 1990
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    • pp.322-326
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    • 1990
  • The solution of problems in the automation of mold manufacturing process are high speed and resolution. To catch two problems at once, digital servo system will be essential replacing the analog servo system. In this paper, we tried some hardware/software approach including, designing basic structure, modeling of servo actuator, and designing & simulating of velocity & position controller. Finally, we constructed the hardware for 1 axis digital servo controller of NC system. As a result we obtained the design technics of digital servo systems for high speed NC system.

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Construction and roles of computer simulator for digital controller design

  • Nakamura, Masatoshi
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1988년도 한국자동제어학술회의논문집(국제학술편); 한국전력공사연수원, 서울; 21-22 Oct. 1988
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    • pp.909-914
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    • 1988
  • The structure of a digital controller based on modern control theory is more complex than that of a PID controller. In implementing the digital control of an actual system by using the digital controller, we often encounter gaps between theory and practice e.g. quantization error, sampling error, modeling error, contaminated noise etc. In such cases, simulator plays an important role in detecting difficulties. This paper demonstrates the importance of the computer simulator for designing a digital controller. The controller and the simulator are constructed by different computer respectively, with a link between the blocks by analogue signals through the A/D, D/A converters. Through the simulator test, we can evaluate the digital controller; identify and solve difficulties in the digital control. The controller, which pasted the simulator test, is used identically in the actual system. This was a successful procedure for designing the controller. As an example, we successfully constructed the digital controller using the computer simulator for inverted pendulum control. We then compared the control results of simulator and actual equipment. Furthermore we commented on the construction of the computer simulator which exactly expressed the actual system.

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Needs Analysis of Digital Citizenship Education for University Students in South Korea: Using Importance-Performance Analysis

  • YOON, Seonghye;KIM, Seyoung;JUNG, Yeonji
    • Educational Technology International
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    • 제20권1호
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    • pp.1-24
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    • 2019
  • The purpose of this study is to determine priorities for designing digital citizenship education based on the key indicators of importance-performance. Survey data were collected from 283 university students in South Korea and analyzed with Importance-Performance Analysis to diagnose the current level of digital citizenship and draw their needs for educational treatment. The results showed that for all the factors except the Technical Skills (TS), the level of importance was significantly higher than that of performance. Another finding indicated that in the Importance-Performance matrix all the factors were located in the first quadrant (i.e. maintaining the current state) and the third quadrant (i.e. low demands for improvement). Specifically, two items located in the second quadrant where urgent treatment is required could have to do with the increasingly active participation in socio-political issues raised in South Korea. This study offered a window into what to focus on when designing digital citizenship education based on the systematic analysis of the needs for digital citizenship education in South Korea.

BIM 기반 설계프로세스의 단계별 정보 수준에 관한 연구 (A Study on the 'Level of Information' in BIM-based Design Process)

  • 고인룡;김명근;민영기;정태승
    • 한국디지털건축인테리어학회논문집
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    • 제12권3호
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    • pp.111-117
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    • 2012
  • The study presents the way to maximize the functionality and the effectiveness of the BIM model, and the type of information used in the overall process of construction projects. If the designing process is the generator of architecture information, then the step-by-step BIM model created in the process is the container for formation and property information. BIM written rules and methods are proposed in order for the architectural BIM model structured in the early stages of designing to go through a process of review and collaboration, and to be seamlessly linked to the basic designing steps. Accordingly, the BIM model construction and operation strategy suggested will substantially reduce the work of designing, structuring, and collaborating, that will be shared and linked.

수치항공사진에서 생성된 수치표고모형에서 3차원 GIS를 이용한 도로설계와 모의주행 (Driving Simulation after Road Design by 3D-GIS in Digital Elevation Model from Digital Aerial Photogrammetry)

  • 최현
    • 한국정보통신학회논문지
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    • 제12권1호
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    • pp.143-148
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    • 2008
  • 본 연구는 수치 항공사진에서 생성된 수치표고모형에서 3차원 GIS를 이용한 도로설계와 모의주행에 관한 연구이다. 도로의 효율적인 설계를 위해서는 설계 이전부터 지형적인 특성을 고려한 경관분석은 매우 중요한 문제이다. 그럼에도 불구하고 기존의 연구는 수치지도를 이용하거나 항공사진을 이용하더라도 산악지역에 국한된 연구를 주류가 이루어지고 있으며 실제 도로설계가 이루어진 지역에서의 항공사진을 이용한 연구사례는 아직 이루어지지 못하고 있다. 따라서 본 연구에서는 항공사진으로부터 생성된 수치표고모형을 기반으로 실제 도로설계자료를 지형에 적용시켜 3차원 도로설계 및 모의 주행을 실시 하고자 한다.

Designing Flexible Curricula for the 21st Century - Case of a Digital Merchandising Course -

  • Kim, Minjeong
    • 한국의류산업학회지
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    • 제23권6호
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    • pp.691-708
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    • 2021
  • The emerging Fourth Industrial Revolution has triggered fundamental shifts in the fashion industry. Advanced digital technologies are not only reshaping how the fashion supply chains function, but also requisitioning new skill sets for jobs in this industry. A mismatch in required skills between current and future jobs is a critical issue that needs to be addressed in the fashion industry. Similarly, it is imperative that fashion programs in higher education keep pace with the rapid changes disrupting the fashion sector. Nevertheless, the increasing speed and the magnitude of digital transformation make it challenging to keep fashion curricula up to date. This paper presents the case of a Digital Merchandising course. Using the principles of designing flexible curricula and backward design, this Digital Merchandising course was developed to be flexible and responsive to the changing business environment. Building digital intelligence was the central learning goal for students to accomplish. The paper discusses the conceptual development processes for the course and provides, visual examples of major learning assignments, and a variety of digital tools. Fashion educators are encouraged to consider backward design and flexible curricula design guides as complementary tools to the widely used Bloom's taxonomy.

효과적인 게임 기획 프로세스 방안 연구 (A Study of Effective game designing processes)

  • 전준현;정의준
    • 한국게임학회 논문지
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    • 제16권3호
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    • pp.35-44
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    • 2016
  • 게임 엔진의 발달은 게임 제작을 더욱 수월하게 만들어 줬으며 1인 개발도 가능하게 만들었다. 이는 소규모의 인원이나 개인이 게임에 대한 아이디어만 있으면 게임 제작이 가능하다는 것을 의미한다. 하지만 게임 기획은 게임 엔진과 같은 툴을 사용할 수도 없으며 그래픽 데이터와 같이 구매할 수도 없는 분야이다. 게임 기획을 시작하는 사람이나 게임 기획을 경험하지 않은 사람도 게임 기획에 대한 이해와 가이드를 제시하기 위해 본 연구는 실무를 토대로 게임 기획 프로세스에 대한 방법들을 살펴보았다. 이를 통해 기획 프로세스에 대한 이해를 높여 프로젝트의 기획 관리나 제작에 기여할 것이라 기대한다.

공동주거 공간의 이용자 중심형 공원계획에 대한 연구 (The Study on Park Designing for Users of Common Residential Room)

  • 조경득
    • 한국디지털건축인테리어학회논문집
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    • 제7권1호
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    • pp.35-42
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    • 2007
  • Common residential environment is synthetic forms promote with organic organization of varied cultures and images. Users perceive and classify about these environments of feeling and atmosphere of each elements through their experiences and memories, not fixed point of view. In Korea, park designing of common residential room is in operation monotonously attach importance to economical efficiency without aesthetic structures, varied tries of materials, multiplicity, congruity of surrounding, and user-oriented plan. Recently, in policy of park designing has elements that obstruct to characteristic of environment because of applied to wrong guidelines which are end in investigation to model of an advanced countries'. In conclusion, this investigation shows improve on quality of park planning with the pivot of the matter is for users of common residential room. and park planning needs to multidimensional achieve.

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