• Title/Summary/Keyword: digital applications

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Types and Themes of Mobile Application Contents in Primary Science Learning Derived From Teachers' Perspectives (교사의 관점에서 제안된 초등 과학 영역의 모바일 앱 콘텐츠 유형 및 주제)

  • So, Hyo-Jeong;Yoon, Hye-Gyoung;Choi, Hyungshin
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.488-497
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    • 2016
  • Given the potential of mobile applications to create new learning opportunities beyond the prevalent use of digital textbooks and Internet lectures, this study aims to derive types and themes of mobile application content that can be effectively integrated with the school curricula. Twenty primary school teachers participated in this study that examines teachers' perceptions about the advantages and disadvantages of printed and digital textbooks' modality, the advantages and disadvantages of mobile learning, and the themes relevant to develop mobile applications. Findings indicate that it is necessary to develop activity-centered applications for vertical use rather than theme-centered applications for horizontal use. In addition, while most ideas derived from teachers center on multimedia access, there was lack of ideas that leverage the affordances of mobile devices for collaborative interaction and location-awareness. Lastly, to promote the diffusion of mobile learning in school environments, this study suggests the need to overcome teachers' epistemology that perceives mobilization against inquiry activities.

Three phase Switched Reluctance Motor for 200W rated air conditioner blower (에어컨팬용 3상 SRM(200와트급))

  • Lim Jun-young;Kim Sang-young;Choi Yong-won
    • Proceedings of the KIPE Conference
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    • 2004.07a
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    • pp.259-259
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    • 2004
  • To date, induction motors have mainly been used for heating, ventilation, and air conditioning (HVAC) applications, however, there is significant research being done world-wide on the use of switched reluctance motor(SRM) in household home appliances. This papers proposes three phase SRM for the air-conditioner blower that has cost merit and good performance respectively compared with conventional induction motor.

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OLED Aging Characteristics for Digital Still Camera Applications

  • Cok, Ronald S.;Leon, Felipe;Silbermann, Joshua
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.583-587
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    • 2006
  • A series of images were displayed on an OLED display placed within a digital still camera body to characterize the aging of the OLED display in a realistic environment and with an image set that matches actual consumer usage as closely as possible. The aging characteristics of the OLED display were measured and shown to meet the requirements of a digital still camera application by a wide margin.

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A calculation algorithm of transcendental functions on a digital signal processor

  • Ebina, Tsuyoshi;Ishii, Rokuya
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.962-966
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    • 1989
  • A Digital Signal Processor (abbreviated to DSP) is used not only for digital signal processing but also for kinematic controls[l]. Then applications to these fields are expected to be developed. We propose a function calculation method on DSP which occupies no table memory. By using these functions, more fast or more accurate control will be achieved without using function table.

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An Implementation of the DSP-based Digital Radio Modiale Receiver (DSP 기반 DRM 수신기 구현)

  • Park, Kyung-Won;Kim, Sung-Jun;Seo, Jeong-Wook;Kwon, Ki-Won;Park, Se-Ho;Paik, Jong-Ho
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.4
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    • pp.235-243
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    • 2008
  • In this paper, a software-based Digital Radio Modiale(DRM) receiver is implemented on a Digital Signal Processor(DSP). DRM stands for the European radio broadcasting standard to bring AM radio into digital radio, designed to work at frequencies below 30MHz. DRM can offer various data services such as text messaging and slideshow services as well as audio services. The DRM receiver implemented on the Tensilica DSP core performs well at low signal strength indication of -102dBm.

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Implementation and Applications of Simulation Based Digital Shipyard (시뮬레이션 기반 디지털 조선소 구축 및 활용)

  • Han, Sang-Dong;Ryu, Cheol-Ho;Shin, Jong-Gye;Lee, Jong-Kun
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.1
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    • pp.18-26
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    • 2008
  • Shipbuilding industries have been struggling to reduce production time and cost of their products in many aspects. Manufacturing systems have been changed, new production lines and robots have been installed, and new planning and scheduling systems have been adopted in order to achieve shorter time-to-market and higher productivity. Simulation based manufacturing, digital manufacturing, or virtual manufacturing simulation, whatever the name means, is an approach to achieve such a goal. In order to improve productivity in a shipbuilding process at a shipyard, a digital shipyard development has been driven. This paper proposed how to implement the digital shipyard, what to do with it, and what to obtain from it. This digital shipyard will help simulate and optimize the entire shipbuilding life cycle with its virtual environment through shipbuilding process from the initial development stage to the launch.

Virtual Manufacturing for an Automotive Company(V) - Parametric Modeling of the Digital General Assembly Shop using Object-Oriented Methods (자동차 가상생산 기술 적용(V) - 객체지향 방법에 의한 디지털 조립공장의 파라메트릭 모델링)

  • Park, Tae-Keun;Kim, Gun-Yeon;Noh, Sang-Do;Park, Young-Jin
    • IE interfaces
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    • v.18 no.1
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    • pp.94-103
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    • 2005
  • Digital Manufacturing is a technology to facilitate effective product developments and agile productions by digital environments representing the physical and logical schema and the behavior of real manufacturing system including manufacturing resources, processes and products. A digital factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we constructed a sophisticated digital factory of an automotive company’ general assembly shop by measuring and 3-D CAD modeling using parametric methods. Specific parameters of each objects were decided by object-oriented schema of the general assembly shop. It is expected that this method is very useful for constructions of a digital factory, and helps to manage diverse information and re-use 3D models.

A Realization of Digital Convergence Platform based on MPEG-21 Multimedia Framework (MPEG-21 멀티미디어 프레임워크에 기반한 디지털 컨버젼스 플랫폼 구현에 관한 연구)

  • Oh, Hwa-Yong;Lee, Eun-Seo;Kim, Dong-Hwan;Chang, Tae-Gyu
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.227-229
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    • 2005
  • This paper proposes a method of implementation of digital convergence platform(DCP) which enable the service of broadcasting, communication, multimedia and home automation. Also digital convergence platform based on MPEG-21 multimedia framework can be a model to provide a distributed electronic commerce environment of multimedia and to manage of it. Platform hardware is implemented using a general purpose CPU and high performance digital signal processor and has peripheral units for network and multi I/O. It is able to run applications of multimedia which has variable formats on DSP. In addition, a personal transaction of multimedia packaged with MPEG-21 multimedia framework is provided on digital convergence platform. Like this, digital convergence platform bring up a new architecture of multimedia systems using a new generation network.

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Development of a Web-based On-line Digital Simulator Using ActiveX Control Technology (엑티브엑스 컨트롤 기법을 이용한 웹기반 온라인 디지털 시뮬레이터의 개발)

  • Han, Kyu-In;Kim, Dong-Sik;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.3112-3114
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    • 2000
  • Recently. internet applications for efficient cyber education have drawn much interests. The world-wide web provides new opportunities for cyber education over the internet. In this paper, we developed the internet-based educational simulator for design and virtual experiment of the digital logic circuits. The proposed simulator provides the improved learning methods which can enhance the educational efficiency in digital theory. If the students execute the Digital simulator on the web. they can simulate in digital circuits through simple mouse manipulation. The proposed digital simulator can be used so that the students can easily understand the well-known digital principles.

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Digital Watermarking by Rearranging and Modifying DCT Coefficients

  • Lee, Hee sup;Oh, Sang-Heun;Lee, Keun-Young
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.902-905
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    • 2000
  • Because of the rapid growth of Internet and multimedia applications, how to protect IPR (intellectual property rights) has become a critical issue. Is one of the ways to overcome the problem of the protection of IPR. Digital watermarking call be applied to multimedia data, such as digital images, digital video, and digital audio. In this paper, we propose a digital watermarking technique for digital images to authenticate an owner or an image by embedding visually recognizable patterns, such as logos, signatures, or stamps into images In BDCT (block discrete cosine transform) frequency domain. The proposed method sorts the components of an original image twice. At the same time, the method, also, rearranges the components of a watermark twice in order to be more robust, and finally embeds the watermark into the image. From the experimental results, the conjunction of three similarity measurements shows that our proposed method is robust to image cropping, image filtering, and JPEG (the Joint Photographic Experts Group) both subjectively and objectively.

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