• Title/Summary/Keyword: digital designing

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A Study on the Interactive Lighting Methods by LED Light Module & Sensor (LED 광원 모듈과 센서를 통한 인터랙티브 라이팅 기법에 관한 연구)

  • Chung, Kang-Wha
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.18 no.3
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    • pp.1-6
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    • 2004
  • Recently the examples of a designing a building-lighting to which LED, a solid state Lighting, is applied are increasing in number, but the development of lighting apparatus and the techniques applied to a designing lighting apparatus frequently don't fit to a new source of light. This essay refers to the matters relevant to the techniques for designing a lighting, which are controlled with a digital technology, and the effectiveness of a "Interactive-lighting technique" which has a ductility by a sensor with developing a digital source of light module and applying it to a real designing a building-lighting . In the negative aspect that a digital technology can standardize a space for a lighting, a "Interactive-lighting Technique", which detects an analogic change of nature through a sensor and produces it, can become a new alternative one.

A study on high speed and resolution of NC system (NC 시스템의 고속화 연구)

  • 정광조;강용근;정재문;홍인근
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10a
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    • pp.322-326
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    • 1990
  • The solution of problems in the automation of mold manufacturing process are high speed and resolution. To catch two problems at once, digital servo system will be essential replacing the analog servo system. In this paper, we tried some hardware/software approach including, designing basic structure, modeling of servo actuator, and designing & simulating of velocity & position controller. Finally, we constructed the hardware for 1 axis digital servo controller of NC system. As a result we obtained the design technics of digital servo systems for high speed NC system.

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Construction and roles of computer simulator for digital controller design

  • Nakamura, Masatoshi
    • 제어로봇시스템학회:학술대회논문집
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    • 1988.10b
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    • pp.909-914
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    • 1988
  • The structure of a digital controller based on modern control theory is more complex than that of a PID controller. In implementing the digital control of an actual system by using the digital controller, we often encounter gaps between theory and practice e.g. quantization error, sampling error, modeling error, contaminated noise etc. In such cases, simulator plays an important role in detecting difficulties. This paper demonstrates the importance of the computer simulator for designing a digital controller. The controller and the simulator are constructed by different computer respectively, with a link between the blocks by analogue signals through the A/D, D/A converters. Through the simulator test, we can evaluate the digital controller; identify and solve difficulties in the digital control. The controller, which pasted the simulator test, is used identically in the actual system. This was a successful procedure for designing the controller. As an example, we successfully constructed the digital controller using the computer simulator for inverted pendulum control. We then compared the control results of simulator and actual equipment. Furthermore we commented on the construction of the computer simulator which exactly expressed the actual system.

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Needs Analysis of Digital Citizenship Education for University Students in South Korea: Using Importance-Performance Analysis

  • YOON, Seonghye;KIM, Seyoung;JUNG, Yeonji
    • Educational Technology International
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    • v.20 no.1
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    • pp.1-24
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    • 2019
  • The purpose of this study is to determine priorities for designing digital citizenship education based on the key indicators of importance-performance. Survey data were collected from 283 university students in South Korea and analyzed with Importance-Performance Analysis to diagnose the current level of digital citizenship and draw their needs for educational treatment. The results showed that for all the factors except the Technical Skills (TS), the level of importance was significantly higher than that of performance. Another finding indicated that in the Importance-Performance matrix all the factors were located in the first quadrant (i.e. maintaining the current state) and the third quadrant (i.e. low demands for improvement). Specifically, two items located in the second quadrant where urgent treatment is required could have to do with the increasingly active participation in socio-political issues raised in South Korea. This study offered a window into what to focus on when designing digital citizenship education based on the systematic analysis of the needs for digital citizenship education in South Korea.

A Study on the 'Level of Information' in BIM-based Design Process (BIM 기반 설계프로세스의 단계별 정보 수준에 관한 연구)

  • Koh, In-Lyong;Kim, Myoung-Keun;Min, Young-Gi;Chung, Tae-Seung
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.111-117
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    • 2012
  • The study presents the way to maximize the functionality and the effectiveness of the BIM model, and the type of information used in the overall process of construction projects. If the designing process is the generator of architecture information, then the step-by-step BIM model created in the process is the container for formation and property information. BIM written rules and methods are proposed in order for the architectural BIM model structured in the early stages of designing to go through a process of review and collaboration, and to be seamlessly linked to the basic designing steps. Accordingly, the BIM model construction and operation strategy suggested will substantially reduce the work of designing, structuring, and collaborating, that will be shared and linked.

Driving Simulation after Road Design by 3D-GIS in Digital Elevation Model from Digital Aerial Photogrammetry (수치항공사진에서 생성된 수치표고모형에서 3차원 GIS를 이용한 도로설계와 모의주행)

  • Choi, Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.1
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    • pp.143-148
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    • 2008
  • This Study is about driving simulation after road design by 3D-GIS in digital elevation model from digital aerial photogrammetry. For designing roads efficiently it's very important to consider geographical features before design when analyze the view. Nevertheless, existing studies is mainly restricted in the mountainous, despite of using digital map or aerial photogrammetry and the study which used aerial photo in the area where the road designing is made really is not get executed. Therefore, this study will do 3D-road design and driving simulation by appling really road design data to topography, on the basis of digital elevation generated from aerial photogrammetry.

Designing Flexible Curricula for the 21st Century - Case of a Digital Merchandising Course -

  • Kim, Minjeong
    • Fashion & Textile Research Journal
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    • v.23 no.6
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    • pp.691-708
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    • 2021
  • The emerging Fourth Industrial Revolution has triggered fundamental shifts in the fashion industry. Advanced digital technologies are not only reshaping how the fashion supply chains function, but also requisitioning new skill sets for jobs in this industry. A mismatch in required skills between current and future jobs is a critical issue that needs to be addressed in the fashion industry. Similarly, it is imperative that fashion programs in higher education keep pace with the rapid changes disrupting the fashion sector. Nevertheless, the increasing speed and the magnitude of digital transformation make it challenging to keep fashion curricula up to date. This paper presents the case of a Digital Merchandising course. Using the principles of designing flexible curricula and backward design, this Digital Merchandising course was developed to be flexible and responsive to the changing business environment. Building digital intelligence was the central learning goal for students to accomplish. The paper discusses the conceptual development processes for the course and provides, visual examples of major learning assignments, and a variety of digital tools. Fashion educators are encouraged to consider backward design and flexible curricula design guides as complementary tools to the widely used Bloom's taxonomy.

A Study of Effective game designing processes (효과적인 게임 기획 프로세스 방안 연구)

  • Jeon, Joon Hyun;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.35-44
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    • 2016
  • The progress of the game engine make us easier to develop a game product and it is possible for one man to make a game. This means that if you have ideas about game, you can make a game as you thought only if you know how to design a game. Because the game designing is not the field that may not be used like tools and could not buy like graphical data. This study, based on the practice, presented to the understanding and guidance for people who want to know about game designing such as no experienced person and starting new game design. These contributions are supported by a detailed exploration of common understandings of game design methods so that I expect to help designing or managing the project.

The Study on Park Designing for Users of Common Residential Room (공동주거 공간의 이용자 중심형 공원계획에 대한 연구)

  • Cho, Kyoung-Deuk
    • Journal of The Korean Digital Architecture Interior Association
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    • v.7 no.1
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    • pp.35-42
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    • 2007
  • Common residential environment is synthetic forms promote with organic organization of varied cultures and images. Users perceive and classify about these environments of feeling and atmosphere of each elements through their experiences and memories, not fixed point of view. In Korea, park designing of common residential room is in operation monotonously attach importance to economical efficiency without aesthetic structures, varied tries of materials, multiplicity, congruity of surrounding, and user-oriented plan. Recently, in policy of park designing has elements that obstruct to characteristic of environment because of applied to wrong guidelines which are end in investigation to model of an advanced countries'. In conclusion, this investigation shows improve on quality of park planning with the pivot of the matter is for users of common residential room. and park planning needs to multidimensional achieve.

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